FANDOM


FFVII Debug Room - Old

Luck Room.

The Luck Room houses eleven characters. Upon entering the room, the background music changes to "The Oppressed."

Red XIIIEdit

Red XIII's options concern the Train Graveyard.

Option Description
MDS7ST2 Sets the party to Cloud/Aeris/Tifa and warps to the south screen of the train graveyard just after escaping Don Corneo's mansion.
MDS7ST1 Sets the party to Cloud/Aeris/Tifa and warps to the north screen of the train graveyard just before the Sector 7 plate falling.
Cancel Closes the menu.

ReeveEdit

Upon talking to Reeve, the background music will change to the end segment of "Mako Cannon - The Destruction of Shinra." His options will play various cutscenes about the Sister Ray.

Option Description
1 Plays the cutscene where Scarlet names the Sister Ray, then warps to the Forgotten City.
2 Plays the cutscene where Shinra fires the Sister Ray at Diamond Weapon. If the player is on disc 1, the incorrect FMVs will play. If the player is on disc 3, the game will crash.

Once the cutscenes finish, the player will be in the Highwind. Leaving the Highwind will place the player on their last location on the world map.

3 Plays the cutscene immediately after the Northern Crater barrier is destroyed. Upon trying to play the FMV, if the player is on disc 1, it will instead play the car video from the Shinra Building. If the player is on disc 3, the game will crash.

Once the cutscene finishes, the player will be in the Highwind. Leaving the Highwind will place the player on their last location on the world map.

last 0-3 Warps to the entrance to the Northern Crater. The party will be set to Cid/Barret/Red XIII, with their names set to "cid," "ballet," and "red13" respectively. Neither Cloud nor Cid's map sprite is visible.
cancel Closes the menu.

BarretEdit

Barret's options concern changing the party. After selecting a party, all characters' names will be changed to as they appear in the below options, but in all lowercase.

Page Option Description
Page 1 ("Organize Party?") Yes Brings up the second page of options.
No Cancels out.
Page 2 ("First char") Cloud Sets first party member to Cloud, then brings up the third page of options.
Tifa Sets first party member to Tifa, then brings up the third page of options.
Cid Sets first party member to Cid, then brings up the third page of options.
Pages 3 ("Second char") and 4 ("Third char") Ballet Barret joins the party.
Tifa Tifa joins the party.
Aerith Aerith joins the party.
Red13 Red XIII joins the party.
Yufi Yuffie joins the party.
Ketcy Cait Sith joins the party.
Cid Cid joins the party.
Vincent Vincent joins the party.
No one Leaves an empty party slot.

Icicle Inn NPCEdit

This NPC's options involve the Great Glacier. Selecting any of the options will set the party to Cloud/Tifa/Barret.

Option Description
(Four invisible options) Warp to the top of the mountain.
HYOU3 Warp to the Frostbite Cave Entrance, but the step counter will not be initialized properly, and Cloud will faint immediately.
HYOU13-1(After) Warps to the outside of Snow's Cave, but the step counter will not be initialized properly, and Cloud will faint immediately.
HYOU13-1(Before) Same as above.
HYOU5-2 Warps to the iceberg lake. Leaving this screen will cause Cloud to faint.

Cait SithEdit

Cait Sith's options involve the wire climbing segment after the 7th Sector plate falls. All "WCRIMB" options set the party to Cloud/Tifa/Barret.

Climb Wire

After 7th Plate falling

Option Description
WCRIMB1(with Battery) Warps to the first screen of the wire climbing segment. Three batteries are placed in the inventory, regardless of how many there were before.
WCRIMB1(without Battery) Warps to same location as above, but any batteries in the inventory will be removed.
WCRIMB2 Warps to the second screen of the wire climbing segment. Again, three batteries are placed in the inventory.
WCRIMB1 Warps to the first screen of the wire climbing segment, but at the top of the screen, near where the player can climb up and use a battery to get an ether.
Cancel Closes the menu.

Fort Condor NPCEdit

This NPC's options involve Fort Condor. All of the options are invisible except for "cancel."

