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Deuce is a playable character in Final Fantasy Type-0. She plays the flute in battle, which creates a unique gameplay style for her. She has many damaging point-blank and long-range melodies in her arsenal, allowing her to play defensively or offensively. Playing her offensively requires players to take a risk, while playing defensively allows Deuce to buff her allies or debilitate her opponents. While AI-controlled allies normally attack a different enemy than the party leader, they will attack the enemy Deuce is targeting, making her useful for hard missions.

Stats[]

Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
8 209 309 52 44 60 52 45 63
10 228 318 54 44 61 53 46 64
20 319 365 64 47 66 58 51 69
30 403 412 74 49 71 63 56 74
40 478 459 84 52 76 68 61 79
50 545 506 94 54 81 73 66 84
60 604 553 104 57 86 78 71 89
70 655 600 114 59 91 83 76 94
80 697 646 124 62 96 88 81 99
90 732 693 134 64 101 93 86 104
99 757 731 143 66 105 97 90 108
Ranking: 14th 2nd 13th 13th 2nd 11th 13th 2nd


Abilities[]

FFType-0-HD-Battle3

Deuce in battle (HD).

Deuce's offense lies in the sound projectiles created from her regular attack, and her melee attacks, which are played at point-blank range. Upon activation, her regular attack summons a sphere that hovers around her for a few seconds if left unused. It doubles as a protective shield that attacks Deuce's enemies whenever they approach her. When attacking, the sphere releases smaller projectiles that gradually float over to the enemies to deal damage. Tilting the analog stick upwards has Deuce perform a point-blank melody that deals good damage, whereas tilting the analog stick down results in Deuce setting up a trap that damages enemies if they touch it.

Deuce's projectile attacks have the slowest traveling speed, especially in comparison to other ranged fighters (Ace, Trey, Cater, and King). However, her projectiles have the best homing capabilities and are guaranteed to hit the enemies in range of the attack. Deuce requires careful maneuvers and well-timed dodges to survive in battle. With her musical orb active, she passively attacks enemies with it while dodging their attacks.

Her projectiles are highly staggering despite low on power, allowing her to Stun enemies while evading. Her musical orb approximately lasts for thirty seconds when Deuce is not constantly playing her flute. Each time she performs a normal attack, the orb is conjured and renewed. Her musical orbs typically hit the target from two to four times depending on the enemy's size. It also sometimes ambushes an enemy from above. The orbs also works while she's knocked down or charging a spell (e.g. she can be reraised, conjure her attack, and recast Reraise while the orb damages the enemy). Her Tone Cluster ability allows her to dodge as she sets it on the ground. It is a highly stunning trap, yet only one can be set at a time.

Final-Fantasy-Type-0-Deuce-Gameplay-

Deuce in battle (PSP).

Due to her slow movement speed during her regular attack, Deuce must rely on timing to dodge incoming enemy attacks while still damaging them. For her to land a Killsight, Deuce often has to run up close to the enemy for her projectile to hit them, which can be risky. While Deuce's attacks are fairly strong, her defense and HP are the lowest among the party, but her MP is the second highest, just behind Rem. Deuce's Attack stat is the second lowest among the party, the lowest being Cater.

All in all, Deuce starts off as slow, vulnerable, and weak, but as she grows stronger and learns more abilities, she becomes a versatile character. Her abilities make her a useful support ally, like a Bard, and the homing range of her sound projectiles makes her a useful offense as well. Deuce's Requiem of Ruin ability has the largest area-of-effect width and is technically impossible to be dodged by enemies despite its sluggishness.

The Avoid magic is useful for Deuce. With her high MP, she can use it often to dodge attacks. Due to the nature of her attacks and abilities that allow her to easily cancel them by dodging, the Avoid magic plays an important role for defending her, but she remains vulnerable when starting to perform her abilities, such as Concerto and Hymn of Healing. Her melee attack and the Tone Cluster also make her vulnerable.

