Template:Sideicon Template:Infobox job FFXIV Dark Knight is a job in Final Fantasy XIV, introduced in the first expansion pack, Final Fantasy XIV: Heavensward. Dark Knight requires no base class and begins at level 30, unlocked by completing the quest "Our End" offered by an Ishgardian Citizen at The Pillars (13, 8).
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Profile
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights".
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.Lodestone
Dark Knight is a tank job, with similar abilities as Paladins and Warriors. The job wields greatswords. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. Most of their abilities involve draining HP from enemies.
Story
Heavensward
After the citizen tells the Adventurer about Dark Knights, they eventually discover Fray. Confident that the Adventurer has the potential to become a great Dark Knight using the darkness within them, Fray instructs them to go on various heroic tasks and bring out the darkness within them and with every meeting, Fray asks them to commune with the voices they've been listening to to further strengthen their darkness. Later on, after helping innocents from the Amalj'aa in Eastern Thanalan, Fray tells the Adventurer that while they are close, they are not fit for the job, although they do not completely give up.
Eventually, cracks within Fray's mind become more visible over time and his body starting to wear, becoming disappointed with the Adventurer's sporadic communions with voices, along with the frustration over helping others with little to no compensation for their trouble. After slaying a gang of Qiqirn bandits at La Noscea and retrieving stolen goods, the adventurer is berated by the distressed original owner and demands compensation, causing Fray to have an emotional outburst over their deeds being unrewarded or worse, criticized.
Eventually, the darkness and frustration within Fray reaches an apex as he is later seen attacking the Whitebrim Front. The adventurer is alerted by Drillemont to attend to the scene. Fray eventually reveals his true identity as the physical manifestation of the Adventurer's own dark side, of everything the Adventurer has been wanting to say deep down inside. Fray's body falling to the ground lifeless as the dark aura around him coalesces into the form of the Adventurer, but wearing a dark suit of armor and a sword unlike theirs. The Esteem brandishes their sword with the intent of cutting down the Adventurer and becoming their own person, beholden to no one. The adventurer defeats the doppelganger, but tells them that they've now seen them for what they really are. However, Drillemont and the inhabitants at Whitebrim raise their voices, proclaiming that they would never forsake them for all they had done or even what they are, restoring the Adventurer's confidence and trust in those around him. the Esteem merely scoffs it off as mere willful ignorance, claiming that the Adventurer is more akin to Weapon of Light if they could be so easily controlled and hailed a a hero. The shade claims it's not too late to change now and free themselves, but the Adventurer, having come to an understanding, embraces the darkness and casts aside their doubt. Though the darkness leaves the Adventurer in peace, it claims it will be waiting still for when they finally tire of the "charade".
Some time after Fray's passing, the Adventurer meets an Auri Dark Knight named Sidurgu, an old friend of Fray who protects a female Ishgardian youth, Rielle, from devout Temple Knights who are on the hunt for her. Rielle eventually reveals that the Temple Knights are hunting her as she is the daughter of a heretic who drank the blood of a dragon. Moreover, the one leading the charge is her own mother Ystride de Caulignont of House Caulignont, which bears strong ties to the Ishgardian Orthodox Church. Ystride challenges the Dark Knights to a duel to determine Rielle's fate, per Ishgardian tradition. Faced with the possibility of having to fight the higher ranking Temple Knights from an influential House of Ishgard, Sidurgu seeks out more power. Their journey brings them to the Mourn in Dravania where, from a Dravanian acquaintance of Rielle's, discovers that the dark knights have ancient ties to Moghome.
Upon journeying to Moghome, Rielle is kidnapped by a group of mischievous Moogles who threaten to keep her to themselves. This causes Sidurgu to fly into a blind, murderous rage as the Moogles taunt Sidurgu of her fate. With the adventurer's help he manages to push them into defeat where they then release Rielle. Through this farce, the Moogles taught Sid that the true power of the dark knight stems from love of those close to them. As a dark knight's power is tempered by pure emotion, an especially powerful one like love and the feelings that emerge from wanting to save and protect those closest to them, can draw out their true potential. Sidurgu initially denies this, but cannot deny that there is a hint of truth to it.
