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Dark Yojimbo is an optional boss in the International, PAL and HD Remaster versions of Final Fantasy X. He becomes available after leaving and reentering to Cavern of the Stolen Fayth after completing its events.


Dark Yojimbo can be encountered in the back of the cavern. Even if he has already been summoned, the party may still opt not to fight him and leave using the teleporter. The party must fight him five times to defeat him.

The player can exit and enter the Cavern of the Stolen Fayth and fight Dark Yojimbo as many times as they wish, as long as they do not defeat him for the fifth time in a consecutive order. Doing so will allow easy Dark Matters, Master Spheres (Master Spheres are a rare drop), Ribbons and/or Break HP Limit to drop every time he is defeated.

The player doesn't need to leave the cave as it is enough to merely enter the blitzball menu in a save sphere. The player can use the save sphere between battles to heal up, but if the player gets a Game Over, or uses the soft reset, they have to start again from the first battle with Dark Yojimbo, so the player always has to fight the five battles in row, even if they save between battles.

Dark Yojimbo can be fought only four times instead of five, as the third encounter can be skipped, and moved to the fourth area, and the final battle at the cave entrance will be the fourth battle. There's a difference in the cutscenes if the third area is skipped. Defeating Dark Yojimbo five times in a row has the summoner bow and leave the cave peacefully. In the shortcut method the summoner will look scared and run out of the cave in panic. However, to truly defeat Dark Yojimbo, the player has to fight him five times in a row. If the player skips the third fight, Dark Yojimbo won't be considered defeated, thus making it impossible to unlock Penance. If that is the case, the player can enter the cave and fight him again five times.

After encountering the first Dark Yojimbo, the entire area (Sunken Cave) will have no random encounters until the player wins the fifth Dark Yojimbo encounter, or uses a teleporter to leave the cave. However, it is possible to initiate the random encounters after the first Dark Yojimbo is defeated: the player needs to step on the teleporter and choose to teleport either on the left or right areas (but not back outside the cave). When the player runs back inside the Sunken Cave, random encounters spawn again while the second to the fifth Dark Yojimbos can be fought on certain locations back outside the cave.



Dark Yojimbo always ambushes the party in the first battle, even with Initiative, but the player can still get a turn before Yojimbo by using First Strike weapons.

Kozuka and Daigoro target a single character, but Wakizashi always targets the whole party. A high Defense stat can reduce the damage from all three of these attacks, as can measures such as Protect or Cheer. Dark Yojimbo's OverdriveZanmato—deals 99,999 damage to the whole party and removes Auto-Life. A high defense aeon using Shield will take around 50,000 damage from it; this can be reduced to 34,000 with Cheer.

Both Daigoro and Kozuka can randomly hit for 99,999 damage. If Daigoro hits for 99,999 damage against a party member not protected against petrification, or otherwise KOs the character, that character will shatter and will be unavailable for the remainder of the battle. Also, this attack inflicts Poison. Kozuka inflicts Full Break and Slow.


The battle is easier if all characters have maxed out Strength, Defense, and Agility, as well as having Luck at 125 or higher. Stoneproof/Ribbon, Auto-Haste, Auto-Protect, and Auto-Phoenix are also useful, if not necessary. Rikku's Ultra NulAll can be used to grant maximum stat boosts to the party.

Wakizashi's damage can be reduced under 9,999 by using Protect, Cheer and Defense Plus, so Break HP Limit is not necessary. The only way to survive Zanmato is to call an aeon to take the blow.

It is possible to beat Dark Yojimbo using an aeon; the Magus Sisters and Anima are recommended. A high-defense aeon using Shield will take less than 99,999 damage from Zanmato, meaning they can survive it without having to call in a second aeon.

The player can simply power through the battle using Quick Hit every turn while hasted, and call an aeon when Yojimbo's turn comes up.

Dark Yojimbo has a relatively low Magic Defense. If one has trouble hitting him, doublecasting Ultima deals decent damage, and if the party members have Copycat they can easily mimic it.

Dark Yojimbo can be killed by Yojimbo's Zanmato attack, but it's unlikely to get it five times in a row.


Related enemiesEdit

Final Fantasy X-2Edit

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