Slightly raises limit of BRV that may be stolen in excess of MAX BRV.
While Blood Weapon buff active and HP at least 50% of MAX:
BRV Attack, BRV Attack+ become BRV Attack++ (BRV attack hit count becomes 2; slight cumulative BRV damage boost over BRV Attack+; grants party BRV based on own ATK; slightly restores own HP based on BRV damage dealt; recovery limit: 5% of own MAX HP).
HP Attack, HP Attack+ become HP Attack++ (increases BRV based on ATK before HP attack; stolen BRV may exceed MAX BRV up to 120%; slightly restores own HP based on HP damage dealt; recovery limit: 5% of own MAX HP.)
20CP
Strength to Resist Domination
May equip LD ability "Vortex of Arms".
Limit Break effects:
Mighty Vortex of Arms+++:
Slightly raises party's ATK.
Slightly increases BRV damage dealt with Vortex of Arms.
While Blood Weapon buff active and HP at least 50% of MAX:
BRV Attack, BRV Attack+ becomes BRV Attack++ (4-hit melee BRV attack; grants party BRV based on own ATK; slightly restores own HP based on BRV damage dealt; recovery limit: 5% of own MAX HP).
HP Attack, HP Attack+ becomes HP Attack++ (increases BRV based on ATK; 2-hit melee BRV attack + HP attack; stolen BRV may exceed MAX BRV up to 120%; slightly restores own HP based on HP damage dealt; recovery limit: 5% of own MAX HP; grants party BRV based on HP damage dealt).
Seize Attack Buff Starting Drain Weapon Longer:
Slightly raises party's ATK.
At start of quest:
Self: 8 turns MAX BRV Up V, BRV Regen.
When using Vortex of Arms:
Drain Weapon debuff duration +3.
Charged Vortex of Arms:
Slightly raises party's ATK.
Vortex of Arms use +1.
00CP
Blazing Soul
May equip BT ability "Fervid Blazer".
20CP
Armor
Ability
Description
Equipment
CP cost
HP +680
Raises HP by 680.
05CP
Vigor
Raises HP by 680. Raises MAX BRV by 220.
10CP
Shelter
Raises ATK by 72. Raises DEF by 84.
10CP
Tenacity
Raises INT BRV by 110. Raises ATK by 72.
10CP
Support's Keystone
Raises party's ATK by 5%. Party's held bravery and HP damage dealt can exceed limit of 99999 by 5% (up to 104998).
10CP
Miscellaneous
Ability
Description
Equipment
CP cost
HP Heal Attack All Growth
HP Drain Advance Thrust use +1. HP Drain Advance Thrust effect duration +2.
First HP attack deals 50% HP damage to non-targets; second HP attack deals 50% of cumulative HP damage dealt to target to non-targets.
Moderate boost to Explode.
Next turn after use does not consume ability use count (some abilities excluded).
While Anti-imperial Force active:
BRV Attack, BRV Attack+ becomes BRV Attack++ (2-hit ranged BRV attack; grants party BRV based on own ATK).
HP Attack becomes HP Attack++ (2-hit ranged BRV attack + HP attack; stolen BRV may exceed MAX BRV up to 120%; grants allies BRV based on HP damage dealt).
20CP
Armor
Ability
Description
Equipment
CP cost
Vigor
Raises HP by 680. Raises MAX BRV by 220.
10CP
Shelter
Raises ATK by 72. Raises DEF by 84.
10CP
Shatter
Raises INT BRV by 110. Raises MAX BRV by 220.
10CP
Support's Keystone
Raises party's ATK by 5%. Party's held bravery and HP damage dealt can exceed limit of 99999 by 5% (up to 104998).
Moderately increased BRV damage when attacking single target.
Sap hit rate+.
Grants 5 turns Dark Knight when landing hit on target.
20CP
Rule by Force
May equip EX ability "Dark Stream".
Limit Break effects:
Mighty Dark Stream:
Slightly increases BRV damage dealt with Dark Stream, Dark Stream+.
Dark Stream Recast Up:
Slightly raises recast speed of Dark Stream.
Rule by Force Attack Boost Up+:
While equipping EX weapon Gaia Blade (II) or passive ability Rule by Force:
Slightly raises MAX BRV, ATK.
HP Attack becomes HP Attack+ (melee BRV attack + HP attack; slightly restores own HP based on HP damage dealt; recovery limit: 10% of own MAX HP) while Dark Knight active and HP at least 50% of MAX.
HP Attack+ becomes HP Attack++ (BRV attack hit count becomes 2; moderately increased cumulative BRV damage) while Dark Knight active and HP at least 80% of MAX.
