Daze is a status ailment that prevents the victim from taking any action. It lasts for a short time and can be removed by being damaged. The attack that takes the target out of Daze will do double the damage it normally does. If this attack is a multiple attack, such as Sazh's Blitz, all hits will receive double damage. The effects of healing abilities like Cure will also be doubled without removing the status ailment. Saboteurs are capable of inflicting this status ailment.
AI-controlled Commandos won't attack a Dazed enemy as long as there are other un-Dazed enemies on the field. If all enemies are Dazed, the AI -controlled Commandos will act as normal and split the targets up between them. AI-controlled Ravagers will only target a Dazed enemy if the player targets it and there is no Commando or there is no other target. They will still use area attacks that can hit Dazed targets as normal.
|Daze||Saboteur ability||Inflicts Daze and deals minor magical damage to target.|
|Dazega||Saboteur ability, Enemy ability||Inflicts Daze and deals minor magical damage to targets within a wide radius.|
|10,000 Needles||Enemy ability||Deals around 10000 damage and may inflict the status ailments Pain, Fog or Daze.|
|Bay||Enemy ability||Deals massive physical damage and inflicts Daze on the whole enemy party.|
|Forbidden Dance||Enemy ability||Deals physical damage and inflicts Daze and Deprotect onto all targets.|
|Miasma||Enemy ability||Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.|
|Roar||Enemy ability||Deals massive physical damage and inflicts Daze on the whole enemy party.|
|Wail||Enemy ability||Inflicts a very short Daze.|
|Water||Enemy ability||Attacks target with a water orb. May cause Slow or Daze. Also used by Dahaka and Left Pauldron, but with the same effect as a Ravager's Water.|
Daze is a status that can only be inflicted by enemies.