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RoF Defense Stat Icon

Defense, also called Defence, Def and DP, is a recurring statistic throughout the Final Fantasy series, and refers to the amount of damage taken from physical attacks. Defense is normally provided through armor, helmet, and glove equipment, though sometimes can be provided by weapons and accessories. It can sometimes be interchanged with Vitality.

Appearances

Final Fantasy

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Final Fantasy II

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Final Fantasy III

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Final Fantasy IV

Template:Sideicon The formula for Defense is:

  • Maximum amount possible is 239.

The formula for Defense Multiplier is:

  • Maximum is 18.

Final Fantasy IV -Interlude-

Template:Sideicon Defense returns in the sequel to Final Fantasy IV, and works the same way as it did in that game.

Final Fantasy IV: The After Years

Template:Sideicon Defense is calculated the same way as has its predecessors, meaning that defense is determined by the armor the character has equipped.

Final Fantasy V

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Final Fantasy VI

Template:Sideicon Defense factors negatively into the ultimate total damage in the damage modification of the calculation at the end. The modification is ignored if the attack is defense-ignoring.

The formula is:

The +1 at the end ensures that an attack never deals 0 damage, and can always only deal 1.

Final Fantasy VII

Template:Sideicon At 255 Defense, the player will take about half damage from physical attacks.

Formula for Defense (damage reduction):

Formula for Defense% (evasion):

Final Fantasy VIII

Template:Sideicon Vitality is the stat used for Defense in Final Fantasy VIII.

Final Fantasy IX

Template:Sideicon Defense determines the units' resistance to physical attacks. The Defend command allows the character to guard thus keeping their defense up. The Gamble Defense support ability makes the user's Defense stat fluctuate randomly when attacked between 0 and Defense x2.

Final Fantasy X

Template:Sideicon Defense can be increased by activating defense nodes on the Sphere Grid. Defense Spheres can be farmed on the Monster Arena to further boost Defense.

Defense+??% armor abilities do not increase the Defense stat, but directly reduce physical damage received. Just because an attack's damage is affected by the Defense stat does not make it a physical attack; if the attack is not physical, Defense+??% will not reduce it even if a higher Defense stat will. The defensive effect of Cheer works the opposite way; if the attack is not reduced by Defense, Cheer will not reduce it, but it doesn't matter whether the attack is physical or not.

Final Fantasy X-2

Template:Sideicon Certain accessories, such as Adamantite or Crystal Gloves, increase Defense statistics. Garment Grids, such as Valiant Lustre, can also increase Defense to a substantial degree.

The color for the Defense gauge in the menu is yellow.

Final Fantasy X-2: Last Mission

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Final Fantasy XII

Template:Sideicon Heavy Armor boosts Defense the most, while Light Armor gives some Defense, but also also raises HP. Shields don't raise Defense at all, and only add to Evasion. Other than equipment, leveling up is the only means of boosting a character's Defense stat.

Final Fantasy XIII

Template:Sideicon Physical Wall nullifies a portion of the attacker's attack power; such as having Physical Wall of 5 would take 5 points off the attacker's attack stat. Physical Wall can be added by equipping accessories.

Final Fantasy XIV

Template:Sideicon Called "Physical defense," this affects damage taken by physical attacks. Generally speaking, heavier armor has higher physical defense than light cloth armor.

Final Fantasy Tactics

Template:Sideicon In Final Fantasy Tactics, the characters do not have a defense stat. Damage is calculated based on a formula for each attack. When armor is equipped, it increases the character's max HP, and possibly how often they evade attacks, but not a stat that reduces damage like a "defense" stat would.

However, there are effects that increase a character's resistance to attacks and thus increase their "defense". An example is the Protect spell, and damage can be greatly reduced based on the character's Zodiac Compatibility.

Final Fantasy Type-0

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Final Fantasy Crystal Chronicles

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Final Fantasy Crystal Chronicles: Ring of Fates

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Final Fantasy Crystal Chronicles: Echoes of Time

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Final Fantasy Crystal Chronicles: The Crystal Bearers

Template:Sideicon Defense, represented by the earth element, is one of Layle's five stats, which, like the other four, can be increased by equipping accessories. Defense determines how much damage Layle takes from enemies.

Final Fantasy Mystic Quest

Template:Sideicon The higher the number, the less damage the character will take. All armor increase defense power.

Final Fantasy Adventure

Template:Sideicon DP stands for Defense Power, this stat determines how Sumo endures magic and physical attacks. The higher the DP is, the lesser the HP loss.

The Final Fantasy Legend

Template:Sideicon Defense is shorten to Def. The greater the number, the less damage the character will take.

Final Fantasy Legend II

Template:Sideicon Defense is abbreviated to Def in the game, this stat impacts damage received by physical attacks. As with Str, this stat can be increased after a battle in which a human or mutant defends with a shield or uses other defense-related items such as the Defend, although this growth is very rare in humans. Def caps at 99 and can be raised higher through the equipment of armor.

Final Fantasy Legend III

Template:Sideicon The Defense stat decreases the degree of damage inflicted by enemies.

Final Fantasy Dimensions

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Bravely Default

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Template:Stats

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