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{{sideicon|prime=FFXIV}}
 
{{sideicon|prime=FFXIV}}
 
{{DISPLAYTITLE:Dark Knight (''Final Fantasy XIV'')}}
 
{{DISPLAYTITLE:Dark Knight (''Final Fantasy XIV'')}}
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{{infobox job FFXIV
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{{Infobox discipline FFXIV
 
| name = Dark Knight
 
| name = Dark Knight
 
| japanese = ęš—é»’é؎士
 
| japanese = ęš—é»’é؎士
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| primary attribute = Vitality
 
| primary attribute = Vitality
 
| role = Tank
 
| role = Tank
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| arms = [[Final Fantasy XIV weapons/Dark Knight|Greatswords]]
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| arms = [[Final Fantasy XIV weapons/Dark Knight's Arm|Greatswords]]
 
| job = [[File:FFXIV Dark Knight Icon.png]]Dark Knight
 
| job = [[File:FFXIV Dark Knight Icon.png]]Dark Knight
 
| job master = [[Fray]], [[Sidurgu]]
 
| job master = [[Fray]], [[Sidurgu]]
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'''Dark Knight''' is a job in ''[[Final Fantasy XIV]]'', introduced in the first expansion pack, ''[[Final Fantasy XIV: Heavensward]]''. Dark Knight requires no base class and begins at level 30, unlocked by completing the quest "Our End" offered by an Ishgardian Citizen at The Pillars (13, 8).
 
'''Dark Knight''' is a job in ''[[Final Fantasy XIV]]'', introduced in the first expansion pack, ''[[Final Fantasy XIV: Heavensward]]''. Dark Knight requires no base class and begins at level 30, unlocked by completing the quest "Our End" offered by an Ishgardian Citizen at The Pillars (13, 8).
   
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{{See Also|Dark Knight}}
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{{See|Dark Knight}}
   
 
==Profile==
 
==Profile==
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{{q|The pious [[Ishgard]]ian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.<br/><br/>None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?<br/><br/>A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights".<br/><br/>These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.|Lodestone}}
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{{Quote|The pious [[Ishgard]]ian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.<br/><br/>None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?<br/><br/>A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "Dark Knights".<br/><br/>These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.|Lodestone}}
 
Dark Knight is a tank job, with similar abilities as [[Paladin (Final Fantasy XIV)#Paladin|Paladins]] and [[Marauder#Warrior|Warriors]]. The job wields [[Greatsword (weapon type)|greatswords]]. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. Most of their abilities involve [[Drain (ability)|draining HP]] from enemies.
 
Dark Knight is a tank job, with similar abilities as [[Paladin (Final Fantasy XIV)#Paladin|Paladins]] and [[Marauder#Warrior|Warriors]]. The job wields [[Greatsword (weapon type)|greatswords]]. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. Most of their abilities involve [[Drain (ability)|draining HP]] from enemies.
   
 
==Story==
 
==Story==
 
===''Heavensward''===
 
===''Heavensward''===
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After the citizen tells the [[Warrior of Light (Final Fantasy XIV)|Adventurer]] about Dark Knights, they eventually discover [[Fray]]. Confident that the Adventurer has the potential to become a great Dark Knight using the darkness within them, Fray instructs them to go on various heroic tasks and bring out the darkness within them and with every meeting, Fray asks them to commune with the voices they've been listening to to further strengthen their darkness. Later on, after helping innocents from the [[Amalj'aa]] in [[Eastern Thanalan]], Fray tells the Adventurer that while they are close, they are not fit for the job, although they do not completely give up.
+
After the citizen tells the [[Warrior of Light (Final Fantasy XIV)|Warrior of Light]] about Dark Knights, they eventually discover [[Fray]]. Confident that the Warrior has the potential to become a great Dark Knight using the darkness within them, Fray instructs them to complete various heroic tasks and bring out the darkness within them. With every meeting, Fray asks the Warrior of Light to commune with the voices they've been listening to to further strengthen their darkness. After helping innocents from the [[Amalj'aa]] in [[Eastern Thanalan]], Fray tells the Warrior of Light that while they are close, they are not fit for the job, although they do not completely give up.
   
āˆ’
Eventually, cracks within Fray's mind become more visible over time and his body starting to wear, becoming disappointed with the Adventurer's sporadic communions with voices, along with the frustration over helping others with little to no compensation for their trouble. After slaying a gang of [[Qiqirn]] bandits at La Noscea and retrieving stolen goods, the adventurer is berated by the distressed original owner and demands compensation, causing Fray to have an emotional outburst over their deeds being unrewarded or worse, criticized.
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Cracks within Fray's mind become more visible over time and his body starts to wear. He is disappointed with the Warrior's sporadic communion with voices, along with the frustration over helping others with little to no compensation for their trouble. After slaying a gang of [[Qiqirn]] bandits at [[La Noscea]] and retrieving stolen goods, the distressed original owner berates the Warrior of Light and demands compensation. Fray has an emotional outburst over their deeds being unrewarded or worse, criticized.
   
āˆ’
Eventually, the darkness and frustration within Fray reaches an apex as he is later seen attacking the Whitebrim Front. The adventurer is alerted by [[Drillemont de Lasserrant|Drillemont]] to attend to the scene. Fray eventually reveals his true identity as the physical manifestation of the Adventurer's own dark side, of everything the Adventurer has been wanting to say deep down inside. Fray's body falling to the ground lifeless as the dark aura around him coalesces into the form of the Adventurer, but wearing a dark suit of armor and a sword unlike theirs. The [[Esteem]] brandishes their sword with the intent of cutting down the Adventurer and becoming their own person, beholden to no one. The adventurer defeats the doppelganger, but tells them that they've now seen them for what they really are. However, Drillemont and the inhabitants at Whitebrim raise their voices, proclaiming that they would never forsake them for all they had done or even what they are, restoring the Adventurer's confidence and trust in those around him. the Esteem merely scoffs it off as mere willful ignorance, claiming that the Adventurer is more akin to ''Weapon of Light'' if they could be so easily controlled and hailed a a hero. The shade claims it's not too late to change now and free themselves, but the Adventurer, having come to an understanding, embraces the darkness and casts aside their doubt. Though the darkness leaves the Adventurer in peace, it claims it will be waiting still for when they finally tire of the "charade".
+
The darkness and frustration within Fray reaches an apex as he attacks the Whitebrim Front. [[Drillemont de Lasserrant|Drillemont]] alerts the Warrior of Light. Fray eventually reveals his true identity as the physical manifestation of the Warrior's own dark side, of everything they have been wanting to say deep down inside. Fray's body falls to the ground lifeless as the dark aura around him coalesces into the form of the Warrior of Light, but wearing a dark suit of armor and a sword unlike theirs. The [[Esteem]] brandishes their sword with the intent of cutting down the Warrior of Light and becoming their own person, beholden to no one. The Warrior defeats the doppelganger, but tells them that they've now seen them for what they really are. Drillemont and the inhabitants at Whitebrim raise their voices, proclaiming that they would never forsake the Warrior of Light for all they had done or even what they are, restoring the Warrior's confidence and trust in those around him. The Esteem scoffs it off as mere willful ignorance, claiming that the adventurer is more akin to "Weapon of Light" if they could be so easily controlled and hailed a a hero. The shade claims it's not too late to change now and free themselves, but the Warrior of Light, having come to an understanding, embraces the darkness and casts aside their doubt. Though the darkness leaves the Warrior in peace, it claims it will be waiting still for when they finally tire of the "charade".
   
