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Prefers fire attacks, so defend with Flame Shield. Safety Bit is your best bit vs. the Blaster, and it is weak vs. poison, so use Bio and Poison to attack.

Final Fantasy VI PlayStation bestiary entry

The Demon, also known as Poltrgeist or Poltrgst, is a boss in Final Fantasy VI. It is a member of the Warring Triad, and one of the three final bosses in Kefka's Tower before facing Kefka himself. According to the Final Fantasy III Nintendo Player's Guide, the final battle sequence against the Statue of the Gods is supposed to be a rematch of the Warring Triad; the first tier being Demon.[1] No official material support this, however; the idea was created by Nintendo of America.

Stats Edit

Battle Edit

Demon uses a variety of strong group-hitting attacks. It usually uses normal attacks, Metal Cutter, Stop and its special attack Tyrfing. If any party members are struck with Stop, Demon will use Blaster which inflicts Death and always hits a stopped character. When its HP falls below 32,640, Demon changes his strategy and uses Meteor, Aero, Flare Star and Southern Cross. When Demon is damaged eight times, it uses Wave Cannon, doing Lightning-elemental damage to the entire party.

When Demon is defeated, it drops the Radiant Lance, one of the most powerful weapons in the game.

Strategy Edit

Bio spells are most effective against Demon, as are spells that ignore defense like Flare and Ultima. The player should not use fire-elemental spells or attacks, since Demon absorbs Fire. Normal attacks are a bit weaker than usual since Demon has Auto-Protect. Hastega can be helpful, as can summoning Zona Seeker. Demon is vulnerable to Stop; however, its Auto-Haste status ensures that it will not last as long as it would on normal enemies.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
470 Demon Y N N N Fade-in type 2 Battle to the Death 10
Hide start messages.

AI script Edit

Attack Turns:
1st Turn: Attack (33%) or Metal Cutter (33%) or Stop (33%)
2nd Turn: Attack (33%) or Metal Cutter (33%) or Tyrfing (33%)

If HP <= 32640:

1st Turn: Flare Star (33%) or Southern Cross (33%) or Nothing (33%)
2nd Turn: Meteor (33%) or Aero (33%) or Nothing (33%)
3rd Turn: Aero (33%) or Flare Star (33%) or Nothing (33%)

If attacked by anything:

Increase Var3 by 1
Firaga (33%)

If Var3 >= 8:

Set Var3 = 0
Wave Cannon (100%)

If Character #1 has Stop status:

Target: Character #1
Blaster (100%)

If Character #2 has Stop status:

Target: Character #2
Blaster (100%)

If Character #3 has Stop status:

Target: Character #3
Blaster (100%)

If Character #4 has Stop status:

Target: Character #4
Blaster (100%)

Other appearances Edit

Final Fantasy XIV Edit


Known as "Zurvan, the Demon", he is one of the Warring Triad, three primals that were defeated by the Allagan Empire and imprisoned as statues for centuries within the floating continent of Azys Lla. Due to Archbishop Thordan VII attempting to absorb the sealed Warring Triad's powers, Zurvan's seal begins to weaken. As of Patch 3.4, Demon remains in his statue form on the Allagan flagship in Azys Lla.

Final Fantasy Dimensions II (Free-to-play)Edit

FFLTnS Demon Artwork

Artwork of Demon.

Demon appeared in the original free-to-play version of Final Fantasy Dimensions II. The summon was a fire-elemental signet that could be equipped by all party members.

When summoned into battle, Demon’s special ability was Demonic Cleansing, which dealt fire-elemental damage to all enemies and allies and inflicted poison for five turns on all enemies. The ability's effect was a callback to the Crusader esper from Final Fantasy VI, which attacked all enemies and allies when summoned. Summoning Demon required 3 summon gauges.

Demon allowed the user to learn the following abilities:

  • Tyrfing I
  • Tyrfing II
  • Tyrfing III

The Demon signet was removed from the premium release of Final Fantasy Dimensions II.

Pictlogica Final FantasyEdit

PFF Demon
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Final Fantasy Record KeeperEdit

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Mobius Final FantasyEdit

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Gallery Edit

Etymology Edit

A demon is "an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell."

In the original concept artwork by Tetsuya Nomura, the Warring Triad are given names beyond their basic titles. Demon was named Zurvan. In Zurvanism, Zurvan is the god of infinite time (and space) and is Aka Manah ("one", "alone") deity of matter.

In folklore and parapsychology, a poltergeist (German for "noisy ghost") is a type of supernatural being supposedly responsible for physical disturbances, such as loud noises and objects moved around or destroyed. Poltergeists occupy numerous niches in cultural folklore, and have traditionally been described as troublesome spirits who haunt a particular person instead of a specific location.

The variation between various translations of this god's title-name is the result of the nature of the Japanese title, kishin (きしん, or 鬼神), having no direct equivalent in English. Most literally, it alternately means "oni/ogre god" or "fierce god". It is a term applied to deific figures, such as the wrathful deities, who are based around violence and power but are not necessarily "evil" in nature. They are strong, often violent and causes of destruction, but not universally associated with evil as it is often understood in the European/Western framework of moral dualism.

As a result, there is no word or title in English which maps precisely to the Japanese term. "War God" might be closest, but kishin are not necessarily gods associated with war or organized conflict, despite the association with violent action. "Poltergeist" was likely Ted Woolsey's attempt at coming up with a term that matched "violent supernatural being that is not evil by definition", though this lacks the deific connotations; "Demon" conveys the violent aspect, but carries connotations of association with evil that are not present in kishin.

Trivia Edit

  • Demon is the only member of the Warring Triad whose battle sprite faces a different direction than his overworld sprite. This is because Demon's overworld sprite faces to the left, which would make his battle sprite face away from the party, unless it was a back attack. For this same reason, he is holding his halberd in the opposite hand between his battle and field sprites.

Related enemies Edit

References Edit

  1. Final Fantasy III Nintendo Player's Guide, p.129
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