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{{FFXII Enemies
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{{sideicon|prime=FFXII|PFF}}
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{{infobox enemy
| type = Enemy
 
| name = Deidar
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| release = FFXII
 
|type = Enemy
| japan = デイダラ
 
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|name = Deidar
 
| japanese = デイダラ
 
| romaji = Deidara
 
| romaji = Deidara
| image = [[Image:Deidar FFXII.jpg|200px]]
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| image = Deidar-ffxii.png
 
|location = [[Pharos (Final Fantasy XII)|Pharos]] - First Ascent (Wellspring Ravel - 3rd Flight, Wellspring Ravel - 4th Flight); [[Trial Mode]] [[Trial Mode#45|Stage 45]] (''Zodiac'' versions)
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}}
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'''Deidar''' is a construct/facer-type enemy in ''[[Final Fantasy XII]]'' found in the Wellspring Ravel area of the [[Pharos (Final Fantasy XII)|Pharos]]. Deidars resemble [[Brainpan (Final Fantasy XII)|Brainpans]] and can be found near them, but Deidars have red flames whereas Brainpans have green flames.
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The party must kill the Brainpans to build green bridges and advance through the dungeon. Killing Deidars will destroy any already laid pieces of green bridge, if that bridge is not complete and set. However, when the green bridge is complete an set in place by stepping onto it, the player can backtrack and kill Deidars to form red bridges that lead to rare [[Treasure (Final Fantasy XII)|treasures]] in both the original and ''Zodiac'' versions.
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Deifars rarely [[item drop|drop]] the [[Antares (Final Fantasy XII weapon)|Antares]] gun.
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Two Deidars are also fought in the ''Zodiac'' versions' [[Trial Mode]] in [[Trial Mode#45|Stage 45]] alongside two [[Brainpan (Final Fantasy XII)|Brainpans]]. The Brainpans and Deidars must be killed for [[Vishno]] and [[Crusader (Final Fantasy XII)|Crusaders]] to spawn. In the Trial Mode, Deidar's rare [[poach]] is [[Sweep (Final Fantasy XII)|Sweep]].
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== Bestiary entry ==
 
=== Page 1: Observations ===
 
{{Q|Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of countless creatures who have died trying to claim the stone for themselves. the statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possess this construct.}}
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=== Page 2: Research Notes ===
 
{{Q|A certain kind of metal is always used when making states of protection. This '''orichalcum''' is curious metal indeed, ever burning with a cold flame. That is appears as a flame, in fact, has led to the belief that orichalcum has no true substance... but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest skeptic. This is the power that moves the statues.}}
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==Stats==
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{{infobox enemy stats FFXII
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| name = Deidar
 
| prev = Purobolos (Final Fantasy XII)
 
| prev = Purobolos (Final Fantasy XII)
 
| bestiary = 186
 
| bestiary = 186
 
| next = Mistmare
 
| next = Mistmare
| Lvl = 46
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| class = Construct
| Evd = 0
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| genus = Facer
| HP = 15,358
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| level = 46
| MP = 840
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| evade = 0
| Str = 75
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| hp = 15358
| Def = 35
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| mp = 840
| Mag = 26
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| strength = 34
| M.Def = 36
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| defense = 35
| Vitality = 63
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| magick power = 26
| Speed = 20
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| magick resist = 36
| EXP = 3,574
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| vitality = 63
| CP = 407
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| speed = 20
| Fire = -
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| attack power = 75
| Ice = -
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| exp = 3574
| Lightning = -
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| cp = 407
| Water = -
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| gil = 0
| Wind = -
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| holy = Weak
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| location = [[Pharos (Final Fantasy XII)|Pharos]] - First Ascent (Wellspring Ravel - 3rd Flight, Wellspring Ravel - 4th Flight)
| Earth = -
 
| Dark = -
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| lp = 1
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| steal 1 = [[Loot (Final Fantasy XII)#Dark Crystal|Dark Crystal]]
| Holy = Weak
 