CONDOR1
Page Option Description
Page 1 1 Brings up the second page of options, then warps to the entrance to Fort Condor. The NPC will be standing there as if it is your first time visiting.
2 Brings up the second page of options, then warps to main area of Fort Condor, near the man who gives the Huge Materia.
3 Brings up the second page of options, then warps to the entrance to Fort Condor, without the NPC.
4 Same as the first option.
5 Same as the second option.
6 Brings up the second page of options, then warps to the upper room of Fort Condor. The cutscene will play as if you just completed the final minigame. Upon playing the FMV, if the player is on disc 1, it will instead play the FMV from the Nibelheim flashback of the bridge breaking. If the player is on disc 3, the game will crash. Going outside will allow the player to collect the Phoenix materia.
7 Warps to the same location as option two, without bringing up the second menu.
8 Warps to the upper room of Fort Condor.
9 No visible effect.
10 No visible effect.
Page 2 1 Sets the party leader to Cloud, the party to Cloud/Tifa/Cid, then warps to the above specified location.
2 Sets the party leader to Tifa. If, from the first menu, the first option was selected, the other two party members will be set to Red XIII and Barret. Otherwise, they will be set to Cid and Cait Sith. Afterwards, warps to the above specified location.
3 Sets the party leader to Cid. If, from the first menu, the first option was selected, the other two party members will be set to Red XIII and Barret. Otherwise, they will be set to Cait Sith and Vincent. Afterwards, warps to the above specified location.
cancel Leaves the party as-is, then warps to the above specified location.

AerithEdit

Aerith's options concern Wall Market. The first two options will attempt to set the plot flags appropriate for the crossdressing segment, but if the player enters from a later point in the game, the flags will be set incorrectly and the player will not be able to progress through Don Corneo's mansion.

Option Description
MRKT1 Sets the party to Cloud/Aerith and warps to northern Wall Market. Entering the clothing shop will allow the player to change into "Miss" Cloud.
MRKT2(After) Sets the party to Cloud/Aerith and warps to southern Wall Market. The cutscene will play as if entering Wall Market for the first time.
MRKT2(Before) Sets the party to Cloud/Tifa/Cait Sith and warps to southern Wall Market.

TifaEdit

Talking to Tifa will open a menu with eight invisible options with no visible effect.

YuffieEdit

Yuffie's options allow the player to watch an FMV.

22 movie
Option Description
look If on disc 1, plays the FMV of the party's arrival at the Sector 1 Reactor. If on disc 2, plays the FMV showing the newly opened Northern Crater. If on disc 3, the game crashes.
plus Unknown effect.
cancel Closes the menu.

BodybuilderEdit

This NPC's options concern the Fort Condor minigame. Each option (except for "cancel") initiate a glitched version of the minigame with the units not aligned correctly with the background, making it more difficult to play. Beating the minigame returns the player to the debug room.

Option Description
1 Initiates the minigame at difficulty level 1.
2 Initiates the minigame at difficulty level 2.
3 Initiates the minigame at difficulty level 3.
4 Initiates the minigame at difficulty level 4.
5 Initiates the minigame at difficulty level 5.
6 Initiates the minigame at difficulty level 6.
last Initiates the final round of the minigame.
cancel Closes the menu.

CidEdit

Talking to Cid will initiate a battle with CMD.Grand Horn. After winning the battle, a menu will open, with options concerning Wall Market. However, like with Aerith's menu, the plot flags will not be set correctly.

Option Description
Man Sets party to Cloud/Aerith and warps to the Wall Market gym, just before obtaining the wig. Inventory is emptied.
Be girl Sets party to Cloud/Aerith and warps to southern Wall Market, as "Miss" Cloud, behind the load trigger. Stepping forward will prompt Aerith to stop Cloud and ask if he is trying to leave. If entered from a later point in the game, the player will be unable to progress through Don Corneo's mansion and thus will be unable to leave Wall Market.
Community content is available under CC-BY-SA unless otherwise noted.