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{{sideicon|FFVII}}
+
{{sideicon|prime=FFVII|FFRK}}
  +
{{infobox enemy
{{FFVII Enemies
 
| name = Demons Gate
+
| release = FFVII
  +
|name = Demons Gate
| Enemy = Boss
+
|type = Boss
| japan = デモンズゲイト
+
| japanese = デモンズゲイト
 
| romaji = Demonzu Geito
 
| romaji = Demonzu Geito
  +
| lit = Demon's Gate
| image = [[File:DenmonsGateffVII.png|200px]]
 
  +
| image = <gallery>
| Location = [[Temple of the Ancients]]
 
  +
File:Demon's Gate FFVII.png|Normal
| level = 45
 
  +
File:DemonsGate-ffvii-demonrush.png|Advanced
| HP = 10,000
 
  +
</gallery>
| MP = 400
 
| Attack = 150
+
|formations = true
| Def = 100
+
|aiscript = true
| Magic = 96
 
| MDef = 450
 
| Speed = 120
 
| Evade = 0
 
| AP Awarded = 400
 
| EXP = 3,800
 
| Gil = 4,000
 
| Earth = Halves
 
| Poison = Immune
 
| Gravity = Immune
 
| Morph = N/A
 
| Steal = Nothing
 
| Drop = Gigas Armlet
 
| Attacks = Falling Rocks, Cave-In, Petrif-Eye, Demon Rush
 
| Enemy Skill = N/A
 
| Status = [[Instant Death|Death]], [[Sleep (Status)|Sleep]], [[Confuse (Status)|Confuse]], [[Silence (Status)|Silence]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Gradual Petrify (Status)|Slow Numb]], [[Petrify (Status)|Petrify]], [[Doom (Status)|Death Sentence]], [[Control (Ability)|Manipulate]], [[Berserk (Status)|Berserk]], [[Paralysis|Paralyze]], [[Stop (Status)|Stop]], [[Blind (Status)|Darkness]]
 
| Other Information = -The party cannot escape.
 
 
}}
 
}}
 
{{Q|Cloud... ...behind you.|Aeris warns Cloud about Demons Gate}}
 
{{Q|Cloud... ...behind you.|Aeris warns Cloud about Demons Gate}}
  +
The '''Demons Gate''' is a [[boss]] from ''[[Final Fantasy VII]]'' fought in the [[Temple of the Ancients]]. It is likely the toughest boss the player has encountered at that point in the game. If the player is unable to defeat Demons Gate due to being a low [[level]] they may return to the area where the [[Red Dragon (Final Fantasy VII)|Red Dragon]] was fought and run around there to make enemies appear to [[Level grinding|level up]].
{{See Also|Demon Wall}}
+
{{See Also|Demon Wall (enemy)}}
The '''Demons Gate''' is a boss from ''[[Final Fantasy VII]]'' fought in the [[Temple of the Ancients]]. It is likely the toughest boss the player has encountered yet.
 
  +
==Stats==
  +
{{infobox enemy stats FFVII
  +
| name = Demons Gate
 
| location = [[Temple of the Ancients]]
 
| level = 45
  +
| hp = 10000
 
| mp = 400
  +
| attack = 150
 
| magic atk = 96
  +
| defense = 50
  +
| magic def = 225
 
| dexterity = 120
 
| defense% = 0
 
| luck = 0
  +
| exp = 3800
  +
| ap = 220
  +
| gil = 4000
 
| gravity = Immune
 
| poison = Immune
 
| earth = Halves
  +
| death = Immune
  +
| sleep = Immune
  +
| confusion = Immune
  +
| silence = Immune
  +
| stop = Immune
  +
| frog = Immune
  +
| small = Immune
  +
| slow-numb = Immune
  +
| petrify = Immune
  +
| death-sentence = Immune
  +
| manipulate = Immune
  +
| berserk = Immune
  +
| paralyzed = Immune
  +
| drop 1 = [[Final Fantasy VII armor#Gigas Armlet|Gigas Armlet]]
  +
| drop 1 rate = 63
  +
| abilities = '''Normal''': ''[[Final Fantasy VII enemy abilities#Falling Rocks|Falling Rocks]]'', [[Final Fantasy VII enemy abilities#Cave-in|Cave-in]], [[Final Fantasy VII enemy abilities#Petrif-Eye|Petrif-Eye]], ''[[Final Fantasy VII enemy abilities#Advance|Advance]]''<br/>'''Advanced''': [[Final Fantasy VII enemy abilities#Demon Rush|Demon Rush]], ''[[Final Fantasy VII enemy abilities#Retreat|Retreat]]''
 
| info = -The party cannot escape.
 