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| steal 2 = [[Loot (Final Fantasy XII)#Quality Stone|Quality Stone]]
| Location(s) = [[Pharos at Ridorana]] - First Ascent (Wellspring Ravel - 3rd Flight, Wellspring Ravel - 4th Flight)
 
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| steal 3 = [[Loot (Final Fantasy XII)#Aquarius Gem|Aquarius Gem]]
| Bestiary Location = The Pharos
 
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| poach 1 = [[Loot (Final Fantasy XII)#Quality Stone|Quality Stone]]
| LP = 1
 
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| poach 2 = [[Loot (Final Fantasy XII)#Orichalcum|Orichalcum]]
| Common Steal = Dark Crystal
 
| Uncommon Steal = Quality Stone
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| drop 1 = [[Loot (Final Fantasy XII)#Quality Stone|Quality Stone]]
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| drop 2 = [[Loot (Final Fantasy XII)#Dark Crystal|Dark Crystal]]
| Rare Steal = Aquarius Gem
 
 
| drop 3 = [[Antares (Final Fantasy XII weapon)|Antares]]
| Common Poach = Quality Stone
 
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| drop 4 = [[Loot (Final Fantasy XII)#Aquarius Gem|Aquarius Gem]]
| Rare Poach = Orichalcum
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| monograph = Orichalcum
| High Drop = Quality Stone
 
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| monograph rate = 13
| Medium Drop = Dark Crystal
 
| Low Drop = Antares
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| monograph type = Scholar
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| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
| Very Low Drop = Aquarius Gem
 
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| canopic rate = 21
| Monograph = Orichalcum (13% - Scholar's Monograph)
 
| Canopic = Arcana (21%)
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| petrify = Immune
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| stop = Immune
| Immune to = [[Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Confusion|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Disable]], [[Immobilize]], [[Lure]], [[Berserk (Status)|Berserk]], [[Charm]]
 
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| doom = Immune
| Attack(s) = (3-hit max), Lunge, Screech
 
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| confuse = Immune
| Abilities = [[Firaga]], [[Blizzaga]], [[Thundaga]], Lv.3 [[Disable]], Lv.4 Break, Eerie Soundwave, [[Self-Destruct]], Stone Gaze, [[Flash]]
 
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| sleep = Immune
| Innate = Null Knockback, Attack Plus, HP Devour
 
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| disease = Immune
| Additional = 50% [[Reflect (Status)|Reflect]], [[Protect (Status)|Protect]]
 
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| reverse = Immune
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| disable = Immune
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| immobilize = Immune
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| lure = Immune
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| berserk = Immune
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| charm = Immune
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| reflect = 50
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| protect = 50
 
| combo = 3
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| combo rate = 17
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| technicks = [[Final Fantasy XII enemy abilities#Lunge|Lunge]], [[Final Fantasy XII enemy abilities#Screech|Screech]], [[Final Fantasy XII enemy abilities#Eerie Soundwave|Eerie Soundwave]], [[Self-Destruct]], [[Final Fantasy XII enemy abilities#Stone Gaze|Stone Gaze]]
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| magicks = [[Final Fantasy XII enemy abilities#Firaga|Firaga]], [[Final Fantasy XII enemy abilities#Blizzaga|Blizzaga]], [[Final Fantasy XII enemy abilities#Thundaga|Thundaga]], [[Final Fantasy XII enemy abilities#Lv.3 Disable|Lv.3 Disable]], [[Final Fantasy XII enemy abilities#Lv.4 Break|Lv.4 Break]], [[Final Fantasy XII enemy abilities#Flash|Flash]]
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| innate augments = [[Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]], [[Final Fantasy XII enemy abilities#HP Attack|HP Attack]]
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| conditional augments = hen Hp <50%: Lose [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]]
 
}}
 
}}
The '''Deidar''' is a construct/facer-type enemy from ''[[Final Fantasy XII]]''. It can be found in the Wellspring Ravel area of the [[Pharos at Ridorana]].
 
