Intangir Bot (talk | contribs) m (→Gallery: Decapitalising, replaced: [[World Map → [[world map) Tag: apiedit |
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− | :''For the equipment see [[Diamond equipment]].'' |
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+ | {{DISPLAYTITLE:Diamond Weapon (''Final Fantasy VII'' boss)}} |
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⚫ | |||
+ | {{infobox enemy |
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− | {{FFVII Enemy |
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− | | |
+ | | release = FFVII |
⚫ | |||
⚫ | |||
+ | |type = Boss |
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⚫ | |||
⚫ | |||
− | | enemy = boss |
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| japanese = ダイヤウェポン |
| japanese = ダイヤウェポン |
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| romaji = Daiya Wepon |
| romaji = Daiya Wepon |
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− | | image = |
+ | | image = DiamondweaponFFVII.png |
+ | |location = [[Midgar|Midgar Area]] |
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+ | |formations = true |
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+ | |aiscript = true |
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+ | }} |
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⚫ | '''Diamond Weapon''' is a [[boss]] in ''[[Final Fantasy VII]]''. It is one of the [[Gaia (Final Fantasy VII)|Planet's]] many [[Weapon (Final Fantasy VII creature)|Weapons]]. The party fights it as it approaches [[Midgar]] towards the end of the game. Its attacks include a foot stomp, a blast of magical energy, and its Diamond Flash, a [[Gravity (element)|Gravity]]-based attack with a three-turn countdown that also inflicts [[Silence (status)|Silence]]. |
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+ | |||
⚫ | |||
+ | {{See|Diamond Weapon}} |
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+ | |||
+ | ==Stats== |
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+ | {{infobox enemy stats FFVII |
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+ | | sec 1 = Normal |
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⚫ | |||
⚫ | |||
+ | | name = Diamond Weapon |
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| location = [[Midgar|Midgar Area]] |
| location = [[Midgar|Midgar Area]] |
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| level = 49 |
| level = 49 |
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Line 46: | Line 59: | ||
| 1 physical = Immune |
| 1 physical = Immune |
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| 2 magical = Immune |
| 2 magical = Immune |
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− | | steal 1 = [[ |
+ | | steal 1 = [[Final Fantasy VII weapons#Rising Sun|Rising Sun]] |
| steal 1 rate = 32 |
| steal 1 rate = 32 |
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− | | abilities = ''[[ |
+ | | abilities = ''[[Final Fantasy VII enemy abilities#Diamond Fire|Diamond Fire]]'', ''[[Final Fantasy VII enemy abilities#Foot Stamp|Foot Stamp]]'', ''[[Final Fantasy VII enemy abilities#(Report)|(Report)]]'', ''[[Final Fantasy VII enemy abilities#Diamond Fire|Diamond Fire]]'', [[Final Fantasy VII enemy abilities#Foot Stamp|Foot Stamp]], [[Final Fantasy VII enemy abilities#Diamond Flash|Diamond Flash]] |
| info = -The party cannot escape. |
| info = -The party cannot escape. |
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}} |
}} |
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⚫ | '''Diamond Weapon''' is a boss in ''[[Final Fantasy VII]]''. It is one of the [[Gaia (Final Fantasy VII)|Planet's]] many [[Weapon (Final Fantasy VII creature)|Weapons |
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+ | ==Encountering== |
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− | Once the party reduces Diamond Weapon's HP to zero, it is still approaching Midgar. Once within range, it [[Raid on Midgar|opens fire]] on the [[Shinra Headquarters]], nearly killing [[Rufus Shinra|Rufus]] in the process. At that same time [[Shinra Electric Power Company|Shinra]] fires the [[Sister Ray]], which successfully pierces Diamond Weapon and destroys the barrier Sephiroth erected over the [[North Crater]]. |
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+ | The [[Diamond Weapon glitch]] lets the player avoid fighting it, but it will ruin the player's save file. If the player enters the [[Menu (Final Fantasy VII)|menu]] and saves their game exactly when the battle against Diamond Weapon is going to start, and then loads their game normally, the Diamond Weapon has vanished. This leaves the player unable to finish the game as the barrier over [[North Crater]] is still intact, and the scene where the party is prompted to parachute into Midgar never triggers. |
