Prefers fire attacks, so defend with Flame Shield. Safety Bit is your best bit vs. the Blaster, and it is weak vs. poison, so use Bio and Poison to attack.
Final Fantasy VI PlayStation bestiary entry
The Demon, also known as Poltrgeist or Poltrgst, is a boss in Final Fantasy VI. It is a member of the Warring Triad, and one of the three final bosses in Kefka's Tower before facing the final boss.
Demon is the only member of the Warring Triad whose battle sprite faces a different direction than his overworld sprite. This is because Demon's overworld sprite faces to the left, which would make his battle sprite face away from the party, unless it was a back attack. For this same reason, he is holding his halberd in the opposite hand between his battle and field sprites.
According to the Final Fantasy III Nintendo Player's Guide, the final battle sequence against the Statue of the Gods is supposed to be a rematch of the Warring Triad; the first tier being Demon.[1] This theory is not supported by any official material; the idea was conceived by the author of the guide.
Stats[]
Battle[]
Demon uses a variety of strong group-hitting attacks. It usually uses normal attacks, Metal Cutter, Stop and its special attack, Tyrfing. If any party members are struck with Stop, Demon will use Blaster to inflict Death, which hits a stopped character. When its HP falls below 32,640, Demon changes his strategy and uses Meteor, Aero, Flare Star and Southern Cross. When Demon is damaged eight times, it uses Wave Cannon, doing Lightning-elemental damage to the entire party.
Demon absorbs Fire and has Auto-Protect. Demon is vulnerable to Stop; however, its Auto-Haste status ensures that it will not last as long as it would on normal enemies.
Demon drops the Radiant Lance upon defeat, one of the most powerful weapons in the game.
Strategy[]
Bio spells are most effective, as are spells that ignore defense like Flare and Ultima. Hastega can be helpful, as is summoning Zona Seeker (bestows Shell on the party) and Phoenix. Equipment that absorbs or defends against fire and lightning elements is beneficial.
Formations[]
Number | Enemies | Encounter flags | Introduction flag | Musical theme | Magic AP | |||
---|---|---|---|---|---|---|---|---|
Normal | Back | Surrounded | Side | |||||
470 | Demon | Fade-in type 2 | Battle to the Death | 10 | ||||
Hide start messages. |
AI script[]
Attack Turns:
1st Turn: Attack (33%) or Metal Cutter (33%) or Stop (33%)
2nd Turn: Attack (33%) or Metal Cutter (33%) or Tyrfing (33%)
If HP <= 32640:
- 1st Turn: Flare Star (33%) or Southern Cross (33%) or Nothing (33%)
- 2nd Turn: Meteor (33%) or Aero (33%) or Nothing (33%)
- 3rd Turn: Aero (33%) or Flare Star (33%) or Nothing (33%)
If attacked by anything:
- Increase Var3 by 1
- Firaga (33%)
If Var3 >= 8:
- Set Var3 = 0
- Wave Cannon (100%)
If Character #1 has Stop status:
- Target: Character #1
- Blaster (100%)
If Character #2 has Stop status:
- Target: Character #2
- Blaster (100%)
If Character #3 has Stop status:
- Target: Character #3
- Blaster (100%)
If Character #4 has Stop status:
- Target: Character #4
- Blaster (100%)
Other appearances[]
Final Fantasy Dimensions II (Free-to-play)[]
Demon appeared in the original free-to-play version of Final Fantasy Dimensions II. The summon was a fire-elemental signet that could be equipped by all party members.
When summoned into battle, Demon’s special ability was Demonic Cleansing, which dealt fire-elemental damage to all enemies and allies and inflicted poison for five turns on all enemies. The ability's effect was a callback to the Crusader esper from Final Fantasy VI, which attacked all enemies and allies when summoned. Summoning Demon required 3 summon gauges.
Demon allowed the user to learn the following abilities:
- Tyrfing I
- Tyrfing II
- Tyrfing III
The Demon signet was removed from the premium release of Final Fantasy Dimensions II.
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Mobius Final Fantasy[]
Gallery[]
Etymology[]
demon is "an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell".
AIn the original concept artwork by Tetsuya Nomura, Demon is named as Zurvan. In Zurvanism, Zurvan is the god of infinite time (and space) and is Aka Manah ("one", "alone") deity of matter.
poltergeist (German for "noisy ghost") is a type of supernatural being supposedly responsible for physical disturbances, such as loud noises and objects moved around or destroyed. Poltergeists occupy numerous niches in cultural folklore, and have traditionally been described as troublesome spirits who haunt a particular person instead of a specific location.
In folklore and parapsychology, awrathful deities, within East Asian spirituality, kishin are deities based around violence and power but are not necessarily "evil" in nature, representing necessary force, mastery of the natural emotions of anger, and the need to denounce anything unreasonably harmful in nature. They are strong and causes of destruction, but not universally associated with evil as it is often understood in the European/Western framework of moral dualism, and are sometimes interpreted as the angry and provoked sides of normally gentle and merciful deities.
Kishin is a Japanese word translating to "fierce god". Alternately known asRelated enemies[]
Citations[]
- ↑ Final Fantasy III Nintendo Player's Guide, p.129