There's no gettin' off this train we on 'till we reach the end of the line.
Dissidia Final Fantasy Opera Omnia is a free-to-play game in the Dissidia Final Fantasy series for the iOS and Android platforms, co-developed by Square Enix and Team Ninja of Koei Tecmo, and published by Square Enix. The game released in Japan on February 1, 2017 and worldwide at the end of January 2018. While the battle system is more similar to a traditional JRPG than to a brawler, it features mechanics from previous Dissidia titles, such as BP and HP being separate forms of damage, Wall Crushes, and special team attacks delivered in the style of EX Bursts.
Opera Omnia follows with the missions-based gameplay of recent Square Enix mobile games. Players are encouraged to traverse a series of fixed maps in story mode, following the game's narrative while fighting baddies and collecting materials for the various cast members and their equipment. Players may also undertake series of rotating mission campaigns to collect new characters and other rare items, either solo or with the aid of their fellow players.
Battles for each mission occur in waves, requiring the player to plan in advance based upon the types of enemies to be encountered. From this, the player can assemble a party of three units, each possessing different attacks and skills, to complete each mission as efficiently as possible.
The following characters are available as of the Japanese release. Characters are recruited either through story chapters, time-limited events, or Lost Chapters which allow past event characters to be available permanently.
Your will to protect the world will give our heroes strength when they need it most.
Your words will give their swords direction.
And your heart will give us the guidance we need to uncover the truth.Now go forth, friend, and trust in yourself as the light trusts in you.
The events take place are complementary to those that transpire in the world of the Dissidia Final Fantasy NT since they share the same gods and the same crystals.
The world was created by Spiritus and Materia as a paradise where their champions could rest from the battles they clashed in the other world. However, one day time and space started to crumble as dimensional distortions, called Torsions, began to appear and several armies of monsters came out of them.
With the equilibrium endangered, the crystals summoned an ancient moogle, named Mog, from the past to help them recover the stability that was about to be lost for good. By gathering "light" with the help of the champions from varied worlds, Mog began an adventure to finish with the end of the world before it's too late.
The release of the global version was pre-announced on social media channels as being 5:30 PM Pacific Standard Time January 30, 2018 (01:30 31 January UTC), but did not appear until 6:07 PM (02:07). Further, the iOS version infrastructure had been delayed for more than two hours. Specific reasoning was not given for the delays.
Players whom pre-followed Opera Omnia social media accounts received a gift at launch. In addition, the game hosted a launch campaign extended through February 28, 2018.
Withdrawal from BelgiumEdit
On November 6, 2018, Opera Omnia announced its intent to withdraw from Belgium, citing a lack of clarity in the country's gaming laws, which currently forbid gambling without a license and do not provide guidance regarding loot crates or gacha as used in-game. This voluntary withdrawal occurred with the release of client 1.6.0 on December 19, 2018.
Note: Japanese voices are used in the global release.
Dissidia is the plural form of discidium, alternatively spelled dissidium, meaning "discord, disagreement". It is related to the verb dissidere, "to disagree"; this and related terms have given rise to words in various languages with similarly intended meaning (e.g. English dissident, Italian dissidio, Portuguese dissidente).
Opera omnia is a Latin phrase for "complete works".
- Official Japanese site
- Official English site
- Announcement trailer
- Official Twitter (Japanese)
- Altema database (Japanese)
- English Database
- Fan-driven English Wiki
- Cloud, Squall, Zidane, Tidus, Lightning, Ciaran and Ace are the only main representatives of their respective series to not be the first characters the player can recruit.
- However, the player could recruit Squall before Laguna as the event "A Lion's Heart" was the first character event available to access.
- Shadow from Final Fantasy VI, as well as Yuffie and Vincent from Final Fantasy VII, were optional characters in their original games, yet are mandatory to recruit to progress through the story.
- Counting spin-offs from the main games, the Compilation of Final Fantasy VII and Final Fantasy Type-0 are currently the only series with a large cast where at least one character has an affinity from each color of Crystal Strengths. Series featuring multiple characters either have few representatives or a character lacking a Crystal affinity:
- Final Fantasy IV has no character with the Red Crystal affinity.
- Final Fantasy VI and Final Fantasy IX have no characters with the Yellow Crystal affinity.
- Final Fantasy VIII has no characters with the White Crystal affinity.
- The Final Fantasy X series has no character with the Green Crystal affinity.
- Final Fantasy XIV has no character with the Black Crystal affinity.
- Oddly, some weapons and armor do not match the order of their strengths in their original series (e.g. Cloud Strife's Organyx, Rune Blade and Force Stealer are reversed in order of power, unlike how they were in Final Fantasy VII).