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+ | If the player attempts to fight Diamond Weapon by ramming it with the ''[[Highwind (Final Fantasy VII)|Highwind]]'', [[Cid Highwind|Cid]] will yell at Cloud for trying to break the [[Airship (term)|airship]] and demand they fight it on the ground, and the ''Highwind'' will be pushed back. Because Diamond weapon appears in shallow water, the player cannot use the [[Submarine (Final Fantasy VII)|submarine]] to block it and the ''[[Tiny Bronco]]'' is no longer accessible at this point. |
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⚫ | Defeating Diamond Weapon in the PC version re-release |
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− | + | When Diamond Weapon reaches land, it will stop north of Midgar until the player engages it on the [[world map]]. Diamond Weapon only approaches Midgar when the player is viewing the world map; if the player is in the interior of the ''Highwind'' or the menu, it will not move. |
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==Formations== |
==Formations== |
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− | {|class="FFVII table" style="width:380px" |
+ | {|class="FFVII article-table" style="width:380px" |
|-class="a" |
|-class="a" |
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!style="width:10%"|# |
!style="width:10%"|# |
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!style="width:90%"|Formation |
!style="width:90%"|Formation |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#980|980}} |
|Diamond Weapon |
|Diamond Weapon |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#981|981}} |
|Diamond Weapon |
|Diamond Weapon |
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|} |
|} |
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==Locations== |
==Locations== |
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− | {|class="table" style="width:380px;text-align:left" |
+ | {|class="article-table" style="width:380px;text-align:left" |
!colspan="2" class="no-table"|[[Midgar|Midgar Area]] |
!colspan="2" class="no-table"|[[Midgar|Midgar Area]] |
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|- |
|- |
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==Battle== |
==Battle== |
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− | Diamond Weapon's laser ray deals 700+ damage to one target and foot stomp deals 1000+ damage, which this last it will use on the character in the party with the highest current HP. If hit with a certain number of summons or limit breaks, it will use [[Countdown (ability)|Countdown]]. Unless killed in three rounds, it will use the Diamond Flash attack to hit all party members for 7/8 of their current HP, and always inflict the [[Silence (status)|Silence]] status. Diamond Weapon is immune to [[Attack (command)|physical attacks]] until it is hit by several [[Limit (Final Fantasy VII)|Limit Breaks]], opening up its armor and allowing the party to use physical attacks. It then starts a countdown from 3, during which it is immune to magical attacks and only uses its laser ray. Diamond Weapon never starts his countdown if no [[Summon (Final Fantasy VII)|summons]] or Limit Breaks are used. |
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+ | Diamond Weapon's laser ray deals 700+ damage to one target. Its foot stomp deals 1000+ damage, and it will use it on the party member with the highest current [[Final Fantasy VII stats#HP|HP]]. |
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+ | Diamond Weapon is immune to [[Attack (command)|physical attacks]] until it opens up its armor if hit with a certain number of [[Summon (Final Fantasy VII)|summons]] or [[Limit (Final Fantasy VII)|Limit Breaks]]. At this point, it will use [[Countdown (ability)|Countdown]]. Unless killed in three rounds, it will use the Diamond Flash to hit all party members for [[Fractional damage|7/8 of their current HP]] and inflict the Silence status, reverting its immunity to physical attacks. During the countdown it is immune to magical attacks and only uses its laser ray. Once its HP drops below 50%, the party will need to use three Limit Breaks/summons to trigger the countdown again. Diamond Weapon never starts the countdown if no summons or Limit Breaks are used. |
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− | Once this is over, the immunity is reverted to physical, and Diamond Weapon casts Diamond Flash, dealing massive [[Gravity (element)|Gravity]] damage to the party, and inflicting Silence. The party will also need to use three Limit Breaks, not two, to trigger the countdown. |
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− | The party can [[Steal#Final Fantasy VII|steal]] the [[ |
+ | The party can [[Steal#Final Fantasy VII|steal]] the [[Final Fantasy VII weapons#Rising Sun|Rising Sun]] for [[Yuffie Kisaragi/Gameplay|Yuffie]]; this is [[permanently missable content|the only way to get it]]. |
− | When Diamond Weapon is defeated, it does not turn red and phase out like most enemies; the camera simply zooms in on its head and cuts to the [[Battle Results]] screen. This is because the party doesn't actually slay the Weapon, rather they only hold it off until the Sister Ray destroys it. |