Stormblood
Shadowbringers
Equipment
Dark Knights wield two-handed greatswords in battle. They share "Fending" armor and accessories with Gladiators and Marauders, but obtain their own artifacts. At level 50 a Dark Knight is given an equivalent in the form of high-quality Heavy Wolfram gear (the item used to obtain it describing it as armor issued to apprentice Dark Knights), but this can be equipped by any tank-role job. At level 60 a Dark Knight obtains a Chaos set, a spiky, black, and thick-plated suit of armor with a tattered chainmail skirt and cloth over-skirt, and accompanying face-obscuring helm. At level 70 a Dark Knight obtains an Abyssal set, a smoother and thinner suit of plate-armor more directly modeled off of Cecil Harvey's appearance, including a white-eyed and fully-enclosed helm.
Job Gauge
The Job Gauge was introduced in 4.0 Stormblood. The Dark Knight uses the Blood Gauge. The Blood Gauge features a heart-shaped blood-red gem set on a base covered with blue spikes. The gauge indicates whether the Dark Knight is in a defensive stance (Grit). When Grit is in effect, the Dark Knight's ability to repel damage increases but their ability to deal damage decreases.
The Blood Gauge also incorporates a sword shaped gauge that displays how much Blackblood the knight has accumulated. The gauge is refilled by certain weaponskills, such as Souleater, and is spent by other weaponskills, inclulding Delirium and Bloodspiller, for higher damage.
In 5.0, the Dark Knight will receive a second Job Gauge in the form of Darkside, originally the DPS stance for Dark Knights. The gauge is filled up when using the new abilities Edge of Darkness and Flood of Darkness and powers them up accordingly. When The Blackest Night has absorbed enough damage, it is converted into a Dark Arts state indicated by a symbol which allows the use for skills without MP. When Living Shadow is used, a second timer will appear alongside the Darkside gauge.
Abilities
Ability | Level | Type | Cast | Recast | Cost | Range | Radius |
---|---|---|---|---|---|---|---|
Hard Slash File:FFXIV Hard Slash Icon.png |
1 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 200. | |||||||
Syphon Strike File:FFXIV Syphon Strike Icon.png |
2 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 100. Combo Action: Hard Slash Combo Potency: 300 Combo Bonus: Restores MP | |||||||
Unleash File:FFXIV Unleash Icon.png |
6 | Spell | Instant | 2.50s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | — | — | 5y circle |
Deals unaspected damage with a potency of 150 to all nearby enemies. | |||||||
Grit File:FFXIV Grit Icon.png |
10 | Ability | Instant | 10s | — | — | — |
Significantly increases enmity generation. Effect ends upon reuse. | |||||||
Unmend File:FFXIV Unmend Icon.png |
15 | Spell | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 15y | — |
Deals unaspected damage with a potency of 150. Additional Effect: Increased enmity. | |||||||
Souleater File:FFXIV Souleater Icon.png |
26 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 100. Combo Action: Syphon Strike Combo Potency: 400 Grit Combo Bonus: Restores own HP Cure Potency: 300 Combo Bonus: Increases Blood Gauge by 20 | |||||||
Flood of Darkness File:FFXIV Flood of Darkness Icon.png |
30 Complete the quest "Ishguardian Justice" | Ability | Instant | 2s | 3000 MP | 10y | 10y line |
Deals unaspected damage with a potency of 250 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Darkness. | |||||||
Blood Weapon File:FFXIV Blood Weapon Icon.png |
35 | Ability | Instant | 60s | — | — | — |
Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells. Effect does not stack when hitting multiple targets with a single attack. Duration: 10s | |||||||
Shadow Wall File:FFXIV Shadow Wall Icon.png |
38 | Ability | Instant | 120s | — | — | — |
Reduces damage taken by 30%. Duration: 10s | |||||||
Edge of Darkness File:FFXIV Edge of Darkness Icon.png |
40 Complete the quest "Heroic Reprise" | Ability | Instant | 2s | 3000 MP | 3y | — |
