Diamond Weapon is a boss in Final Fantasy VII. It is one of the Planet's many Weapons. The party fights it as it approaches Midgar towards the end of the game. Its attacks include a foot stomp, a blast of magical energy, and its Diamond Flash, a Gravity-based attack with a three-turn countdown that also inflicts Silence.

Defeating Diamond Weapon in the PC version re-release unlocks the Diamond Weapon achievement. Doing so in the PlayStation 4 version earns Diamond Disintegrator trophy.

Stats[edit | edit source]

Normal

During Countdown

Encountering[edit | edit source]

The Diamond Weapon glitch lets the player avoid fighting the boss, but it will ruin the player's save file. If the player enters the menu and saves their game exactly when the battle against Diamond Weapon is going to start, and then loads their game normally, the Diamond Weapon has vanished. This leaves the player unable to finish the game as the barrier over North Crater is still intact, and the scene where the party is prompted to parachute into Midgar never triggers.

If the player attempts to fight Diamond Weapon by ramming it with the Highwind, Cid will yell at Cloud for trying to break the airship and demand they fight it on the ground, and the Highwind will be pushed back.

When Diamond Weapon reaches land, it will stop north of Midgar until the player engages it on the world map. Diamond Weapon only approaches Midgar when the player is viewing the world map; if the player is in the interior of the Highwind or the menu, it will not move.

Formations[edit | edit source]

# Formation
980 Diamond Weapon
981 Diamond Weapon

Locations[edit | edit source]

Midgar Area
Midgar Wasteland #980 (fixed)

Battle[edit | edit source]

Diamond Weapon in battle.

Diamond Weapon's laser ray which hits with Fire damage deals 700+ damage to one target. Its foot stomp deals 1000+ damage, and it will use it on the party member with the highest current HP.

Diamond Weapon is immune to physical attacks until it opens up its armor if hit with a certain number of summons (either individually or W-Summon materia) or any Limit Break (either attack or support); 2 if Diamond Weapon has over 15,000 HP remaining and 3 if it's 15,000 HP or less. At this point, it will use Countdown of three turns, and uses the Diamond Flash at the end of it to hit all party members for 7/8 of their current HP and inflict the Silence status, reverting its immunity to physical attacks. During the countdown it only uses its laser ray. Diamond Weapon never starts the countdown if no summons or Limit Breaks are used.

The party can steal the Rising Sun for Yuffie; this is the only way to get it.

When Diamond Weapon is defeated, it does not turn red and phase out like most enemies; the camera simply zooms in on its head and cuts to the Battle Results screen. This is because the party doesn't actually slay the Weapon, rather, they only hold it off until the Sister Ray destroys it.

Strategy[edit | edit source]

Diamond Flash.

Good spells to use during the battle are Bolt3, Trine, Comet2, and Ultima. Since it is vulnerable to Slow, the player should use the Spider Web item, or equip the Time Materia (second level).

Diamond Flash can be annoying, as the player needs magic to continue attacking. Thus, it is advised to not use Limit Breaks; or, alternatively, bring immunity to Silence by equipping Ribbon.

Equipping a Fire Armlet or the accessory Fire Ring also helps to avoid being damaged by Diamond Weapon's laser ray. Alternatively, the party can link in the armor the Elemental Materia to a Fire/Ifrit Materia for this attack.

AI script[edit | edit source]

AI: Main {

If (Count == 0) Then
{
Choose Random Opponent
Use <Diamond Fire> on Target
If (2/3 Chance) Then
{
Count = 1
}
} Else If (Count == 1) Then {
Choose Random Opponent with highest HP
Use <Foot Stamp> on Target
If (3/4 Chance) Then
{
Count = 0
}
} Else If (Count == 2) Then {
Print Message [Countdown]
Choose Self
Use <> on Target
Diamond Weapon's IdleAnim = Countdown Stance
Diamond Weapon's HurtAnim = Flinch (Countdown Stance)
Stage = 1
Choose Random Opponent
Use <Diamond Fire> on Target
Count = Count + 1
Print Message [3]
} Else If (Count == 3) Then {
Choose Random Opponent
Use <Diamond Fire> on Target
Count = Count + 1
Print Message [2]
} Else If (Count == 4) Then {
Choose Random Opponent
Use <Diamond Fire> on Target
Count = Count + 1
Print Message [1]
} Else {
Print Message [0]
Choose All Opponents
Use Diamond Flash on Target
Choose Self
Use <> on Target
Count = 0
Stage = 0
TempVar:L/SLimit = 0
Diamond Weapon's IdleAnim = Normal Stance
Diamond Weapon's HurtAnim = Flinch (Normal Stance)
}

} AI: Counter - Death {

If (Stage != 0)
{
Diamond Weapon's IdleAnim = Normal Stance
Choose Self
Use <> on Target
}
Diamond Weapon's IdleAnim = 20 (???)
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F

} AI: Counter - PreTurn {

TempVar:FlashLimit = 1
If (Diamond Weapon's HP <= 50% of Diamond Weapon's Max HP) Then
{
TempVar:FlashLimit = 2
}
Diamond Weapon's Physical Immunity = On
If ((Command is Summon or W-Summon or Limit) OR (Stage == 1)) Then
{
Diamond Weapon's Physical Immunity = Off
TempVar:L/SCount = TempVar:L/SCount + 1
If ((TempVar:L/SCount > TempVar:FlashLimit) & (Stage == 0)) Then
{
Count = 2
}
}

}

Behind the scenes[edit | edit source]

Final Fantasy VII Remake has a side-quest called "Corneo's Secret Stash", where Cloud and his party are tasked with finding Don Corneo treasury. One of them is the "Diamond Tiara" FFVIIR Diamond Tiara, which is shaped after the Diamond Weapon.

Gallery[edit | edit source]

Etymology[edit | edit source]

In mineralogy, diamond is a metastable allotrope of carbon, where the carbon atoms are arranged in a variation of the face-centered cubic crystal structure called a diamond lattice. Diamond is the birthstone for April.

Related enemies[edit | edit source]

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