Deuce is a playable character in Final Fantasy Type-0. She plays the flute in battle, which creates a unique gameplay style for her. She has many damaging point-blank and long-range melodies in her arsenal, allowing her to play defensively or offensively. Playing her offensively requires players to take a risk, while playing defensively allows Deuce to buff her allies or debilitate her opponents. While AI-controlled allies normally attack a different enemy than the party leader, they will attack the enemy Deuce is targeting, making her useful for hard missions.
Stats[]
| Level | HP | MP | Strength | Defense | Flame Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 8 | 209 | 309 | 52 | 44 | 60 | 52 | 45 | 63 |
| 10 | 228 | 318 | 54 | 44 | 61 | 53 | 46 | 64 |
| 20 | 319 | 365 | 64 | 47 | 66 | 58 | 51 | 69 |
| 30 | 403 | 412 | 74 | 49 | 71 | 63 | 56 | 74 |
| 40 | 478 | 459 | 84 | 52 | 76 | 68 | 61 | 79 |
| 50 | 545 | 506 | 94 | 54 | 81 | 73 | 66 | 84 |
| 60 | 604 | 553 | 104 | 57 | 86 | 78 | 71 | 89 |
| 70 | 655 | 600 | 114 | 59 | 91 | 83 | 76 | 94 |
| 80 | 697 | 646 | 124 | 62 | 96 | 88 | 81 | 99 |
| 90 | 732 | 693 | 134 | 64 | 101 | 93 | 86 | 104 |
| 99 | 757 | 731 | 143 | 66 | 105 | 97 | 90 | 108 |
| Ranking: | 14th | 2nd | 13th | 13th | 2nd | 11th | 13th | 2nd |
Abilities[]
Deuce in battle (HD).
Deuce's offense lies in the sound projectiles created from her regular attack, and her melee attacks, which are played at point-blank range. Upon activation, her regular attack summons a sphere that hovers around her for a few seconds if left unused. It doubles as a protective shield that attacks Deuce's enemies whenever they approach her. When attacking, the sphere releases smaller projectiles that gradually float over to the enemies to deal damage. Tilting the analog stick upwards has Deuce perform a point-blank melody that deals good damage, whereas tilting the analog stick down results in Deuce setting up a trap that damages enemies if they touch it.
Deuce's projectile attacks have the slowest traveling speed, especially in comparison to other ranged fighters (Ace, Trey, Cater, and King). However, her projectiles have the best homing capabilities and are guaranteed to hit the enemies in range of the attack. Deuce requires careful maneuvers and well-timed dodges to survive in battle. With her musical orb active, she passively attacks enemies with it while dodging their attacks.
Her projectiles are highly staggering despite low on power, allowing her to Stun enemies while evading. Her musical orb approximately lasts for thirty seconds when Deuce is not constantly playing her flute. Each time she performs a normal attack, the orb is conjured and renewed. Her musical orbs typically hit the target from two to four times depending on the enemy's size. It also sometimes ambushes an enemy from above. The orbs also works while she's knocked down or charging a spell (e.g. she can be reraised, conjure her attack, and recast Reraise while the orb damages the enemy). Her Tone Cluster ability allows her to dodge as she sets it on the ground. It is a highly stunning trap, yet only one can be set at a time.
Deuce in battle (PSP).
Due to her slow movement speed during her regular attack, Deuce must rely on timing to dodge incoming enemy attacks while still damaging them. For her to land a Killsight, Deuce often has to run up close to the enemy for her projectile to hit them, which can be risky. While Deuce's attacks are fairly strong, her defense and HP are the lowest among the party, but her MP is the second highest, just behind Rem. Deuce's Attack stat is the second lowest among the party, the lowest being Cater.
All in all, Deuce starts off as slow, vulnerable, and weak, but as she grows stronger and learns more abilities, she becomes a versatile character. Her abilities make her a useful support ally, like a Bard, and the homing range of her sound projectiles makes her a useful offense as well. Deuce's Requiem of Ruin ability has the largest area-of-effect width and is technically impossible to be dodged by enemies despite its sluggishness.
The Avoid magic is useful for Deuce. With her high MP, she can use it often to dodge attacks. Due to the nature of her attacks and abilities that allow her to easily cancel them by dodging, the Avoid magic plays an important role for defending her, but she remains vulnerable when starting to perform her abilities, such as Concerto and Hymn of Healing. Her melee attack and the Tone Cluster also make her vulnerable.