āˆ’
Some time after Fray's passing, the Adventurer meets an Auri Dark Knight named Sidurgu, an old friend of Fray who protects a female Ishgardian youth, Rielle, from devout Temple Knights who are on the hunt for her. Rielle eventually reveals that the Temple Knights are hunting her as she is the daughter of a heretic who drank the blood of a dragon. Moreover, the one leading the charge is her own mother [[Ystride de Caulignont]] of House Caulignont, which bears strong ties to the Ishgardian Orthodox Church. Ystride challenges the Dark Knights to a duel to determine Rielle's fate, per Ishgardian tradition. Faced with the possibility of having to fight the higher ranking Temple Knights from an influential House of Ishgard, Sidurgu seeks out more power. Their journey brings them to the Mourn in Dravania where, from a Dravanian acquaintance of Rielle's, discovers that the dark knights have ancient ties to Moghome.
+
Some time after Fray's passing, the Warrior of Light meets an Auri Dark Knight named Sidurgu, an old friend of Fray who protects a female Ishgardian youth, Rielle, from devout Temple Knights who are on the hunt for her. The Temple Knights are hunting her as she is the daughter of a heretic who drank the blood of a dragon. The one leading the charge is her own mother, [[Ystride de Caulignont]] of House Caulignont, which bears strong ties to the Ishgardian Orthodox Church. Ystride challenges the Dark Knights to a duel to determine Rielle's fate, as per Ishgardian tradition. Faced with the possibility of having to fight the higher ranking Temple Knights from an influential [[High Houses of Ishgard|House of Ishgard]], Sidurgu seeks out more power. Their journey brings them to the Mourn in Dravania where, from a Dravanian acquaintance of Rielle's, discovers that the Dark Knights have ancient ties to Moghome.
   
āˆ’
Upon journeying to Moghome, Rielle is kidnapped by a group of mischievous Moogles who threaten to keep her to themselves. This causes Sidurgu to fly into a blind, murderous rage as the Moogles taunt Sidurgu of her fate. With the adventurer's help he manages to push them into defeat where they then release Rielle. Through this farce, the Moogles taught Sid that the true power of the dark knight stems from love of those close to them. As a dark knight's power is tempered by pure emotion, an especially powerful one like love and the feelings that emerge from wanting to save and protect those closest to them, can draw out their true potential. Sidurgu initially denies this, but cannot deny that there is a hint of truth to it.
+
Upon journeying to Moghome, Rielle is kidnapped by a group of mischievous [[Moogle (race)|Moogles]] who threaten to keep her to themselves. Sidurgu flies into a blind, murderous rage as the Moogles taunt Sidurgu of her fate. With the Warrior of Light's help he defeats them and the Moogles release Rielle. Through this farce, the Moogles taught Sid that the true power of the Dark Knight stems from love of those close to them. As a Dark Knight's power is tempered by pure emotion, an especially powerful one like love and the feelings that emerge from wanting to save and protect those closest to them, can draw out their true potential. Sidurgu initially rejects this, but cannot deny that there is a hint of truth to it.
āˆ’
{{stub|Final Fantasy XIV: Heavensward}}<!--not finished-->
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{{Section|Final Fantasy XIV: Heavensward}}<!--not finished-->
   
 
===''Stormblood''===
 
===''Stormblood''===
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{{stub|Final Fantasy XIV: Stormblood}}
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{{Section|Final Fantasy XIV: Stormblood}}
   
 
=== ''Shadowbringers'' ===
 
=== ''Shadowbringers'' ===
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{{stub|Final Fantasy XIV: Stormblood}}
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{{Section|Final Fantasy XIV: Stormblood}}
   
 
==Equipment==
 
==Equipment==
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Dark Knights wield two-handed [[Final Fantasy XIV weapons/Dark Knight|greatswords]] in battle. They share "Fending" armor and accessories with [[Paladin (Final Fantasy XIV)|Gladiators]] and [[Warrior (Final Fantasy XIV)|Marauder]]s, but obtain their own artifacts. At level 50 a Dark Knight is given an equivalent in the form of high-quality Heavy Wolfram gear (the item used to obtain it describing it as armor issued to apprentice Dark Knights), but this can be equipped by any tank-role job. At level 60 a Dark Knight obtains a Chaos set, a spiky, black, and thick-plated suit of armor with a tattered chainmail skirt and cloth over-skirt, and accompanying face-obscuring helm. At level 70 a Dark Knight obtains an Abyssal set, a smoother and thinner suit of plate-armor more directly modeled off of [[Cecil Harvey]]'s appearance, including a white-eyed and fully-enclosed helm. At level 80, a Dark Knight can obtain a Bale set, resembling Cecil's armor the most in its helmet, though leaving the mouth exposed. The rest of the ensemble is a smoother armored open coat with a striped sash around the waist.
+
Dark Knights wield two-handed [[Final Fantasy XIV weapons/Dark Knight's Arm|greatswords]]. They share "Fending" armor and accessories with [[Paladin (Final Fantasy XIV)|Gladiators]] and [[Warrior (Final Fantasy XIV)|Marauder]]s, but obtain their own artifacts. At level 50 a Dark Knight is given an equivalent in the form of high-quality Heavy Wolfram gear (the item used to obtain it describing it as armor issued to apprentice Dark Knights), but this can be equipped by any tank-role job. At level 60 a Dark Knight obtains a Chaos set, a spiky, black, and thick-plated suit of armor with a tattered chain mail skirt and cloth over-skirt, and accompanying face-obscuring helm. At level 70 a Dark Knight obtains an Abyssal set, a smoother and thinner suit of plate-armor more directly modeled off of [[Cecil Harvey]]'s appearance from ''[[Final Fantasy IV]]'', including a white-eyed and fully-enclosed helm. At level 80, a Dark Knight can obtain a Bale set, resembling Cecil's armor the most in its helmet, though leaving the mouth exposed. The rest of the ensemble is a smoother armored open coat with a striped sash around the waist.
   
 
==Job Gauge==
 
==Job Gauge==
 
[[File:FFXIV_Dark_Knight_Blood_Gauge.png|thumb|200px|Blood Gauge]]
 
[[File:FFXIV_Dark_Knight_Blood_Gauge.png|thumb|200px|Blood Gauge]]
āˆ’
The Job Gauge was introduced in 4.0 ''[[Final Fantasy XIV: Stormblood|Stormblood]]''. The Dark Knight uses the Blood Gauge. The Blood Gauge features a heart-shaped blood-red gem set on a base covered with blue spikes. The gauge indicates whether the Dark Knight is in a defensive stance (Grit). When Grit is in effect, the Dark Knight's ability to repel damage increases but their ability to deal damage decreases.
+
The Job Gauge was introduced in 4.0 ''[[Final Fantasy XIV: Stormblood|Stormblood]]''. The Dark Knight uses the Blood Gauge that features a heart-shaped blood-red gem set on a base covered with blue spikes. The gauge indicates whether the Dark Knight is in a defensive stance (Grit). When Grit is in effect, the Dark Knight's ability to repel damage increases but their ability to deal damage decreases.
   
āˆ’
The Blood Gauge also incorporates a sword shaped gauge that displays how much Blackblood the knight has accumulated. The gauge is refilled by certain weaponskills, such as Souleater, and is spent by other weaponskills, inclulding Delirium and Bloodspiller, for higher damage.
+
The Blood Gauge incorporates a sword shaped gauge that displays how much Blackblood the knight has accumulated. The gauge is refilled by certain weaponskills, such as Souleater, and is spent by other weaponskills, including Delirium and Bloodspiller, for higher damage.
  +
[[File:FFXIV_Dark_Knight_Darkside_Gauge.png|thumb|200px|Darkside Gauge]]
āˆ’  
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In 5.0, the Dark Knight received a second Job Gauge in the form of Darkside, originally the DPS stance for Dark Knights. Represented by a dark knight helmet, it glows and fills when using the new abilities Edge of Darkness and Flood of Darkness, increasing the user's potency for all attacks as long as it's active. When The Blackest Night has absorbed enough damage, it is converted into a Dark Arts state indicated by a symbol which allows the use of Edge and Flood of Darkness without MP cost. When Living Shadow is used, a second timer will appear alongside the Darkside gauge.
+
In 5.0, the Dark Knight received a second Job Gauge in the form of Darkside, originally the DPS stance for Dark Knights. Represented by a Dark Knight helmet, it glows and fills when using the new abilities Edge of Darkness and Flood of Darkness, increasing the user's potency for all attacks as long as it's active. When The Blackest Night has absorbed enough damage, it is converted into a Dark Arts state indicated by a symbol which allows the use of Edge and Flood of Darkness without MP cost. When Living Shadow is used, a second timer will appear alongside the Darkside gauge.
   
