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'''Disciplines''' are the foundation of the [[Job system|Armory System]] in ''[[Final Fantasy XIV]]''. There are four different base disciplines: War, Magic, Land, and Hand. Each different discipline can divide into several classes. The current weapon or tool equipped defines what class the player character is, with each specific class having different weapons they use.
 
'''Disciplines''' are the foundation of the [[Job system|Armory System]] in ''[[Final Fantasy XIV]]''. There are four different base disciplines: War, Magic, Land, and Hand. Each different discipline can divide into several classes. The current weapon or tool equipped defines what class the player character is, with each specific class having different weapons they use.
   
In addition to the base disciplines, each job fills one of five roles: DPS, tank, healer, gatherer and crafter. The former three are used for [[Quest (Final Fantasy XIV)|quests]] which involve combat and [[Duty|duties]], while the latter two are for [[Gathering (Final Fantasy XIV)|Gathering]] and [[Synthesis (Final Fantasy XIV)|Synthesis]] respectively.
+
In addition to the base disciplines, each job fills one of five roles: DPS (which is further divided into melee, physical ranged and magic ranged), tank, healer, gatherer and crafter. The former three are used for [[Quest (Final Fantasy XIV)|quests]] which involve combat and [[Duty|duties]], while the latter two are for [[Gathering (Final Fantasy XIV)|Gathering]] and [[Synthesis (Final Fantasy XIV)|Synthesis]] respectively.
   
Each of the Disciplines of War and Magic classes also has one or more associated jobs which can be unlocked by leveling the appropriate disciplines and completing the appropriate quests. Equipping a job grants improved stats, and access to powerful, specialized abilities and equipment. Not all jobs have base classes, though all begin at either level 30 or 50.
+
Each of the Disciplines of War and Magic classes also has one or more associated jobs which can be unlocked by leveling the appropriate disciplines and completing the appropriate quests. Equipping a job grants improved stats, and access to powerful, specialized abilities and equipment. Jobs that were not available in ''A Realm Reborn'' do not have a base class, instead being unlocked at an increased level (except Blue Mage, which starts at 1 due to having vastly different gameplay from other jobs).
   
 
==Disciples of War==
 
==Disciples of War==
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*[[Paladin (Final Fantasy XIV)|Gladiator]] – defends companions with his shield, and one-handed swords and daggers.
 
*[[Paladin (Final Fantasy XIV)|Gladiator]] – defends companions with his shield, and one-handed swords and daggers.
 
*[[Dragoon (Final Fantasy XIV)|Lancer]] – delivers a barrage of devastating thrusts and slashes with lances and spears.
 
*[[Dragoon (Final Fantasy XIV)|Lancer]] – delivers a barrage of devastating thrusts and slashes with lances and spears.
*[[Marauder]] – overwhelms adversaries with axes and heavy armor.
+
*[[Warrior (Final Fantasy XIV)|Marauder]] – overwhelms adversaries with axes and heavy armor.
*[[Pugilist (Final Fantasy XIV)|Pugilist]] – pummels foes with lightning-fast combinations using hora and knuckle-dusters.
+
*[[Monk (Final Fantasy XIV)|Pugilist]] – pummels foes with lightning-fast combinations using hora and knuckle-dusters.
*[[Rogue (Final Fantasy XIV)|Rogue]] – makes quick work of foes using daggers and pilfers their ill-gotten gains.
+
*[[Ninja (Final Fantasy XIV)|Rogue]]{{foot|Released with Patch 2.4}} – makes quick work of foes using daggers and pilfers their ill-gotten gains.
   