| Ability | Effect | Obtained | AP |
|---|---|---|---|
| Accelerate (Speed UpName in Japanese: スピードアップ) |
Increases movement speed. | Level 25 | 4 |
| Twinspell (Twin MagicName in Japanese: ツインマジック) |
Equip two spells at once. | Level 15 | 8 |
| Quick Draw II (Cancel -ra MagicName in Japanese: ラ系キャンセル魔法) |
Cast level II finishing magic. | Learn Quick Draw | 15 |
| Quick Draw III (Cancel -ga MagicName in Japanese: ガ系キャンセル魔法) |
Cast level III finishing magic. | Level 60 Learn Quick Draw II |
30 |
| Triple Slip (Triple EvasionName in Japanese: 三連回避) |
Execute up to three dodges in succession. | Level 13 | 3 |
| Slipstream (Infinite EvasionName in Japanese: 無限回避) |
Execute any number of dodges in succession. | Learn Triple Slip | 4 |
| Untouchable (Evade GuardName in Japanese: 回避ガード) |
Window for dodging increases. | Level 20 | 8 |
| Intel (LibraName in Japanese: ライブラ) |
Check status of locked-on targets. | Default | Default |
| Melee Attack | Perform a melee attack with left analog stick up + normal attack. | Default | Default |
| Melee Attack II (Melee Attack Lv. 2Name in Japanese: 近接攻撃Lv.2) |
Perform a finishing move after melee attacks. | Level 27 | 8 |
| Quick Draw (Cancel MagicName in Japanese: キャンセル魔法) |
Cast a finishing spell after melee attacks. | Learn Melee Attack II | 8 |
| Tone Cluster (Sound Mass Deployment AttackName in Japanese: 音塊配置攻撃) |
Place a tone cluster with left analog stick down + normal attack. | Default | Default |
| Fermata (Sound Mass Deployment EnhancementName in Japanese: 音塊配置強化) |
Increase power of Tone Cluster. | Level 30 | 6 |
| Acoustic Amplifier (Performance EnhancementName in Japanese: 演奏強化) |
Increase power of normal attacks. | Level 15 | 10 |
| Acoustic Amplifier II (Perfomance Enhancement+Name in Japanese: 演奏強化改) |
Further increase power of normal attacks. | Learn Acoustic Amplifier | 18 |
| Concerto | Enhance allies' abilities and force them to fightCasts Protect and Aura on both allies while AI targets keep their weapons unsheathed. | Default | Default |
| Flinchproof Concerto (Con GuardName in Japanese: Conガード) |
Prevent flinching while playing Concerto. | Default | 14 |
| Concerto: AG Down (Con Reduced AG CostName in Japanese: Con消費AG減) |
Reduce AG cost of Concerto. | Default | 18 |
| Concerto ff | Force allies to fight using only physical attacksErroneous: it is simply Concerto but applies Trance instead of Protect. | Level 60 | 6 |
| Concerto ff: AG Down (Cff Reduced AG CostName in Japanese: Cff消費AG減) |
Reduce AG cost of Concerto ff. | Learn Concerto ff | 4 |
| Requiem of Ruin (Black RequiemName in Japanese: 黒のレクイエム) |
Damage enemies. | Level 39 | 4 |
| Flinchproof Requiem (Req GuardName in Japanese: Reqガード) |
Prevent flinching while playing Requiem of Ruin. | Learn Requiem of Ruin | 4 |
| Requiem of Ruin: Power Up (Req Power IncreaseName in Japanese: Req威力増大) |
Increase power of Requiem of Ruin. | Learn Requiem of Ruin | 6 |
| Requiem of Ruin: AG Down (Req Reduced AG CostName in Japanese: Req消費AG減) |
Reduce AG cost of Requiem of Ruin. | Learn Requiem of Ruin | 6 |
| Dissonant Sonata | Damage surrounding enemies and possibly inflict Stun. | Level 27 | 3 |
| Flinchproof Sonata (Son GuardName in Japanese: Sonガード) |
Prevent flinching while playing Dissonant Sonata. | Learn Dissonant Sonata | 4 |
| Dissonant Sonata: Effect Up (Son Effect IncreaseName in Japanese: Son効果増大) |
Increase stun rate of Dissonant Sonata. | Learn Dissonant Sonata | 2 |
| Dissonant Sonata: AG Down (Son Reduced AG CostName in Japanese: Son消費AG減) |
Reduce AG cost of Dissonant Sonata. | Learn Dissonant Sonata | 4 |
| Hymn of Healing (White SerenadeName in Japanese: 白のセレナーデ) |
Restore HP to all allies. | Level 23 | 6 |
| Flinchproof Hymn (Ser GuardName in Japanese: Serガード) |
Receive Protect status while playing Hymn of Healing. | Learn Hymn of Healing | 4 |
| Hymn of Healing: HP Up (Ser Recovery IncreaseName in Japanese: Ser回復増加) |
Increase amount of HP recovered with Hymn of Healing. | Learn Hymn of Healing | 6 |
| Hymn of Healing: AG Down (Ser Reduced AG CostName in Japanese: Ser消費AG減) |
Reduce AG cost of Hymn of Healing. | Learn Hymn of Healing | 6 |
| Crescendo | Increase power of normal attacks. | Level 28 | 3 |
| Crescendo Molto (Crescendo EnhancementName in Japanese: クレシェンド強化) |
Increase maximum Crescendo level. | Learn Crescendo | 4 |
Equipment[]
Deuce's exclusive accessory is the Seraphim Score which increases her MP by 50% and grants Auto Regen status.
- Flute
- Argentic Flute
- Baroque Flute
- Anima Flute
- Platinum Piccolo
- Marching Fife
- Wyvern Whistle
- Maestro's Flute
- Mythril Flute
- Wildfire Flute
- Hoarfrost Flute
- Voltaic Flute
- Guardian Flute
- Angel Flute
- Lamia's Flute
- Elysian Whistle (ultimate weapon)
Support Personnel[]
Some Support Personnel characters in Final Fantasy Type-0 HD appear as Deuce: Kana Hanazawa (Deuce's Japanese VA), Hidemi Mizoguchi (Lighting & Compositing Artist), Haruna Kato (Character Texture Designer), and Kakuko Obinata (Publicity Producer).