 
==Abilities==
 
==Abilities==
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!style="width:9%"|Cast
 
!style="width:9%"|Cast
 
!style="width:9%"|Recast
 
!style="width:9%"|Recast
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!style="width:9%"|Cost
+
!style="width:9%"|MP Cost
 
!style="width:9"|Range
 
!style="width:9"|Range
 
!style="width:9%"|Radius
 
!style="width:9%"|Radius
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|Spell
 
|Spell
 
|Instant
 
|Instant
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|{{foot|2.5s|Base value; the higher the character's Skill Speed stat, the lower the recast time will be}}
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|{{foot|2.5s|Base value; the higher the character's Spell Speed stat, the lower the recast time will be}}
 
|ā€”
 
|ā€”
 
|15y
 
|15y
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|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="7" style="text-align:left"|Delivers an attack with a potency of 100.<br>'''Combo Action:''' Syphon Strike<br>'''Combo Potency:''' 400<br>'''Grit Combo Bonus:''' Restores own HP<br>'''Cure Potency:''' 300<br>'''Combo Bonus:''' Increases Blood Gauge by 20
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|colspan="7" style="text-align:left"|Delivers an attack with a potency of 100.<br>'''Combo Action:''' Syphon Strike<br>'''Combo Potency:''' 400<br>'''Combo Bonus:''' Restores own HP<br>'''Cure Potency:''' 300<br>'''Combo Bonus:''' Increases Blood Gauge by 20
 
|-
 
|-
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! rowspan="2" class="b" |{{LA|Flood of Darkness (ability)|Flood of Darkness}}<br>[[File:FFXIV Flood of Darkness Icon.png|48px]]
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!rowspan="2" class="b"|{{LA|Flood of Darkness (ability)|Flood of Darkness}}<br>[[File:FFXIV Flood of Darkness Icon.png|48px|link=Special:FilePath/FFXIV_Flood_of_Darkness_Icon.png]]
 
|{{foot|30|Complete the quest "Ishguardian Justice"}}
 
|{{foot|30|Complete the quest "Ishguardian Justice"}}
 
|Ability
 
|Ability
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|-
 
|-
 
!class="b" rowspan="2"|{{LA|Blood Weapon (ability)|Blood Weapon}}<br>[[File:FFXIV Blood Weapon Icon.png|48px]]
 
!class="b" rowspan="2"|{{LA|Blood Weapon (ability)|Blood Weapon}}<br>[[File:FFXIV Blood Weapon Icon.png|48px]]
  +
|{{foot|35|Complete the quest "The voice in the Abyss"}}
āˆ’
|35
 
 
|Ability
 
|Ability
 
|Instant
 
|Instant
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|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="7" style="text-align:left"|Reduces damage taken by 30%.<br>'''Duration:''' 10s
+
|colspan="7" style="text-align:left"|Reduces damage taken by 30%.<br>'''Duration:''' 15s
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Edge of Darkness}}<br>[[File:FFXIV Edge of Darkness Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Edge of Darkness}}<br>[[File:FFXIV Edge of Darkness Icon.png|48px|link=Special:FilePath/FFXIV_Edge_of_Darkness_Icon.png]]
 
|{{foot|40|Complete the quest "Heroic Reprise"}}
 
|{{foot|40|Complete the quest "Heroic Reprise"}}
 
|Ability
 
|Ability
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|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="7" style="text-align:left"|Delivers a threefold attack with a potency of ' 450.<br>'''Additional Effect:''' Restores MP
+
|colspan="7" style="text-align:left"|Delivers a threefold attack with a potency of 450.<br>'''Additional Effect:''' Restores MP
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|Bloodspiller}}<br>[[File:FFXIV Bloodspiller Icon.png|48px]]
 
!class="b" rowspan="2"|{{A|Bloodspiller}}<br>[[File:FFXIV Bloodspiller Icon.png|48px]]
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|Weaponskill
 
|Weaponskill
 
|Instant
 
|Instant
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|{{foot|2.5s|Base value; the higher the character's Spell Speed stat, the lower the recast time will be}}
+
|{{foot|2.5s|Base value; the higher the character's SkillSpeed stat, the lower the recast time will be}}
 
|ā€”
āˆ’
|50 Blackblood
 
 
|3y
 
|3y
 
|ā€”
 
|ā€”
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|Weaponskill
 
|Weaponskill
 
|Instant
 
|Instant
āˆ’
|{{foot|2.5s|Base value; the higher the character's Spell Speed stat, the lower the recast time will be}}
+
|{{foot|2.5s|Base value; the higher the character's Skill Speed stat, the lower the recast time will be}}
 
|ā€”
āˆ’
|50 Blackblood
 
 
|ā€”
 
|ā€”
 
|5y circle
 
|5y circle
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|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="7" style="text-align:left"|Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.<br>'''Duration:''' 7s<br>Grants Dark Arts when barrier is completely absorbed.
+
|colspan="7" style="text-align:left"|Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.<br>'''Duration:''' 7s<br>Grants Dark Arts when barrier is completely absorbed.<br>'''Dark Arts Effect:''' Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Stalwart Soul}}<br>[[File:FFXIV Stalwart Soul Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Stalwart Soul}}<br>[[File:FFXIV Stalwart Soul Icon.png|48px|link=Special:FilePath/FFXIV_Stalwart_Soul_Icon.png]]
 
|72
 
|72
 
|Spell
 
|Spell
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|colspan="7" style="text-align:left"|Deals unaspected damage with a potency of 100 to all nearby enemies.<br>'''Combo Action:''' Unleash<br>'''Combo Potency:''' 160<br>'''Combo Bonus:''' Restores MP<br>'''Combo Bonus:''' Increases Blood Gauge by 20
 
|colspan="7" style="text-align:left"|Deals unaspected damage with a potency of 100 to all nearby enemies.<br>'''Combo Action:''' Unleash<br>'''Combo Potency:''' 160<br>'''Combo Bonus:''' Restores MP<br>'''Combo Bonus:''' Increases Blood Gauge by 20
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Flood of Shadow}}<br>[[File:FFXIV Flood of Shadow Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Flood of Shadow}}<br>[[File:FFXIV Flood of Shadow Icon.png|48px|link=Special:FilePath/FFXIV_Flood_of_Shadow_Icon.png]]
 
|74
 
|74
 
|Ability
 
|Ability
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|colspan="7" style="text-align:left"|Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.<br>'''Additional Effect:''' Grants Darkside, increasing damage dealt by 10%<br>'''Duration:''' 30s<br>Extends Darkside duration by 30s to a maximum of 60s.<br>Shares a recast timer with Edge of Shadow.
 
