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Reduce damage until next command
Defend (ぼうぎょ, Bōgyo?), also known as Guard (まもる, Mamoru?), Parry and Def., is a recurring ability in the Final Fantasy series. When used, the character will take a defensive stance and reduce the damage they take. Depending on the game, sometimes a status of the same name is applied when using the ability.
The Defend command reduces damage taken for the turn in which it is used. It only appears in the 20th Anniversary version and ports.
Many jobs have access to the Guard command, which defends against incoming physical attacks.
The damage taken is equal to the following in the 3D version:
- Damage Received = Original Damage x (100 - (40 + JobLv / 5))%
If the user's Job Level is 99, the damage is reduced by around 60%.
The formula is different in the NES version, which is:
- Defense = Defense * 4
Defend (Parry in the early English version) is a command. Whenever a character uses the Defend command, they gain the Defend status, which lasts until the character's input window is displayed. While in this status, the character's Defense is doubled.
Defend is a command that doubles the user's defense.
Defend is a command that doubles the character's defense until the character's input window is displayed again.
Completely absorb a direct physical attack.
Defend (Def. in the older translation) is also a regular command everybody can access by pressing the cursor to the right while in battle, in which the character takes a defensive position that lasts until their next move, taking less damage for its duration.
Every character except Umaro can access the Defend command by pressing right in that character's battle command window. Defending halves damage from physical attacks.
Every character has a Defend command accessed by pressing right of the character's battle menu. The character takes a defensive stance, gaining a status that causes them to take half damage from physical attacks until their next turn.
Zack can guard with the button. If timed right, Zack will take much less damage from attacks. Zack can also defend against magical attacks in this manner.
The Guardian Forces Brothers and Cactuar learn Defend as a command for 100 AP. It grants the character immunity to physical attacks and halves magical damage. If the user is attacked by a physical attack that would cause a status effect, the status effect will never be applied. The status lasts until the character picks their next move.
Counter and Cover still activate while defending, so it is good to use this particular setup on the character in the middle of the party formation. Defend is also especially useful for Selphie when fighting enemies that only use physical attacks, such as T-Rexaur: a HP Critical health Selphie can put up the Defend command and on her next move safely shuffle through her Slot Limit Break while being immune to damage.
Every character has access to the Defend command by holding in the command window. Any physical attack on the defending character will be reduced by 50%, and can also stack together with the ability Distract or by having the attacker under the Confuse or Darkness status effects.
Additionally, Defend raises the defending character's evasion.
A character will automatically defend against physical attacks when their turn is skipped through . When defending, damage from physical attacks is halved. This, again, causes the status Defend. It is a Rank 2 ability, which means it takes less time to recover than from a regular Attack.
Guard is a basic ability that increases Physical and Magic Resistance by 40% for as long as it is held. Holding Guard gradually saps ATB, however, requiring precise timing to minimize ATB loss. At level 1, it has an ATB cost of 10 to use.
Lightning can perform a Perfect Guard by timing the guard precisely and doing so the first time earns the Perfect Timing achievement.
Though not explicitly called Guard or Defend, several tanking skills such as Foresight and Rampart impose a temporary defense boost when used for a short time.
Defend oneself against an attack. Adds the Defend command.
Defend is a support ability that the Squire job learns it for 50 JP. Equipping Defend in the support ability slot will add a Defend command in the unit menu. This ability doubles the character's chance of evading an attack until his next turn and starts the character CT from 20 rather than 0, meaning earlier action in the next turn. Thief's reaction ability, Vigilance, can trigger the defending stance when the user is being attacked.
Raises weapon def. and magic res. for one turn.
Defend is the Action command of the Defender, a bangaa job class. It concentrates on making the user nearly impervious to enemy attacks, especially physical strikes, and includes moves like Expert Guard, which neutralizes all damage done for one turn, and Tremor, which pushes away all nearby units while dealing damage. The Paladin, a hume job class, can also use the ability Defense, which increases the units' weapon and magic resistance until the unit next moves.
Defend is an ability the Paladin and Defender. It increases the unit's Defense and Resistance until the next turn. Defend can be learned from the Lion Heart for 200 AP. The Moogle Knight class has an ability with the same effect called Moogle Guard.
There is also a stronger version, called Bulwark, available to the Defender and Raptor, which nullifies all damage dealt to the unit by one turn.
Guard is a Warrior Battle Skill ability, which starts at level 1 and can be leveled up to 100. It has a chance of reducing physical damage by half, and the chances of this happening increases the higher the ability's level is.
Defense is a command that guards from an enemy's attack and reduces some of the damage taken. By defending an ally, the character will do nothing for one turn while waiting for an attack.
When walking on the world screen or in dungeons, the player will encounter enemies. If they touch an enemy, they will receive damage at once. The only way to prevent damage is to either avoid the enemy, or touch him with their shield. The shield will only work if it is equipped, they have the appropriate type of shield, and Sumo's level is higher than that of the enemy. If they have met all these requirements, the player will be able to push the enemy from the path using the shield.
Parry halves all damage for one round, allies and monsters alike can use this command.
The Boost command is equipped to every playable character by default, and lets the user conserve their Action Points without taking a turn. They take less damage from enemy attacks on their Boost turn, making the Boost command comparable to the Defend command in other Final Fantasy titles.
The defend command is called Default. In addition to defending, the user will accumulate a BP (Brave Point) that can be used in the next turn.
Until next turn, nullifies all physical attacks used against self.
Guard is the level 9 ability for the Paladin class, requiring 250 AP to learn. At the cost of 10 MP, the user will nullify all physical attacks used on them until their next turn.
Characters can guard against attacks with the Ground Block and Midair Block abilities, which all characters know innately. Depending on the Damage Priority of attacks, the character can block the attack successfully and stagger their opponent, leaving them open to counterattack, they may fail to block and stagger themselves, or their block may be pierced and the attack do full damage. Some attacks have built-in Block effects, such as Firion's Shield Bash or Sephiroth's Scintilla.
The Block command returns with the same function as in Dissidia, though various moves have different damage priorities determining if they can be blocked or not. The Precision Block ability allows a character to block all blockable attacks regardless of damage priority, but they will stagger if they block an attack that would normally stagger or pierce a normal block.
The Defend command is available to all characters, has no limit of uses, and has no Charge Time. A defending character takes halved damage from most attacks, physical or magical, until the next time the player inputs an action for the character.
The Defend command is unavailable when a character is in Burst Mode.
Decrease damage taken by caster
Defend (まもり, Mamori?, lit. Protection) is an special ability that allows the user to reduce physical damage by 50% during one turn. It costs 8 MP and is learned by Cinque* (level 23 (★3)), Currently a Japan-exclusive unitCharlotte (level 6 (★3)), Clyne (level 47 (4★)), Garland (level 46 (4★)), and Rain (level 52 (4★)) along with his Halloween limited form "Demon Rain" (level 30 (5★)).
parry is a fencing bladework maneuver intended to deflect or block an incoming attack.A