I couldn't miss the chance to practice my drawing!
Initially appearing as a White Magic spell meant to deal damage to undead enemies at the start of the series, the lifting of the original Final Fantasy's strict targeting restrictions has resulted in its original function being folded into the Cure line of spells, which have the same effect when used on undead targets. Its later appearances in the series usually deal minor holy-elemental damage to enemies.
Deals damage to all undead foes.Description
Dia (HARM on the NES and Dia1 in Final Fantasy Origins) is a level 1 White Magic spell which inflicts minor damage against all undead enemies. It has no effect on other types of enemies. In the NES and Origins releases, it inflicts between 20 and 80 damage, while in subsequent releases, it inflicts damage depending on the caster's Intelligence.
Dia is an Enfeebling Magic spell that can be cast by low-level Red Mages and White Mages. It deals a very small amount of light-elemental damage and applies a status effect that reduces the target's Defense and deals one point of additional light damage per tick over the course of a minute.
Dia is a White Mage spell. It deals direct unaspected damage with a potency of 120 when initially performed on the target, followed by a damage-over-time effect with a potency of 60 for 30 seconds. The spell costs 400 MP to cast in PvE content.
Dia means "day" in Portuguese, Spanish and Occitan.
In ancient Greek religion and folklore, Dia means "heavenly", "divine", or "she who belongs to Zeus". The name is attributed to several figures and treated like an honorific or title.
In the original Japanese release of Final Fantasy, "Dia" was an abbreviation for "Dispel Undead", as the "uh" sound that "undead" begins with is often written as "a" in that Japanese. When it was later realized that "Dia" and "Día" mean "day" in Portuguese and Spanish, the name was applied to other localization as a play on the idea that sunlight is harmful to the undead.