|colspan="7" style="text-align:left"|Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.<br>'''Additional Effect:''' Grants Darkside, increasing damage dealt by 10%<br>'''Duration:''' 30s<br>Extends Darkside duration by 30s to a maximum of 60s.<br>Shares a recast timer with Edge of Shadow.
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Edge of Shadow}}<br>[[File:FFXIV Edge of Shadow Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Edge of Shadow}}<br>[[File:FFXIV Edge of Shadow Icon.png|48px|link=Special:FilePath/FFXIV_Edge_of_Shadow_Icon.png]]
 
|74
 
|74
 
|Ability
 
|Ability
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|colspan="7" style="text-align:left"|Deals unaspected damage with a potency of 500.<br>'''Additional Effect:''' Grants Darkside, increasing damage dealt by 10%<br>'''Duration:''' 30s<br>Extends Darkside duration by 30s to a maximum of 60s.<br>Shares a recast timer with Flood of Shadow.
 
|colspan="7" style="text-align:left"|Deals unaspected damage with a potency of 500.<br>'''Additional Effect:''' Grants Darkside, increasing damage dealt by 10%<br>'''Duration:''' 30s<br>Extends Darkside duration by 30s to a maximum of 60s.<br>Shares a recast timer with Flood of Shadow.
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Dark Missionary}}<br>[[File:FFXIV Dark Missionary Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Dark Missionary}}<br>[[File:FFXIV Dark Missionary Icon.png|48px|link=Special:FilePath/FFXIV_Dark_Missionary_Icon.png]]
 
|76
 
|76
 
|Ability
 
|Ability
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|colspan="7" style="text-align:left"|Reduces magic damage taken by self and nearby party members by 10%.<br>'''Duration:''' 15s
 
|colspan="7" style="text-align:left"|Reduces magic damage taken by self and nearby party members by 10%.<br>'''Duration:''' 15s
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Living Shadow}}<br>[[File:FFXIV Living Shadow Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Living Shadow}}<br>[[File:FFXIV Living Shadow Icon.png|48px|link=Special:FilePath/FFXIV_Living_Shadow_Icon.png]]
 
|80
 
|80
 
|Ability
 
|Ability
 
|Instant
 
|Instant
 
|120s
 
|120s
  +
|ā€”
āˆ’
|50 Blackblood
 
 
|ā€”
 
|ā€”
 
|ā€”
 
|ā€”
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|Instant
 
|Instant
 
|60s
 
|60s
āˆ’
|3y
 
 
|ā€”
 
|ā€”
  +
|5y circle
 
|[[File:FFXIV Tank Icon.png|28px|Tank]]
 
|[[File:FFXIV Tank Icon.png|28px|Tank]]
 
|-
 
|-
āˆ’
|colspan="7" style="text-align:left"|Lowers target's damage dealt by 10%<br>'''Duration:''' 5s
+
|colspan="7" style="text-align:left"|Reduces damage dealt by nearby enemies by 10%.<br>'''Duration:''' 10s
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|Arm's Length}}<br>[[File:FFXIV Arms Length Icon.png|48px]]
 
!class="b" rowspan="2"|{{A|Arm's Length}}<br>[[File:FFXIV Arms Length Icon.png|48px]]
Line 438: Line 438:
 
!style="width:75%"|Description
 
!style="width:75%"|Description
 
|-
 
|-
āˆ’
!class="b"|{{A|Tank Mastery}}<br>[[File:FFXIV Tank Mastery Icon.png|48px]]
+
!class="b"|{{A|Tank Mastery}}<br>[[File:FFXIV Tank Mastery Icon.png|48px|link=Special:FilePath/FFXIV_Tank_Mastery_Icon.png]]
 
|1
 
|1
 
|style="text-align:left"|Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
 
|style="text-align:left"|Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Line 450: Line 450:
 
|style="text-align:left"|Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
 
|style="text-align:left"|Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
 
|-
 
|-
āˆ’
!class="b"|{{A|Darkside Mastery}}<br/>[[File:FFXIV Darkside Mastery Icon.png|48px]]
+
!class="b"|{{A|Darkside Mastery}}<br/>[[File:FFXIV Darkside Mastery Icon.png|48px|link=Special:FilePath/FFXIV_Darkside_Mastery_Icon.png]]
 
|74
 
|74
 
|style="text-align:left"|Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
 
|style="text-align:left"|Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
 
|-
 
|-
āˆ’
!class="b"|{{A|Enhanced Plunge}}<br/>[[File:FFXIV Enhanced Plunge Icon.png|48px]]
+
!class="b"|{{A|Enhanced Plunge}}<br/>[[File:FFXIV Enhanced Plunge Icon.png|48px|link=Special:FilePath/FFXIV_Enhanced_Plunge_Icon.png]]
 
|78
 
|78
 
|style="text-align:left"|Allows the accumulation of charges for consecutive uses of Plunge.<br>'''Maximum Charges:''' 2
 
|style="text-align:left"|Allows the accumulation of charges for consecutive uses of Plunge.<br>'''Maximum Charges:''' 2
Line 466: Line 466:
 
!style="width:11%"|Cast
 
!style="width:11%"|Cast
 
!style="width:11%"|Recast
 
!style="width:11%"|Recast
āˆ’
!style="width:11%"|Cost
+
!style="width:11%"|MP Cost
 
!style="width:11%"|Range
 
!style="width:11%"|Range
 
!style="width:11%"|Radius
 
!style="width:11%"|Radius
Line 488: Line 488:
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Delivers an attack to target.<br>'''Combo Action:''' Hard Slash<br>'''Combo Potency:''' 1,200<br>'''Combo Bonus:''' Restores 1,000 MP<br>ā€»This action cannot be assigned to a hotbar.
+
|colspan="6" style="text-align:left"|Delivers an attack to target.<br>'''Combo Action:''' Hard Slash<br>'''Combo Potency:''' 1,200<br>'''Combo Bonus:''' Restores 500 MP<br>ā€»This action cannot be assigned to a hotbar.
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|Souleater PVP|Souleater}}<br>[[File:FFXIV Souleater PVP Icon.png|48px]]
 
!class="b" rowspan="2"|{{A|Souleater PVP|Souleater}}<br>[[File:FFXIV Souleater PVP Icon.png|48px]]
Line 498: Line 498:
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Delivers an attack to target.<br>'''Combo Action:''' Syphon Strike<br>'''Combo Potency:''' 1,200<br>'''Combo Bonus:''' Absorbs 100% of damage dealt as HP<br>'''Combo Bonus:''' Increases Blood Gauge by 25<br>ā€»This action cannot be assigned to a hotbar.
+
|colspan="6" style="text-align:left"|Delivers an attack to target.<br>'''Combo Action:''' Syphon Strike<br>'''Combo Potency:''' 1,400<br>'''Combo Bonus:''' Absorbs 100% of damage dealt as HP<br>'''Combo Bonus:''' Increases Blood Gauge by 25<br>ā€»This action cannot be assigned to a hotbar.
  +
|-
  +
!class="b" rowspan="2"|{{A|Unleash PVP|Unleash}}<br>[[File:FFXIV Unleash PVP Icon.png|48px|link=Special:FilePath/FFXIV_Unleash_PVP_Icon.png]]
 
|Spell
  +
|Instant
  +
|2.4s
  +
|ā€”
  +
|ā€”
  +
|5y circle
  +
|-
  +
|colspan="6" style="text-align:left"|Deals unaspected damage with a potency of 600 to all nearby enemies.<br>'''Additional Effect:''' Restores 250 MP for each enemy hit<br>ā€»This action cannot be assigned to a hotbar.
  +
|-
  +
!class="b" rowspan="2"|{{A|Stalwart Soul PVP|Stalwart Soul}}<br>[[File:FFXIV Stalwart Soul PVP Icon.png|48px|link=Special:FilePath/FFXIV_Stalwart_Soul_PVP_Icon.png]]
  +
|Spell
  +
|Instant
  +
|2.4s
  +
|ā€”
  +
|ā€”
  +
|5y circle
  +
|-
  +
|colspan="6" style="text-align:left"|Deals unaspected damage to all nearby enemies.<br>'''Combo Action:''' Unleash<br>'''Combo Potency:''' 800<br>'''Combo Bonus:''' Absorbs 100% of damage dealt as HP<br>'''Combo Bonus:''' Increases Blood Gauge by 25<br>ā€»This action cannot be assigned to a hotbar.
  +
|-
  +
!class="b" rowspan="2"|{{A|Unmend PVP|Unmend}}<br>[[File:FFXIV Unmend PVP Icon.png|48px]]
  +
|Spell
  +
|Instant
  +
|2.4s
  +
|ā€”
  +
|15y
  +
|ā€”
  +
|-
  +
|colspan="6" style="text-align:left" |Deals unaspected damage with a potency of 800.<br>'''Additional Effect:''' Increases Blood Gauge by 10
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|Bloodspiller PVP|Bloodspiller}}<br>[[File:FFXIV Bloodspiller PVP Icon.png|48px]]
 
