(Fixing Deidar's name) Tag: Visual edit |
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− | {{FFXII |
+ | {{sideicon|prime=FFXII|PFF}} |
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+ | {{infobox enemy |
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+ | | release = FFXII |
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+ | |name = Deidar |
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+ | | japanese = デイダラ |
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| romaji = Deidara |
| romaji = Deidara |
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− | | image = |
+ | | image = Deidar-ffxii.png |
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− | | HP = 15,358 |
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− | | EXP = 3,574 |
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− | | Fire = - |
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− | | Ice = - |
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− | | Lightning = - |
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− | | Water = - |
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− | | Wind = - |
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− | | Earth = - |
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− | | Dark = - |
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− | | Bestiary Location = The Pharos |
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− | | LP = 1 |
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− | | Common Steal = Dark Crystal |
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− | | Uncommon Steal = Quality Stone |
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− | | Rare Steal = Aquarius Gem |
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− | | Common Poach = Quality Stone |
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− | | High Drop = Quality Stone |
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− | | Medium Drop = Dark Crystal |
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− | | Low Drop = Antares |
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− | | Very Low Drop = Aquarius Gem |
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− | | Monograph = Orichalcum (13% - Scholar's Monograph) |
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− | | Canopic = Arcana (21%) |
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− | | Immune to = [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Confuse (Status)|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Lure]], [[Berserk (Status)|Berserk]], [[Charm (Status)|Charm]] |
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− | | Attack(s) = (3-hit max), Lunge, Screech |
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− | | Abilities = [[Firaga]], [[Blizzaga]], [[Thundaga]], Lv.3 [[Disable (Ability)|Disable]], Lv.4 Break, Eerie Soundwave, [[Self-Destruct]], Stone Gaze, [[Flash]] |
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− | | Innate = Null Knockback, Attack Plus, HP Devour |
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− | | Additional = 50% [[Reflect (Status)|Reflect]], [[Protect (Status)|Protect]] |
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}} |
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− | + | '''Deidar''' is a construct/facer-type enemy in ''[[Final Fantasy XII]]'' found in the Wellspring Ravel area of the [[Pharos (Final Fantasy XII)|Pharos]]. Deidars resemble [[Brainpan (Final Fantasy XII)|Brainpans]] and can be found near them, but Deidars have red flames whereas Brainpans have green flames. |
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⚫ | The party must kill the Brainpans to build green bridges and advance through the dungeon. Killing Deidars will destroy any already laid pieces of green bridge, if that bridge is not complete and set. However, when the green bridge is complete an set in place by stepping onto it, the player can backtrack and kill Deidars to form red bridges that lead to rare [[Treasure (Final Fantasy XII)|treasures]] in both the original and ''Zodiac'' versions. |
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− | '''Genus''': Construct<br> |
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− | '''Class''': Facer |
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+ | Deidars rarely [[item drop|drop]] the [[Antares (Final Fantasy XII weapon)|Antares]] gun. |
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⚫ | '' |
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+ | Two Deidars are also fought in the ''Zodiac'' versions' [[Trial Mode]] in [[Trial Mode#45|Stage 45]] alongside two [[Brainpan (Final Fantasy XII)|Brainpans]]. The Brainpans and Deidars must be killed for [[Vishno]] and [[Crusader (Final Fantasy XII)|Crusaders]] to spawn. In the Trial Mode, Deidar's rare [[poach]] is [[Sweep (Final Fantasy XII)|Sweep]]. |
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⚫ | '' |
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− | ==Battle== |
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⚫ | :''Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of countless creatures who have died trying to claim the stone for themselves. the statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possess this construct.'' |
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⚫ | :''A certain kind of metal is always used when making states of protection. This '''orichalcum''' is curious metal indeed, ever burning with a cold flame. That is appears as a flame, in fact, has led to the belief that orichalcum has no true substance... but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest skeptic. This is the power that moves the statues.'' |
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− | {{Gallery |
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+ | |||
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+ | ==Stats== |
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+ | {{infobox enemy stats FFXII |
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+ | | class = Construct |
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+ | | genus = Facer |
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+ | | strength = 34 |
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+ | | magick power = 26 |
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+ | | magick resist = 36 |
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+ | | attack power = 75 |
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+ | | location = [[Pharos (Final Fantasy XII)|Pharos]] - First Ascent (Wellspring Ravel - 3rd Flight, Wellspring Ravel - 4th Flight) |
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+ | | steal 1 = [[Loot (Final Fantasy XII)#Dark Crystal|Dark Crystal]] |