20CP
Rule by Force Extension
Boost to EX ability "Dark Stream".
Limit Break effects:
Dark Stream Force Focus Attack Buff Up Debuff Plus:
When using Dark Stream, Dark Stream+:
Moderate BRV damage boost.
Moderately increased BRV damage when attacking single target.
All targets: 4 turns Dark Resist Down.
When using Dark Stream+:
Adds effect to Black Knight's Pride that slightly raises ATK, amount stolen BRV may exceed MAX BRV.
Rule by Force Extension Attack Boost All:
While equipping EX+ weapon Gaia Blade (II)+ or passive ability Rule by Force Extension:
Moderately raises party's MAX BRV, ATK.
Dark Knight Buff Starting Recast MAX:
At start of quest:
Self: 5 turns 3 levels Dark Knight (limit 3).
Full recast gauge.
Dark Stream BRV Hit Plus Force Advance+ Change:
When using Dark Stream, Dark Stream+:
BRV attack hit count becomes 8; tremendously increased cumulative BRV damage; stolen BRV may exceed MAX BRV up to 150%.
HP required for Dark Stream to become Dark Stream+ is changed from at least 80% of MAX HP to at least 50% of MAX HP.
20CP
May equip LD ability "Dark Erosion".
Limit Break effects:
20CP
Armor
Ability
Description
Equipment
CP cost
Fortitude
Raises HP by 680. Raises ATK by 72.
10CP
Guardian
Raises INT BRV by 110. Raises DEF by 84.
10CP
Vigor
Raises HP by 680. Raises MAX BRV by 220.
10CP
Support's Keystone
Raises party's ATK by 5%. Party's held bravery and HP damage dealt can exceed limit of 99999 by 5% (up to 104998).
Slightly increases BRV damage dealt with Hellish Gale.
While Subjugation Scheme active:
BRV Attack, BRV Attack+, BRV Attack++ becomes BRV Attack+++ (triggers respective trap attack when target afflicted with Thunder Crest, Beckoning Blast, or Dreary Cell debuffs; 3-hit magic BRV attack).
HP Attack, HP Attack+, HP Attack++ becomes HP Attack+++ (triggers respective trap attack when target afflicted with Thunder Crest, Beckoning Blast, or Dreary Cell debuffs; 2-hit magic BRV attack + HP attack; stolen BRV may exceed MAX BRV up to 120%; increases BRV by 20% of HP damage dealt).
Subjugation Scheme Longer:
Slightly raises own ATK.
When using Hellish Gale:
Subjugation Scheme duration +6.
Charged Hellish Gale:
Slightly raises own ATK.
Hellish Gale use +1.
20CP
May equip LD ability "Absolute Dominion".
20CP
Armor
Ability
Description
Equipment
CP cost
Fortitude
Raises HP by 680. Raises ATK by 72.
10CP
Guardian
Raises INT BRV by 110. Raises DEF by 84.
10CP
Destruction
Raises MAX BRV by 220. Raises ATK by 72.
10CP
Tactics's Keystone
Lowers all enemies' INT BRV, MAX BRV, ATK by 10%, DEF by 20%.
Held bravery and HP damage dealt can exceed limit of 99999 by 10% (up to 109998).
Gaia Rumble BRV HP Hit Plus Force Ability Aspir++:
When using Gaia Rumble:
2-hit Earth group melee BRV attack + group HP delivered 2 times becomes 3-hit Earth group melee BRV attack + group HP attack delivered 3 times; tremendously increased cumulative BRV damage.
Next turn after use does not consume ability use count (some abilities excluded).
HP Attack, HP Attack+ becomes HP Attack++ (2-hit Earth melee BRV attack + HP ; stolen BRV may exceed MAX BRV up to 120%; slightly restores party's HP).
20CP
Calm Warrior
May equip LD ability "Gaia Swing".
Limit Break effects:
Mighty Gaia Swing:
Slightly raises ATK.
Slightly increases BRV damage dealt with Gaia Swing.
Tough Guy Buff Longer:
Slightly raises ATK.
When using Gaia Swing:
Tough Guy duration +4.
Charged Gaia Swing:
Slightly raises ATK.
Gaia Swing use +1.
00CP
Armor
Ability
Description
Equipment
CP cost
Vigor
Raises HP by 680. Raises MAX BRV by 220.
10CP
Tenacity
Raises INT BRV by 110. Raises ATK by 72.
10CP
Domination
Raises MAX BRV by 220. Raises DEF by 84.
10CP
Support's Keystone
Raises party's ATK by 5%.
Party's held bravery and HP damage dealt can exceed limit of 99999 by 5% (up to 104998).