Attack command will do area damage immediately after dodging.
Deadly dodge materia is a Complete Materia in Final Fantasy VII Remake. It grants the Deadly Dodge ability, which means that after performing a dodge roll, the next Attack command will deal area damage. This makes the materia an excellent way to improve the effect of normal attacks.
The Deadly Dodge attack animations differ for each character who equips it. Cloud's Deadly Dodge attacks are several wide spinning slashes of his sword. Tifa's Deadly Dodge attacks are a series of aerial roundhouse kicks that hit opponents in an area similar to her Rise and Fall attack.
Obtained[edit | edit source]
Deadly dodge materia is fairly common. One can first be picked up on the streets of Sector 8 in "Evade Pursuers" during Chapter 2, "Fateful Encounters", and later, the materia can be purchased from shops for 600 gil.
Stats[edit | edit source]
|1||0||Use Deadly Dodge|
|2||1000||Increase potency and effects|
Use[edit | edit source]
Deadly Dodge will cause normal attacks to deal area damage after successfully dodging an enemy's attack. If a player is successful at dodging attacks from some bosses, they can benefit from dealing more damage to nearby enemies immediately after. Because it relies on player input, it is better used on characters that the player most often controls.
Deadly dodge materia is best on Cloud and Tifa, as both are melee characters and thus will dodge more frequently. Cloud's damage output increases most from its use, as his swords mean that his attacks deal more area damage to enemies anyway, but his slow movement speed and attacks will make him dodge less frequently. Conversely, Tifa's mobility means she can easily dodge enemy attacks, and if the player controls her more often than Cloud, she can greatly benefit from the damage output increase by equipping it. Barret can also benefit from use if he is equipping a melee weapon, as his melee weapons are similar to Cloud's in dealing area of effect damage, but when using guns he finds the materia less useful.
In the hands of a player who dodges successfully often, and on characters who rely more on physical damage output, deadly dodge materia is useful. However, it can become outclassed by other materia more deserving of the slot. Deadly Dodge is comparable to Parry Materia, which has a similar effect, though it provides a character a counterattack after parrying an attack rather than dodging. Which the player equips depends on how they use the characters. For instance, Cloud is better at parrying attacks due to his slow movement speed, while Tifa is better at dodging.
Deadly Dodge can be paired with HP Absorption Materia to heal the character after successfully dodging an attack, still granting the usual damage output increase. Equipping it in this way means HP Absorption materia can heal a character for free, albeit in smaller amounts than if paired with a Magic Materia. This is very useful for hard mode, where MP is scarce.