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Cid Pollendina: Oh, shut up and help me remodel the Dissidia Final Fantasy Opera Omnia passive abilities/Final Fantasy II page!
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List of the passive abilities that can be learned by characters from Final Fantasy II.

There are two ways of obtaining passive abilities: through Crystal Strength or limit breaking weapons, armors and artifacts.

Dissidia Final Fantasy Opera Omnia passive abilities
I - II - III - IV - V - VI - VII - VIII - IX - X - XI - XII - XIII - XIV - XV - FFT - 0 - FFCC - WO

FirionEdit

Crystal Strength
Ability Description Obtained CP cost
Blood Weapon Unlocks the ability Blood Weapon. Default None
Rejuvenate Slightly raises ATK for 1 turn with HP recovery. STR 5 5 CP
Mighty Blood Weapon Tremendously increases BRV damage dealt with Blood Weapon. STR 10 10 CP
Attack Proficiency Marginally raises ATK (up to x10) when using BRV Attack. STR 15 15 CP
Seize Attack Unlocks the ability Seize Attack. STR 20 None
Mighty Seize Attack Slightly increases BRV damage dealt with Seize Attack. STR 25 10 CP
HP Damage Attack Slightly raises ATK for 1 turn upon taking HP damage. STR 30 5 CP
Charged Blood Weapon Blood Weapon use +1. STR 35 15 CP
Greater Rejuvenate Slightly recovers more HP with heals. STR 40 10 CP
Charged Seize Attack Seize Attack use +1. STR 45 10 CP
Where the Wild Roses Bloom HP recovery amount exceeding MAX HP is added to BRV.
Recovery limit: 150% of INT BRV.
STR 50 20 CP
Blood Weapon: Extended Increases BRV power of Blood Weapon when used and increase the quantity of HP recovered. STR 55 15 CP
Seize Attack: Extended Small increase of the attack power of Seize Attack when used. Increase of the attack power of Seize Attack+ when used and grants Max BRV Up to caster. STR 60 15 CP
Limit Break
Ability Description Equipment CP cost
Maximum BRV +110 Raises MAX BRV by 110. Red Sword (II) 2 CP
Energy Steal Increases Blood Sword's BRV damage and HP recovery limit. Wing Sword (II) 10 CP
Skilled Swordsman Increases power when using Seize Attack and Seize Attack+; when Seize Attack+ is used, increases the effect and extends the duration of Max BRV Up to 6 actions, adds BRV to all allies depending on own ATK power, and grants BRV Regen to self for 6 actions. Defender (II) 10 CP
HP +680 Raises HP by 680. Power Armlet (II) 5 CP
Will of Survival and Revenge Raises HP by 680.
Raises MAX BRV by 220.
Dragon Armor (II) 10 CP

MariaEdit

Crystal Strength
Ability Description Obtained CP cost
True Archery Shot Unlocks the ability True Archery Shot. Default None
True Archery Shot: Lite Small reduction to the action delay induced by True Archery Shot. STR 05 10 CP
Break: Speed Small boost to speed for 1 action when breaking an enemy. STR 10 10 CP
Continuous Attack Skill Each time a normal Bravery attack is used, increase damage by a small amount. Stacks up to 10 times. STR 15 15 CP
Arrow Rain Unlocks the ability Arrow Rain. STR 20 None
Arrow Rain: Power Small increase to damage inflicted by Arrow Rain. STR 25 10 CP
Receive Heals: Up Small increase to effectiveness of received heals. STR 30 10 CP
True Archery Shot: Power Small boost to the BRV damage of True Archery Shot. STR 35 10 CP
Break: Boost Small increase to max BRV for 1 action when breaking an enemy. STR 40 10 CP
Arrow Rain: Charge Increases the number of times Arrow Rain can be used. STR 45 10 CP
Rebel Army's Flower When receiving healing while at Max HP, convert the healed HP to BRV, up to 150% of initial BRV. STR 50 15 CP
Limit Break
Ability Description Equipment CP cost
Explosive Shot Increases power and the effect's duration of True Archery Shot. Also grants Max BRV Up and BRV Regen to self for 3 actions. Mythril Bow (II) 10 CP
Rebel Archer Increases BRV power and HP Recovery Amount of Arrow Rain, and grants ATK Up (Small) to all allies for 3 actions. Lowers Action Delay. Grants BRV Damage Up if there is only one opposing target. Yoichi's Bow (II) 20 CP
Will of Survival and Revenge Raises HP by 680.
Raises MAX BRV by 220.
Hermes' Shoes (II) 10 CP

LeonEdit

Crystal Strength
Ability Description Obtained CP cost
Dark Slash Unlocks the ability Dark Slash. Default None
Mighty Dark Slash Slightly raises BRV damage dealt with Dark Slash. STR 5 10 CP
Mighty Critical Hit Slightly increases BRV damage dealt with critical hits. STR 10 5 CP
Attack Proficiency Marginally raises ATK up to 10 times when using BRV Attack or abilities.
*Also applies to abilities changed from BRV Attack.
STR 15 15 CP
Dark Bind Unlocks the ability Dark Bind. STR 20 None
Mighty Dark Bind Slightly raises BRV damage dealt with Dark Bind. STR 25 10 CP
Rejuvinate Slightly raises ATK for 1 turn with HP recovery. STR 30 5 CP
Charged Dark Slash Dark Slash use +1. STR 35 10 CP
Imperialist HP recovered in excess of MAX HP added to BRV. Recovery limit: 150% of INT BRV. STR 40 15 CP
Charged Dark Bind Dark Bind use +1. STR 45 10 CP
Proof of Strength Slightly raises INT BRV, MAX BRV, ATK, DEF while Dark Knight active. STR 50 20 CP
Speed Dark Knight Moderately raises SPD while Dark Knight active. STR 54 5 CP
Dark Slash Extension When using Dark Slash:
*Moderate BRV damage boost.
*50% HP damage dealt to non-targets.
STR 55 15 CP
Dark Knight Attack Boost Up Moderately raises MAX BRV, ATK whine Dark Knight active. STR 58 5 CP
Dark Bind Extension When using Dark Bind:
*Moderate BRV damage boost.
*Slightly increased HP recovery based on HP damage.
*Excess HP recovery distributed to allies; recovery limit: 10% of ally's MAX HP

BRV Attack becomes BRV Attack+ while Dark Knight Active, HP at least 50% of MAX.
STR 60 15 CP
Limit Break
Ability Description Equipment CP cost
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