+ | When Diamond Weapon is defeated, it does not turn red and phase out like most enemies; the camera simply zooms in on its head and cuts to the [[Battle Results]] screen. This is because the party doesn't actually slay the Weapon, rather, they only hold it off until the [[Sister Ray]] destroys it. |
===Strategy=== |
===Strategy=== |
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⚫ | Good spells to use outside of the countdown phase are [[Bolt (Final Fantasy VII)3|Bolt3]], [[Trine]], Magic Breath, and [[Ultima (Final Fantasy VII ability)|Ultima]]. After being hit by two or three Limit Breaks, the Weapon may open up its armor allowing the party to use physical attacks. It then starts a countdown from 3, during which it is immune to magical attacks. |
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⚫ | |||
⚫ | Good spells to use outside of the countdown phase are [[ |
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− | Diamond Flash can be annoying, as the player needs magic to continue attacking. Thus, it is advised to not use Limit Breaks; or, alternatively, bring immunity to Silence. |
+ | Diamond Flash can be annoying, as the player needs magic to continue attacking. Thus, it is advised to not use Limit Breaks; or, alternatively, bring immunity to Silence. Since Diamond Flash charges Limit Breaks, the party can simply use three Limit Breaks in quick succession to restart the countdown; if the party members have [[Fire (element)|Fire]]-elemental [[Final Fantasy VII armor|armor]] or the [[Elemental (Final Fantasy VII)|Elemental]]-[[Fire (Final Fantasy VII)|Fire]]/[[Ifrit (Final Fantasy VII)|Ifrit]] [[Materia (Final Fantasy VII)|Materia]] combo in their armor, the player cannot get a [[Game Over (term)|Game Over]]. |
==AI script== |
==AI script== |
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:} |
:} |
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} |
} |
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− | |||
− | ==Other appearances== |
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− | ===''[[Theatrhythm Final Fantasy]]''=== |
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− | [[File:Theatrhythm CC Diamond WEAPON.png|right|180px]] |
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− | {{Q|This great beast of legend is one of five Weapons born of the Planet to protect it when Sephiroth calls on Meteor's power. But which will be destroyed first: the Weapon, Meteor, or the world itself?|Diamond Weapon's CollectaCard}} |
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− | [[List of Theatrhythm Final Fantasy Curtain Call enemies#Diamond Weapon|Diamond Weapon]] appears as an enemy. |
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− | {{-}} |
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− | |||
− | ===''[[Final Fantasy Airborne Brigade]]''=== |
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− | [[File:FFAB Diamond Weapon.png|right|185px]] |
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− | Diamond Weapon appears in ''Final Fantasy Airborne Brigade'' as an enemy during an event called "[[List of Final Fantasy Airborne Brigade events#Shattered World|Shattered World]]". Its attack is Midgarbreak in a reference to its attack on Midgar. |
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− | |||
− | <gallery> |
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− | Diamond Weapon Brigade.png|Enemy icon. |
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− | Diamond_Weapon_Sighted_Brigade.png|Diamond Weapon sighted inside a Gate Crystal. |
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− | EX_Boss_Diamond_Weapon_Sighted_Brigade.png|EX Boss Diamond Weapon sighted inside a Gate Crystal. |
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− | Midgarbreak.png|Midgarbreak. |
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− | </gallery> |
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− | {{-}} |
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− | |||
− | ===''[[Final Fantasy Record Keeper]]''=== |
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− | {{sideicon|FFRK}} |
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− | [[File:FFRK Diamond Weapon FFVII.png|left]] |
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− | {{Enemy-stub|Final Fantasy Record Keeper}} |
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− | {{-|left}} |
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− | |||
− | ==Merchandise== |
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− | Diamond Weapon appears as figurines in the ''[[Final Fantasy Creatures]]'' Vol 3 series that came out in 2003. The ''Final Fantasy'' Creatures collection figurines require minimal assembly and there are three types of every character: full-color, crystal, and chrome. In North America the ''Final Fantasy'' Creatures figurines did not require assembly and had a completely different package with multiple creatures per pack. |
