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Cid Pollendina: Oh, shut up and help me remodel the Dissidia Final Fantasy Opera Omnia passive abilities/Final Fantasy Crystal Chronicles page!
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List of the passive abilities that can be learned by characters from the Final Fantasy Crystal Chronicles series.

There are two ways of obtaining passive abilities: through Crystal Strength or limit breaking weapons, armors and artifacts.

Dissidia Final Fantasy Opera Omnia passive abilities
I - II - III - IV - V - VI - VII - VIII - IX - X - XI - XII - XIII - XIV - XV - FFT - 0 - FFCC - WO

LayleEdit

Crystal Strength
Ability Description Obtained CP cost
Field Burst Unlocks the ability Field Burst. Default None
Mighty Field Burst Slightly increases BRV damage dealt with Field Burst. STR 5 10 CP
Smash Attack Slightly raises ATK for 1 turn with enemy Knock Back. STR 10 5 CP
Charged Field Burst Field Burst use +1. STR 15 10 Cp
Energy Gain Unlocks the ability Energy Gain. STR 20 None
Charged Energy Gain Energy Gain use +1. STR 25 15 CP
Debuff Attack Up Slightly raises ATK when an enemy is debuffed. STR 30 10 CP
BRV Break Bonus Up STR 35
Mighty Energy Gain Slightly raises BRV damage dealt with Energy Gain. STR 40 10 CP
BRV Initiative Slightly raises SPD when BRV is at least 50% MAX BRV. STR 45 10 CP
Crystal Bearer Slightly raises INT BRV, MAX BRV, ATK & DEF when HP is at MAX at start of last wave. STR 50 20 CP
Limit Break
Ability Description Equipment CP cost

YuriEdit

Crystal Strength
Ability Description Obtained CP cost
Unlocks the ability Default None
STR 5
STR 10
STR 15
Unlocks the ability STR 20 None
STR 25
STR 30
STR 35
STR 40
STR 45
STR 50
Limit Break
Ability Description Equipment CP cost
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