 
===Jobs===
 
===Jobs===
*[[Bard (Final Fantasy XIV)#Bard|Bard]] – inspires their comrades with [[Bardsong|songs]], and showers damage-over-time actions to enemies. ''Upgraded from Archer''
+
*[[Bard (Final Fantasy XIV)|Bard]] – inspires their comrades with [[Bardsong|songs]], and showers damage-over-time actions to enemies. ''Upgraded from Archer''
*[[Paladin (Final Fantasy XIV)#Paladin|Paladin]] – charges fearlessly into battle, while defending allies with his holy shield and sacred oaths. ''Upgraded from Gladiator''
+
*[[Paladin (Final Fantasy XIV)|Paladin]] – charges fearlessly into battle, while defending allies with his holy shield and sacred oaths. ''Upgraded from Gladiator''
*[[Dragoon (Final Fantasy XIV)#Dragoon|Dragoon]] – [[Jump (ability)|strikes foes from above]] using the power of the dragons. ''Upgraded from Lancer''
+
*[[Dragoon (Final Fantasy XIV)|Dragoon]] – [[Jump (ability)|strikes foes from above]] using the power of the dragons. ''Upgraded from Lancer''
*[[Marauder#Warrior|Warrior]] – channels their inner-beasts to bring unbridled savagery on the battlefield. ''Upgraded from Marauder''
+
*[[Warrior (Final Fantasy XIV)|Warrior]] – channels their inner-beasts to bring unbridled savagery on the battlefield. ''Upgraded from Marauder''
*[[Pugilist (Final Fantasy XIV)#Monk|Monk]] – utilizes meditation and forbidden chakra to improve mobility and damaging capability. ''Upgraded from Pugilist''
+
*[[Monk (Final Fantasy XIV)|Monk]] – utilizes meditation and forbidden chakra to improve mobility and damaging capability. ''Upgraded from Pugilist''
*[[Rogue (Final Fantasy XIV)#Ninja|Ninja]] - incorporates [[Ninjutsu (skillset)|Far Eastern skills]] through the weaving of signs, unleashing a wide array of attacks against their foes. ''Upgraded from Rogue''
+
*[[Ninja (Final Fantasy XIV)|Ninja]]{{foot|Released with Patch 2.4}} - incorporates [[Ninjutsu (skillset)|Far Eastern skills]] through the weaving of signs, unleashing a wide array of attacks against their foes. ''Upgraded from Rogue''
 
*[[Dark Knight (Final Fantasy XIV)|Dark Knight]]{{foot|Released with ''Heavensward''}} – defends the downtrodden with greatswords and [[Dark Magic|dark magic]].
 
*[[Dark Knight (Final Fantasy XIV)|Dark Knight]]{{foot|Released with ''Heavensward''}} – defends the downtrodden with greatswords and [[Dark Magic|dark magic]].
*[[Machinist (Final Fantasy XIV)|Machinist]]{{foot|Released with ''Heavensward''}} – devastates foes with customizable firearms and relentless autoturrets.
+
*[[Machinist (Final Fantasy XIV)|Machinist]]{{foot|Released with ''Heavensward''}} – devastates foes with firearms and a wide array of devices.
 
*[[Samurai (Final Fantasy XIV)|Samurai]]{{foot|Released with ''Stormblood''}} – throws quick slashes and precise strikes with the katana.
 
*[[Samurai (Final Fantasy XIV)|Samurai]]{{foot|Released with ''Stormblood''}} – throws quick slashes and precise strikes with the katana.
  +
*[[Gunbreaker]]{{foot|Released with ''Shadowbringers''}} – uses well-timed attacks with a gunblade.
  +
*[[Dancer (Final Fantasy XIV)|Dancer]]{{foot|Released with ''Shadowbringers''}} – dances to both support allies and debilitate foes with dual chakram.
   
 
==Disciples of Magic==
 
==Disciples of Magic==
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===Classes===
 
===Classes===
*[[Conjurer (Final Fantasy XIV)|Conjurer]] – harnesses the power of [[Earth (element)|earth]], [[Wind (element)|wind]] and [[Water (element)|water]] elements to restore and strengthen, with wands and canes as medium.
+
*[[White Mage (Final Fantasy XIV)|Conjurer]] – harnesses the power of [[Earth (element)|earth]], [[Wind (element)|wind]] and [[Water (element)|water]] elements to restore and strengthen, with wands and canes as medium.
*[[Thaumaturge]] – uses scepters and staves as a medium to cast offensive [[Fire (element)|fire]], [[Ice (element)|ice]] and [[Lightning (element)|lightning]] magic.
+
*[[Black Mage (Final Fantasy XIV)|Thaumaturge]] – uses scepters and staves as a medium to cast offensive [[Fire (element)|fire]], [[Ice (element)|ice]] and [[Lightning (element)|lightning]] magic.
*[[Arcanist (Final Fantasy XIV)|Arcanist]] – manipulates aether using arcane geometries held within grimoires to [[Summon (command)|summon]] familiars and inflict damage-over-time.
+
*[[Summoner (Final Fantasy XIV)|Arcanist]] – manipulates aether using arcane geometries held within grimoires to [[Summon (command)|summon]] familiars and inflict damage-over-time.
   