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− | |||
− | <gallery> |
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− | Diamond-Weapon-Final-Fantasy-Creatures.jpg|Diamond Weapon figurine. |
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− | Final-Fantasy-Creatures-Diamond-Weapon-Seymour-Natus.jpg|Diamond Weapon packaged with [[Seymour Natus]]. |
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− | </gallery> |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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− | DiamondWeapon-ffvii-wm.png|Model on [[world map]]. |
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− | FFVII Diamond Weapon WM.jpg|Diamond Weapon on the World Map. |
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− | DiamondWeapon-ffvii-battlecloseup.png|Close-up of Diamond Weapon's battle model. |
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Diamond Flash.png|Diamond Flash. |
Diamond Flash.png|Diamond Flash. |
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Diamond Fire.png|Diamond Fire. |
Diamond Fire.png|Diamond Fire. |
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FFVII Foot Stamp.png|Foot Stamp. |
FFVII Foot Stamp.png|Foot Stamp. |
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− | DiamondWeapon-ffvii-fmv-nc.png|Diamond Weapon emerges FMV. |
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− | DiamondWeapon-ffvii-fmv-attack.png|Firing at Midgar in an FMV. |
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− | DiamondWeapon-ffvii-fmv-hit.png|Diamond Weapon being hit by Sister Ray blast FMV. |
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</gallery> |
</gallery> |
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==Etymology== |
==Etymology== |
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{{Etym|Diamond}} |
{{Etym|Diamond}} |
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− | |||
− | ==Trivia== |
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− | *Diamond Weapon was not a battle in the game's original Japanese version and only appeared in the FMVs. Yuffie's Rising Sun weapon existed in the game data, but there was no way to obtain it. |
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− | *Upon closer inspection of the FMV where Diamond Weapon is blasted, it appears to be heading away from Midgar before launching an attack on it. |
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− | *In the scenes where Diamond Weapon attacks Midgar it is shown to be dusk, but when the energy blasts destroy Shinra Headquarters, it is shown to be nighttime. |
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==Related enemies== |
==Related enemies== |
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− | *[[Emerald Weapon]] |
+ | *[[Emerald Weapon (Final Fantasy VII)|Emerald Weapon]] |
*[[Ruby Weapon]] |
*[[Ruby Weapon]] |
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*[[Ultimate Weapon (Final Fantasy VII)|Ultimate Weapon]] |
*[[Ultimate Weapon (Final Fantasy VII)|Ultimate Weapon]] |
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− | {{FFVII}} |
+ | {{navbox FFVII}} |
[[de:Diamant Weapon]] |
[[de:Diamant Weapon]] |
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− | [[Category:Final Fantasy VII |
+ | [[Category:Bosses in Final Fantasy VII]] |
Revision as of 23:41, 20 January 2020
Template:Sideicon
Diamond Weapon is a boss in Final Fantasy VII. It is one of the Planet's many Weapons. The party fights it as it approaches Midgar towards the end of the game. Its attacks include a foot stomp, a blast of magical energy, and its Diamond Flash, a Gravity-based attack with a three-turn countdown that also inflicts Silence.
Defeating Diamond Weapon in the PC version re-release unlocks the Diamond Weapon achievement. Doing so in the PlayStation 4 version earns Diamond Disintegrator trophy.
Stats
Normal
After Limit Breaks
During Countdown
Encountering
The Diamond Weapon glitch lets the player avoid fighting it, but it will ruin the player's save file. If the player enters the menu and saves their game exactly when the battle against Diamond Weapon is going to start, and then loads their game normally, the Diamond Weapon has vanished. This leaves the player unable to finish the game as the barrier over North Crater is still intact, and the scene where the party is prompted to parachute into Midgar never triggers.
If the player attempts to fight Diamond Weapon by ramming it with the Highwind, Cid will yell at Cloud for trying to break the airship and demand they fight it on the ground, and the Highwind will be pushed back. Because Diamond weapon appears in shallow water, the player cannot use the submarine to block it and the Tiny Bronco is no longer accessible at this point.
When Diamond Weapon reaches land, it will stop north of Midgar until the player engages it on the world map. Diamond Weapon only approaches Midgar when the player is viewing the world map; if the player is in the interior of the Highwind or the menu, it will not move.
