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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|PFF}}
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{{infobox enemy
{{FFXII Enemies
 
  +
| release = FFXII
 
|name = Dead Bones
 
|name = Dead Bones
|image = [[File:DeadBones-ffxii.png|150px]]
+
| image = DeadBones-ffxii.png
  +
| japanese = デッドリーボーン
|prev = Bomb (Final Fantasy XII)
 
  +
| romaji = Deddorī Bōn
|bestiary = 041
 
  +
| literal = Deadly Bone
|next = Vampyr (Final Fantasy XII)
 
  +
| location = [[Barheim Passage]] (East-West Bypass, The Zeviah Span, West Annex, Terminus No. 7); [[Nabreus Deadlands]] (The Slumbermead, The Fog Mutters, Overlooking Eternity); [[Pharos (Final Fantasy XII)|Pharos]] (Spire Ravel - 1st Flight); [[Subterra]] (Umbra - Interior, Umbra - North, Umbra - South, Abyssal - Interior); [[Trial Mode]] [[Trial Mode#32|Stage 32]] (''Zodiac'' versions)
|Lvl min = 38
 
|Evd min = 7
 
|HP min = 3,394
 
|MP min = 732
 
|Str min = 29
 
|Def min = 25
 
|Mag min = 17
 
|M.Def min = 24
 
|Vitality min = 45
 
|Speed min = 22
 
|Atk min = 51
 
|EXP min = 799
 
|CP min = 94
 
|Gil min = 0
 
|Lvl max = 57
 
|Evd max = 11
 
|HP max = 13,622
 
|MP max = 999
 
|Str max = 50
 
|Def max = 34
 
|Mag max = 41
 
|M.Def max = 34
 
|Vitality max = 55
 
|Speed max = 25
 
|Atk max = 96
 
|EXP max = 5,823
 
|CP max = 723
 
|Gil max = 0
 
|Fire = -
 
|Ice = -
 
|Lightning = -
 
|Water = -
 
|Wind = -
 
|Earth = -
 
|Dark = Absorb
 
|Holy = Weak
 
|japan = デッドリボーン
 
|romaji = Deddoribōn
 
|Location(s) = [[Barheim Passage]] (East-West Bypass, The Zeviah Span, West Annex, Terminus No. 7)<br>[[Nabreus Deadlands]] (The Slumbermead, The Fog Mutters, Overlooking Eternity)<br>[[Pharos at Ridorana]] (Third Ascent)
 
|Bestiary Location = The Barheim Passage
 
|LP = 1
 
|Common Steal = [[Loot (Final Fantasy XII)#Dark Crystal|Dark Crystal]]
 
|Uncommon Steal = [[Loot (Final Fantasy XII)#Blood-darkened Bone|Blood-darkened Bone]], [[Loot (Final Fantasy XII)#Sturdy Bone|Sturdy Bone]]
 
|Rare Steal = [[List of Final Fantasy XII Armor#Gigas Hat|Gigas Hat]], [[List of Final Fantasy XII Armor#Golden Skullcap|Golden Skullcap]], [[Loot (Final Fantasy XII)#Ancient Bone|Ancient Bone]]
 
|High Drop = Dark Crystal
 
|Medium Drop = [[Eye Drops]]
 
|Low Drop = Blood-darkened Bone
 
|Very Low Drop = Ancient Bone, Golden Skullcap
 
|Monograph = Ancient Bone (5% - Warmage's Monograph)
 
|Canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]] (21%)
 
|Common Poach = None
 
|Rare Poach = None
 
|Attack(s) = (6 hits max), [[List of Final Fantasy XII Enemy Abilities#Lunge|Lunge]]
 
|Abilities = [[Fira]], [[Thundara]], [[Blizzara]], [[Reflectga]], [[Darkra]], Hawk Glare, [[Flash]]
 
|Innate = Safety, Null VIT, Null Weather and Terrain Effects, Piercing Magic, Null EVA, Spellbreaker, Parry
 
