Sears enemies with a beam of holy light.
Final Fantasy VI description

Divine Judgment in Final Fantasy VI (Pixel Remaster).
Divine Judgment
Appearances[]
Final Fantasy IV[]
Divine Judgment is an enemy ability in the 3D remake, and is used by the superboss Proto-Babil, seemingly as an allusion to the Alexander. It inflicts extreme non-elemental damage to the party, upwards to about 7,000 - 9,999 damage each.
Final Fantasy V[]
Divine Judgment is a Predict ability for the Oracle job in the Game Boy Advance and the discontinued 2013 versions. It inflicts moderate to major holy-elemental damage to all enemies and heals the party.
Final Fantasy VI[]
Divine Judgement (originally called Justice) is the attack of the esper Alexander, which inflicts Holy-elemental damage on all enemies. From Final Fantasy VI onwards, Divine Judgment has appeared as a recurring summon attack for Alexander.
Final Fantasy VII[]
Judgement is Alexander's special attack, which inflicts major Holy-elemental damage to all enemies, and is the only source of Holy-elemental attacks for the player. It can be paired with Elemental on a weapon to deal Holy damage without summoning Alexander.
Final Fantasy VII Rebirth[]
Alexander uses Divine Judgment.

Final Fantasy VIII[]
Holy Judgment is a Holy-elemental attack that damages all enemies. It is used by Alexander whose summon time is 22.1s; according to the Final Fantasy VIII Ultimania, this allows the player to boost its damage to around 230% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:[1]
Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
Final Fantasy XI[]
Divine Judgment is the ultimate attack used by Alexander, during the final battle of the Treasures of Aht Urhgan storyline. It inflicts very high Light-elemental damage in an area of effect. He uses this ability at 50% health, making it simple to prepare for it.
Final Fantasy XIII[]
Divine Judgement is Alexander's ultimate attack when he is in Gestalt Mode. A hidden compartment opens up in the center of Alexander and shoots lasers on the ground which form an intricate white circle, which then explodes. The damage dealt is weakness-specific.
Divine Judgment raises the chain bonus by an amount based on the attack's level:
- Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00[2]
- Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
- Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00
Divine Judgement deals more damage based on the target's weaknesses:
- If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
- If the target is weak to at least one element the final damage becomes Normal damage * 2.00
- If the target has either Deprotect or Deshell the final damage becomes Normal damage * 1.89
The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:
- Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56[2]
"Normal damage" refers to the amount of damage that would have been dealt without the modification.
Final Fantasy XIV[]
Divine Judgement is Alexander Prime's ultimate attack. In order to survive the blast, the party must destroy all of Alexander's summoned minions before the gigantic fortress that makes up Alexander's main body rises from the abyss. Once the fortress is in position a ten second countdown will begin before firing several massive beams from its eyes and engulfing the entire arena in divine light dealing a massive amount of Holy damage. Due to how powerful this attack is, failure to charge up and use a Tank class' defensive Limit Break will result in a total party wipe. If the party survives Alexander Prime will declare the party "worthy" and transform into his final form.
If the party takes too long to defeat Alexander Prime, it will begin a second countdown and fire a second Divine Judgement, this time with no chance of survival even with the Tank Limit Break.
Final Fantasy Dimensions[]
Divine Shot is an ability used by Alexander, either to attack the party during the battle to obtain the Eidolon or to damage multiple enemies after the Eidolon has been vanquished. It costs 64 MP to use and deal Light damage to all targets.
Final Fantasy Dimensions II[]

Dissidia Final Fantasy (2008)[]
Judgment is used whenever Alexander is summoned. It freezes the user's Bravery, which means it will not decrease even after connecting with an HP attack. It lasts 17 seconds during auto version, and 25 seconds during manual version.
Dissidia 012 Final Fantasy[]
Alexander uses Judgement when summoned. Its effect is the same, but its duration has been greatly decreased.
Dissidia Final Fantasy NT[]

Dissidia Final Fantasy Opera Omnia[]

Theatrhythm Final Fantasy All-Star Carnival[]

Theatrhythm Final Bar Line[]

Pictlogica Final Fantasy[]

Final Fantasy Airborne Brigade[]

Final Fantasy Artniks[]

Final Fantasy Record Keeper[]

Final Fantasy Explorers[]

Final Fantasy Brave Exvius[]
Divine Judgment (VI) is an ability learned by Esper's Hidden Power Terra. It costs 1 summon orb to use and deals 9 hits of Holy-elemental EVO damage with a modifier of 140/0x to all enemies. It uses the Bolting Strike chaining family.
Divine Judgment (IX) is a Limit Burst for Dagger. When at max rarity and fully powered, it deals 6 hits of Lightning and Light Evoke damage with a modifier of 90x to all enemies, in addition to restoring 2000 HP with a modifier of 9x, grants a 10,000 HP barrier for 5 turns, and increases Lightning and Light physical/magic damage by 15% for 3 turns to all allies.
Divine Judgment is also the Limit Burst for Neverending Hope. When at max rarity and fully powered, it deals 27 hits of all elemental magic damage with a modifier of 56x and reduces all elemental resistances by 110% for 1 turn to all enemies, in addition to restoring 200 MP to all allies.
Divine Judgment (FFVIII) is the Limit Burst for SeeD's Blue Mage Quistis. When at max rarity and fully powered, it deals 27 hits of Light Evoke damage with a modifier of 40/0x, reduces whip resistance by 30% for 4 turns, reduces Light resistance by 130% for 4 turns, and erects a field on the enemy's side of the field that reduces Light resistance by 35% for 5 turns. It uses the Bolting Strike (Walk) chaining family.
Divine Judgment (FFXIII) is the Limit Burst for Challenger of Fate Hope. When at max rarity and fully powered, it deals 1 hit of Earth magic damage with a modifier of 200x, reduces throwing weapon resistance by 30% for 5 turns, reduces DEF/SPR by 80% for 5 turns, and erects a field on the enemy's side that reduces Earth resistance by 50% for 5 turns.

Final Fantasy Trading Card Game[]

Final Fantasy Fables: Chocobo's Dungeon[]

Other media[]

Alexander's attack.
During the Battle of Alexandria in Final Fantasy IX, Alexander counters Bahamut's Mega Flare with an unnamed attack that greatly resembles his signature ability, Holy Judgement. Countless beams of holy light are fired from Alexander's angelic wings and engulf Bahamut, easily defeating him and stopping his rampage across the city.
In Final Fantasy Type-0, the Verboten Eidolon Alexander unleashes its attack against the Militesi Empire, but it is not summonable by the player. The player character Queen has an ability named "Divine Judgment", which is separate from Alexander's recurring ability.
Non-Final Fantasy guest appearances[]
Bahamut Lagoon[]

Heaven's Judgement.
Alexander's signature attack is Heaven's Judgement, an attack that deals massive damage to a single target in battle.
Gallery[]

Etymology[]
Divine judgment means the judgment of God or other supreme beings within a religion. The concept is prominent in Abrahamic religions, most significantly in the Last judgment.