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+ | | steal 2 = [[Loot (Final Fantasy XII)#Quality Stone|Quality Stone]] |
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+ | | steal 3 = [[Loot (Final Fantasy XII)#Aquarius Gem|Aquarius Gem]] |
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+ | | poach 1 = [[Loot (Final Fantasy XII)#Quality Stone|Quality Stone]] |
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+ | | poach 2 = [[Loot (Final Fantasy XII)#Orichalcum|Orichalcum]] |
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+ | | drop 1 = [[Loot (Final Fantasy XII)#Quality Stone|Quality Stone]] |
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+ | | drop 2 = [[Loot (Final Fantasy XII)#Dark Crystal|Dark Crystal]] |
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+ | | drop 3 = [[Antares (Final Fantasy XII weapon)|Antares]] |
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+ | | drop 4 = [[Loot (Final Fantasy XII)#Aquarius Gem|Aquarius Gem]] |
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+ | | monograph rate = 13 |
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+ | | monograph type = Scholar |
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+ | | canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]] |
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+ | | canopic rate = 21 |
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+ | | petrify = Immune |
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+ | | stop = Immune |
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+ | | doom = Immune |
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+ | | confuse = Immune |
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+ | | sleep = Immune |
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+ | | disease = Immune |
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+ | | reverse = Immune |
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+ | | disable = Immune |
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+ | | immobilize = Immune |
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+ | | lure = Immune |
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+ | | berserk = Immune |
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+ | | charm = Immune |
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+ | | reflect = 50 |
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+ | | protect = 50 |
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+ | | combo rate = 17 |
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+ | | technicks = [[Final Fantasy XII enemy abilities#Lunge|Lunge]], [[Final Fantasy XII enemy abilities#Screech|Screech]], [[Final Fantasy XII enemy abilities#Eerie Soundwave|Eerie Soundwave]], [[Self-Destruct]], [[Final Fantasy XII enemy abilities#Stone Gaze|Stone Gaze]] |
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+ | | magicks = [[Final Fantasy XII enemy abilities#Firaga|Firaga]], [[Final Fantasy XII enemy abilities#Blizzaga|Blizzaga]], [[Final Fantasy XII enemy abilities#Thundaga|Thundaga]], [[Final Fantasy XII enemy abilities#Lv.3 Disable|Lv.3 Disable]], [[Final Fantasy XII enemy abilities#Lv.4 Break|Lv.4 Break]], [[Final Fantasy XII enemy abilities#Flash|Flash]] |
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+ | | innate augments = [[Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]], [[Final Fantasy XII enemy abilities#HP Attack|HP Attack]] |
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+ | | conditional augments = hen Hp <50%: Lose [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]] |
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}} |
}} |
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+ | == Other appearances == |
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+ | === ''[[Pictlogica Final Fantasy]]'' === |
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− | The Daidara-bocchi in Japanese folklore is a giant responsible for creating the geographical features of Japan. |
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+ | {{Enemy section|Pictlogica Final Fantasy}} |
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+ | <gallery> |
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+ | FFXII Self-Destruct.png|Self-Destruct. |
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+ | Trial-Mode-Stage-45-FFXII-TZA.jpg|Trial Mode. |
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+ | </gallery> |
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+ | {{Etym|Daidara}} |
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+ | * [[Facer (Final Fantasy XII)|Facer]] |
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+ | * [[Brainpan (Final Fantasy XII)|Brainpan]] |
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− | *[[Facer]] |
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[[de:Deydara]] |
[[de:Deydara]] |
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− | [[Category:Final Fantasy XII |
+ | [[Category:Enemies in Final Fantasy XII]] |
Revision as of 19:06, 11 June 2020
Template:Sideicon
Deidar is a construct/facer-type enemy in Final Fantasy XII found in the Wellspring Ravel area of the Pharos. Deidars resemble Brainpans and can be found near them, but Deidars have red flames whereas Brainpans have green flames.
The party must kill the Brainpans to build green bridges and advance through the dungeon. Killing Deidars will destroy any already laid pieces of green bridge, if that bridge is not complete and set. However, when the green bridge is complete an set in place by stepping onto it, the player can backtrack and kill Deidars to form red bridges that lead to rare treasures in both the original and Zodiac versions.
Deidars rarely drop the Antares gun.
Two Deidars are also fought in the Zodiac versions' Trial Mode in Stage 45 alongside two Brainpans. The Brainpans and Deidars must be killed for Vishno and Crusaders to spawn. In the Trial Mode, Deidar's rare poach is Sweep.
Bestiary entry
Page 1: Observations
- Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of countless creatures who have died trying to claim the stone for themselves. the statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possess this construct.
Page 2: Research Notes
- A certain kind of metal is always used when making states of protection. This orichalcum is curious metal indeed, ever burning with a cold flame. That is appears as a flame, in fact, has led to the belief that orichalcum has no true substance... but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest skeptic. This is the power that moves the statues.
Stats
Other appearances
Pictlogica Final Fantasy
Gallery
Etymology
Daidarabotchi (ダイダラボッチ?) in Japanese folklore is a giant yōkai responsible for creating the geographical features of Japan.