|Resistant to = N/A
 
|Immune to = [[Instant Death|Death]], [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]]*"`, [[Doom (Status)|Doom]]`, [[Confuse (Status)|Confuse]]`, [[Sleep (Status)|Sleep]]*^"`, [[Virus (Status)|Disease]], [[Reverse]], [[Disable (Status)|Disable]]^`, [[Immobilize (Status)|Immobilize]]", [[Blind (Status)|Blind]]*^"`, [[Sap (Status)|Sap]]*^`, [[Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], Fractional Damage, [[Sight Unseeing]], [[Full-Cure|Renew]], [[Osmose|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], [[Wither]], [[Addle]], [[Raise]]
 
|Additional = Has 50% [[Protect (Status)|Protect]], [[Shell (Status)|Shell]], and [[Haste (Status)|Haste]].<br>*Applies to Level 38 - 39.<br>^Applies to Level 44 - 45.<br>"Applies to Level 49 - 50.<br>`Applies to Level 55 - 57.
 
 
}}
 
}}
The '''Dead Bones''' is an [[undead]]/[[skeleton]]-type enemy from ''[[Final Fantasy XII]]''. It can be found in several locations throughout the game. They tend to [[Spawning Enemies|spawn]] in large groups, swarming the party with numbers. Thus it is recommended to move around as little as possible while fighting to avoid coming near their spawn points. This can make the [[hunt (Final Fantasy XII)|hunt]] for the [[Roblon]] difficult.
+
'''Dead Bones''' is an [[undead]]/[[skeleton]]-type enemy from ''[[Final Fantasy XII]]'' found in several locations, notably alongside [[Zalera (Final Fantasy XII boss)|Zalera]] in [[Barheim Passage]] and in [[Trial Mode]] [[Trial Mode#32|Stage 32]]. They yield the [[Golden Skullcap (Final Fantasy XII)|Golden Skullcap]] hat, the second best mystic armor headgear. An early way to get one is as a rare [[steal]] from the Dead Bones at [[Nabreus Deadlands]]. Dead Bones spawn in especially numerous quantities in the Overlooking Eternity area, which can be a good grinding spot for this reason.
 
==Bestiary Entry==
 
:'''Genus''': Undead
 
:'''Class''': Skeleton
 
   
  +
==Bestiary entry==
 
===Page 1: Observations===
 
===Page 1: Observations===
{{Q|The fate of such who sought the barter with demons for exemption from death, yet were found by the Reaper all the same. Their souls filled with dark energies, they are cursed to live another life, a half-life, as punishment. To add to their torment, the dark energies within them slowly devour their being, causing endless pain. And so people speak of these tortured souls, these dead bones, with pity, relieved that their fate is theirs alone.}}
+
:''The fate of such who sought the barter with demons for exemption from death, yet were found by the Reaper all the same. Their souls filled with dark energies, they are cursed to live another life, a half-life, as punishment. To add to their torment, the dark energies within them slowly devour their being, causing endless pain. And so people speak of these tortured souls, these dead bones, with pity, relieved that their fate is theirs alone.''
   
 
===Page 2: Mysteries of the Ancients===
 
===Page 2: Mysteries of the Ancients===
{{Q|Why did the ancients perish? Given what we know of their strength and power as a race, it is difficult to fathom. The level of technology and magickal potency exhibited by their relic are, in many way, far superior to our own. So, why did they die? Could it be that, for all our preparations, a similar fate awaits us? To solve this riddle, it is imperative that we study what '''[[Loot (Final Fantasy XII)#Ancient Bone|ancient bones]]''' are left to us, and thereby shed light upon a past which may predict our future.}}
+
:''Why did the ancients perish? Given what we know of their strength and power as a race, it is difficult to fathom. The level of technology and magickal potency exhibited by their relic are, in many way, far superior to our own. So, why did they die? Could it be that, for all our preparations, a similar fate awaits us? To solve this riddle, it is imperative that we study what '''[[Loot (Final Fantasy XII)#Ancient Bone|ancient bones]]''' are left to us, and thereby shed light upon a past which may predict our future.''
   