Formations
# | Formation |
---|---|
980 | Diamond Weapon |
981 | Diamond Weapon |
Locations
Midgar Area | |
---|---|
Midgar Wasteland | #980 (fixed) |
Battle
Diamond Weapon's laser ray deals 700+ damage to one target. Its foot stomp deals 1000+ damage, and it will use it on the party member with the highest current HP.
Diamond Weapon is immune to physical attacks until it opens up its armor if hit with a certain number of summons or Limit Breaks. At this point, it will use Countdown. Unless killed in three rounds, it will use the Diamond Flash to hit all party members for 7/8 of their current HP and inflict the Silence status, reverting its immunity to physical attacks. During the countdown it is immune to magical attacks and only uses its laser ray. Once its HP drops below 50%, the party will need to use three Limit Breaks/summons to trigger the countdown again. Diamond Weapon never starts the countdown if no summons or Limit Breaks are used.
The party can steal the Rising Sun for Yuffie; this is the only way to get it.
When Diamond Weapon is defeated, it does not turn red and phase out like most enemies; the camera simply zooms in on its head and cuts to the Battle Results screen. This is because the party doesn't actually slay the Weapon, rather, they only hold it off until the Sister Ray destroys it.
Strategy
Good spells to use outside of the countdown phase are Bolt3, Trine, Magic Breath, and Ultima. After being hit by two or three Limit Breaks, the Weapon may open up its armor allowing the party to use physical attacks. It then starts a countdown from 3, during which it is immune to magical attacks.
Diamond Flash can be annoying, as the player needs magic to continue attacking. Thus, it is advised to not use Limit Breaks; or, alternatively, bring immunity to Silence. Since Diamond Flash charges Limit Breaks, the party can simply use three Limit Breaks in quick succession to restart the countdown; if the party members have Fire-elemental armor or the Elemental-Fire/Ifrit Materia combo in their armor, the player cannot get a Game Over.
AI script
AI: Main {
- If (Count == 0) Then
- {
- Choose Random Opponent
- Use <Diamond Fire> on Target
- If (2/3 Chance) Then
- {
- Count = 1
- }
- } Else If (Count == 1) Then {
- Choose Random Opponent with highest HP
- Use <Foot Stamp> on Target
- If (3/4 Chance) Then
- {
- Count = 0
- }
- } Else If (Count == 2) Then {
- Print Message [Countdown]
- Choose Self
- Use <> on Target
- Diamond Weapon's IdleAnim = Countdown Stance
- Diamond Weapon's HurtAnim = Flinch (Countdown Stance)
- Stage = 1
- Choose Random Opponent
- Use <Diamond Fire> on Target
- Count = Count + 1
- Print Message [3]
- } Else If (Count == 3) Then {
- Choose Random Opponent
- Use <Diamond Fire> on Target
- Count = Count + 1
- Print Message [2]
- } Else If (Count == 4) Then {
- Choose Random Opponent
- Use <Diamond Fire> on Target
- Count = Count + 1
- Print Message [1]
- } Else {
- Print Message [0]
- Choose All Opponents
- Use Diamond Flash on Target
- Choose Self
- Use <> on Target
- Count = 0
- Stage = 0
- TempVar:L/SLimit = 0
- Diamond Weapon's IdleAnim = Normal Stance
- Diamond Weapon's HurtAnim = Flinch (Normal Stance)
- }
} AI: Counter - Death {
- If (Stage != 0)
- {
- Diamond Weapon's IdleAnim = Normal Stance
- Choose Self
- Use <> on Target
- }
- Diamond Weapon's IdleAnim = 20 (???)
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
} AI: Counter - PreTurn {
- TempVar:FlashLimit = 1
- If (Diamond Weapon's HP <= 50% of Diamond Weapon's Max HP) Then
- {
- TempVar:FlashLimit = 2
- }
- Diamond Weapon's Physical Immunity = On
- If ((Command is Summon or W-Summon or Limit) OR (Stage == 1)) Then
- {
- Diamond Weapon's Physical Immunity = Off
- TempVar:L/SCount = TempVar:L/SCount + 1
- If ((TempVar:L/SCount > TempVar:FlashLimit) & (Stage == 0)) Then
- {
- Count = 2
- }
- }
}
Gallery
Etymology
diamond is a metastable allotrope of carbon, where the carbon atoms are arranged in a variation of the face-centered cubic crystal structure called a diamond lattice. Diamond is the birthstone for April.
In mineralogy,