   
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== Other appearances ==
==Bestiary Entry==
 
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=== ''[[Pictlogica Final Fantasy]]'' ===
'''Genus''': Construct<br>
 
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{{enemy-stub|Pictlogica Final Fantasy}}
'''Class''': Facer
 
   
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== Gallery ==
===Page 1: Observations===
 
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<gallery>
''"Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of countless creatures who have died trying to claim the stone for themselves. the statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possess this construct."''
 
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Deidar FFXII.jpg|Bestiary entry (PlayStation 2).
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Deidar2-ffxii.png|View from behind.
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FFXII Self-Destruct.png|Self-Destruct.
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Trial-Mode-Stage-45-FFXII-TZA.jpg|Trial Mode.
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</gallery>
   
 
== Etymology ==
===Page 2: Research Notes===
 
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{{Etym|Daidara}}
''"A certain kind of metal is always used when making states of protection. This '''orichalcum''' is curious metal indeed, ever burning with a cold flame. That is appears as a flame, in fact, has led to the belief that orichalcum has no true substance... but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest sceptic <nowiki>[sic]</nowiki>. This is the power that moves the statues."''
 
   
 
== Related enemies ==
==Battle==
 
 
* [[Ragoh]]
Deidars look like [[Brainpan (Final Fantasy XII)|Brainpans]] and can be found near them, but Deidars have red flames atop their heads, whereas Brainpans have green flames. The party must kill the Brainpans in order to build green bridges and advance the plot. Killing Deidars will destroy any already laid pieces of green bridge if that bridge is not complete and set. However, when the green bridge is complete, the player can backtrack and kill Deidars in order to form red bridges. One of these red bridges leads to a chest containing a Holy Rod.
 
 
* [[Facer (Final Fantasy XII)|Facer]]
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* [[Brainpan (Final Fantasy XII)|Brainpan]]
 
* [[Barmuu]] (Rare)
 
* [[Vishno]] (Rare)
   
==Etymology==
 
The Daidara-bocchi in Japanese folklore is a giant responsible for creating the geographical features of Japan.
 
   
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[[de:Deydara]]
==Related Enemies==
 
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[[Category:Enemies in Final Fantasy XII]]
*[[Ragoh]]
 
*[[Facer]]
 
*[[Brainpan (Final Fantasy XII)|Brainpan]]
 
*[[Barmuu]] (rare)
 
*[[Vishno]] (rare)
 
[[Category:Final Fantasy XII Enemies]]
 

Revision as of 16:10, 3 April 2019

Template:Sideicon

Deidar is a construct/facer-type enemy in Final Fantasy XII found in the Wellspring Ravel area of the Pharos. Deidars resemble Brainpans and can be found near them, but Deidars have red flames whereas Brainpans have green flames.

The party must kill the Brainpans to build green bridges and advance through the dungeon. Killing Deidars will destroy any already laid pieces of green bridge, if that bridge is not complete and set. However, when the green bridge is complete an set in place by stepping onto it, the player can backtrack and kill Deidars to form red bridges that lead to rare treasures in both the original and Zodiac versions.

Deifars rarely drop the Antares gun.

Two Deidars are also fought in the Zodiac versions' Trial Mode in Stage 45 alongside two Brainpans. The Brainpans and Deidars must be killed for Vishno and Crusaders to spawn. In the Trial Mode, Deidar's rare poach is Sweep.

Bestiary entry

Page 1: Observations

Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of countless creatures who have died trying to claim the stone for themselves. the statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possess this construct.

Page 2: Research Notes

A certain kind of metal is always used when making states of protection. This orichalcum is curious metal indeed, ever burning with a cold flame. That is appears as a flame, in fact, has led to the belief that orichalcum has no true substance... but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest skeptic. This is the power that moves the statues.

Stats

Other appearances

Pictlogica Final Fantasy

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Etymology

Daidarabotchi (ダイダラボッチ?) in Japanese folklore is a giant yōkai responsible for creating the geographical features of Japan.

Related enemies