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===Strategy===
 
===Strategy===
It may be useful to place the party in the back [[row]] for the battle. The player can cast [[Final Fantasy VII statuses#Slow|Slow]] right away to break Demons Gate's speed. [[Enemy Skill Materia#Big Guard|Big Guard]] from the [[Enemy Skill (Final Fantasy VII)|Enemy Skill Materia]] is useful for mitigating damage and [[Magic (Final Fantasy VII)#Regen|Regen]] helps replenish the party's HP. As [[Aeris (Final Fantasy VII party member)|Aeris]] is in the party, her healing [[Limit (Final Fantasy VII)|Limit Breaks]] can be of great help.
+
It may be useful to place the party in the back [[row]] for the battle. The player can cast [[Final Fantasy VII statuses#Slow|Slow]] right away to break Demons Gate's speed. [[Enemy Skill (Final Fantasy VII)#Big Guard|Big Guard]] from the [[Enemy Skill (Final Fantasy VII)|Enemy Skill Materia]] is useful for mitigating damage and [[Magic (Final Fantasy VII)#Regen|Regen]] helps replenish the party's HP. As [[Aeris (Final Fantasy VII party member)|Aeris]] is in the party, her healing [[Limit (Final Fantasy VII)|Limit Breaks]] can be of great help.
   
 
Because of Demons Gate's unusually high magic defense, most available [[Magic (Final Fantasy VII)|magic]] and [[Summon (Final Fantasy VII)|summon]] abilities are ineffective. The player should stick to using physical abilities, such as [[Deathblow (Final Fantasy VII)|Deathblow]], [[Throw (Final Fantasy VII ability)|Throw]], Limit Breaks, and [[Final Fantasy VII abilities#Attack|ordinary melee attacks]]. The [[Bahamut (Final Fantasy VII)|Bahamut]] summon, which ignores magic defense, also deals a significant amount of damage. [[Final Fantasy VII items#Right arm|Right arms]], which can be [[Steal (Final Fantasy VII)|stolen]] from [[Bomb (Final Fantasy VII)|Bombs]], can deal over 1200 damage.
 
Because of Demons Gate's unusually high magic defense, most available [[Magic (Final Fantasy VII)|magic]] and [[Summon (Final Fantasy VII)|summon]] abilities are ineffective. The player should stick to using physical abilities, such as [[Deathblow (Final Fantasy VII)|Deathblow]], [[Throw (Final Fantasy VII ability)|Throw]], Limit Breaks, and [[Final Fantasy VII abilities#Attack|ordinary melee attacks]]. The [[Bahamut (Final Fantasy VII)|Bahamut]] summon, which ignores magic defense, also deals a significant amount of damage. [[Final Fantasy VII items#Right arm|Right arms]], which can be [[Steal (Final Fantasy VII)|stolen]] from [[Bomb (Final Fantasy VII)|Bombs]], can deal over 1200 damage.
   
When the player notices Demons Gate is going to use Demon Rush, they can put up Big Guard and use [[Enemy Skill Materia#White Wind|White Wind]] to prepare. White Wind also negates the effect of Petrif-Eye. One may also opt to use the [[Final Fantasy VII abilities#Defend|Defend]] command.
+
When the player notices Demons Gate is going to use Demon Rush, they can put up Big Guard and use [[Enemy Skill (Final Fantasy VII)#White Wind|White Wind]] to prepare. White Wind also negates the effect of Petrif-Eye. One may also opt to use the [[Final Fantasy VII abilities#Defend|Defend]] command.
   
 
==AI script==
 
==AI script==

Revision as of 00:34, 18 April 2020

Template:Sideicon

Cloud... ...behind you.

Aeris warns Cloud about Demons Gate

The Demons Gate is a boss from Final Fantasy VII fought in the Temple of the Ancients. It is likely the toughest boss the player has encountered at that point in the game. If the player is unable to defeat Demons Gate due to being a low level they may return to the area where the Red Dragon was fought and run around there to make enemies appear to level up.