==Gallery==
+
==Stats==
  +
{{infobox enemy stats FFXII
{{Gallery
 
  +
| name = Dead Bones
|File:Dead Bones FFXII.jpg|Bestiary entry.
 
  +
| prev = Bomb (Final Fantasy XII)
|File:PeneloDeadBones.jpg|Penelo being attacked by two Dead Bones in the Nabreus Deadlands.
 
  +
| bestiary = 041
  +
| next = Vampyr (Final Fantasy XII)
  +
| class = Undead
  +
| genus = Skeleton
  +
| sec 1 = Barheim Passage (regular enemy)
  +
| sec 2 = Barheim Passage (Zalera battle)
  +
| sec 3 = Nabreus Deadlands
  +
| sec 4 = Pharos
  +
| sec 5 = Subterra
  +
| 1 level min = 38
  +
| 1 level max = 39
  +
| 2 level min = 38
  +
| 2 level max = 39
  +
| 3 level min = 44
  +
| 3 level max = 45
  +
| 4 level min = 49
  +
| 4 level max = 50
  +
| 5 level min = 55
  +
| 5 level max = 57
  +
| 1 hp min = 6,786
  +
| 1 hp max = 6,966
  +
| 2 hp min = 3,394
  +
| 2 hp max = 3,574
  +
| 3 hp min = 10,592
  +
| 3 hp max = 10,772
  +
| 4 hp min = 11,122
  +
| 4 hp max = 11,302
  +
| 5 hp min = 13,262
  +
| 5 hp max = 13,622
  +
| 1 mp = 999
  +
| 2 mp min = 732
  +
| 2 mp max = 772
  +
| 3 mp = 999
  +
| 4 mp = 999
  +
| 5 mp = 999
  +
| 1 strength min = 32
  +
| 1 strength max = 34
  +
| 2 strength min = 29
  +
| 2 strength max = 31
  +
| 3 strength min = 37
  +
| 3 strength max = 39
  +
| 4 strength min = 38
  +
| 4 strength max = 40
  +
| 5 strength min = 46
  +
| 5 strength max = 50
  +
| 1 defense min = 25
  +
| 1 defense max = 27
  +
| 2 defense min = 25
  +
| 2 defense max = 27
  +
| 3 defense min = 28
  +
| 3 defense max = 30
  +
| 4 defense min = 26
  +
| 4 defense max = 28
  +
| 5 defense min = 30
  +
| 5 defense max = 34
  +
| 1 magick power min = 20
  +
| 1 magick power max = 22
  +
| 2 magick power min = 17
  +
| 2 magick power max = 19
  +
| 3 magick power min = 23
  +
| 3 magick power max = 25
  +
| 4 magick power min = 21
  +
| 4 magick power max = 23
  +
| 5 magick power min = 37
  +
| 5 magick power max = 41
  +
| 1 magick resist min = 24
  +
| 1 magick resist max = 25
  +
| 2 magick resist min = 24
  +
| 2 magick resist max = 25
  +
| 3 magick resist min = 30
  +
| 3 magick resist max = 31
  +
| 4 magick resist min = 29
  +
| 4 magick resist max = 30
  +
| 5 magick resist min = 32
  +
| 5 magick resist max = 34
  +
| 1 vitality = 46
  +
| 2 vitality = 55
  +
| 3 vitality = 50
  +
| 4 vitality = 45
  +
| 5 vitality = 53
  +
| 1 speed = 22
  +
| 2 speed = 22
  +
| 3 speed = 23
  +
| 4 speed = 23
  +
| 5 speed = 25
  +
| 1 attack power min = 56
  +
| 1 attack power max = 59
  +
| 2 attack power min = 51
  +
| 2 attack power max = 54
  +
| 3 attack power min = 75
  +
| 3 attack power max = 78
  +
| 4 attack power min = 76
  +
| 4 attack power max = 79
  +
| 5 attack power min = 90
  +
| 5 attack power max = 96
  +
| 1 exp min = 2,661
  +
| 1 exp max = 2,821
  +
| 2 exp min = 799
  +
| 2 exp max = 959
  +
| 3 exp min = 4,636
  +
| 3 exp max = 4,796
  +
| 4 exp min = 4,233
  +
| 4 exp max = 4,393
  +
| 5 exp min = 5,503
  +
| 5 exp max = 5,823
  +
| 1 cp min = 314
  +
| 1 cp max = 457
  +
| 2 cp min = 94
  +
| 2 cp max = 237
  +
| 3 cp min = 396
  +
| 3 cp max = 539
  +
| 4 cp min = 396
  +
| 4 cp max = 539
  +
| 5 cp min = 437
  +
| 5 cp max = 723
  +
| 1 evade = 7
  +
| 2 evade = 7
  +
| 3 evade = 8
  +
| 4 evade = 8
  +
| 5 evade = 11
  +
| gil = 0
  +
| dark = Absorb
  +
| holy = Weak
  +
| petrify = Immune
  +
| disease = Immune
  +
| reverse = Immune
  +
| berserk = Immune
  +
| lure = Immune
  +
| 1 sleep = Immune
  +
| 3 sleep = Immune
  +
| 4 sleep = Immune
  +
| 5 sleep = Immune
  +
| 1 sap = Immune
  +
| 2 sap = Immune
  +
| 3 sap = Immune
  +
| 5 sap = Immune
  +
| 2 stop = Immune
  +
| 4 stop = Immune
  +
| 5 stop = Immune
