Death is a status in Final Fantasy V. Some attacks incur the "instant death" property that immediately places the afflicted at 0 HP and knocks them out (player characters) or defeats them (enemies). KO'd units will have all other statuses removed excluding darkness, mini, and toad. KO'd units are considered defeated for Game Over purposes, along with zombified and petrified units.
Mechanics[]
Heavy status on an enemy nullifies a number of instant death effects; this is a separate factor from standard status immunity: some abilities will be blocked by either immunity or Heavy, while some abilities are only blocked by one or the other.
The following instant death abilities work on Heavy enemies but do not bypass Death immunity:
- Black Magic spell Death
- Gaia's Phantom
- Death Potion mix
- Blue Magic spell Roulette
- Killer Bow, Death Sickle, and Assassin Dagger
The following instant death ability even works on Heavy targets with Death immunity:
- The Blue Magic spell Level 5 Death ignores both normal immunity and Heavy, but is restricted by the target's level
The following instant death abilities fail on Heavy enemies:
- Time Magic spell Banish
- Gaia's Quicksand and Bottomless Swamp
- Blue Magic spell Doom
- Samurai's Iainuki
- Summon spell Odin
- When at least one Heavy type enemy is present, summoning Odin will cause him to perform Gungnir instead of Zantetsuken, excluding when summoned via the Magic Lamp, which always triggers Zantetsuken. Heavy targets will not be instantly slain by Zantetsuken if summoned via Magic Lamp, however.
Additionally, if the player uses Firaga, Blizzaga, Thundaga, Bio, or Holy on their Spellblade, their attack may act as an instant death attack against enemies weak to that element that are not considered Heavy.
Abilities[]
Ability | Bottomless Bog (Gaia), Chaos Cannon (Combine), Death Potion (Mix), Iainuki, Open Fire, Phantom (Gaia), Quicksand (Gaia), Starfall (Predict) |
---|---|
Spell | Banish (Time Magic), Death (Black Magic & Wonder Wand), Level 5 Death (Blue Magic), Roulette (Blue Magic) |
Summon | Odin (Zantetsuken) |
Weapon | Assassin Dagger, Death Sickle, Demon's Rod, Killer Bow |
Enemy abilities[]
Ability | Description | Enemy |
---|---|---|
Banish | Inflicts Death to the party. | Black Warlock, Carbuncle, Chrono Controller, Exdeath's Soul, Gilgamesh (#284b) |
Death | Inflicts Death to one target. | Alchymia, Aquathorn, Carbuncle, Black Warlock, Exdeath's Soul, Fury, Necrophobe, Archeodemon |
Grand Cross | Inflicts Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop, Doom, and Sap to the entire party. | Enuo, Neo Exdeath |
Level 5 Death | Inflicts Death to all party members with levels multiple of 5. Ignores Death immunity. Can be learned as a Blue Magic. | Page 64, Level Checker, Azulmagia, Executor, Enuo, Level Tricker |
Reaper's Sword | Inflicts Death to one target. | Exdeath's Soul, Hades, Enuo |
Roulette | Randomly inflicts Death to one enemy or ally. Can be learned as a Blue Magic. | Parthenope, Azulmagia, Death Dealer, Shinryu, Hades |
White Hole | Inflicts Death and Petrify to one target. | Neo Shinryu, Exdeath, Enuo |
Protection[]
Mix | Lifeshield |
---|---|
Armor | Bone Mail |
Helmet | Ribbon |
Zombie status makes one immune to sudden death, but also flags the afflicted as defeated for Game Over purposes.
Enemies[]
Most bosses are immune to instant death, the exceptions being Adamantoise, Barrier, Chimera Brain, Covert, Cray Crew, Crystal, Dragon Flower, Dragon Pod, Enkidu, Gargoyle, Gilgamesh (1st/3rd), Ifrit, Ice Commander, Iron Claw, Liquid Flame, Pantera, Purobolos, Ramuh, Siren, Twintania (Charging), and Wing Raptor.
The following enemies are immune to instant death:
Many undead-type enemies are healed by instant death abilities. The enemies who have this trait are:
- Aspis
- Bone Dragon (Non-Zephyrus version)
- Calcruthl
- Desert Killer
- Dinozombie
- Exdeath's Soul
- Ghidra
- Grand Mummy
- Hades
- Lamia Queen
- Mandrake
- Medusa
- Mindflusher
- Mover
- Mummy
- Necromancer
- Poltergeist