- 1 Appearances
- 1.1 Final Fantasy XII
- 1.2 Final Fantasy XIV
- 1.3 Final Fantasy Tactics A2: Grimoire of the Rift
- 1.4 Final Fantasy Tactics S
- 1.5 Final Fantasy: The 4 Heroes of Light
- 1.6 Final Fantasy Dimensions II
- 1.7 Dissidia Final Fantasy Opera Omnia
- 1.8 Pictlogica Final Fantasy
- 1.9 Final Fantasy Record Keeper
- 2 Non-Final Fantasy appearances
- 3 Gallery
Darkra is a Arcane Magick that causes moderate Dark-elemental damage. The spell requires the Arcane Magick 4 license for 50 LP and costs 20 MP to cast. The spell can be purchased in the Phon Coast for 5,800 gil.
In the Zodiac versions, the Arcane Magick Licenses have been reduced to three. Dark and Darkra are both Arcane Magick 1 License which costs 40 LP. The spell is available from Mt Bur-Omisace onwards, and in Trial Mode Stage 63 treasure (with Diamond Armlet).
Darkness II also appears as an ability when used as part of Strix's On Darkness II skillset. The abilities inflicts moderate unaspected damage to the entire player party.
Darkra is part of the Dark Magick skillset used by Ghost enemies.
Darkra is a moderate level Arcane Magic spell. The spell costs 3 AP to cast and it has a spell power of 12. It can only be used if the Darkra Tome item is in the character's inventory. The spell can only be purchased in Invidia for 1,500 gil.
Darkra I-III are magic attacks available only for Jornee to use. The spells can only be learned from her Anima signet. All Darkra spells deal moderate dark-elemental magic damage to all enemies and cost 37 MP to use.
In addition, the Deathlord is able to perform Darkra I when fought as a boss.
In the original free-to-play versions, Darkra I-III could be used by any party member equipped with a Darkra version of the Anima signet. Each version of the spell dealt more damage depending on the summon's rank and had increased MP costs for each version of the spell.
Darkra is a dark-elemental Black Magic spell that can be crafted. It is a rank 4 ability and deals a single heavy dark-elemental damage attack to a target. It requires Greater Black, Non-elemental, and Dark Orbs to hone its uses.
Darkra is also a magicite ability that can only be used when the player summons the Dragon Zombie or Necrophobe espers. The ability deals three moderate dark-elemental magic attacks to a single target. Both magicite versions of Darkra have a default trigger rate of 20%, with 50% trigger rate at max rank.
Multiple versions of Darkra also appear as enemy abilities, dealing moderate to heavy dark-elemental damage to selected targets.
Non-Final Fantasy appearances
In Bravely Default II, Darkra is a job level ability for the Arcanist asterisk. The ability deals powerful dark-elemental magic damage on a target or all targets on the field.