Darkness is a status in Final Fantasy. It is primarily associated with the Spirit element.
Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.
Mechanics[]
Darkness reduces the base hit rate of the victim by 40, reducing the chance to hit with physical attacks. It additionally increases the base hit rate of incoming attacks by 40, making the victim more vulnerable to physical attacks. If both the attacker and defender are afflicted with Darkness, its effects are cancelled out. Darkness is automatically removed at the end of battle.
As with other statuses, it is only possible to be immune to the Darkness condition in the Pixel Remaster release; in prior releases, the most one can do is resist the element of an attack that inflicts the status, reducing its accuracy. Even if a target is listed as resisting Darkness, this is in reference to the element, rather than effects that can inflict Darkness.
Abilities[]
Spells[]
Name | Element | Description | Users |
---|---|---|---|
Blindna | — | Removes Darkness from one ally. | Knight, Red Mage, Red Wizard, White Mage, White Wizard |
Dark | Spirit[note 1] | Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. | Black Mage, Black Wizard Death Knight |
Curaja | — | Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep.[note 2] | White Wizard Chaos[note 3], Dark Fighter, Rakshasa |
Dark | Spirit[note 1] | Attempts to inflict Darkness on all enemies. | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Astos, Marilith (#67), Ogre Mage, Rakshasa, Spirit Naga, Water Naga |
Dispel | — | Attempts to remove all elemental resistances and status immunities from one target.[note 4] | White Wizard Dark Fighter, Death Eye, Death Knight |
NulAll | — | Grants immunity to all status effects and resistance to all elements to all allies.[note 5] | White Wizard Dark Fighter |
NulDeath | — | Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.[note 5] | Red Wizard, White Mage, White Wizard |
- ↑ 1.0 1.1 Darkness-elemental in Dawn of Souls and 20th Anniversary.
- ↑ Restores 9,999 HP prior to Pixel Remaster.
- ↑ In Pixel Remaster, Chaos instead uses a unique version of Curaja that continues to restore 9,999 HP.
- ↑ Only removes elemental resistances prior to Pixel Remaster.
- ↑ 5.0 5.1 Does not grant immunity to status effects prior to Pixel Remaster.
Enemy abilities[]
Name | Element | Description | Users |
---|---|---|---|
Flash | Spirit[note 1] | Attempts to inflict Darkness on all enemies. | Dark Elemental, Deepeyes |
Ink | Spirit[note 1] | Attempts to inflict Darkness on all enemies. | Chronodia (#199/202/203), Kraken, Orthros |
Snort | Spirit[note 1] | Attempts to inflict Darkness on one enemy. | Nightmare |
Darkness-inflicting attacks[]
Element | Users |
---|---|
Spirit[note 1] | Shadow |
Equipment[]
Equipment | Type | Description | Equipable by |
---|---|---|---|
Ribbon | Helmet | Grants resistance to all elements and immunity to all status effects.[note 1] | Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard |
Eye Drops | Item | Casts Blindna. | |
Remedy | Item | Removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep from one ally. |
- ↑ Does not grant immunity to status effects prior to Pixel Remaster.
Enemies[]
- ↑ Enemies may only be immune to Darkness in the Pixel Remaster release.