}}
  +
  +
==Formations==
  +
{|class="FFVII article-table" style="width:380px"
  +
|-class="a"
  +
!style="width:10%"|#
  +
!style="width:90%"|Formation
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#644|644}}
  +
|Demons Gate
 
|}
  +
  +
==Locations==
  +
{|class="article-table" style="width:380px;text-align:left"
  +
|-
  +
!colspan="2" class="no-table"|[[Temple of the Ancients]]
  +
|-
  +
|style="width:50%"|Exit
  +
|[[#644|644]] (event)
  +
|}
   
 
==Battle==
 
==Battle==
Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an [[Ice (Element)|Ice]] attack on all party members. Petrif-Eye inflicts [[Paralysis|Slow-numb]] on the victim.
+
Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an [[Ice (element)|Ice]] attack on all party members, although it can also be used on a single target if all other party members are either non-targetable or under the effects of either the Slow-numb or Petrify statuses. Petrif-Eye inflicts [[Paralysis|Slow-numb]] on the victim.
   
Demon Rush is Demon Gate's deadliest attack, but the player can tell when it's going use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 [[HP]]. With [[Libra (Ability)#Final Fantasy VII|Sense]], the player can work out when this will happen.
+
Demon Rush is Demons Gate's deadliest attack, but the player can tell when it's going to use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 [[HP (stat)|HP]] damage. With [[Final Fantasy VII abilities#Sense|Sense]], the player can work out when this will happen.
   
  +
It is possible to [[Poison (status)|poison]] Demons Gate, yet, as it is immune to Poison-elemental damage, it will constantly deal 0 damage. The only way to see this is via [[Support Materia (Final Fantasy VII)#Added Effect|Added Effect]] linked to a [[Magic Materia (Final Fantasy VII)#Poison|Poison Materia]], as any skill that inflicts Poison will do nothing.
==Strategy==
 
  +
 
===Strategy===
 
[[File:DemonsGate-ffvii-field.png|150px|left|Field model of Demons Gate]]
 
[[File:DemonsGate-ffvii-field.png|150px|left|Field model of Demons Gate]]
It may be useful to place the party in the back [[row]] for the battle. The player can cast [[Slow (Ability)|Slow]] right away to break its speed and [[Throw (Ability)|throwing]] weapons works well. The player can cast [[Mighty Guard|Big Guard]] from the [[Enemy Skill Materia]] while the others chip away at its health. [[Regen (Ability)|Regen]] helps as well.
+
It may be useful to place the party in the back [[row]] for the battle. The player can cast [[Final Fantasy VII statuses#Slow|Slow]] right away to break Demons Gate's speed. [[Enemy Skill Materia#Big Guard|Big Guard]] from the [[Enemy Skill Materia]] is useful for mitigating damage and [[Magic (Final Fantasy VII)#Regen|Regen]] helps replenish the party's HP. As [[Aerith Gainsborough/Gameplay|Aeris]] is in the party, her healing [[Limit (Final Fantasy VII)|Limit Breaks]] can be of great help.
   
As [[Aerith Gainsborough|Aeris]] is in the party, her healing [[Limit (Final Fantasy VII)|Limit Break]]s can be of great help, so strive to keep Aeris out of [[Knocked Out]] status as she can be quite underlevelled at this stage if one does not usually keep her in the party. The [[Bahamut#Final Fantasy VII|Bahamut]] summon also deals a significant amount of damage. Furthermore, [[List of Final Fantasy VII Items#Right arm|Right Arms]], [[steal|stolen]] from [[Bomb (Final Fantasy VII)|Bombs]], can deal over 1200 damage.
+
Because of Demons Gate's unusually high magic defense, most available [[Magic (Final Fantasy VII)|magic]] and [[Summon (Final Fantasy VII)|summon]] abilities are ineffective. The player should stick to using physical abilities, such as [[Final Fantasy VII abilities#D.blow|Deathblow]], [[Throw (ability)#Final Fantasy VII|Throw]], Limit Breaks, and [[Final Fantasy VII abilities#Attack|ordinary melee attacks]]. The [[Summon (Final Fantasy VII)#Bahamut|Bahamut]] summon, which ignores magic defense, also deals a significant amount of damage. [[Final Fantasy VII items#Right arm|Right arms]], which can be [[steal#Final Fantasy VII|stolen]] from [[Bomb (Final Fantasy VII)|Bombs]], can deal over 1200 damage.
   
