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FFXI wiki icon Divine Magic is a type of White Magic used that either deals direct damage or has another specific function. All are of the Light element.

UsersEdit

Job Skill Ranking Level 1 Cap Level 37 Cap Level 75 Cap
White Mage A- 6 114 269
Paladin B+ 5 109 256
Scholar D (B+)* 4(5)* 101(109)* 210(256)*
Red Mage E 4 94 200
Rune Fencer B 5 144 398

*Scholar's Divine Magic skill increases to B+ rating under Light Arts.

List of spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Banish 15 Instant 2.0 15.0 Light WHM 5 - PLD 7
Deals Light damage to an enemy.
Banish II 57 Instant 3.7 30.0 Light WHM 30 - PLD 34
Deals Light damage to an enemy.
Banish III 96 Instant 5.5 45.0 Light WHM 65
Deals Light damage to an enemy.
Banishga 41 Instant 2.75 15.0 Light WHM 15
Deals Light damage to enemies within area of effect.
Banishga II 120 Instant 4.5 30.0 Light WHM 40
Deals Light damage to enemies within area of effect.
Holy 100 Instant 0.75 60.0 Light WHM50 - PLD55
Deals Light elemental damage to an enemy.
Holy II 120 Instant 1.25 60.0 Light WHM 95 - PLD 99
Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.
Flash 25 Instant 0.5 45.0 Light WHM 45 - PLD37 - RUN 45
Temporarily blinds an enemy, greatly lowers its accuracy.
Repose 26 1.30 4.5 30.0 Light WHM 48
Puts an enemy to sleep.
Enlight 24 3.0 30.0 3:00 Light PLD 85
Adds light damage to your attacks.

TriviaEdit

  • While Red Mages have Divine Magic skill, they learn no Divine Magic spells naturally. This is a remnant from when Dia, Dia II and Diaga was considered Divine Magic, rather than Enfeebling Magic. Scholars also have Divine Magic skill, while learning no such spells naturally
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