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Darkness is a status in Final Fantasy VII. Darkness is mainly usable by enemies, and though the player has access to the status through the Ink item, Darkness is of no tactical use to players, as enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to poor programming the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut. Because enemies do not use the above commands, they are unaffected by Darkness, making inflicting opponents with the status pointless.

Inflicting enemies with the Fury status is the only way to hamper an enemy's Hit% but this is difficult since Hypers cannot normally be given to enemies (can only be done by confused characters), and there are no attacks in the player's possession that can inflict the status to enemies.

Abilities[]

Item Ink

Enemy abilities[]

Ability Description Enemy
[No name] Inflicts non-elemental physical damage and Darkness/Paralyzed to one enemy. Safer∙Sephiroth
Abnormal Shell Inflicts non-elemental physical damage and Darkness to one enemy. Gun Carrier
Autumn Leaves Inflicts non-elemental physical damage and Darkness to all enemies. Used as a first attack and counter to magic. Rilfsak
Combo Inflicts physical damage four times in a row on one opponent. Second attack may inflict Poison, third attack may inflict Darkness, fourth attack may inflict Sleep. Combo breaks if the target dies midway. Lifeform-Hojo N
Dance Inflicts non-elemental physical damage and Darkness/Slow to one enemy. Malldancer
Dark Dragon Breath Inflicts non-elemental magic damage and Darkness to one or all enemies. Dark Dragon
Dark Needle Inflicts non-elemental physical damage and Darkness to one enemy. Boundfat
Darkeye Inflicts Darkness to one enemy. Grangalan
Erupt Inflicts non-elemental physical damage and Darkness to one enemy. Hell House
Evil Poison Inflicts Poison-elemental physical damage and Darkness to one enemy. Bad Rap, Bad Rap Sample
Eyesight Inflicts Darkness/Slow to one enemy. 8 eye
Great Gale Inflicts non-elemental physical damage and Darkness to all enemies. Blue Dragon, Tonadu, Zuu
Isogin Smog Inflicts non-elemental magic damage and Darkness to all enemies. Acrophies[note 1]
Sandgun Inflicts Darkness to one enemy. Desert Sahagin
Sandstorm Inflicts non-elemental physical damage and Darkness to all enemies. Land Worm, Sea Worm
Seed Shot Inflicts Darkness to one enemy. Battery Cap
Smog Inflicts non-elemental physical damage and Poison or Darkness to one enemy. Slalom, Smogger
Smog Alert Inflicts non-elemental physical damage and Darkness/Poison/Sadness/Silence to one enemy. Gas Ducter
Smoke Bullet Inflicts Darkness and Sleep to one enemy. Attack Squad, Marine
Sun Inflicts Darkness and Silence to one enemy. Death Dealer
Swamp Shoot Inflicts non-elemental physical damage and Darkness to one enemy. Madouge
  1. Acrophies has in its arsenal one of the rarest abilities, the Isogin Smog that inflicts the Darkness status to the player party, but will only be used by Acrophies if the entire party is already under the Darkness status. If Acrophies uses this attack more than once, it might crash the player's game. Since Acrophies has no other abilities that induce the Darkness status, the Ink item will have to be used on all party members to see this attack naturally.

Protection[]

The following methods allow the player to protect against Darkness:

Accessory Fairy Ring, Ribbon, Silver Glasses
Spell Resist
Item Vaccine
Limit Break Great Gospel

Healing[]

Item Eye drop, Remedy
Spell Esuna, White Wind, Angel Whisper
Limit Break Breath of the Earth, Pulse of Life, Great Gospel

Enemies[]

The following enemies are immune to Darkness. However, even enemies not immune to Darkness are not affected if inflicted with it.

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