
Oh, shut up and help me remodel the Defense (stat) page!
- Info on formulas, character/job specifics, etc..
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Defense (防御, Bōgyo?), also called Defence, Def and DP, is a recurring statistic throughout the Final Fantasy series, and refers to the amount of damage taken from physical attacks. Defense is normally provided through armor, helmet, and glove equipment, though sometimes can be provided by weapons and accessories. It can sometimes be interchanged with Vitality.
Contents
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XII
- 1.12 Final Fantasy XIII
- 1.13 Final Fantasy XIV
- 1.14 Final Fantasy Tactics
- 1.15 Final Fantasy Type-0
- 1.16 Final Fantasy Crystal Chronicles
- 1.17 Final Fantasy Mystic Quest
- 1.18 Final Fantasy Adventure
- 1.19 The Final Fantasy Legend
- 1.20 Final Fantasy Legend II
- 1.21 Final Fantasy Legend III
- 1.22 Final Fantasy Dimensions
- 1.23 Bravely Default
- 1.24 Final Fantasy Explorers
Appearances[edit | edit source]
Final Fantasy[edit | edit source]

Final Fantasy II[edit | edit source]
Defense is the sum of the character's and his/her equipment's defense power. The higher the value, the less damage sustained when attacked.

Final Fantasy III[edit | edit source]

Final Fantasy IV[edit | edit source]
Defense is determined by the armor the character has equipped.
The formula for Defense is:
- Maximum amount possible is 239.
The formula for Defense Multiplier is:
- Maximum is 18.
Final Fantasy IV -Interlude-[edit | edit source]
Defense is determined by the armor the character has equipped.
Final Fantasy IV: The After Years[edit | edit source]
Defense is determined by the armor the character has equipped.
Final Fantasy V[edit | edit source]

Final Fantasy VI[edit | edit source]
Defense factors negatively into the ultimate total damage in the damage modification of the calculation at the end. The modification is ignored if the attack is defense-ignoring.
The formula is:
The +1 at the end ensures that an attack never deals 0 damage, and can always only deal 1.
Final Fantasy VII[edit | edit source]
The formula for Defense (damage reduction) is:
The formula for Defense% (evasion):
At 255 Defense, the player will take about half damage from physical attacks.
Final Fantasy VIII[edit | edit source]
Vitality is the stat used for Defense.
Final Fantasy IX[edit | edit source]
Defense determines the units' resistance to physical attacks. The Defend command allows the character to guard thus keeping their defense up. The Gamble Defense support ability makes the user's Defense stat fluctuate randomly when attacked between 0 and Defense x2.
Final Fantasy X[edit | edit source]
Defense can be increased by activating defense nodes on the Sphere Grid. Defense Spheres can be farmed in the Monster Arena to further boost Defense.
Defense+??% armor abilities do not increase the Defense stat, but directly reduce physical damage received. Just because an attack's damage is affected by the Defense stat does not make it a physical attack; if the attack is not physical, Defense+??% will not reduce it even if a higher Defense stat will. The defensive effect of Cheer works the opposite way; if the attack is not reduced by Defense, Cheer will not reduce it, but it doesn't matter whether the attack is physical or not.
Final Fantasy X-2[edit | edit source]
Certain accessories, such as Adamantite or Crystal Gloves, increase Defense statistics. Garment Grids, such as Valiant Lustre, can also increase Defense to a substantial degree.
The color for the Defense gauge in the menu is yellow.
Final Fantasy X-2: Last Mission[edit | edit source]

Final Fantasy XII[edit | edit source]
Heavy armor boosts Defense the most, while Light Armor gives some Defense, but also also raises HP. Shields don't raise Defense at all, and only add to Evasion. Other than equipment, leveling up is the only means of boosting a character's Defense stat.
Final Fantasy XIII[edit | edit source]
Physical Wall nullifies a portion of the attacker's attack power; such as having Physical Wall of 5 would take 5 points off the attacker's attack stat. Physical Wall can be added by equipping accessories.
Final Fantasy XIV[edit | edit source]
Physical defense affects damage taken by physical attacks. Generally speaking, heavier armor has higher physical defense than light cloth armor.
Final Fantasy Tactics[edit | edit source]
The characters do not have a defense stat. Damage is calculated based on a formula for each attack. When armor is equipped, it increases the character's max HP, and possibly how often they evade attacks, but not a stat that reduces damage like a "defense" stat would.
However, there are effects that increase a character's resistance to attacks and thus increase their "defense". An example is the Protect spell, and damage can be greatly reduced based on the character's Zodiac Compatibility.
Final Fantasy Type-0[edit | edit source]

Final Fantasy Crystal Chronicles[edit | edit source]

Final Fantasy Crystal Chronicles: Ring of Fates[edit | edit source]

Final Fantasy Crystal Chronicles: Echoes of Time[edit | edit source]

Final Fantasy Crystal Chronicles: The Crystal Bearers[edit | edit source]
Defense, represented by the earth element, is one of Layle's five stats, which, like the other four, can be increased by equipping accessories. Defense determines how much damage Layle takes from enemies.
Final Fantasy Mystic Quest[edit | edit source]
The higher the number, the less damage the character will take. All armor increase defense power.
Final Fantasy Adventure[edit | edit source]
DP stands for Defense Power, this stat determines how Sumo endures magic and physical attacks. The higher the DP is, the lesser the HP loss.
The Final Fantasy Legend[edit | edit source]
Defense is shorten to Def. The greater the number, the less damage the character will take.
Final Fantasy Legend II[edit | edit source]
Defense is abbreviated to Def, this stat impacts damage received by physical attacks. As with Str, this stat can be increased after a battle in which a human or mutant defends with a shield or uses other defense-related items such as the Defend, although this growth is very rare in humans. Def caps at 99 and can be raised higher through the equipment of armor.
Final Fantasy Legend III[edit | edit source]
The Defense stat decreases the degree of damage inflicted by enemies.
Final Fantasy Dimensions[edit | edit source]

Bravely Default[edit | edit source]

Final Fantasy Explorers[edit | edit source]
P-Defense: defense against physical elements.
