A knight versed in both scripture and sword, sworn to the service of the Gods.
Description
The divine knight is a special job from Final Fantasy Tactics. Its abilities simultaneously hurt opponents and break their equipment. It costs 2,900 JP to master. In The War of the Lions, Unyielding Blade abilities damage monsters and humans without equipment, but will still fail on a unit with Safeguard. In The Ivalice Chronicles, Unyielding Blade deals weaker damage on monsters, and humans with equipment.
This is the default job of Meliadoul Tengille, Folmarv Tengille, and Loffrey Wodring, although the latter lacks Crush Accessory.
Stats[]
Meliadoul[]
| Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
|---|---|---|---|---|
| None | Swords, Knight Swords, Crossbows, Polearms | Helmets | Armor, Clothes, Robes | Yes |
| Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
|---|---|---|---|---|---|---|---|
| 4 | 3 | 6 | 12% | High | Low | High | Low |
Folmarv/Loffrey[]
| Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
|---|---|---|---|---|
| None | Swords, Knight Swords | Helmets | Armor, Clothes, Robes | Yes |
| Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
|---|---|---|---|---|---|---|---|
| 4 | 3 | 6 | 25% (Folmarv), 21% (Loffrey) | High | Low | High | Low |
Abilities[]
Unyielding Blade[]
Divine knight job command. Pierces through the enemy's equipment.
Description
Meliadoul, Folmarv, and Loffrey must be equipped with a sword to use these abilities.
| Name | Range | Effect | Speed | JP Needed |
|---|---|---|---|---|
| Crush Armor (Shellbust Stab) |
3 | 1 | Now | 200 |
| Destroy the item equipped on the target's body. Element: Weapon's Element. Effect: Destroy Armor Damage: Physical Attack x Weapon Strength Damage W/O Item: Physical Attack x (Weapon Strength + 5) Quote: "Armor won't help the heart stay sharp... Shellbust Stab!" TIC Quote: "What shields the flesh shields not the mind, your weakness plain to see! Crush Armor!" | ||||
| Crush Helm (Blastar Punch) |
3 | 1 | Now | 400 |
| Destroy the item equipped on the target's head. Element: Weapon's Element. Effect: Destroy Headgear Damage: Physical Attack x Weapon Strength Damage W/O Item: Physical Attack x (Weapon Strength + 4) Quote: "Curses from all directions! Blastar Punch!" TIC Quote: "To cross my path your cursed fate, heavens fall upon your crown! Crush Helm!" | ||||
| Crush Weapon (Hellcry Punch) |
3 | 1 | Now | 500 |
| Destroy the target's equipped weapon. Element: Weapon's Element. Effect: Destroy Weapon Damage: Physical Attack x Weapon Strength Damage W/O Item: Physical Attack x (Weapon Strength + 3) Quote: "Demolish weapons with fury! Hellcry Punch!" TIC Quote: "Soar, O demon-slaying blade, my foe to cast into hell's depths! Crush Weapon!" | ||||
| Crush Accessory (Icewolf Bite) |
3 | 1 | Now | 800 |
| Destroy the target's equipped accessory. Element: Weapon's Element. Effect: Destroy Accessory Damage: Physical Attack x Weapon Strength Damage W/O Item: Physical Attack x (Weapon Strength + 2) Quote: "Disaster cries out to smash all... Icewolf Bite!" TIC Quote: "Ice shatter and storm stir. Destruction reigns, hearken to its roar! Crush Accessory!" | ||||
Reaction abilities[]
| Name | Description | Trigger | JP Needed |
|---|---|---|---|
| Counter Tackle | Counterattack with a tackle. | Physical Attack | 180 |
Support abilities[]
| Name | Description | JP Needed |
|---|---|---|
| Equip Axes | Equip axes, regardless of job. | 170 |
| Beastmaster (Monster Skill) |
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. | 200 |
| Evasive Stance (Defend) |
Defend oneself against an attack. Adds the Defend command. | 50 |
| JP Boost (Gained JP Up) |
Increase the amount of JP earned in battle. | 250 |
Movement abilities[]
| Name | Description | JP Needed |
|---|---|---|
| Movement +1 (Move +1) |
Increase Move by 1. | 200 |
Gameplay[]
Crush Armor.
The divine knight is one of the "special knight" jobs, capable of dealing physical damage from both short and long ranges, while boasting high stats across the board. Its Unyielding Blade is essentially the knight's Arts of War, but ranged and with a 100% chance to destroy the target's equipment piece unless they are equipped with the chemist's Safeguard. This makes the divine knight a force to be reckoned with, being especially powerful against human enemies to cripple their offenses and defenses. Unyielding Blade abilities become even more powerful once the player obtains knight swords, which not only have high power, but grant passive effects to the wielder. Meliadoul is the only playable divine knight (should the player recruit her). Meliadoul's divine knight is unique as it can also equip crossbows and polearms, although she cannot use Unyielding Blade with those types of weapons.
To maximize the divine knight's damage output from Unyielding Blade, it is recommended to boost physical attack. The geomancer's Attack Boost support ability increases attack by 33%, while the dancer's Fury reaction ability grants +1 attack whenever taking damage. The player can further supplement it with accessories, such the bracer or the Tynar rouge, with the latter being one of the strongest accessories in the game, only available for female units.
The divine knight's downsides lie in its low speed, which is limited due to the lack of speed-enhancing abilities and equipment available for the job, as well magickal attack power and MP, which are only as good as a normal knight's. Equipping the job with the Excalibur grants Auto-Haste, greatly reducing the speed disadvantage. For magick and MP, the job can be equipped with robes instead of armor as needed, as well certain accessories such as the magepower glove.
In the original Final Fantasy Tactics, the Unyielding Blade techniques will only affect human units; using them on monster units will result in no damage dealt. This was changed in The War of the Lions version, where its abilities will actually deal more damage to monsters or when striking a human unit without the respective equipment slot (e.g. Crush Helm on a monk, which normally can't wear head items). In The Ivalice Chronicles this has been toned down, where the sword techniques deal 50% of their base damage when hitting monsters or human units without the equipment.
In the Enhanced Mode of The Ivalice Chronicles version, Meliadoul joins the party with more jobs and abilities learned by default, most notably the monk's Counter, the geomancer's Attack Boost, the thief's Movement +2.
Non-Final Fantasy guest appearances[]
Knights of the Crystals[]
The divine knight appears on a gold card.
Gallery[]
Etymology[]
A knight is a mounted soldier in armor who served his sovereign or lord in the Middle Ages. The word comes from Old English cniht ("boy" or "servant"), a cognate of the German word Knecht ("servant, bondsman, vassal"). In most European languages (with the notable exception of English), the word for "knight" comes from "horse", thus implying that a knight is a "noble horseman" or a "horse-mounted nobleman". The English noun cavalier, an archaic term for a mounted soldier, traces its roots to Latin, and is closer in meaning to the "horseman" of Romance languages.