When the player notices it is going to use Demon Rush, they can quickly put up Big Guard and use [[White Wind]] to prepare for the attack. White Wind also negates the effect of Petrif-Eye.
+
When the player notices Demons Gate is going to use Demon Rush, they can put up Big Guard and use [[Enemy Skill Materia#White Wind|White Wind]] to prepare. White Wind also negates the effect of Petrif-Eye. One may also opt to use the [[Final Fantasy VII abilities#Defend|Defend]] command.
   
==AI Script==
+
==AI script==
  +
<pre class="ai">
 
AI: Setup
 
AI: Setup
 
{
 
{
:SpclChance = 8
+
SpclChance = 8
:Count = Rnd(0..4)
+
Count = Rnd(0..4)
 
}
 
}
 
AI: Main
 
AI: Main
 
{
 
{
:If (Count == 0 or 1) Then {
+
If (Count == 0 or 1) Then {
::If (At Least One Opponent has neither Slow-numb
+
If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
  +
{
::::nor Petrify Status) Then
 
 
Choose Random Opponent without Slow-numb and Petrify Status
::{
 
 
Use <Falling Rocks> on Target
:::Choose Random Opponent without Slow-numb and Petrify Status
 
  +
}
:::Use <Falling Rocks> on Target
 
 
If (Rnd(1..SpclChance) == 1) Then
::}
 
  +
{
::If (Rnd(1..SpclChance) == 1) Then
 
 
If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
::{
 
  +
{
:::If (At Least One Opponent has neither Slow-numb
 
:::::nor Petrify Status) Then
+
Choose Random Opponent without Slow-numb and Petrify Status
 
Use <Falling Rocks> on Target
:::{
 
  +
}
::::Choose Random Opponent without Slow-numb and Petrify Status
 
  +
}
::::Use <Falling Rocks> on Target
 
 
Count = Count + 1
:::}
 
 
} Else If (Count = 2) Then {
::}
 
 
If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
::Count = Count + 1
 
  +
{
:} Else If (Count = 2) Then {
 
 
Choose All Opponents without Slow-numb and Petrify Status
::If (At Least One Opponent has neither Slow-numb
 
 
Use Cave-in on Target
::::nor Petrify Status) Then
 
  +
}
::{
 
 
Count = 3
:::Choose All Opponents without Slow-numb and Petrify Status
 
 
} Else If (Count = 3) Then {
:::Use Cave-in on Target
 
 
If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
::}
 
  +
{
::Count = 3
 
:} Else If (Count = 3) Then {
+
If (Rnd(1..SpclChance) == 1) Then
  +
{
::If (At Least One Opponent has neither Slow-numb
 
::::nor Petrify Status) Then
+
Choose Random Opponent without Slow-numb and Petrify Status
 
Use Petrif-Eye on Target
::{
 
 
} Else {
:::If (Rnd(1..SpclChance) == 1) Then
 
 
Choose Random Opponent without Slow-numb and Petrify Status
:::{
 
 
Use <Falling Rocks> on Target
::::Choose Random Opponent without Slow-numb and Petrify Status
 
  +
}
::::Use Petrif-Eye on Target
 
  +
}
:::} Else {
 
 
Count = Rnd(0..2)
::::Choose Random Opponent without Slow-numb and Petrify Status
 
 
} Else If (Count = 4) Then {
::::Use <Falling Rocks> on Target
 
 
Choose Self
:::}
 
 
Use <Advance> on Target
::}
 
 
Demons Gate's IdleAnim = Demon Rush Position
::Count = Rnd(0..2)
 
 
1/3 Chance: Count = 5
:} Else If (Count = 4) Then {
 
 
2/3 Chance: Count = 6
::Choose Self
 
  +
} Else If (Count = 5) Then {
::Use <Advance> on Target
 
 
Count = 6
::Demons Gate's IdleAnim = Demon Rush Position
 
 
} Else {
::1/3 Chance: Count = 5
 
 
If (At Least One Opponent doesn't have Petrify Status) Then
::2/3 Chance: Count = 6
 
