Dark Magic is a specialized and some times advanced form of Black Magic that generally steals something from other creatures. All Dark Magic is aligned with the Dark element (except Stun , which is associated with the Lightning element ). Dark Magic is used by Black Mages , Red Mages , Geomancers , Dark Knights , and Scholars , however, the majority of the spells are exclusive to Dark Knights.
Casters [ ]
Job
Skill Ranking
Level 1 cap
Level 49 cap
Level 99 cap
Black Mage
A-
6
150
417
Dark Knight
A-
6
150
417
Geomancer
C
5
139
373
Scholar
D (B+)*
4
133 (144)*
334 (404)*
Red Mage
E
4
121
300
*Scholar's Dark Magic skill increases to B+ rating under Dark Arts .
List of Dark Spells [ ]
Absorb spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Absorb-MND
33
0.5
60
Dark
DRK 31
Steals an enemy's mind.
Absorb-CHR
33
0.5
60
Dark
DRK 33
Steals an enemy's charisma.
Absorb-VIT
33
0.5
60
Dark
DRK 35
Steals an enemy's vitality.
Absorb-AGI
33
0.5
60
Dark
DRK 37
Steals an enemy's agility.
Absorb-INT
33
0.5
60
Dark
DRK 39
Steals an enemy's intelligence.
Absorb-DEX
33
0.5
60
Dark
DRK 41
Steals an enemy's dexterity.
Absorb-STR
33
0.5
60
Dark
DRK 43
Steals an enemy's strength.
Absorb-TP
33
0.5
60
Dark
DRK 45
Steals an enemy's TP.
Absorb-ACC
33
0.5
60
Dark
DRK 61
Steals an enemy's accuracy.
Absorb-Attri
33
0.5
60
Dark
DRK 91
Steals an enemy's beneficial status effects.
HP/MP absorption spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Drain
21
Instant
3
60
Dark
DRK 10, BLM 12, GEO 15, SCH 21
Steals an enemy's HP. Ineffective against undead.
Drain II
31
Instant
3
180
Dark
DRK 62
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Drain III
Instant
Dark
DRK 99
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Aspir
10
Instant
3
60
Dark
DRK 20, BLM 25, GEO 30, SCH 36
Steals an enemy's MP. Ineffective against undead.
Aspir II
5
Instant
8
75
Dark
DRK 78, BLM 83, GEO 90, SCH 97
Steals an enemy's MP. Ineffective against undead.
Aspir III
2
Instant
Dark
BLM 99, GEO 99
Steals an enemy's MP. Ineffective against undead.
Damage spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Kaustra
24
Current level + 5 seconds
Dark
SCH 5
Consumes 20% of your maximum MP. Relentless dark damage slowly devours an enemy.
Death
All
4
180
Dark
BLM 99
Consumes all MP. Has a chance to knock out the target. If Death fails to knock out the target, it will instead deal darkness damage. Ineffective against undead.
Enfeebling spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Bio
15
60
1.5
5
Dark
BLM 10, RDM 10, Dark Spirit 10, Automaton 11, DRK 15
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio II
36
120
1.5
5
Dark
BLM 35, RDM 36, DRK 40, Automaton 36
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio III
54
30 ( Increases by 30 seconds with each additional merit.)
1.5
15
Dark
RDM 75 (Merit Points )
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Stun
25
Brief
0.5
45
Lightning
BLM 45, DRK 37
Temporarily prevents an enemy from acting.
Enhancing spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Dread Spikes
78
60
3
180
Dark
DRK 71
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.
Endark
24
180
3
30
Dark
DRK 85
Adds dark damage to your attacks.
Endark II
36
180
3
30
Dark
DRK 85
Adds dark damage to your attacks.
Klimaform
30
180
3
180
Dark
SCH 46
Increases the magic accuracy for spells of the same element as the current weather.
Transportation [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Tractor
26
Instant
3
10
Dark
BLM 25, DRK 32
Drags a K.O.'d target toward you.
Etymology [ ]
[view · edit · purge ] Dark magic may refer to black magic or maleficium .