!class="b" rowspan="2"|{{A|Bloodspiller PVP|Bloodspiller}}<br>[[File:FFXIV Bloodspiller PVP Icon.png|48px]]
Line 504: Line 534:
 
|Instant
 
|Instant
 
|2.4s
 
|2.4s
  +
|ā€”
āˆ’
|50 Blackblood
 
 
|5y
 
|5y
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Delivers an attack with a potency of 1,500.<br>'''Darkside Potency:''' 2,000<br>'''Additional Effect:''' Restores 1,000 MP<br>'''Blood Gauge Cost:''' 50
+
|colspan="6" style="text-align:left"|Delivers an attack with a potency of 1,800.<br>'''Additional Effect:''' Restores 500 MP<br>'''Blood Gauge Cost:''' 50
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Quietus PVP|Quietus}}<br>[[File:FFXIV Quietus PVP Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Quietus PVP|Quietus}}<br>[[File:FFXIV Quietus PVP Icon.png|48px|link=Special:FilePath/FFXIV_Quietus_PVP_Icon.png]]
 
|Weaponskill
 
|Weaponskill
 
|Instant
 
|Instant
 
|2.4s
 
|2.4s
  +
|ā€”
āˆ’
|50 Blackblood
 
 
|ā€”
 
|ā€”
 
|5y circle
 
|5y circle
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Delivers an attack with a potency of 1,000 to all nearby enemies.<br>'''Darkside Potency:''' 1,500<br>'''Additional Effect:''' Restores 500 MP for each enemy hit<br>'''Blood Gauge Cost:''' 50
+
|colspan="6" style="text-align:left"|Delivers an attack with a potency of 1,000 to all nearby enemies.<br>'''Additional Effect:''' Restores 250 MP for each enemy hit<br>'''Blood Gauge Cost:''' 50
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Edge of Shadow PVP|Edge of Shadow}}<br>[[File:FFXIV Edge of Shadow PVP Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Edge of Shadow PVP|Edge of Shadow}}<br>[[File:FFXIV Edge of Shadow PVP Icon.png|48px|link=Special:FilePath/FFXIV_Edge_of_Shadow_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
 
|1s
 
|1s
āˆ’
|5000 MP
+
|2500 MP
 
|5y
 
|5y
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Deals unaspected damage with a potency of 1,200.<br>'''Additional Effect:''' Grants Darkside<br>'''Duration:''' 15s<br>'''Darkside Bonus:''' Reduces target's HP recovered by healing actions by 20%<br>'''Duration:''' 10s<br>Extends Darkside duration by 15s, to a maximum of 60s.
+
|colspan="6" style="text-align:left"|Deals unaspected damage with a potency of 1,000.<br>'''Additional Effect:''' Grants Darkside, increasing damage dealt by 10%<br>'''Duration:''' 15s<br>'''Additional Effect:''' Reduces target's HP recovered by healing actions by 10%<br>'''Duration:''' 10s<br>Extends Darkside duration by 15s, to a maximum of 30s.
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Unmend PVP|Unmend}}<br>[[File:FFXIV Unmend PVP Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Flood of Shadow PVP|Flood of Shadow}}<br>[[File:FFXIV Flood of Shadow PVP Icon.png|48px|link=Special:FilePath/FFXIV_Flood_of_Shadow_PVP_Icon.png]]
  +
|Ability
|Spell
 
 
|Instant
 
|Instant
āˆ’
|30s
+
|1s
 
|2500 MP
|ā€”
 
āˆ’
|15y
+
|10y
  +
|10y line
|ā€”
 
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left" |Deals unaspected damage with a potency of 400.<br>'''Additional Effect:''' 10-yalm draw-in
+
|colspan="6" style="text-align:left"|Deals unaspected damage with a potency of 600 to all enemies in a straight line.<br>'''Additional Effect:''' Grants Darkside, increasing damage dealt by 10%<br>'''Duration:''' 15s<br>'''Additional Effect:''' Reduces target's HP recovered by healing actions by 10%<br>'''Duration:''' 10s<br>Extends Darkside duration by 15s, to a maximum of 30s.
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|Plunge PVP|Plunge}}<br>[[File:FFXIV Plunge PVP Icon.png|48px]]
 
!class="b" rowspan="2"|{{A|Plunge PVP|Plunge}}<br>[[File:FFXIV Plunge PVP Icon.png|48px]]
Line 548: Line 578:
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Rushes target and delivers an attack with a potency of 600.<br>'''Additional Effect:''' Stun<br>'''Duration:''' 2s<br>Recast time is reset if Plunge records a KO or an assist.<br>Cannot be executed while bound.
+
|colspan="6" style="text-align:left"|Rushes target and delivers an attack with a potency of 600.<br>Recast time is reset if Plunge records a KO or an assist.<br>Cannot be executed while bound.
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Sole Suvivor PVP|Sole Suvivor}}<br>[[File:FFXIV Sole Survivor PVP Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Delirium PVP|Delirium}}<br>[[File:FFXIV Delirium PVP Icon.png|48px|link=Special:FilePath/FFXIV_Delirium_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
 
|45s
 
|45s
 
|ā€”
 
|ā€”
āˆ’
|25y
+
|ā€”
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires.<br>'''Duration:''' 10s
+
|colspan="6" style="text-align:left"|Allows the execution of Quietus and Bloodspiller without cost.<br>'''Duration:''' 6s
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|The Blackest Night PVP|The Blackest Night}}<br>[[File:FFXIV The Blackest Night PVP Icon.png|48px]]
 
!class="b" rowspan="2"|{{A|The Blackest Night PVP|The Blackest Night}}<br>[[File:FFXIV The Blackest Night PVP Icon.png|48px]]
Line 564: Line 594:
 
|Instant
 
|Instant
 
|15s
 
|15s
  +
|ā€”
|2500 MP
 
 
|30y
 
|30y
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP.<br>'''Duration:''' 6s<br>Grants Dark Arts when full 20% is absorbed.<br>'''Dark Arts Effect:''' Consume Dark Arts instead of MP to execute Edge of Shadow
+
|colspan="6" style="text-align:left"|Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 3,000 potency.<br>'''Duration:''' 6s<br>Grants Dark Arts when barrier is completely absorbed.<br>'''Dark Arts Effect:''' Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Delirium PVP|Delirium}}<br>[[File:FFXIV Delirium PVP Icon.png|48px]]
+
!class="b" rowspan="2"|{{A|Dark Missionary PVP|Dark Missionary}}<br>[[File:FFXIV Dark Missionary PVP Icon.png|48px|link=Special:FilePath/FFXIV_Dark_Missionary_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
Line 576: Line 606:
 
|ā€”
 
|ā€”
 
|ā€”
 
