Final Fantasy Wiki
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==Trivia==
 
==Trivia==
 
*The Demons Gate emerges from the wall with a door, however, in the battle the door is on an adjacent wall.
 
*The Demons Gate emerges from the wall with a door, however, in the battle the door is on an adjacent wall.
  +
*Both his Falling Rocks and Cave-in attacks appear as one of the possible items that may drop on enemies during [[Cait Sith (Final Fantasy VII)|Cait Sith's]] Toy Box [[Limit (Final Fantasy VII)|Limit Break]].
 
[[Category:Final Fantasy VII Bosses]]
 
[[Category:Final Fantasy VII Bosses]]

Revision as of 17:42, 19 August 2014

Template:Sideicon Template:FFVII Enemies

Cloud... ...behind you.

Aeris warns Cloud about Demons Gate

Template:See Also The Demons Gate is a boss from Final Fantasy VII fought in the Temple of the Ancients. It is likely the toughest boss the player has encountered at that point in the game. If the player is unable to defeat Demons Gate due to being a low level they may return to the area where the Red Dragon was fought and run around there to make enemies appear to level up.

Battle

Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members. Petrif-Eye inflicts Slow-numb on the victim.

Demon Rush is Demon Gate's deadliest attack, but the player can tell when it's going use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 HP. With Sense, the player can work out when this will happen.

It is possible to poison Demons Gate, yet, as he is immune to Poison-elemental damage, it will constantly deal 0 damage. The only way to see this is via Added Effect linked to a Poison Materia, as any skill that inflicts Poison will do nothing.

Strategy

Field model of Demons Gate

It may be useful to place the party in the back row for the battle. The player can also cast Slow right away to break Demons Gate's speed. The spell Big Guard from the Enemy Skill Materia is useful for reducing damage from Demons Gate's attacks and Regen helps replenish the party's HP. As Aeris is in the party, her healing Limit Breaks can be of great help.

Because of Demons Gate's unusually high magic defense, most available magic and summon abilities are ineffective against him. Because of this, the player should stick to using physical abilities for offense, such as Deathblow, Throw, Limit Breaks, and ordinary melee attacks. The Bahamut summon, which ignores magic defense, also deals a significant amount of damage. Right arms, which can be stolen from Bombs, can deal over 1200 damage.

When the player notices Demons Gate is going to use Demon Rush, they can put up Big Guard and use White Wind to prepare for the attack. White Wind also negates the effect of Petrif-Eye. They may also opt to use the Defend command.

AI Script

AI: Setup
{
  SpclChance = 8
  Count = Rnd(0..4)
}
AI: Main
{
  If (Count == 0 or 1) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      Choose Random Opponent without Slow-numb and Petrify Status
      Use <Falling Rocks> on Target
    }
    If (Rnd(1..SpclChance) == 1) Then
    {
      If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
      {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use <Falling Rocks> on Target
      }
    }
    Count = Count + 1
  } Else If (Count = 2) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      Choose All Opponents without Slow-numb and Petrify Status
      Use Cave-in on Target
    }
    Count = 3
  } Else If (Count = 3) Then {
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then
    {
      If (Rnd(1..SpclChance) == 1) Then
      {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use Petrif-Eye on Target
      } Else {
        Choose Random Opponent without Slow-numb and Petrify Status
        Use <Falling Rocks> on Target
      }
    }
    Count = Rnd(0..2)
  } Else If (Count = 4) Then {
    Choose Self
    Use <Advance> on Target
    Demons Gate's IdleAnim = Demon Rush Position
    1/3 Chance: Count = 5
    2/3 Chance: Count = 6
  } Else If (Count = 5) Then {
    Count = 6
  } Else {
    If (At Least One Opponent doesn't have Petrify Status) Then
    {
      Choose All Opponents without Petrify Status
      Use Demon Rush on Target
    }
    Choose Self
    Use <Retreat> on Target
    Demons Gate's IdleAnim = Normal Position
    Stage = 0
    Count = 0
  }
}
AI: Counter - General
{
  If (Demons Gate's IdleAnim = Normal Position) Then
  {
    Demons Gate's HurtAnim = Flinch (Normal Position)
  } Else {
    Demons Gate's HurtAnim = Flinch (Demon Rush Position)
  }
  If (Demons Gate's HP <= 25% of Demons Gate's Max HP) Then
  {
    If ((SpclChance == 3) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 2
  } Else If (Demons Gate's HP <= 50% of Demons Gate's Max HP) Then {
    If ((SpclChance == 4) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 3
  } Else If (Demons Gate's HP <= 75% of Demons Gate's Max HP) Then {
    If ((SpclChance == 8) & (Stage == 0)) Then
    {
      Count = 4
      Stage = 1
    }
    SpclChance = 4
  } Else {
    SpclChance = 8
  }
}

Gallery

Template:Gallery

Trivia

  • The Demons Gate emerges from the wall with a door, however, in the battle the door is on an adjacent wall.
  • Both his Falling Rocks and Cave-in attacks appear as one of the possible items that may drop on enemies during Cait Sith's Toy Box Limit Break.