  +
| 1 blind = Immune
  +
| 3 blind = Immune
  +
| 5 blind = Immune
  +
| 3 disable = Immune
  +
| 5 disable = Immune
  +
| 5 doom = Immune
  +
| 5 confuse = Immune
  +
| 4 immobilize = Immune
  +
| protect = 50
  +
| shell = 50
  +
| haste = 50
  +
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Ignore Weather & Landscape|Ignore Weather & Landscape]], [[Final Fantasy XII enemy abilities#Ignore Reflect|Ignore Reflect]], [[Final Fantasy XII enemy abilities#Ignore Evade|Ignore Evade]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]]
  +
| conditional augments = [[Final Fantasy XII enemy abilities#Evade+|Evade+]] (HP<50%), [[Final Fantasy XII enemy abilities#0 MP|0 MP]], [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
  +
| 1 location = [[Barheim Passage]] (East-West Bypass, The Zeviah Span, West Annex)
  +
| 2 location = [[Barheim Passage]] (Terminus No. 7)
  +
| 3 location = [[Nabreus Deadlands]] (The Slumbermead, The Fog Mutters, Overlooking Eternity)
  +
| 4 location = [[Pharos (Final Fantasy XII)|Pharos - Third Ascent]] (Spire Ravel - 1st Flight)
  +
| 5 location = [[Subterra]] (Umbra - Interior, Umbra - North, Umbra - South, Abyssal - Interior)
  +
| lp = 1
  +
| steal 1 = [[Loot (Final Fantasy XII)#Dark Crystal|Dark Crystal]]
  +
| steal 2 = [[Loot (Final Fantasy XII)#Blood-darkened Bone|Blood-darkened Bone]]
  +
| 3 steal 2 = [[Loot (Final Fantasy XII)#Sturdy Bone|Sturdy Bone]]
  +
| steal 3 = [[Final Fantasy XII armor/Original#Gigas Hat|Gigas Hat]]
  +
| izjs steal 3 = [[Final Fantasy XII armor#Gigas Hat|Gigas Hat]]
  +
| 3 steal 3 = [[Final Fantasy XII armor/Original#Golden Skullcap|Golden Skullcap]]
  +
| 3 izjs steal 3 = [[Final Fantasy XII armor#Golden Skullcap|Golden Skullcap]]
  +
| 4 steal 3 = [[Loot (Final Fantasy XII)#Ancient Bone|Ancient Bone]]
  +
| 5 steal 3 = [[Loot (Final Fantasy XII)#Ancient Bone|Ancient Bone]]
  +
| 4 izjs steal 3 = [[Loot (Final Fantasy XII)#Ancient Bone|Ancient Bone]]
  +
| 5 izjs steal 3 = [[Loot (Final Fantasy XII)#Ancient Bone|Ancient Bone]]
  +
| drop 1 = [[Loot (Final Fantasy XII)#Dark Crystal|Dark Crystal]]
  +
| drop 2 = [[Final Fantasy XII items#Eye Drops|Eye Drops]]
  +
| drop 3 = [[Loot (Final Fantasy XII)#Blood-darkened Bone|Blood-darkened Bone]]
  +
| drop 4 = [[Loot (Final Fantasy XII)#Ancient Bone|Ancient Bone]]
  +
| 4 drop 4 = [[Final Fantasy XII armor/Original#Golden Skullcap|Golden Skullcap]]
  +
| 4 izjs drop 4 = [[Final Fantasy XII armor#Golden Skullcap|Golden Skullcap]]
  +
| 5 drop 4 = [[Final Fantasy XII armor/original#Golden Skullcap|Golden Skullcap]]
  +
| 5 izjs drop 4 = [[Final Fantasy XII armor#Golden Skullcap|Golden Skullcap]]
  +
| monograph = Ancient Bone
  +
| monograph type = Warmage
  +
| monograph rate = 5
  +
| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
  +
| canopic rate = 21
  +
| technicks = [[Final Fantasy XII enemy abilities#Lunge|Lunge]], [[Final Fantasy XII enemy abilities#Hawk Glare|Hawk Glare]], [[Final Fantasy XII enemy abilities#Flash|Flash]]
  +
| magicks = [[Final Fantasy XII enemy abilities#Fira|Fira]], [[Final Fantasy XII enemy abilities#Thundara|Thundara]], [[Final Fantasy XII enemy abilities#Blizzara|Blizzara]], [[Final Fantasy XII enemy abilities#Reflectga|Reflectga]], [[Final Fantasy XII enemy abilities#Darkra|Darkra]]
  +
| movement type = Ground
  +
| movement speed = Normal
  +
| 1 combo = 6
  +
| 3 combo = 6
  +
| 4 combo = 6
  +
| combo rate = 2
  +
| 4 combo rate = 10
  +
| charge time = 25-34
  +
| 2 info = This version cannot deal combos with normal attacks
  +
| 4 info = This version combo hits more often than the others
  +
| 5 info = This version cannot deal combos with normal attacks
 