|ā€”
  +
|15y circle
  +
|-
  +
|colspan="6" style="text-align:left"|Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.<br>'''Duration:''' 10s
  +
|}
  +
  +
===Common Actions ===
  +
Common Actions have no cost.
  +
  +
{| class="full-width article-table FFXIV" style="text-align:center"
  +
|- class="a"
  +
! style="width:15%" |Action
  +
! style="width:31%" |Type
  +
! style="width:11%" |Cast
  +
! style="width:11%" |Recast
  +
! style="width:11%" |Range
  +
! style="width:11%" |Radius
  +
|-
  +
! rowspan="2" class="b" |{{A|Low Blow PVP|Low Blow}}<br>[[File:FFXIV Low Blow PVP Icon.png|48px]]
  +
|Ability
  +
|Instant
  +
|30s
 
|5y
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="6" style="text-align:left"|Allows the execution of Quietus and Bloodspiller without cost.<br>'''Duration:''' 6s
+
| colspan="5" style="text-align:left" |Delivers an attack with a potency of 600.<br>'''Additional Effect:''' Stun<br>'''Duration:''' 2s
  +
|-
  +
! rowspan="2" class="b" |{{A|Bolt PVP|Bolt}}<br>[[File:FFXIV Bolt PVP Icon.png|48px|link=Special:FilePath/FFXIV_Bolt_PVP_Icon.png]]
  +
|Ability
  +
|Instant
  +
|30s
  +
|ā€”
  +
|ā€”
  +
|-
  +
| colspan="5" style="text-align:left" |Movement speed is increased.<br>'''Duration:''' 10s
  +
|-
  +
! rowspan="2" class="b" |{{A|Medical Kit PVP|Medical Kit}}<br>[[File:FFXIV Medical Kit PVP Icon.png|48px|link=Special:FilePath/FFXIV_Vanward_Potion_PVP_Icon.png]]
  +
|Ability
  +
|Instant
  +
|15s
  +
|ā€”
  +
|ā€”
  +
|-
  +
| colspan="5" style="text-align:left" |Restores own HP.<br>'''Cure Potency:''' 3,000<br>Potency increases up to 6,000 as HP decreases.<br>'''Maximum Charges:''' 3
 
|}
 
|}
   
Line 584: Line 654:
 
Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
 
Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
   
āˆ’
{|class="full-width article-table FFXIV" style="text-align:center"
+
{| class="full-width article-table FFXIV" style="text-align:center"
āˆ’
|-class="a"
+
|- class="a"
āˆ’
!style="width:15%"|Action
+
! style="width:15%" |Action
āˆ’
!style="width:31%"|Type
+
! style="width:31%" |Type
āˆ’
!style="width:11%"|Cast
+
! style="width:11%" |Cast
āˆ’
!style="width:11%"|Recast
+
! style="width:11%" |Recast
āˆ’
!style="width:11%"|Range
+
! style="width:11%" |Range
āˆ’
!style="width:11%"|Radius
+
! style="width:11%" |Radius
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Low Blow PVP|Low Blow}}<br>[[File:FFXIV Low Blow PVP Icon.png|48px]]
+
! rowspan="2" class="b" |{{A|Full Swing PVP|Full Swing}}<br>[[File:FFXIV Full Swing PVP Icon.png|48px|link=Special:FilePath/FFXIV_Full_Swing_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
āˆ’
|45s
+
|30s
 
|5y
 
|5y
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="5" style="text-align:left"|Delivers an attack with a potency of 400.<br>'''Additional Effect:''' 15-yalm knockback
+
| colspan="5" style="text-align:left" |Delivers an attack with a potency of 1,200.<br>'''Additional Effect:''' 15-yalm knockback
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Interject PVP|Interject}}<br>[[File:FFXIV Interject PVP Icon.png|48px]]
+
! rowspan="2" class="b" |{{A|Weapon Throw PVP|Weapon Throw}}<br>[[File:FFXIV Weapon Throw PVP Icon.png|48px|link=Special:FilePath/FFXIV_Weapon_Throw_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
āˆ’
|45s
+
|30s
āˆ’
|5y
+
|15y
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="5" style="text-align:left"|Silences target.<br>'''Duration:''' 2s
+
| colspan="5" style="text-align:left" |Delivers a ranged attack with a potency of 400.<br>'''Additional Effect:''' 10-yalm draw-in
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Full Swing PVP|Full Swing}}<br>[[File:FFXIV Full Swing PVP Icon.png|48px]]
+
! rowspan="2" class="b" |{{A|Reprisal PVP|Reprisal}}<br>[[File:FFXIV Reprisal PVP Icon.png|48px|link=Special:FilePath/FFXIV_Reprisal_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
āˆ’
|60s
+
|45s
|5y
 
 
|ā€”
 
|ā€”
  +
|5y circle
 
|-
 
|-
āˆ’
|colspan="5" style="text-align:left"|Delivers an attack with a potency of 600.<br>'''Additional Effect:''' Increases target's damage taken by 10%<br>'''Duration:''' 6s
+
| colspan="5" style="text-align:left" |Reduces damage dealt by nearby enemies by 20%.<br>'''Duration:''' 10s
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Reprisal PVP|Reprisal}}<br>[[File:FFXIV Reprisal PVP Icon.png|48px]]
+
! rowspan="2" class="b" |{{A|Rampart PVP|Rampart}}<br>[[File:FFXIV Rampart PVP Icon.png|48px|link=Special:FilePath/FFXIV_Rampart_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
āˆ’
|60s
+
|45s
āˆ’
|5y
+
|ā€”
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="5" style="text-align:left"|Reduces the potency of target's attacks by 20%.<br>'''Duration:''' 6s
+
| colspan="5" style="text-align:left" |Reduces damage taken by 20%.<br>'''Duration:''' 10s
 
|-
 
|-
āˆ’
!class="b" rowspan="2"|{{A|Rampart PVP|Rampart}}<br>[[File:FFXIV Rampart PVP Icon.png|48px]]
+
! rowspan="2" class="b" |{{A|Retaliation PVP|Retaliation}}<br>[[File:FFXIV Retaliation PVP Icon.png|48px|link=Special:FilePath/FFXIV_Retaliation_PVP_Icon.png]]
 
|Ability
 
|Ability
 
|Instant
 
|Instant
Line 636: Line 706:
 
|ā€”
 
|ā€”
 
|-
 
|-
āˆ’
|colspan="5" style="text-align:left"|Reduces damage taken by 25%.<br>'''Duration:''' 10s
+
| colspan="5" style="text-align:left" |Counters all incoming attacks.<br>'''Counter Potency:''' 800<br>'''Duration:''' 10s
 
|}
 
|}
   
Line 665: Line 735:
 
|[[File:Dark Force.png|200px]]
 
|[[File:Dark Force.png|200px]]
 
|}
 
|}
  +
  +
==Behind the scenes==
 
The Dark Knight's journal entries are much more personal in nature and only become increasingly more aggressive over time, extending to even the in-game objectives. This appears to be the power of the soul crystal itself, heavily implying a level a sentience as well as Fray's real identity.
  +
 
At Fan Fest 2018 Las Vegas, Dark Knight was revealed to be the default job for the Warrior of Light in ''Final Fantasy XIV: Shadowbringers''
  +
  +
The Dark Knight class has some allusions to [[Cloud Strife]]. The male idle pose when their weapon is drawn is based on Cloud's iconic pose with his sword slung over his shoulder. Similarly, the [[victory pose]] emote is identical to Cloud's. The second mentor of the Dark Knight job, Sidurgu, wields a large two-handed sword, has a spiked hairstyle, and has a brooding personality.
   
 
==Gallery==
 
==Gallery==
Line 710: Line 787:
 
FFXIV DRK Dark Passenger.png|Dark Passenger.
 
FFXIV DRK Dark Passenger.png|Dark Passenger.
 