  +
{
:} Else If (Count = 5) Then {
 
 
Choose All Opponents without Petrify Status
::Count = 6
 
 
Use Demon Rush on Target
:} Else {
 
  +
}
::If (At Least One Opponent doesn't have Petrify Status) Then
 
 
Choose Self
::{
 
 
Use <Retreat> on Target
:::Choose All Opponents without Petrify Status
 
 
Demons Gate's IdleAnim = Normal Position
:::Use Demon Rush on Target
 
 
Stage = 0
::}
 
 
Count = 0
::Choose Self
 
  +
}
::Use <Retreat> on Target
 
::Demons Gate's IdleAnim = Normal Position
 
::Stage = 0
 
::Count = 0
 
:}
 
 
}
 
}
 
AI: Counter - General
 
AI: Counter - General
 
{
 
{
:If (Demons Gate's IdleAnim = Normal Position) Then
+
If (Demons Gate's IdleAnim = Normal Position) Then
:{
+
{
::Demons Gate's HurtAnim = Flinch (Normal Position)
+
Demons Gate's HurtAnim = Flinch (Normal Position)
:} Else {
+
} Else {
::Demons Gate's HurtAnim = Flinch (Demon Rush Position)
+
Demons Gate's HurtAnim = Flinch (Demon Rush Position)
:}
+
}
:If (Demons Gate's HP <= 25% of Demons Gate's Max HP) Then
+
If (Demons Gate's HP <= 25% of Demons Gate's Max HP) Then
:{
+
{
::If ((SpclChance == 3) & (Stage == 0)) Then
+
If ((SpclChance == 3) & (Stage == 0)) Then
  +
{
::{
 
:::Count = 4
+
Count = 4
:::Stage = 1
+
Stage = 1
  +
}
::}
 
::SpclChance = 2
+
SpclChance = 2
:} Else If (Demons Gate's HP <= 50% of Demons Gate's Max HP) Then {
+
} Else If (Demons Gate's HP <= 50% of Demons Gate's Max HP) Then {
::If ((SpclChance == 4) & (Stage == 0)) Then
+
If ((SpclChance == 4) & (Stage == 0)) Then
  +
{
::{
 
:::Count = 4
+
Count = 4
:::Stage = 1
+
Stage = 1
  +
}
::}
 
::SpclChance = 3
+
SpclChance = 3
:} Else If (Demons Gate's HP <= 75% of Demons Gate's Max HP) Then {
+
} Else If (Demons Gate's HP <= 75% of Demons Gate's Max HP) Then {
::If ((SpclChance == 8) & (Stage == 0)) Then
+
If ((SpclChance == 8) & (Stage == 0)) Then
  +
{
::{
 
:::Count = 4
+
Count = 4
:::Stage = 1
+
Stage = 1
  +
}
::}
 
::SpclChance = 4
+
SpclChance = 4
:} Else {
+
} Else {
::SpclChance = 8
+
SpclChance = 8
:}
+
}
 
}
 
}
  +
</pre>
  +
  +
==Other appearances==
  +
===''[[Final Fantasy Record Keeper]]''===
  +
[[File:FFRK Demon Gate FFVII.png|right]]
  +
{{enemy-stub|Final Fantasy Record Keeper}}
  +
  +
===''[[Final Fantasy Brave Exvius]]''===
  +
{{Enemy-stub|Final Fantasy Brave Exvius}}
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
{{Gallery
 
 
FFVII Cave-In.png|Cave-In.
|File:Demon Rush.png|Demon Rush.
 
|File:Falling Rocks.png|Falling Rocks.
+
Demon Rush.png|Demon Rush.
  +
Falling Rocks.png|Falling Rocks.
|File:FFVII Cave-In.png|Cave-In.
 
  +
FFVII Petrif-eye.png|Petrif-Eye.
}}
 
  +
</gallery>
  +
  +
==Etymology==
  +
{{Etym|Demon}}
   
 
==Trivia==
 
==Trivia==
*The Demons Gate emerges from the wall with a door, however in the battle the door is seen on an adjacent wall.
+
*The Demons Gate emerges from the wall with a door, however, in the battle the door is on an adjacent wall.
  +
*Both his Falling Rocks and Cave-in attacks appear as one of the possible items that may drop on enemies during [[Cait Sith (Final Fantasy VII)/Gameplay|Cait Sith's]] [[Toy Box]] Limit Break.
*Even though there is the common belief that if the player is unable to defeat Demons Gate due to being a low [[level]] they may be stuck inside the Temple of the Ancients as the [[Save Point|save point]] beforehand has no enemies nearby, it is possible to return to the area where the [[Red Dragon (Final Fantasy VII)|Red Dragon]] was fought; running around there for some time makes enemies appear.
 
[[Category:Final Fantasy VII Bosses]]
+
[[Category:Bosses in Final Fantasy VII]]

Revision as of 19:19, 24 January 2019

Template:Sideicon

Cloud... ...behind you.