Ability Effect Obtained AP
Accelerate
(Speed Up(Name in Japanese: スピードアップ))
Increases movement speed. Level 25 4
Twinspell
(Twin Magic(Name in Japanese: ツインマジック))
Equip two spells at once. Level 15 8
Quick Draw II
(Cancel -ra Magic(Name in Japanese: ラ系キャンセル魔法))
Cast level II finishing magic. Learn Quick Draw 15
Quick Draw III
(Cancel -ga Magic(Name in Japanese: ガ系キャンセル魔法))
Cast level III finishing magic. Level 60
Learn Quick Draw II
30
Triple Slip
(Triple Evasion(Name in Japanese: 三連回避))
Execute up to three dodges in succession. Level 13 3
Slipstream
(Infinite Evasion(Name in Japanese: 無限回避))
Execute any number of dodges in succession. Learn Triple Slip 4
Untouchable
(Evade Guard(Name in Japanese: 回避ガード))
Window for dodging increases. Level 20 8
Intel
(Libra(Name in Japanese: ライブラ))
Check status of locked-on targets. Default Default
Melee Attack Perform a melee attack with left analog stick up + normal attack. Default Default
Melee Attack II
(Melee Attack Lv. 2(Name in Japanese: 近接攻撃Lv.2))
Perform a finishing move after melee attacks. Level 27 8
Quick Draw
(Cancel Magic(Name in Japanese: キャンセル魔法))
Cast a finishing spell after melee attacks. Learn Melee Attack II 8
Tone Cluster
(Sound Mass Deployment Attack(Name in Japanese: 音塊配置攻撃))
Place a tone cluster with left analog stick down + normal attack. Default Default
Fermata
(Sound Mass Deployment Enhancement(Name in Japanese: 音塊配置強化))
Increase power of Tone Cluster. Level 30 6
Acoustic Amplifier
(Performance Enhancement(Name in Japanese: 演奏強化))
Increase power of normal attacks. Level 15 10
Acoustic Amplifier II
(Perfomance Enhancement+(Name in Japanese: 演奏強化改))
Further increase power of normal attacks. Learn Acoustic Amplifier 18
Concerto Enhance allies' abilities and force them to fight(Casts Protect and Aura on both allies while AI targets keep their weapons unsheathed.) Default Default
Flinchproof Concerto
(Con Guard(Name in Japanese: Conガード))
Prevent flinching while playing Concerto. Default 14
Concerto: AG Down
(Con Reduced AG Cost(Name in Japanese: Con消費AG減))
Reduce AG cost of Concerto. Default 18
Concerto ff Force allies to fight using only physical attacks(Erroneous: it is simply Concerto but applies Trance instead of Protect.) Level 60 6
Concerto ff: AG Down
(Cff Reduced AG Cost(Name in Japanese: Cff消費AG減))
Reduce AG cost of Concerto ff. Learn Concerto ff 4
Requiem of Ruin
(Black Requiem(Name in Japanese: 黒のレクイエム))
Damage enemies. Level 39 4
Flinchproof Requiem
(Req Guard(Name in Japanese: Reqガード))
Prevent flinching while playing Requiem of Ruin. Learn Requiem of Ruin 4
Requiem of Ruin: Power Up
(Req Power Increase(Name in Japanese: Req威力増大))
Increase power of Requiem of Ruin. Learn Requiem of Ruin 6
Requiem of Ruin: AG Down
(Req Reduced AG Cost(Name in Japanese: Req消費AG減))
Reduce AG cost of Requiem of Ruin. Learn Requiem of Ruin 6
Dissonant Sonata Damage surrounding enemies and possibly inflict Stun. Level 27 3
Flinchproof Sonata
(Son Guard(Name in Japanese: Sonガード))
Prevent flinching while playing Dissonant Sonata. Learn Dissonant Sonata 4
Dissonant Sonata: Effect Up
(Son Effect Increase(Name in Japanese: Son効果増大))
Increase stun rate of Dissonant Sonata. Learn Dissonant Sonata 2
Dissonant Sonata: AG Down
(Son Reduced AG Cost(Name in Japanese: Son消費AG減))
Reduce AG cost of Dissonant Sonata. Learn Dissonant Sonata 4
Hymn of Healing
(White Serenade(Name in Japanese: 白のセレナーデ))
Restore HP to all allies. Level 23 6
Flinchproof Hymn
(Ser Guard(Name in Japanese: Serガード))
Receive Protect status while playing Hymn of Healing. Learn Hymn of Healing 4
Hymn of Healing: HP Up
(Ser Recovery Increase(Name in Japanese: Ser回復増加))
Increase amount of HP recovered with Hymn of Healing. Learn Hymn of Healing 6
Hymn of Healing: AG Down
(Ser Reduced AG Cost(Name in Japanese: Ser消費AG減))
Reduce AG cost of Hymn of Healing. Learn Hymn of Healing 6
Crescendo Increase power of normal attacks. Level 28 3
Crescendo Molto
(Crescendo Enhancement(Name in Japanese: クレシェンド強化))
Increase maximum Crescendo level. Learn Crescendo 4


Equipment[]

Deuce's exclusive accessory is the Seraphim Score which increases her MP by 50% and grants Auto Regen status.

Support Personnel[]

Some Support Personnel characters in Final Fantasy Type-0 HD appear as Deuce: Kana Hanazawa (Deuce's Japanese VA), Hidemi Mizoguchi (Lighting & Compositing Artist), Haruna Kato (Character Texture Designer), and Kakuko Obinata (Publicity Producer).

Quotes[]