</gallery>
 
</gallery>
  +
{{Gallery incomplete}}
āˆ’
{{Galleryincomplete}}
 
āˆ’  
āˆ’
==Trivia==
 
*The journal entries for the Dark Knight are much more personal in nature and only become increasingly more aggressive over time, extending to even the in-game objectives themselves. This appears to be the power of the soul crystal itself at work, heavily implying a level a sentience as well as Fray's real identity.
 
*At Fan Fest 2018 Las Vegas, Dark Knight was revealed to be the default job for the Warrior of Light in ''Final Fantasy XIV: Shadowbringers''
 
āˆ’
*The Dark Knight class has a few references to [[Cloud Strife]]:
 
āˆ’
**The male idle pose when their weapon is drawn is based off of his iconic pose with his sword slung over his shoulder.
 
āˆ’
**Similarly, the Victory Pose emote is identical to Cloud's.
 
āˆ’
**The second mentor of the Dark Knight job, Sidurgu, wields a large two-handed sword, has a spiked hairstyle, and has a brooding personality.
 
   
 
{{navbox player character FFXIV}}
 
{{navbox player character FFXIV}}
āˆ’  
āˆ’  
 
[[es:Caballero oscuro (Final Fantasy XIV)]]
 
[[es:Caballero oscuro (Final Fantasy XIV)]]
  +
[[de:Dunkelritter (FFXIV)]]
 
[[Category:Disciplines in Final Fantasy XIV]]
 
[[Category:Disciplines in Final Fantasy XIV]]
 
[[Category:Dark Knights]]
 
[[Category:Dark Knights]]

Revision as of 11:22, 8 September 2020

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Dark Knight is a job in Final Fantasy XIV, introduced in the first expansion pack, Final Fantasy XIV: Heavensward. Dark Knight requires no base class and begins at level 30, unlocked by completing the quest "Our End" offered by an Ishgardian Citizen at The Pillars (13, 8).

Profile

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "Dark Knights".

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

Lodestone

Dark Knight is a tank job, with similar abilities as Paladins and Warriors. The job wields greatswords. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. Most of their abilities involve draining HP from enemies.

Story

Heavensward

After the citizen tells the Warrior of Light about Dark Knights, they eventually discover Fray. Confident that the Warrior has the potential to become a great Dark Knight using the darkness within them, Fray instructs them to complete various heroic tasks and bring out the darkness within them. With every meeting, Fray asks the Warrior of Light to commune with the voices they've been listening to to further strengthen their darkness. After helping innocents from the Amalj'aa in Eastern Thanalan, Fray tells the Warrior of Light that while they are close, they are not fit for the job, although they do not completely give up.

Cracks within Fray's mind become more visible over time and his body starts to wear. He is disappointed with the Warrior's sporadic communion with voices, along with the frustration over helping others with little to no compensation for their trouble. After slaying a gang of Qiqirn bandits at La Noscea and retrieving stolen goods, the distressed original owner berates the Warrior of Light and demands compensation. Fray has an emotional outburst over their deeds being unrewarded or worse, criticized.

The darkness and frustration within Fray reaches an apex as he attacks the Whitebrim Front. Drillemont alerts the Warrior of Light. Fray eventually reveals his true identity as the physical manifestation of the Warrior's own dark side, of everything they have been wanting to say deep down inside. Fray's body falls to the ground lifeless as the dark aura around him coalesces into the form of the Warrior of Light, but wearing a dark suit of armor and a sword unlike theirs. The Esteem brandishes their sword with the intent of cutting down the Warrior of Light and becoming their own person, beholden to no one. The Warrior defeats the doppelganger, but tells them that they've now seen them for what they really are. Drillemont and the inhabitants at Whitebrim raise their voices, proclaiming that they would never forsake the Warrior of Light for all they had done or even what they are, restoring the Warrior's confidence and trust in those around him. The Esteem scoffs it off as mere willful ignorance, claiming that the adventurer is more akin to "Weapon of Light" if they could be so easily controlled and hailed a a hero. The shade claims it's not too late to change now and free themselves, but the Warrior of Light, having come to an understanding, embraces the darkness and casts aside their doubt. Though the darkness leaves the Warrior in peace, it claims it will be waiting still for when they finally tire of the "charade".

Some time after Fray's passing, the Warrior of Light meets an Auri Dark Knight named Sidurgu, an old friend of Fray who protects a female Ishgardian youth, Rielle, from devout Temple Knights who are on the hunt for her. The Temple Knights are hunting her as she is the daughter of a heretic who drank the blood of a dragon. The one leading the charge is her own mother, Ystride de Caulignont of House Caulignont, which bears strong ties to the Ishgardian Orthodox Church. Ystride challenges the Dark Knights to a duel to determine Rielle's fate, as per Ishgardian tradition. Faced with the possibility of having to fight the higher ranking Temple Knights from an influential House of Ishgard, Sidurgu seeks out more power. Their journey brings them to the Mourn in Dravania where, from a Dravanian acquaintance of Rielle's, discovers that the Dark Knights have ancient ties to Moghome.

Upon journeying to Moghome, Rielle is kidnapped by a group of mischievous Moogles who threaten to keep her to themselves. Sidurgu flies into a blind, murderous rage as the Moogles taunt Sidurgu of her fate. With the Warrior of Light's help he defeats them and the Moogles release Rielle. Through this farce, the Moogles taught Sid that the true power of the Dark Knight stems from love of those close to them. As a Dark Knight's power is tempered by pure emotion, an especially powerful one like love and the feelings that emerge from wanting to save and protect those closest to them, can draw out their true potential. Sidurgu initially rejects this, but cannot deny that there is a hint of truth to it.

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Stormblood

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Shadowbringers

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Equipment

Dark Knights wield two-handed greatswords. They share "Fending" armor and accessories with Gladiators and Marauders, but obtain their own artifacts. At level 50 a Dark Knight is given an equivalent in the form of high-quality Heavy Wolfram gear (the item used to obtain it describing it as armor issued to apprentice Dark Knights), but this can be equipped by any tank-role job. At level 60 a Dark Knight obtains a Chaos set, a spiky, black, and thick-plated suit of armor with a tattered chain mail skirt and cloth over-skirt, and accompanying face-obscuring helm. At level 70 a Dark Knight obtains an Abyssal set, a smoother and thinner suit of plate-armor more directly modeled off of Cecil Harvey's appearance from Final Fantasy IV, including a white-eyed and fully-enclosed helm. At level 80, a Dark Knight can obtain a Bale set, resembling Cecil's armor the most in its helmet, though leaving the mouth exposed. The rest of the ensemble is a smoother armored open coat with a striped sash around the waist.

Job Gauge

FFXIV Dark Knight Blood Gauge

Blood Gauge

The Job Gauge was introduced in 4.0 Stormblood. The Dark Knight uses the Blood Gauge that features a heart-shaped blood-red gem set on a base covered with blue spikes. The gauge indicates whether the Dark Knight is in a defensive stance (Grit). When Grit is in effect, the Dark Knight's ability to repel damage increases but their ability to deal damage decreases.

The Blood Gauge incorporates a sword shaped gauge that displays how much Blackblood the knight has accumulated. The gauge is refilled by certain weaponskills, such as Souleater, and is spent by other weaponskills, including Delirium and Bloodspiller, for higher damage.

FFXIV Dark Knight Darkside Gauge

Darkside Gauge

In 5.0, the Dark Knight received a second Job Gauge in the form of Darkside, originally the DPS stance for Dark Knights. Represented by a Dark Knight helmet, it glows and fills when using the new abilities Edge of Darkness and Flood of Darkness, increasing the user's potency for all attacks as long as it's active. When The Blackest Night has absorbed enough damage, it is converted into a Dark Arts state indicated by a symbol which allows the use of Edge and Flood of Darkness without MP cost. When Living Shadow is used, a second timer will appear alongside the Darkside gauge.