}}
 
}}
   
==Related Enemies==
+
==Battle==
  +
Dead Bones tend to [[Spawning enemies|spawn]] in large groups, swarming the party. They cast [[Final Fantasy XII enemy abilities#Reflect|Reflect]] on themselves and offensive area-of-effect spells against the party.
  +
  +
===Strategy===
  +
It is recommended to move around as little as possible while fighting to avoid coming near their spawn points. This can make the [[Hunt (Final Fantasy XII)|hunt]] for the [[Roblon]] difficult. The player can equip the [[Opal Ring (Final Fantasy XII)|Opal Ring]] to pierce their [[Final Fantasy XII statuses#Reflect|Reflect]] status with magick to deal with them quickly with -ga or -ra level [[Black Magicks (Final Fantasy XII)|Black Magicks]] or [[Curaja (Final Fantasy XII)|Curaja]] and [[Cura (Final Fantasy XII)|Cura]]. The player can also inflict them with [[Final Fantasy XII statuses#Silence|Silence]] to stop them from using magick, either with [[Final Fantasy XII weapons|weapons]] and [[Final Fantasy XII ammunition|ammunition]] that inflict Silence, or with the [[Silencega]] spell (it helps to wear the Opal Ring in the latter case).
  +
  +
==Other appearances==
  +
===''[[Pictlogica Final Fantasy]]''===
  +
{{Enemy section|Pictlogica Final Fantasy}}
  +
  +
==Gallery==
  +
<gallery>
  +
Dead Bones FFXII.jpg|Bestiary entry (PlayStation 2).
  +
PeneloDeadBones.jpg|Dead Bones attacking Penelo in the Nabreus Deadlands.
  +
</gallery>
  +
  +
==Related enemies==
 