Deals unaspected damage with a potency of 350. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Darkness. | |||||||
Dark Mind File:FFXIV Dark Mind Icon.png |
45 | Ability | Instant | 60s | — | — | — |
Reduces magic vulnerability by 20%. Duration: 10s | |||||||
Living Dead File:FFXIV Living Dead Icon.png |
50 Complete the quest "Our Answer" | Ability | Instant | 300s | — | — | — |
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd. Walking Dead Duration: 10s | |||||||
Salted Earth File:FFXIV Salted Earth Icon.png |
52 Complete the quest "The Knight and the Maiden Fair" | Ability | Instant | 90s | — | 15y | 5y circle |
Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter. Duration: 15s | |||||||
Plunge File:FFXIV Plunge Icon.png |
54 Complete the quest "Kindred Spirits" | Ability | Instant | 30s | — | 15y | — |
Delivers a jumping attack with a potency of 200. Maximum Charges: 2 Cannot be executed while bound. | |||||||
Abyssal Drain File:FFXIV Abyssal Drain Icon.png |
56 Complete the quest "Original Sins" | Ability | Instant | 60s | — | 15y | 5y circle |
Deals unaspected damage with a potency of 200 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 200 | |||||||
Carve and Spit File:FFXIV Carve and Spit Icon.png |
60 Complete the quest "Absolution" | Ability | Instant | 60s | — | 3y | — |
Delivers a threefold attack with a potency of ' 450. Additional Effect: Restores MP | |||||||
Bloodspiller File:FFXIV Bloodspiller Icon.png |
62 | Weaponskill | Instant | 2.50s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 50 Blackblood | 3y | — |
Delivers an attack with a potency of 600 Blood Gauge Cost: 50 | |||||||
Quietus File:FFXIV Quietus Icon.png |
64 | Weaponskill | Instant | 2.50s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 50 Blackblood | — | 5y circle |
Delivers an attack with a potency of 210 to all nearby enemies. Blood Gauge Cost: 50 | |||||||
Delirium File:FFXIV Delirium Icon.png |
68 | Ability | Instant | 90s | — | — | — |
Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill. Duration: 10s | |||||||
The Blackest Night File:FFXIV The Blackest Night Icon.png |
70 Complete the quest "Our Compromise" | Ability | Instant | 15s | 3000 MP | 30y | — |
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP. Duration: 7s Grants Dark Arts when barrier is completely absorbed. | |||||||
Stalwart Soul File:FFXIV Stalwart Soul Icon.png |
72 | Spell | Instant | 2.50s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | — | — | 5y circle |
Deals unaspected damage with a potency of 100 to all nearby enemies. Combo Action: Unleash Combo Potency: 160 Combo Bonus: Restores MP Combo Bonus: Increases Blood Gauge by 20 | |||||||
Flood of Shadow File:FFXIV Flood of Shadow Icon.png |
74 | Ability | Instant | 2s | 3000 MP | 10y | 10y line |
Deals unaspected damage with a potency of 300 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Shadow. | |||||||
Edge of Shadow File:FFXIV Edge of Shadow Icon.png |
74 | Ability | Instant | 2s | 3000 MP | 3y | — |
Deals unaspected damage with a potency of 500. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Shadow. | |||||||
Dark Missionary File:FFXIV Dark Missionary Icon.png |
76 | Ability | Instant | 90s | — | — | 15y circle |
Reduces magic damage taken by self and nearby party members by 10%. Duration: 15s | |||||||
Living Shadow File:FFXIV Living Shadow Icon.png |
80 | Ability | Instant | 120s | 50 Blackblood | — | — |
Conjure a simulacrum of your darkside to fight alongside you. Duration: 24s Blood Gauge Cost: 50 |
Role Actions
Action | Level | Type | Cast | Recast | Range | Radius | Role Affinity |
---|---|---|---|---|---|---|---|
Rampart File:FFXIV Rampart Icon.png |
8 | Ability | Instant | 90s | — | — | |
Reduces damage taken by 20%. Duration: 20s | |||||||
Low Blow File:FFXIV Low Blow Icon.png |
12 | Ability | Instant | 25s | 3y | — | |
Stuns target. Duration: 5s | |||||||
Provoke File:FFXIV Provoke Icon.png |