Aeris warns Cloud about Demons Gate

The Demons Gate is a boss from Final Fantasy VII fought in the Temple of the Ancients. It is likely the toughest boss the player has encountered at that point in the game. If the player is unable to defeat Demons Gate due to being a low level they may return to the area where the Red Dragon was fought and run around there to make enemies appear to level up. Template:See Also

Stats

Formations

# Formation
644 Demons Gate

Locations

Temple of the Ancients
Exit 644 (event)

Battle

Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members, although it can also be used on a single target if all other party members are either non-targetable or under the effects of either the Slow-numb or Petrify statuses. Petrif-Eye inflicts Slow-numb on the victim.

Demon Rush is Demons Gate's deadliest attack, but the player can tell when it's going to use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 HP damage. With Sense, the player can work out when this will happen.

It is possible to poison Demons Gate, yet, as it is immune to Poison-elemental damage, it will constantly deal 0 damage. The only way to see this is via Added Effect linked to a Poison Materia, as any skill that inflicts Poison will do nothing.

Strategy

Field model of Demons Gate

It may be useful to place the party in the back row for the battle. The player can cast Slow right away to break Demons Gate's speed. Big Guard from the Enemy Skill Materia is useful for mitigating damage and Regen helps replenish the party's HP. As Aeris is in the party, her healing Limit Breaks can be of great help.

Because of Demons Gate's unusually high magic defense, most available magic and summon abilities are ineffective. The player should stick to using physical abilities, such as Deathblow, Throw, Limit Breaks, and ordinary melee attacks. The Bahamut summon, which ignores magic defense, also deals a significant amount of damage. Right arms, which can be stolen from Bombs, can deal over 1200 damage.

When the player notices Demons Gate is going to use Demon Rush, they can put up Big Guard and use White Wind to prepare. White Wind also negates the effect of Petrif-Eye. One may also opt to use the Defend command.

AI script

AI: Setup
{
  SpclChance = 8
  Count = Rnd(0..4)
}
AI: Main
{
  If (Count == 0 or 1) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      Choose Random Opponent without Slow-numb and Petrify Status
      Use <Falling Rocks> on Target
    }
    If (Rnd(1..SpclChance) == 1) Then
    {
      If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
      {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use <Falling Rocks> on Target
      }
    }
    Count = Count + 1
  } Else If (Count = 2) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      Choose All Opponents without Slow-numb and Petrify Status
      Use Cave-in on Target
    }
    Count = 3
  } Else If (Count = 3) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      If (Rnd(1..SpclChance) == 1) Then
      {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use Petrif-Eye on Target
      } Else {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use <Falling Rocks> on Target
      }
    }
    Count = Rnd(0..2)
  } Else If (Count = 4) Then {
    Choose Self
    Use <Advance> on Target
    Demons Gate's IdleAnim = Demon Rush Position
    1/3 Chance: Count = 5
    2/3 Chance: Count = 6
  } Else If (Count = 5) Then {
    Count = 6
  } Else {
    If (At Least One Opponent doesn't have Petrify Status) Then
    {
      Choose All Opponents without Petrify Status
      Use Demon Rush on Target
    }
    Choose Self
    Use <Retreat> on Target
    Demons Gate's IdleAnim = Normal Position
    Stage = 0
    Count = 0
  }
}
AI: Counter - General
{
  If (Demons Gate's IdleAnim = Normal Position) Then
  {
    Demons Gate's HurtAnim = Flinch (Normal Position)
  } Else {
    Demons Gate's HurtAnim = Flinch (Demon Rush Position)
  }
  If (Demons Gate's HP <= 25% of Demons Gate's Max HP) Then
  {
    If ((SpclChance == 3) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 2
  } Else If (Demons Gate's HP <= 50% of Demons Gate's Max HP) Then {
    If ((SpclChance == 4) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 3
  } Else If (Demons Gate's HP <= 75% of Demons Gate's Max HP) Then {
    If ((SpclChance == 8) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 4
  } Else {
    SpclChance = 8
  }
}

Other appearances

Final Fantasy Record Keeper

FFRK Demon Gate FFVII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Etymology

A demon is "an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell".

Trivia

  • The Demons Gate emerges from the wall with a door, however, in the battle the door is on an adjacent wall.
  • Both his Falling Rocks and Cave-in attacks appear as one of the possible items that may drop on enemies during Cait Sith's Toy Box Limit Break.