I couldn't miss the chance to practice my drawing!
May pain be my blade.
A separate ability called Souleater (ソウルイーター, Souru Ītā?) also appears in Final Fantasy XIV and the Dissidia Final Fantasy subseries of games, taking its name from localization of the Souleater (暗黒, Ankoku?, lit. Darkness) ability from Final Fantasy XI.
- 1 Appearances
- 1.1 Final Fantasy III
- 1.2 Final Fantasy IV
- 1.3 Crisis Core -Final Fantasy VII-
- 1.4 Final Fantasy VIII
- 1.5 Final Fantasy X-2
- 1.6 Final Fantasy XI
- 1.7 Final Fantasy XII
- 1.8 Final Fantasy XIV
- 1.9 Final Fantasy Tactics A2: Grimoire of the Rift
- 1.10 Final Fantasy Type-0
- 1.11 Final Fantasy Crystal Chronicles: My Life as a King
- 1.12 Final Fantasy: The 4 Heroes of Light
- 1.13 Final Fantasy Dimensions
- 1.14 Final Fantasy Dimensions II
- 1.15 Dissidia Final Fantasy (2008)
- 1.16 Theatrhythm Final Fantasy
- 1.17 Pictlogica Final Fantasy
- 1.18 Final Fantasy Airborne Brigade
- 1.19 Final Fantasy Artniks
- 1.20 Final Fantasy All the Bravest
- 1.21 Final Fantasy Record Keeper
- 1.22 Final Fantasy Explorers
- 1.23 Final Fantasy Brave Exvius
- 1.24 Final Fantasy Fables: Chocobo's Dungeon
- 1.25 Final Fantasy Trading Card Game
- 2 Other appearances
- 3 Gallery
- 4 Etymology
- 5 References
Souleater is a job command exclusive to the 3D version of the Dark Knight. It damages all enemies at the cost of 20% of the user's max HP. This is part of the reason (the other being their weaponry) that Dark Knights are good against enemies that multiply.
The damage formula is:
Darkness (also called Dark or Dark Wave) is used by Dark Knight Cecil. Darkness has a Charge Time of 2. It deals non-elemental damage to all enemies by consuming his HP, but Flan-type monsters are immune to it. If Cecil uses it on low HP he can KO himself. This command was removed from the North American SNES version, but during Cecil's encounter with his Dark Knight copy during his Paladin trial, the copy still uses this move. Unlike every other command, Darkness is still present and usable in the Easy Type version.
In the 3D remake, Darkness is a completely different ability that empowers physical attacks at the cost of the user's HP.
The damage formula for non-3D versions is:
If the target is undead:
Zack can use Darkness by equipping the Darkness Materia. By sacrificing 12.5% of his HP, the player may damage all enemies within a radius around Zack, ignoring Vitality. The ability costs no AP to use. The Darkness Materia is obtained as a reward for missions 4-4-2 and 8-4-6, and is drops from Demon and Horned Devil, and is stolen from Land Malboro.
Expend HP to attackDescription
The Guardian Forces Diablos, Doomtrain, and Eden learn the Darkside command ability for 100 AP. It deals thrice the damage of a normal attack, but the user will take damage equal to 1/10th of their max HP. The HP loss can be offset by junctioning Drains to the character's Status Attack.
Sacrifice HP to damage all enemies."Help" description
Darkness is a command ability for Dark Knights that takes at least 300 HP from the user to damage all enemies. Darkness is a non-elemental attack.
Soul Eater is a job ability for the Dark Knight. It adds 10% of the player's HP to their next physical attack, making multi-hit weapon skills and certain weapons very formidable when used with Souleater.
Souleater heals the undead. In the original version, Souleater is 1.4 times more powerful than a regular physical attack. In the Zodiac versions, Souleater is 1.7 times more powerful than a regular physical attack and heals undead enemies by 2.0 times. Because Souleater doesn't use the weapon's innate damage formula, but only considers the weapon's ATK stat, it is best to equip the highest-ATK weapon for it. Its damage is unaffected by Bravery. Like all non-Attack commands, Souleater is followed by an action delay before the user can charge another ATB.
In the original version, Souleater can be bought in Rabanastre and Nalbina Fortress for 6,400 gil. In the Zodiac versions, it is available after the events in Mt Bur-Omisace and is also a treasure in Stage 42 of the Trial Mode with the Diamond Armlet equipped. It is available for the White Mage, Red Battlemage, Knight, Monk, Bushi, and Uhlan job classes, although the Bushi must obtain the Esper Adrammelech, and Monk must obtain the Esper Exodus license first. White Mage must obtain Adrammelech or duo with one of the many jobs that get the specific Battle Lore that lies next to Souleater on the White Mage board. In the Zodiac versions, Vossler also has Souleater when he joins the party as a guest.
Souleater is learned by Ba'Gamnan at level 24 and consumes 25% of his HP.
Souleater is a level 26 Dark Knight weaponskill. It delivers an attack with a 100 potency normally, but combos with Syphon Strike to instead deal 400 potency damage. It also heals with a cure potency of 200 and increases the blood gauge by 20.
Darkside is a buff granted to the player after using either flood of shadows or edge of shadows granting 10% damage dealt.
Souleater is a Lanista ability that consumes 10% of the user's max HP to inflict Dark-elemental damage. Unless the target is weak to the Dark element, it usually deals the same amount of damage as a normal attack.
Dark Side is an ability for Machina that requires 5 AP and is available after learning Siphon Sword: AG ↓. Machina pierces multiple enemies in succession to drain HP and possibly inflicts Stun.