15 | Ability | Instant | 30s | 25y | — | |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |||||||
Interject File:FFXIV Interject Icon.png |
18 | Ability | Instant | 30s | 3y | — | |
Interrupts the use of a target's action. | |||||||
Reprisal File:FFXIV Reprisal Icon.png |
22 | Ability | Instant | 60s | 3y | — | |
Lowers target's damage dealt by 10% Duration: 5s | |||||||
Arm's Length File:FFXIV Arms Length Icon.png |
32 | Ability | Instant | 120s | – | – | |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |||||||
Shirk File:FFXIV Shirk Icon.png |
48 | Ability | Instant | 120s | 25y | — | |
Diverts 25% of enmity to target party member. |
Traits
Name | Level | Description |
---|---|---|
Tank Mastery File:FFXIV Tank Mastery Icon.png |
1 | Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
Blackblood File:FFXIV Blackblood Icon.png |
62 | Allows for Blood Gauge accumulation upon the landing of certain actions. |
Enhanced Blackblood File:FFXIV Enhanced Blackblood Icon.png |
66 | Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon. |
Darkside Mastery File:FFXIV Darkside Mastery Icon.png |
74 | Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively. |
Enhanced Plunge File:FFXIV Enhanced Plunge Icon.png |
78 | Allows the accumulation of charges for consecutive uses of Plunge. Maximum Charges: 2 |
PvP Actions
Action | Type | Cast | Recast | Cost |
---|---|---|---|---|
Hard Slash File:FFXIV Hard Slash PVP Icon.png |
Weaponskill | Instant | 2.3s | — |
Delivers an attack with a potency of 750. ※This action cannot be assigned to a hotbar. | ||||
Spinning Slash File:FFXIV Spinning Slash PVP Icon.png |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Hard Slash Combo Potency: 1,000 ※This action cannot be assigned to a hotbar. | ||||
Power Slash File:FFXIV Power Slash PVP Icon.png |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Spinning Slash Combo Potency: 1,500 Additional Effect: Reduces target's HP recovered by healing magic by 10% Duration: 15s ※This action cannot be assigned to a hotbar. | ||||
Syphon Strike File:FFXIV Syphon Strike PVP Icon.png |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Hard Slash Combo Potency: 1,250 ※This action cannot be assigned to a hotbar. | ||||
Souleater File:FFXIV Souleater PVP Icon.png |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Syphon Strike Combo Potency: 1,250 Combo Bonus: Absorbs 100% of damage dealt as HP Combo Bonus: Restores 1,000 MP Combo Bonus: Increases Blood Gauge by 20 ※This action cannot be assigned to a hotbar. | ||||
Bloodspiller File:FFXIV Bloodspiller PVP Icon.png |
Weaponskill | Instant | 2.3s | Blackblood: 50 |
Delivers an attack with a potency of 2,000. Additional Effect: Silence Duration: 2s | ||||
Unmend File:FFXIV Unmend PVP Icon.png |
Spell | Instant | 10s | 2500 MP |
Deals unaspected damage with a potency of 500. Additional Effect: 10-yalm draw-in | ||||
The Blackest Night File:FFXIV The Blackest Night PVP Icon.png |
Ability | Instant | 10s | 2500 MP |
Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP. Duration: 5s Increases Blood Gauge by 20 when full 20% is absorbed. | ||||
Low Blow File:FFXIV Low Blow PVP Icon.png |
Ability | Instant | 5s | 300 MP |
Delivers an attack with a potency of 750. Additional Effect: Stun Duration: 2s | ||||
Plunge File:FFXIV Plunge PVP Icon.png |
Ability | Instant | 30s | — |
Rushes target and delivers an attack with a potency of 500. Recast time is reset if Plunge records a KO or an assist. Cannot be executed while bound. | ||||
Sole Suvivor File:FFXIV Sole Survivor PVP Icon.png |
Ability | Instant | 60s | — |
Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires. Duration: 10s | ||||
Grit File:FFXIV Grit PVP Icon.png |
Ability | Instant | 5s | — |
Reduces both damage taken and damage dealt by 25%. Effect ends upon reuse. |
Additional PvP Actions
These actions are common to all jobs, and can only be used in PvP areas. The number of additional actions that can be set is limited to two.