 
===Jobs===
 
===Jobs===
*[[Conjurer (Final Fantasy XIV)#White Mage|White Mage]] - delivers comrades from the direst of afflictions by using healing magic and magical barriers. ''Upgraded from Conjurer''
+
*[[White Mage (Final Fantasy XIV)|White Mage]] - delivers comrades from the direst of afflictions by using healing magic and magical barriers. ''Upgraded from Conjurer''
*[[Thaumaturge#Black Mage|Black Mage]] – annihilates those who oppose them through the occult and arcane art known as [[Black Magic|black magic]]. ''Upgraded from Thaumaturge''
+
*[[Black Mage (Final Fantasy XIV)|Black Mage]] – annihilates those who oppose them through the occult and arcane art known as [[Black Magic|black magic]]. ''Upgraded from Thaumaturge''
*[[Arcanist (Final Fantasy XIV)#Summoner|Summoner]] – transmutes the [[Primal|primals']] essences into [[Primal#Egi|Egis]], thus binding them to their will. ''Upgraded from Arcanist''
+
*[[Summoner (Final Fantasy XIV)|Summoner]] – transmutes the [[Primal|primals']] essences into [[Primal#Egi|Egis]], thus binding them to their will. ''Upgraded from Arcanist''
*[[Arcanist (Final Fantasy XIV)#Scholar|Scholar]] – utilizes the faeries' magicks to heal the wounded and bolster the strength of their allies. ''Upgraded from Arcanist''
+
*[[Scholar (Final Fantasy XIV)|Scholar]] – utilizes the faeries' magicks to heal the wounded and bolster the strength of their allies. ''Upgraded from Arcanist''
 
*[[Astrologian (Final Fantasy XIV)|Astrologian]]{{foot|Released with ''Heavensward''}} – employs a star globe and divining deck that grant power over both allies' and enemies' fate.
 
*[[Astrologian (Final Fantasy XIV)|Astrologian]]{{foot|Released with ''Heavensward''}} – employs a star globe and divining deck that grant power over both allies' and enemies' fate.
 
*[[Red Mage (Final Fantasy XIV)|Red Mage]]{{foot|Released with ''Stormblood''}} – combines black and white magic with high-speed melee combos with rapiers in hand.
 
*[[Red Mage (Final Fantasy XIV)|Red Mage]]{{foot|Released with ''Stormblood''}} – combines black and white magic with high-speed melee combos with rapiers in hand.
  +
*[[Blue Mage (Final Fantasy XIV)|Blue Mage]]{{foot|Released with Patch 4.5 as a Limited Job}} – learns actions or abilities from enemies with a cane in hand.
   
 
==Disciples of the Land==
 
==Disciples of the Land==
 
The Disciplines of the Land use tools in order to [[Gathering (Final Fantasy XIV)|carve materials from the earth]] for use in crafting.
 
The Disciplines of the Land use tools in order to [[Gathering (Final Fantasy XIV)|carve materials from the earth]] for use in crafting.
 
*[[Fisher]] – uses a fishing rod and fishing gig to catch and spear fish and other marine items from rivers, lakes, and seas.
 
*[[Fisher]] – uses a fishing rod and fishing gig to catch and spear fish and other marine items from rivers, lakes, and seas.
*[[Botanist]] – uses a hatchet and scythe to harvest materials from trees and other [[Eorzea]]n flora.
+
*[[Botanist]] – uses a hatchet and scythe to harvest materials from trees and other flora.
 
*[[Miner]] – uses a pickaxe and sledgehammer to mine minerals from the earth.
 
*[[Miner]] – uses a pickaxe and sledgehammer to mine minerals from the earth.
   
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*[[Leatherworker]] – uses headknives to refine hides and pelts into leather wearables and rugs.
 
