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Hah hah hah hah! Your bauble has no power over me now that I am infused with the power of darkness!

Djinn, to Sara Altney

Djinn, also known as Jinn, is a minor antagonist in Final Fantasy III and an early boss.

Djinn is the first boss the player will face with all four playable characters in the 3D version. The NES version has the player start with all four characters.



Djinn as he appears in the PC remake.

Djinn placed the village of Kazus and Castle Sasune under a curse which turned its residents into ghosts. The only way to remove the curse is for the Djinn to be sealed in the Mythril Ring, which Princess Sara sets out to do. Djinn is resistant to the ring's effect, and it takes the Warriors of the Light to weaken him enough to be banished.


NES Version[]

Djinn primarily uses strong melee attacks with his scimitar and Fire magic. The Djinn generally can do around 30 damage with his scimitar and 20 when Fire is cast on all characters.

He is weak against Water and Ice spells and items; players should use Blizzard, s, and/or Antarctic Winds, but regular attacks will also suffice.

3D Version[]

In the 3D version, Djinn can act twice per turn and can cast magic or use a powerful physical attack. The player should split healing through all the characters, while one exploits his weakness: Blizzard and Antarctic or Arctic Winds. In fact, 2 or 3 Antarctic Winds can kill him at the start of battle.

Other appearances[]

Pictlogica Final Fantasy[]

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The jinn, also spelled djinn, or genies, are spirits mentioned in the Qurʾān and Islamic theology who inhabit an unseen world in dimensions beyond the visible universe of humans. Together, the jinn, humans and angels make up the three sentient creations of God.

Related enemies[]