Action | Type | Cast | Recast |
---|---|---|---|
Recuperate File:FFXIV Recuperate Icon.png |
Ability | Instant | 45s |
Restores 25% of maximum HP. | |||
Muse File:FFXIV Muse Icon.png |
Ability | Instant | 90s |
Restores 25% of maximum MP. | |||
Enliven File:FFXIV Enliven Icon.png |
Ability | Instant | 90s |
Restores 50% of maximum TP. | |||
Purify File:FFXIV Purify Icon.png |
Ability | Instant | 45s |
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||
Concentrate File:FFXIV Concentrate Icon.png |
Ability | Instant | 45s |
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s | |||
Safeguard File:FFXIV Safeguard Icon.png |
Ability | Instant | 90s |
Reduces damage taken by 25%. Duration: 10s | |||
Bolt File:FFXIV Bolt Icon pvp.png |
Ability | Instant | 45s |
Reduces damage taken by 25%. Duration: 10s |
PvP Traits
These traits are common to all jobs, and only take effect when in PvP areas. The number of PvP traits that can be set is limited to three.
Traits | Effect |
---|---|
Increased HP |
Increases maximum HP by 5%. |
Increased Action Speed File:FFXIV Increased Action Speed Icon.png |
Decreases weaponskill and spell cast and recast times by 3%. |
Increased Damage Dealt File:FFXIV Increased Damage Dealt Icon.png |
Increases damage dealt by 3%. |
Decreased Damage Taken File:FFXIV Decreased Damage Taken Icon.png |
Decreases damage taken by 3%. |
Increased Healing Potency File:FFXIV Increased Healing Potency Icon.png |
Increases spell-based HP restoration by 5%. |
Decreased Recast Time File:FFXIV Decreased recast time Icon.png |
Decreases recast time of additional actions by 20%. |
Increased Resistance Duration File:FFXIV Increased REsistance Duration Icon.png |
Increases duration of resistances by 50%. |
Increased MP Regeneration File:FFXIV increased MP Regeneration Icon.png |
Increases MP regeneration rate by 25%. |
Increased TP Regeneration File:FFXIV Increased TP Regeneration Icon.png |
Increases TP regeneration rate by 40%. |
Limit Break
Dark Knights' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. Dark Knight has the same Level 1 and Level 2 limit breaks as other Tanks.
Ability | Level | Description | Image |
---|---|---|---|
Shield Wall | 1 | Reduces damage taken by all party members by 10% for a period of 10 seconds. | |
Mighty Guard | 2 | Reduces damage taken by all party members by 20% for a period of 15 seconds. | |
Dark Force | 3 | Reduces damage taken by all party members by 50% for a period of 12 seconds. |
Gallery
- Abilities
Trivia
- The journal entries for the Dark Knight are much more personal in nature and only become increasingly more aggressive over time, extending to even the in-game objectives themselves. This appears to be the power of the soul crystal itself at work, heavily implying a level a sentience as well as Fray's real identity.
- At Fan Fest 2018 Las Vegas, Dark Knight was revealed to be the default job for the Warrior of Light in Final Fantasy XIV: Shadowbringers
- The Dark Knight class has a few references to Cloud Strife:
- The male idle pose when their weapon is drawn is based off of his iconic pose with his sword slung over his shoulder.
- Similarly, the Victory Pose emote is identical to Cloud's.
- The second mentor of the Dark Knight job, Sidurgu, wields a large two-handed sword, has a spiked hairstyle, and has a brooding personality.