Death Dealer is an enemy from Final Fantasy VII fought in the Northern Cave. It teaches the enemy skill Roulette that randomly kills a battle unit, enemy or party member alike.
The Death Dealer does not appear in the BradyGames guide. Instead, the stats for Death Dealer are given beneath the "Death Claw" enemy's name and image.
Stats[]
- ↑ Death Dealer never uses Fire.
Formations[]
# | Formation |
---|---|
877 | Death Dealer A, Death Dealer B |
882 | Death Dealer (Back Attack) |
883 | Death Dealer A, Death Dealer B (Attack from both sides) |
904 | Death Dealer |
905 | Death Dealer A, Death Dealer B |
906 | Death Dealer |
Locations[]
Northern Cave | |
---|---|
Spiral Upper | 877, 882 (Back Attack), 883 (Attack from both sides) |
Spiral Lower | 877, 882 (Back Attack), 883 (Attack from both sides) |
Hatchery | 877, 882 (Back Attack), 883 (Attack from both sides) |
Spine | 877, 882 (Back Attack), 883 (Attack from both sides) |
Battle[]
Death Dealers fling cards at the party, which do various elemental damage depending on the suit of the card. The cards can either hurt or heal the target. Its Spin Turn attack may be used twice in one turn. It uses Roulette, which instantly kills a random target. Since it targets a random unit, and the Death Dealer only uses it as a counter when it has less than 25% HP remaining, it can take a while to get it to use it. It also only casts it once per battle, so it may be easier to manipulate it and force it to cast it as many times as necessary to learn the enemy skill. However, this is more for completion purposes than anything else, as it is not a useful enemy skill to use in battle.
The five different card-based attacks are as follows:
- Emperor - Restores HP, but as Death Dealer is immune to the restorative element, this ability always heals 0 HP.
- Hidden One - Always inflicts death.
- Star - May it use twice in one turn.
- Sun - Always inflicts Silence and Darkness.
- World - Always inflicts Stop.
Death Dealer yields the very rare Kiss of Death item that casts Death on all enemies with a better chance of hitting than the normal Death spell.
Strategy[]
The player can cast the Enemy Skill Death Force on the character with the Enemy Skill Materia to protect them against Instant Death to enable multiple casts of Roulette in one battle. Casting it on the party and on the Death Dealer itself may also be helpful. If the player is looking to learn Roulette, they can stack all Enemy Skill Materia to one party member and kill the rest to have fewer targets that Roulette can hit (and make sure the last party member will not die of Instant Death, of course). Besides Death Force, the player can also use Safety Bit, Added Effect+Destruct/Odin in armor, or Resist.
Death Dealer is susceptible to L4 Suicide.
AI script[]
AI: Setup {
- 1/5 Chance: Count = 3
- 2/5 Chance: Count = 0
- 2/5 Chance: Count = 1
} AI: Main {
- If (Count == 0 or 1) Then
- {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- } Else {
- Choose Random Opponent
- }
- Use <Spin Turn> on Target
- If (1/2 Chance) Then
- {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- } Else {
- Choose Random Opponent
- }
- Use <Spin Turn> on Target
- }
- Count = Count + 1
- } Else If (Count == 2) Then {
- If (Stage > 1) Then
- {
- Choose Self
- Use Emperor on Target
- } Else {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- } Else {
- Choose Random Opponent
- }
- Use <Spin Turn> on Target
- }
- Count = 3
- } Else If (Count == 3) Then {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- } Else {
- Choose Random Opponent
- }
- Use Star on Target
- If (1/2 Chance) Then
- {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- } Else {
- Choose Random Opponent
- }
- Use Star on Target
- }
- If (Stage == 0) Then
- {
- Count = 0
- } Else If (Stage == 1) Then {
- 1/2 Chance: Count = 7
- 1/2 Chance: Count = 8
- } Else If (Stage == 2) Then {
- 1/3 Chance: Count = 4
- 1/3 Chance: Count = 7
- 1/3 Chance: Count = 8
- } Else {
- Count = 4
- }:::
- } Else If (Count == 4) Then {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- Use World on Target
- } Else {
- Choose Random Opponent
- Use <Spin Turn> on Target
- }
- Count = 5
- } Else If (Count == 5) Then {
- Count = 6
- } Else If (Count == 6) Then {
- If (At Least One Opponent has Stop Status) Then
- {
- Choose Random Opponent with Stop Status
- Use Hidden One on Target
- } Else {
- Choose Random Opponent
- Use Star on Target
- }
- Count = 0
- } Else If (Count == 7) Then {
- If (At Least One Opponent doesn't have Darkness Status) Then
- {
- Choose Random Opponent without Darkness Status
- Use Sun on Target
- } Else {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- } Else {
- Choose Random Opponent
- }
- Use <Spin Turn> on Target
- }
- Count = 0
- } Else {
- If (At Least One Opponent doesn't have Silence Status) Then
- {
- Choose Random Opponent without Silence Status
- Use Sun on Target
- } Else {
- If (At Least One Opponent doesn't have Stop Status) Then
- {
- Choose Random Opponent without Stop Status
- } Else {
- Choose Random Opponent
- }
- Use <Spin Turn> on Target
- }
- Count = 0
- }
} AI: Counter - General {
- If (Death Dealer's HP <= 25% of Death Dealer's Max HP) Then
- {
- Stage = 3
- If (TempVar:Roulette == 0) Then
- {
- Choose Death Dealer's Last Attacker (General)
- Use Roulette on Target
- TempVar:Roulette = 1
- }
- } Else If (Death Dealer's HP <= 50% of Death Dealer's Max HP) Then {
- Stage = 2
- } Else If (Death Dealer's HP <= 75% of Death Dealer's Max HP) Then {
- Stage = 1
- } Else {
- Stage = 0
- }
}
Other appearances[]
Mobius Final Fantasy[]