*[[Leatherworker]] – uses headknives to refine hides and pelts into leather wearables and rugs.
 
*[[Weaver]] – uses needles to sew clothes, toys, and linens from cloth and other textiles.
 
*[[Weaver]] – uses needles to sew clothes, toys, and linens from cloth and other textiles.
  +
  +
==Limited Jobs==
  +
"Limited Job" is a term used for combat disciplines with a different gameplay and purpose. As of patch 5.3, [[Blue Mage (Final Fantasy XIV)|Blue Mage]] is the only limited job in the game, whose gameplay is more focused for the single-player challenges of the [[Masked Carnivale]].
  +
  +
The differences with the regular jobs are the following (based in the Blue Mage job):
  +
  +
* They cannot be used to progress in the Main Scenario or other sidequests.
  +
* Their weapons only increases the player's Item Level. They doesn't increase any attributes unless they have materia slots.
  +
* Besides the initial one, actions and abilities are learned by special methods instead of leveling or job quests.
  +
* They do not work with any Job Gauge, and cannot use Limit Breaks.
  +
* Their level cap is lower than the regular jobs.
  +
* They cannot use the Duty Finder, nor enter in special instances like [[Forbidden Land, Eureka (Final Fantasy XIV)|Eureka]], or [[Deep Dungeon (Final Fantasy XIV)|Deep Dungeons]]. However, they can still participate in dungeons, trials, raids, and alliances through preformed parties.
   
 
==Other appearances==
 
==Other appearances==
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FFXIV Crafter Icon.png|Crafter icon.
 
FFXIV Crafter Icon.png|Crafter icon.
 
</gallery>
 
</gallery>
 
==Trivia==
 
*One of the disciplines of magic, Thaumaturge, is also the name of [[Golbez/Dissidia|Golbez's]] fighting style in ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]''.
 
   
 
{{navbox player character FFXIV}}
 
{{navbox player character FFXIV}}

Revision as of 14:10, 11 October 2020

Template:Sideicon

Disciplines are the foundation of the Armory System in Final Fantasy XIV. There are four different base disciplines: War, Magic, Land, and Hand. Each different discipline can divide into several classes. The current weapon or tool equipped defines what class the player character is, with each specific class having different weapons they use.

In addition to the base disciplines, each job fills one of five roles: DPS (which is further divided into melee, physical ranged and magic ranged), tank, healer, gatherer and crafter. The former three are used for quests which involve combat and duties, while the latter two are for Gathering and Synthesis respectively.

Each of the Disciplines of War and Magic classes also has one or more associated jobs which can be unlocked by leveling the appropriate disciplines and completing the appropriate quests. Equipping a job grants improved stats, and access to powerful, specialized abilities and equipment. Jobs that were not available in A Realm Reborn do not have a base class, instead being unlocked at an increased level (except Blue Mage, which starts at 1 due to having vastly different gameplay from other jobs).

Disciples of War

Stormblood Job Art

Clockwise, from top: Warrior, White Mage, Monk, Red Mage, Scholar, Ninja, Black Mage, Dark Knight, Paladin, Samurai, Dragoon, Machinist, Summoner, Astrologian, Bard

The Disciplines of War are disciplines revolving around physical combat.

Classes

  • Archer – uses a bow to assail their foes with deadly precision, even from great distances.
  • Gladiator – defends companions with his shield, and one-handed swords and daggers.
  • Lancer – delivers a barrage of devastating thrusts and slashes with lances and spears.
  • Marauder – overwhelms adversaries with axes and heavy armor.
  • Pugilist – pummels foes with lightning-fast combinations using hora and knuckle-dusters.
  • Rogue*(Released with Patch 2.4) – makes quick work of foes using daggers and pilfers their ill-gotten gains.

