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Diamond Weapon is a boss in Final Fantasy VII. It is one of the Planet's many Weapons. The party fights it as it approaches Midgar towards the end of the game. Its attacks include a foot stomp, a blast of magical energy, and its Diamond Flash, a Gravity-based attack with a three-turn countdown that also inflicts Silence.
Defeating Diamond Weapon in the PC version re-release unlocks the Diamond Weapon achievement. Doing so in the PlayStation 4 version earns Diamond Disintegrator trophy. Template:See Also
Stats
Normal
After Limit Breaks
During Countdown
Encountering
The Diamond Weapon glitch lets the player avoid fighting it, but it will ruin the player's save file. If the player enters the menu and saves their game exactly when the battle against Diamond Weapon is going to start, and then loads their game normally, the Diamond Weapon has vanished. This leaves the player unable to finish the game as the barrier over North Crater is still intact, and the scene where the party is prompted to parachute into Midgar never triggers.
If the player attempts to fight Diamond Weapon by ramming it with the Highwind, Cid will yell at Cloud for trying to break the airship and demand they fight it on the ground, and the Highwind will be pushed back. Because Diamond weapon appears in shallow water, the player cannot use the submarine to block it and the Tiny Bronco is no longer accessible at this point.
When Diamond Weapon reaches land, it will stop north of Midgar until the player engages it on the world map. Diamond Weapon only approaches Midgar when the player is viewing the world map; if the player is in the interior of the Highwind or the menu, it will not move.
Formations
# | Formation |
---|---|
980 | Diamond Weapon |
981 | Diamond Weapon |
Locations
Midgar Area | |
---|---|
Midgar Wasteland | #980 (fixed) |
Battle
Diamond Weapon's laser ray deals 700+ damage to one target. Its foot stomp deals 1000+ damage, and it will use it on the party member with the highest current HP.
Diamond Weapon is immune to physical attacks until it opens up its armor if hit with a certain number of summons or Limit Breaks. At this point, it will use Countdown. Unless killed in three rounds, it will use the Diamond Flash to hit all party members for 7/8 of their current HP and inflict the Silence status, reverting its immunity to physical attacks. During the countdown it is immune to magical attacks and only uses its laser ray. Once its HP drops below 50%, the party will need to use three Limit Breaks/summons to trigger the countdown again. Diamond Weapon never starts the countdown if no summons or Limit Breaks are used.
The party can steal the Rising Sun for Yuffie; this is the only way to get it.
When Diamond Weapon is defeated, it does not turn red and phase out like most enemies; the camera simply zooms in on its head and cuts to the Battle Results screen. This is because the party doesn't actually slay the Weapon, rather, they only hold it off until the Sister Ray destroys it.
Strategy
Good spells to use outside of the countdown phase are Bolt3, Trine, and Ultima. After being hit by two or three Limit Breaks, the Weapon may open up its armor allowing the party to use physical attacks. It then starts a countdown from 3, during which it is immune to magical attacks.
Diamond Flash can be annoying, as the player needs magic to continue attacking. Thus, it is advised to not use Limit Breaks; or, alternatively, bring immunity to Silence. Since Diamond Flash charges Limit Breaks, the party can simply use three Limit Breaks in quick succession to restart the countdown; if the party members have Fire-elemental armor or the Elemental-Fire/Ifrit Materia combo in their armor, the player cannot get a Game Over.
AI script
AI: Main {
- If (Count == 0) Then
- {
- Choose Random Opponent
- Use <Diamond Fire> on Target
- If (2/3 Chance) Then
- {
- Count = 1
- }
- } Else If (Count == 1) Then {
- Choose Random Opponent with highest HP
- Use <Foot Stamp> on Target
- If (3/4 Chance) Then
- {
- Count = 0
- }
- } Else If (Count == 2) Then {
- Print Message [Countdown]
- Choose Self
- Use <> on Target
- Diamond Weapon's IdleAnim = Countdown Stance
- Diamond Weapon's HurtAnim = Flinch (Countdown Stance)
- Stage = 1
- Choose Random Opponent
- Use <Diamond Fire> on Target
- Count = Count + 1
- Print Message [3]
- } Else If (Count == 3) Then {
- Choose Random Opponent
- Use <Diamond Fire> on Target
- Count = Count + 1
- Print Message [2]
- } Else If (Count == 4) Then {
- Choose Random Opponent
- Use <Diamond Fire> on Target
- Count = Count + 1
- Print Message [1]
- } Else {
- Print Message [0]
- Choose All Opponents
- Use Diamond Flash on Target
- Choose Self
- Use <> on Target
- Count = 0
- Stage = 0
- TempVar:L/SLimit = 0
- Diamond Weapon's IdleAnim = Normal Stance
- Diamond Weapon's HurtAnim = Flinch (Normal Stance)
- }
} AI: Counter - Death {
- If (Stage != 0)
- {
- Diamond Weapon's IdleAnim = Normal Stance
- Choose Self
- Use <> on Target
- }
- Diamond Weapon's IdleAnim = 20 (???)
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
} AI: Counter - PreTurn {
- TempVar:FlashLimit = 1
- If (Diamond Weapon's HP <= 50% of Diamond Weapon's Max HP) Then
- {
- TempVar:FlashLimit = 2
- }
- Diamond Weapon's Physical Immunity = On
- If ((Command is Summon or W-Summon or Limit) OR (Stage == 1)) Then
- {
- Diamond Weapon's Physical Immunity = Off
- TempVar:L/SCount = TempVar:L/SCount + 1
- If ((TempVar:L/SCount > TempVar:FlashLimit) & (Stage == 0)) Then
- {
- Count = 2
- }
- }
}
Gallery
Etymology
diamond is a metastable allotrope of carbon, where the carbon atoms are arranged in a variation of the face-centered cubic crystal structure called a diamond lattice. Diamond is the birthstone for April.
In mineralogy,