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For the weapon, see Defender (Tactics Advance weapon)

Bangaa elites. Trained for defense.


Defender is a job from Final Fantasy Tactics Advance for bangaa. Defenders wield broadswords and knightswords and are tanks when it comes to Weapon Defense. While they are somewhat similar to Paladins, Defenders prefer to help themselves rather than others.


Defenders are well set in their ways of simply being a huge wall. They have high HP, Attack and Defense, but little else across the rest of their stats. The Templar has slightly higher defense growth than the Defender.

HP MP Atk Def Mag Pwr Mag Res Spd
8.4 A- 1.1 E 8.8 B+ 9.4 A- 6.5 D 7.2 C- 0.9 D-



Defender command. Protect yourself and your allies.

Skill Equipment AP Power Range
Tremor El Cid Sword 100 30 Self
Slam weapon on ground to knock back nearby units.
Meltdown Vajra 200 Self
Self-KO. Deals area damage equal to own HP.
Defense Lionheart 200 Self
Raises weapon def. and magic res. for one turn.
Drop Weapon Ragnarok 200 As Weapon
Quickly toss weapon out of hand and back into stock.
Hibernate Defender 100 Self
Hibernate to remedy status ailments. Vulnerable while asleep.
Mow Down Striborg 200 40 Self
Damages surrounding units, at the cost of speed and evasion for a turn.
Aura Lohengrin 300 Self
Enhances aura to bestow auto-life and auto-regen.
Expert Guard Save the Queen 300 Self
Prevents all MP and HP damage for one turn.


Skill Equipment Effect AP
Last Berserk Predator Go berserk if severely wounded. 300


Skill Equipment Effect AP
Weapon Def+ Diamond Armor Reduces damage from weapon attacks. 300


Skill Equipment Effect AP
Defend Combo Mythril Brand Easily chained combo ability for defenders. 100


Defenders are nothing short of hardy; their excellent defense and great HP give them have only a few things to worry about. Aura, in particular, gives them massive staying power with gradual health regeneration and auto-revive. This, combined with Meltdown, could make for a particularly powerful setup. Expert Guard makes them immune to damage for one turn, which allows them to survive until support arrives.

Defenders have strong area attacks that protect their personal space, but they don't help other allies too well. Defenders' magic resistance is meager and they fall to mage opponents. While Expert Guard prevents damage, it does not protect against status effects. With their slow speed, Defenders may fall to faster units dispatching them before they even act. Overall, Defenders can hold their own in battle like their hume counterpart, the Paladin. However, Defenders are not useful for support, and fear mages like most other physical classes.

Against Defenders, using magic is key. Slow and clunky, nearly any ranged unit can keep wailing on Defenders while keeping their distance. Defenders have area abilities that make their melee combat zone dangerous to approach. Aura can make Defenders everlasting tanks; the player may need to kill them twice, or even three times. Defenders struggle to get rid of status effects, so inflicting them is optimal when damage is not possible. As with other slow units, dispatching them before they can even act is the best way of offense against them.

Other appearances[]

Final Fantasy Trading Card Game[]

Defender TCG

Defender appears ion a card.


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  • Artwork for the Defender depicts him with a spear, a weapon type the class cannot naturally equip.