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FFXI wiki icon Dark Magic is a specialized and some times advanced form of Black Magic that generally steals something from other creatures. All Dark Magic is aligned with the Dark element (except Stun, which is associated with the Lightning element). Dark Magic is used by Black Mages, Red Mages, Geomancers, Dark Knights, and Scholars, however, the majority of the spells are exclusive to Dark Knights.

CastersEdit

Job Skill Ranking Level 1 cap Level 49 cap Level 99 cap
Black Mage A- 6 150 417
Dark Knight A- 6 150 417
Geomancer C 5 139 373
Scholar D (B+)* 4 133 (144)* 334 (404)*
Red Mage E 4 121 300

*Scholar's Dark Magic skill increases to B+ rating under Dark Arts.

List of Dark SpellsEdit

Absorb spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Absorb-MND 33 0.5 60 Dark DRK 31
Steals an enemy's mind.
Absorb-CHR 33 0.5 60 Dark DRK 33
Steals an enemy's charisma.
Absorb-VIT 33 0.5 60 Dark DRK 35
Steals an enemy's vitality.
Absorb-AGI 33 0.5 60 Dark DRK 37
Steals an enemy's agility.
Absorb-INT 33 0.5 60 Dark DRK 39
Steals an enemy's intelligence.
Absorb-DEX 33 0.5 60 Dark DRK 41
Steals an enemy's dexterity.
Absorb-STR 33 0.5 60 Dark DRK 43
Steals an enemy's strength.
Absorb-TP 33 0.5 60 Dark DRK 45
Steals an enemy's TP.
Absorb-ACC 33 0.5 60 Dark DRK 61
Steals an enemy's accuracy.
Absorb-Attri 33 0.5 60 Dark DRK 91
Steals an enemy's beneficial status effects.

HP/MP absorption spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Drain 21 Instant 3 60 Dark DRK 10, BLM 12, GEO 15, SCH 21
Steals an enemy's HP. Ineffective against undead.
Drain II 31 Instant 3 180 Dark DRK 62
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Drain III Instant Dark DRK 99
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Aspir 10 Instant 3 60 Dark DRK 20, BLM 25, GEO 30, SCH 36
Steals an enemy's MP. Ineffective against undead.
Aspir II 5 Instant 8 75 Dark DRK 78, BLM 83, GEO 90, SCH 97
Steals an enemy's MP. Ineffective against undead.
Aspir III 2 Instant Dark BLM 99, GEO 99
Steals an enemy's MP. Ineffective against undead.

Damage spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Kaustra 24 Current level + 5 seconds Dark SCH 5
Consumes 20% of your maximum MP. Relentless dark damage slowly devours an enemy.
Death All 4 180 Dark BLM 99
Consumes all MP. Has a chance to knock out the target. If Death fails to knock out the target, it will instead deal darkness damage. Ineffective against undead.

Enfeebling spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Bio 15 60 1.5 5 Dark BLM 10, RDM 10, Dark Spirit 10, Automaton 11, DRK 15
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio II 36 120 1.5 5 Dark BLM 35, RDM 36, DRK 40, Automaton 36
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio III 54 30 (Increases by 30 seconds with each additional merit.) 1.5 15 Dark RDM 75 (Merit Points)
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Stun 25 Brief 0.5 45 Lightning BLM 45, DRK 37
Temporarily prevents an enemy from acting.

Enhancing spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Dread Spikes 78 60 3 180 Dark DRK 71
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.
Endark 24 180 3 30 Dark DRK 85
Adds dark damage to your attacks.
Endark II 36 180 3 30 Dark DRK 85
Adds dark damage to your attacks.
Klimaform 30 180 3 180 Dark SCH 46
Increases the magic accuracy for spells of the same element as the current weather.

TransportationEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Tractor 26 Instant 3 10 Dark BLM 25, DRK 32
Drags a K.O.'d target toward you.

EtymologyEdit

Dark magic may refer to black magic or maleficium.

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