*[[Skeleton (Final Fantasy XII)|Skeleton]]
 
*[[Skeleton (Final Fantasy XII)|Skeleton]]
 
*[[Skull Defender]]
 
*[[Skull Defender]]
 
*[[Dark Lord (Final Fantasy XII)|Dark Lord]]
 
*[[Dark Lord (Final Fantasy XII)|Dark Lord]]
 
*[[Lost Soul (Final Fantasy XII)|Lost Soul]]
 
*[[Lost Soul (Final Fantasy XII)|Lost Soul]]
*[[Skull Warrior]]
+
*[[Skull Warrior (Final Fantasy XII)|Skull Warrior]]
 
*[[Dark Skeleton (Final Fantasy XII)|Dark Skeleton]]
 
*[[Dark Skeleton (Final Fantasy XII)|Dark Skeleton]]
 
*[[Skull Knight (Final Fantasy XII)|Skull Knight]]
 
*[[Skull Knight (Final Fantasy XII)|Skull Knight]]
Line 95: Line 247:
 
*[[Crystal Knight]] (Rare)
 
*[[Crystal Knight]] (Rare)
 
*[[Grave Lord]] (Rare)
 
*[[Grave Lord]] (Rare)
  +
   
 
[[de:Osteotod (FFXII)]]
 
[[de:Osteotod (FFXII)]]
[[Category:Final Fantasy XII Enemies]]
+
[[Category:Enemies in Final Fantasy XII]]

Revision as of 14:54, 10 April 2020

Template:Sideicon

Dead Bones is an undead/skeleton-type enemy from Final Fantasy XII found in several locations, notably alongside Zalera in Barheim Passage and in Trial Mode Stage 32. They yield the Golden Skullcap hat, the second best mystic armor headgear. An early way to get one is as a rare steal from the Dead Bones at Nabreus Deadlands. Dead Bones spawn in especially numerous quantities in the Overlooking Eternity area, which can be a good grinding spot for this reason.

Bestiary entry

Page 1: Observations

The fate of such who sought the barter with demons for exemption from death, yet were found by the Reaper all the same. Their souls filled with dark energies, they are cursed to live another life, a half-life, as punishment. To add to their torment, the dark energies within them slowly devour their being, causing endless pain. And so people speak of these tortured souls, these dead bones, with pity, relieved that their fate is theirs alone.

Page 2: Mysteries of the Ancients

Why did the ancients perish? Given what we know of their strength and power as a race, it is difficult to fathom. The level of technology and magickal potency exhibited by their relic are, in many way, far superior to our own. So, why did they die? Could it be that, for all our preparations, a similar fate awaits us? To solve this riddle, it is imperative that we study what ancient bones are left to us, and thereby shed light upon a past which may predict our future.

Stats

Barheim Passage (regular enemy)

Barheim Passage (Zalera battle)

Nabreus Deadlands

Pharos

Subterra

Battle

Dead Bones tend to spawn in large groups, swarming the party. They cast Reflect on themselves and offensive area-of-effect spells against the party.

Strategy

It is recommended to move around as little as possible while fighting to avoid coming near their spawn points. This can make the hunt for the Roblon difficult. The player can equip the Opal Ring to pierce their Reflect status with magick to deal with them quickly with -ga or -ra level Black Magicks or Curaja and Cura. The player can also inflict them with Silence to stop them from using magick, either with weapons and ammunition that inflict Silence, or with the Silencega spell (it helps to wear the Opal Ring in the latter case).

Other appearances

Pictlogica Final Fantasy

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Related enemies