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Deals damage to all undead foes.
Dia (ディア, Dia?), also known as HARM or Garlic, is a recurring spell in the Final Fantasy series. It is a White Magic spell, albeit with different effects in different games. Its original use in the first game of harming undead foes has been rendered obsolete by the ability to target enemies as well as allies with the Cure line.
Dia (HARM on the NES and Dia1 in Final Fantasy Origins) is a level 1 White Magic spell which inflicts minor damage against all undead enemies. It has no effect on other types of enemies. In the NES and Origins releases, it inflicts between 20 and 80 damage, while in subsequent releases, it inflicts damage depending on the caster's Intelligence.
The Garlic ability inflicts damage to undead enemies, based on the user's Spirit stat. It has no effect on other enemies. The only means of using Garlic is from the Garlic item dropped by Soldiers, which casts Garlic III on all enemies when used.
Final Fantasy XI SpellDia
|Effect||Lowers an enemy's Defense and gradually deals light elemental damage.|
|Casting Time||1 Second|
|Recast Time||5 Seconds|
|Magic Type||Enfeebling Magic|
|Jobs||RDM 1 - WHM 3|
Dia is an Enfeebling Magic spell that can be cast by low-level Red Mages and White Mages. It deals a very small amount of light-elemental damage and applies a status effect that reduces the target's Defense and deals one point of additional light damage per tick over the course of a minute. The higher-level Diaga offers the same effect against multiple targets while Dia II and Dia III are altogether more powerful. Some monsters wield group-cast versions of these spells which are not available to players.
The use of Dia conflicts with the use of Bio such that only one of the two may be active on an enemy at a time. Bio prevents Dia spells of equal or lower rank from being applied and dispels them if they are already present on a target. Though higher tiers of Dia can overwrite Bio in return, such as Dia III replacing Bio II, Bio's strongest form is ultimately insurmountable in this fashion. Monsters are sometimes able to inflict both Dia and Bio upon players, however.
Adventurers who choose Red Mage as their first job are given a free Dia scroll. Merchants in each of the starting nations also sell it for a very low price.
Dia appeared as an ability at the initial release of Final Fantasy XIV/Legacy. It was a Thaumaturge spell available for use at Rank 12 and it cost 3 action points to set. The ability dealt astral-elemental damage over time and reduced the defense of enemies within an area of effect. After the release of patch 1.20, Dia; along with its upgraded forms, became unusable by any class.
Dia will appear as a White Mage spell in the Shadowbringers expansion. The ability will serve as an upgraded form of the job's Aero II spell, replacing the removed Aero III spell. The ability will be learned at level 72, and causes an unaspected damage-over-time effect on a single target.
Dia means "day" in Portuguese and Spanish.
In ancient Greek religion and folklore, Dia means "heavenly," "divine," or "she who belongs to Zeus." The name is attributed to several figures, and thus is treated like an honorific or title.
In the original Japanese release of Final Fantasy, "Dia" was an abbreviation for "Dispel Undead", as the "uh" sound that "undead" begins with is often written as "a" in that Japanese. When it was later realized that "Dia" and "Día" mean "day" in Portuguese and Spanish, the name was applied to other localization as a play on the idea that sunlight is harmful to the undead.