Dark Side: Crit ↑ requires 8 AP and is available after learning Dark Side. It increases the critical hit rate of Dark Side. Dark Side: Targets ↑ requires 10 AP and is available after learning Dark Side: Crit ↑. It increase number of targets for Dark Side.
Shadow Blade is a level 20 Sword Skill, which caps at level 100. It allows the user to deal additional damage at the cost of sacrificing HP, and can only be used once per day.
Darkside is an ability in the Dark Fencer crown, which also learns enhanced variations of this skill. Dark Fencer's abilities can attack one or multiple enemies, but sacrifice HP in the process.
Consumes one-quarter of max HP to deal heavy damage to a single target.Description
Darkness is the default ability of the Dark Knight class. At the cost of 1 MP and 1/4 of the user's Max HP, the user will inflict heavy non-elemental damage to one target.
Dissidia Final Fantasy (2008)
Darkness! Drink of anguish!Cecil Harvey and Bartz Klauser
Soul Eater is an HP attack available to Cecil and Bartz. They stab forward with their sword, then slam an orb of dark energy into the opponent. Cecil's version costs 40 CP to equip and 360 AP to master, while Bartz's Soul Eater costs 45 CP to equip and 180 AP to master.
Darkness be with me!Cecil Harvey
Cecil's Bravery attack, Dark Cannon, resembles the Dark Wave attack from Final Fantasy IV, and has Cecil charge and fire a swarm of dark energy orbs forward that swirl back towards him, dragging opponents closer. The attack costs 20 CP to equip and 180 AP to master. If the player fails to input Cecil's EX Burst perfectly, he ends the burst with Darkness, which has a similar appearance to Dark Wave.
Soul Eater and Dark Cannon are attacks for Cecil. However, Bartz can no longer use Soul Eater, instead gaining the Dark Flame ability from Cecil.
Darkness is a Bravery ability for Cecil (Dark Knight). It is a group ranged dark BRV attack that slightly consumes HP upon use.
Dark comes in three levels of power, granting boosts to Strength but increasing the damage the party takes. Dark Lv1 increases Strength by 25 but increases taken damage by 10%, Dark Lv2 increase these figures to +45 Strength and 20% damage, and Dark Lv3 grants +75 Strength at a cost of 30% more damage. Cecil learns the three levels of Dark at Levels 25, 50 and 80, and Sephiroth begins knowing Dark Lv1 at Level 1, and learns Lv2 and then Lv3 at Level 25 and Level 55.
Dark (Lv1) is a passive ability that costs 2 CP to equip. It is active for the entire length of the stage. It increases Strength by 50, but increases the damage taken by whole party and has very low strength. It is learned by Cecil (default), Sephiroth (default), Seifer (level 10), Auron (level 15), Fran (level 5), Paine (default), and Machina (level 20).
Dark (Lv2) is a passive ability that costs 4 to equip. It is active for the entire length of the stage. It increases Strength by 90, but increases the damage taken by whole party and has low strength. It is learned by Cecil (level 45), Sephiroth (level 25), Seifer (level 45), Auron (level 55), Fran (level 75), Paine (level 35), and Machina (level 65).
Dark (Lv3) is a passive ability that costs 6 CP to equip. It is active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party and has medium strength. It is learned by Cecil (level 75), Sephiroth (level 65), Seifer (level 80), Auron (level 85), Paine (level 80), and Machina (level 95).
Souleater is the ability that is used by Dark Knight Cecil during battle.
Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense.Description
Consume caster's HP to damage all enemiesDescription
Darkside (あんこく, Ankoku?, lit. Darkness) is a special ability that allows the user to inflict dark physical damage (1.5x) to all enemies while sacrificing 30% HP instead of spending MP. While all units can access this skill by equipping Diabolos (2★), who learns Darkside after spending 30 SP, the only units who naturally learn this skill are Duane (level 38, 5★), Gaffgarion (level 60, 4★), Garland (level 60, 4★) and Dark Knight Cecil (level 10, 5★).
Dark Knight Cecil also has access to Soul Eater (ソウルイーター, Souru Ītā?), which he learns at Level 100 (6★). Soul Eater costs 12 MP to cast and enables Cecil to deal dark physical damage (3.2x) with HP sacrifice (49%) to a single target.
Various Dark Knight cards have effects based on Souleater, increasing their power depending on the player's damage, or enabling them to damage all enemies while also damaging themselves.
A card featuring the female Dark Knight of Final Fantasy Tactics gains +1000 Power for each damage the player has taken, while a card featuring the male Dark Knight allows the player to choose one of their Forward when it is played, and it receives +1000 Power for each damage the player has taken, until the end of the turn.
A card featuring Cecil's Dissidia artwork inflicts 1000 damage to Cecil and to all the opponent's Forwards when he attacks. A card depicting Refia's Dark Knight artwork allows the player to deal 1000 damage to all the opponent's Forwards and 2000 damage to the Dark Knight for a cost of one Lightning CP.
Ingus's Dark Knight card allows the player to inflict 1000 damage to all the opponent's Forwards for a cost of two Ice CP.
In Bravely Default, Dark Bane is a Dark Arts ability learned by Dark Knights at job level 1. The user sacrifices 20% of their maximum HP to unleash a dark physical attack on one target that deals 1.25 times the damage of a conventional attack.
soul eater is a folklore figure in the traditional belief systems of some African peoples, notably the Hausa people of Nigeria and Niger. Belief in soul eaters is related to traditional folk beliefs in witchcraft, zombies, and related phenomena. The soul eater is supposedly able to consume an individual's spirit, causing a wasting disease that can be fatal.A
Darkside refers to the side that is in darkness, unlit, or having lesser illumination. It can also mean the side that is evil, metaphorically dark.