Stats

Formations

# Formation
644 Demons Gate

Locations

Temple of the Ancients
Exit 644 (event)

Battle

File:FINAL FANTASY 7 - Demon Wall Boss Fight

Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members, although it can also be used on a single target if all other party members are either non-targetable or under the effects of either the Slow-numb or Petrify statuses. Petrif-Eye inflicts Slow-numb on the victim.

Demon Rush is Demons Gate's deadliest attack, but the player can tell when it's going to use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 HP damage. With Sense, the player can work out when this will happen.

It is possible to poison Demons Gate, yet, as it is immune to Poison-elemental damage, it will constantly deal 0 damage. The only way to see this is via Added Effect linked to a Poison Materia, as any skill that inflicts Poison will do nothing.

Strategy

It may be useful to place the party in the back row for the battle. The player can cast Slow right away to break Demons Gate's speed. Big Guard from the Enemy Skill Materia is useful for mitigating damage and Regen helps replenish the party's HP. As Aeris is in the party, her healing Limit Breaks can be of great help.

Because of Demons Gate's unusually high magic defense, most available magic and summon abilities are ineffective. The player should stick to using physical abilities, such as Deathblow, Throw, Limit Breaks, and ordinary melee attacks. The Bahamut summon, which ignores magic defense, also deals a significant amount of damage. Right arms, which can be stolen from Bombs, can deal over 1200 damage.

When the player notices Demons Gate is going to use Demon Rush, they can put up Big Guard and use White Wind to prepare. White Wind also negates the effect of Petrif-Eye. One may also opt to use the Defend command.

AI script

AI: Setup
{
  SpclChance = 8
  Count = Rnd(0..4)
}
AI: Main
{
  If (Count == 0 or 1) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      Choose Random Opponent without Slow-numb and Petrify Status
      Use <Falling Rocks> on Target
    }
    If (Rnd(1..SpclChance) == 1) Then
    {
      If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
      {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use <Falling Rocks> on Target
      }
    }
    Count = Count + 1
  } Else If (Count = 2) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      Choose All Opponents without Slow-numb and Petrify Status
      Use Cave-in on Target
    }
    Count = 3
  } Else If (Count = 3) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      If (Rnd(1..SpclChance) == 1) Then
      {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use Petrif-Eye on Target
      } Else {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use <Falling Rocks> on Target
      }
    }
    Count = Rnd(0..2)
  } Else If (Count = 4) Then {
    Choose Self
    Use <Advance> on Target
    Demons Gate's IdleAnim = Demon Rush Position
    1/3 Chance: Count = 5
    2/3 Chance: Count = 6
  } Else If (Count = 5) Then {
    Count = 6
  } Else {
    If (At Least One Opponent doesn't have Petrify Status) Then
    {
      Choose All Opponents without Petrify Status
      Use Demon Rush on Target
    }
    Choose Self
    Use <Retreat> on Target
    Demons Gate's IdleAnim = Normal Position
    Stage = 0
    Count = 0
  }
}
AI: Counter - General
{
  If (Demons Gate's IdleAnim = Normal Position) Then
  {
    Demons Gate's HurtAnim = Flinch (Normal Position)
  } Else {
    Demons Gate's HurtAnim = Flinch (Demon Rush Position)
  }
  If (Demons Gate's HP <= 25% of Demons Gate's Max HP) Then
  {
    If ((SpclChance == 3) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 2
  } Else If (Demons Gate's HP <= 50% of Demons Gate's Max HP) Then {
    If ((SpclChance == 4) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 3
  } Else If (Demons Gate's HP <= 75% of Demons Gate's Max HP) Then {
    If ((SpclChance == 8) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 4
  } Else {
    SpclChance = 8
  }
}

Other appearances

Final Fantasy Record Keeper

FFRK Demon Gate FFVII
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Final Fantasy Brave Exvius

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Behind the scenes

The Demons Gate emerges from the wall with a door, however, in the battle the door is on an adjacent wall.

Both his Falling Rocks and Cave-in attacks appear as one of the possible items that may drop on enemies during Cait Sith's Toy Box Limit Break.

Gallery

Etymology

A demon is "an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell".