Dark Yojimbo is an optional boss in the International, PAL and HD Remaster versions of Final Fantasy X. He becomes available after leaving and reentering to Cavern of the Stolen Fayth after completing its events.
Encountering[edit | edit source]
Dark Yojimbo is encountered in the back of the cavern, and must be defeated five times consecutively. Even if he has already been summoned, the party can opt not to fight him and leave using the teleporter. The player can use the save sphere between battles to heal up, but getting a Game Over or triggering a soft reset will require starting again from the first battle.
The player can exit and reenter the Cavern of the Stolen Fayth (or simply enter the blitzball menu in a save sphere) and fight Dark Yojimbo as many times as they wish, as long as they do not defeat him for the fifth time in a consecutive order, to farm for Dark Matters and Master Spheres (Master Spheres are a rare drop), as well as armor with Ribbon and/or Break HP Limit.
The third encounter can be skipped. Doing this will alter the cutscenes; defeating Dark Yojimbo five times in a row has the summoner bow and leave the cave peacefully, while four victories will have the summoner look scared and run out of the cave in panic. If the player skips the third fight, Dark Yojimbo won't be considered defeated, thus not unlocking Penance. If that is the case, the player can re-enter the cave and fight him again five times.
Upon encountering Dark Yojimbo, random encounters will be disabled. They return when one of the following occurs:
- The player wins the fifth Dark Yojimbo encounter.
- The player uses the teleporter near the end to return to the entrance (this resets Dark Yojimbo kill count).
- The player uses the teleporter near the end to travel to either of the adjacent rooms and teleports back.
- The player exits the area (this resets the Dark Yojimbo kill count).
Stats[edit | edit source]
Battle[edit | edit source]
Kozuka and Daigoro target a single character, but Wakizashi targets the whole party. Dark Yojimbo's Overdrive—Zanmato—deals 99,999 damage to the whole party and removes Auto-Life. Dark Yojimbo's Overdrive gauge increases by 2% when targeted and by varying amounts when performing an action: 6% in the first battle, 10% in the second, 16% in the third, 20% in the fourth, and 26% in the fifth. These also represent how full the gauge will be after using Zanmato.
Kozuka inflicts Full Break and Slow. If Daigoro KOs a party member not protected against petrification that character will shatter and will be unavailable and unreplacable for the remainder of the battle. This attack also inflicts Poison.
Strategy[edit | edit source]
The battle is easier if all characters have maxed out Strength, Defense, and Agility, as well as having Luck at 125 or higher. Stoneproof/Ribbon, Auto-Haste, Auto-Protect, and Auto-Phoenix are also useful, if not necessary. Rikku's Ultra NulAll grants maximum stat boosts to the party.
A high Defense stat can mitigate damage from Daigoro, Kozuka, and Wakizashi, as can measures such as Protect or Cheer, so Break HP Limit may not be necessary. The only way to survive Zanmato is to call an aeon to take the blow. An aeon using Shield will take around 50,000 damage from Zanmato; this can be reduced to 34,000 with Cheer. Using Shield may allow an aeon to survive Zanmato without having to call in a second aeon. It is also possible to defeat Dark Yojimbo by using an aeon; the Magus Sisters and Anima are recommended.
Related enemies[edit | edit source]
- Dark Anima
- Dark Bahamut
- Dark Cindy
- Dark Ifrit
- Dark Ixion
- Dark Mindy
- Dark Sandy
- Dark Shiva
- Dark Valefor