Jobs

  • Bard – inspires their comrades with songs, and showers damage-over-time actions to enemies. Upgraded from Archer
  • Paladin – charges fearlessly into battle, while defending allies with his holy shield and sacred oaths. Upgraded from Gladiator
  • Dragoonstrikes foes from above using the power of the dragons. Upgraded from Lancer
  • Warrior – channels their inner-beasts to bring unbridled savagery on the battlefield. Upgraded from Marauder
  • Monk – utilizes meditation and forbidden chakra to improve mobility and damaging capability. Upgraded from Pugilist
  • Ninja*(Released with Patch 2.4) - incorporates Far Eastern skills through the weaving of signs, unleashing a wide array of attacks against their foes. Upgraded from Rogue
  • Dark Knight*(Released with Heavensward) – defends the downtrodden with greatswords and dark magic.
  • Machinist*(Released with Heavensward) – devastates foes with firearms and a wide array of devices.
  • Samurai*(Released with Stormblood) – throws quick slashes and precise strikes with the katana.
  • Gunbreaker*(Released with Shadowbringers) – uses well-timed attacks with a gunblade.
  • Dancer*(Released with Shadowbringers) – dances to both support allies and debilitate foes with dual chakram.

Disciples of Magic

The Disciplines of Magic specialize in using magic for combat rather than physical attacks.

Classes

  • Conjurer – harnesses the power of earth, wind and water elements to restore and strengthen, with wands and canes as medium.
  • Thaumaturge – uses scepters and staves as a medium to cast offensive fire, ice and lightning magic.
  • Arcanist – manipulates aether using arcane geometries held within grimoires to summon familiars and inflict damage-over-time.

Jobs

  • White Mage - delivers comrades from the direst of afflictions by using healing magic and magical barriers. Upgraded from Conjurer
  • Black Mage – annihilates those who oppose them through the occult and arcane art known as black magic. Upgraded from Thaumaturge
  • Summoner – transmutes the primals' essences into Egis, thus binding them to their will. Upgraded from Arcanist
  • Scholar – utilizes the faeries' magicks to heal the wounded and bolster the strength of their allies. Upgraded from Arcanist
  • Astrologian*(Released with Heavensward) – employs a star globe and divining deck that grant power over both allies' and enemies' fate.
  • Red Mage*(Released with Stormblood) – combines black and white magic with high-speed melee combos with rapiers in hand.
  • Blue Mage*(Released with Patch 4.5 as a Limited Job) – learns actions or abilities from enemies with a cane in hand.

Disciples of the Land

The Disciplines of the Land use tools in order to carve materials from the earth for use in crafting.

  • Fisher – uses a fishing rod and fishing gig to catch and spear fish and other marine items from rivers, lakes, and seas.
  • Botanist – uses a hatchet and scythe to harvest materials from trees and other flora.
  • Miner – uses a pickaxe and sledgehammer to mine minerals from the earth.

Disciples of the Hand

The Disciplines of the Hand use basic materials found on monsters or by Disciples of Land in order to create new objects.

  • Alchemist – uses alembics to transform reagents into medicine, grimoires, and other organic structures.
  • Armorer – uses doming hammers to synthesize armor from metal and ingots.
  • Blacksmith – uses cross-pein hammers to forge metallic weapons and tools.
  • Carpenter – uses handsaws to shape and sculpt wood, giving wooden arms and furniture.
  • Culinarian – uses skillets to cook various dishes that can produce various beneficial effects when consumed.
  • Goldsmith – uses chaser hammers and grinding wheels to work with minerals to create precious metals and stones.
  • Leatherworker – uses headknives to refine hides and pelts into leather wearables and rugs.
  • Weaver – uses needles to sew clothes, toys, and linens from cloth and other textiles.

Limited Jobs

"Limited Job" is a term used for combat disciplines with a different gameplay and purpose. As of patch 5.3, Blue Mage is the only limited job in the game, whose gameplay is more focused for the single-player challenges of the Masked Carnivale.

The differences with the regular jobs are the following (based in the Blue Mage job):

  • They cannot be used to progress in the Main Scenario or other sidequests.
  • Their weapons only increases the player's Item Level. They doesn't increase any attributes unless they have materia slots.
  • Besides the initial one, actions and abilities are learned by special methods instead of leveling or job quests.
  • They do not work with any Job Gauge, and cannot use Limit Breaks.
  • Their level cap is lower than the regular jobs.
  • They cannot use the Duty Finder, nor enter in special instances like Eureka, or Deep Dungeons. However, they can still participate in dungeons, trials, raids, and alliances through preformed parties.

Other appearances

Final Fantasy Trading Card Game

All of the Disciplines appear on cards.

Gallery