Abilities

Ability Level Type Cast Recast MP Cost Range Radius
Hard Slash
File:FFXIV Hard Slash Icon.png
1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) ā€” 3y ā€”
Delivers an attack with a potency of 200.
Syphon Strike
File:FFXIV Syphon Strike Icon.png
2 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) ā€” 3y ā€”
Delivers an attack with a potency of 100.
Combo Action: Hard Slash
Combo Potency: 300
Combo Bonus: Restores MP
Unleash
File:FFXIV Unleash Icon.png
6 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) ā€” ā€” 5y circle
Deals unaspected damage with a potency of 150 to all nearby enemies.
Grit
File:FFXIV Grit Icon.png
10 Ability Instant 10s ā€” ā€” ā€”
Significantly increases enmity generation.
Effect ends upon reuse.
Unmend
File:FFXIV Unmend Icon.png
15 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) ā€” 15y ā€”
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity.
Souleater
File:FFXIV Souleater Icon.png
26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) ā€” 3y ā€”
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike
Combo Potency: 400
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20
Flood of Darkness
File:FFXIV Flood of Darkness Icon.png
30 (Complete the quest "Ishguardian Justice") Ability Instant 2s 3000 MP 10y 10y line
Deals unaspected damage with a potency of 250 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Darkness.
Blood Weapon
File:FFXIV Blood Weapon Icon.png
35 (Complete the quest "The voice in the Abyss") Ability Instant 60s ā€” ā€” ā€”
Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
Effect does not stack when hitting multiple targets with a single attack.
Duration: 10s
Shadow Wall
File:FFXIV Shadow Wall Icon.png
38 Ability Instant 120s ā€” ā€” ā€”
Reduces damage taken by 30%.
Duration: 15s
Edge of Darkness
File:FFXIV Edge of Darkness Icon.png
40 (Complete the quest "Heroic Reprise") Ability Instant 2s 3000 MP 3y ā€”
Deals unaspected damage with a potency of 350.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Darkness.
Dark Mind
File:FFXIV Dark Mind Icon.png
45 Ability Instant 60s ā€” ā€” ā€”
Reduces magic vulnerability by 20%.
Duration: 10s
Living Dead
File:FFXIV Living Dead Icon.png
50 (Complete the quest "Our Answer") Ability Instant 300s ā€” ā€” ā€”
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Salted Earth
File:FFXIV Salted Earth Icon.png
52 (Complete the quest "The Knight and the Maiden Fair") Ability Instant 90s ā€” 15y 5y circle
Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
Duration: 15s
Plunge
File:FFXIV Plunge Icon.png
54 (Complete the quest "Kindred Spirits") Ability Instant 30s ā€” 15y ā€”
Delivers a jumping attack with a potency of 200.
Maximum Charges: 2
Cannot be executed while bound.
Abyssal Drain
File:FFXIV Abyssal Drain Icon.png
56 (Complete the quest "Original Sins") Ability Instant 60s ā€” 15y 5y circle
Deals unaspected damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 200
Carve and Spit
File:FFXIV Carve and Spit Icon.png
60 (Complete the quest "Absolution") Ability Instant 60s ā€” 3y ā€”
Delivers a threefold attack with a potency of 450.
Additional Effect: Restores MP
Bloodspiller
File:FFXIV Bloodspiller Icon.png
62 Weaponskill Instant 2.5s (Base value; the higher the character's SkillSpeed stat, the lower the recast time will be) ā€” 3y ā€”
Delivers an attack with a potency of 600
Blood Gauge Cost: 50
Quietus
File:FFXIV Quietus Icon.png
64 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) ā€” ā€” 5y circle
Delivers an attack with a potency of 210 to all nearby enemies.
Blood Gauge Cost: 50
Delirium
File:FFXIV Delirium Icon.png
68 Ability Instant 90s ā€” ā€” ā€”
Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill.
Duration: 10s
The Blackest Night
File:FFXIV The Blackest Night Icon.png
70 (Complete the quest "Our Compromise") Ability Instant 15s 3000 MP 30y ā€”
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
Stalwart Soul
File:FFXIV Stalwart Soul Icon.png
72 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) ā€” ā€” 5y circle
Deals unaspected damage with a potency of 100 to all nearby enemies.
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20
Flood of Shadow
File:FFXIV Flood of Shadow Icon.png
74 Ability Instant 2s 3000 MP 10y 10y line
Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Shadow.
Edge of Shadow
File:FFXIV Edge of Shadow Icon.png
74 Ability Instant 2s 3000 MP 3y ā€”
Deals unaspected damage with a potency of 500.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Shadow.
Dark Missionary
File:FFXIV Dark Missionary Icon.png
76 Ability Instant 90s ā€” ā€” 15y circle
Reduces magic damage taken by self and nearby party members by 10%.
Duration: 15s
Living Shadow
File:FFXIV Living Shadow Icon.png
80 Ability Instant 120s ā€” ā€” ā€”
Conjure a simulacrum of your darkside to fight alongside you.
Duration: 24s
Blood Gauge Cost: 50

Role Actions

Action Level Type Cast Recast Range Radius Role Affinity
Rampart
File:FFXIV Rampart Icon.png
8 Ability Instant 90s ā€” ā€” Tank
Reduces damage taken by 20%.
Duration: 20s
Low Blow
File:FFXIV Low Blow Icon.png
12 Ability Instant 25s 3y ā€” Tank
Stuns target.
Duration: 5s
Provoke
File:FFXIV Provoke Icon.png
15 Ability Instant 30s 25y ā€” Tank
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
File:FFXIV Interject Icon.png
18 Ability Instant 30s 3y ā€” Tank
Interrupts the use of a target's action.
Reprisal
File:FFXIV Reprisal Icon.png
22 Ability Instant 60s ā€” 5y circle Tank
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
File:FFXIV Arms Length Icon.png
32 Ability Instant 120s ā€“ ā€“ TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
File:FFXIV Shirk Icon.png
48 Ability Instant 120s 25y ā€” Tank
Diverts 25% of enmity to target party member.

Traits

Name Level Description
Tank Mastery
File:FFXIV Tank Mastery Icon.png
1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Blackblood
File:FFXIV Blackblood Icon.png
62 Allows for Blood Gauge accumulation upon the landing of certain actions.
Enhanced Blackblood
File:FFXIV Enhanced Blackblood Icon.png
66 Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
Darkside Mastery
File:FFXIV Darkside Mastery Icon.png
74 Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
Enhanced Plunge
File:FFXIV Enhanced Plunge Icon.png
78 Allows the accumulation of charges for consecutive uses of Plunge.
Maximum Charges: 2

PvP Actions

Ability Type Cast Recast MP Cost Range Radius
Hard Slash
File:FFXIV Hard Slash PVP Icon.png
Weaponskill Instant 2.4s ā€” 5y ā€”
Delivers an attack with a potency of 1,000.
ā€»This action cannot be assigned to a hotbar.
Syphon Strike
File:FFXIV Syphon Strike PVP Icon.png
Weaponskill Instant 2.4s ā€” 5y ā€”
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,200
Combo Bonus: Restores 500 MP
ā€»This action cannot be assigned to a hotbar.
Souleater
File:FFXIV Souleater PVP Icon.png
Weaponskill Instant 2.4s ā€” 5y ā€”
Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,400
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25
ā€»This action cannot be assigned to a hotbar.
Unleash
File:FFXIV Unleash PVP Icon.png
Spell Instant 2.4s ā€” ā€” 5y circle
Deals unaspected damage with a potency of 600 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit
ā€»This action cannot be assigned to a hotbar.
Stalwart Soul
File:FFXIV Stalwart Soul PVP Icon.png
Spell Instant 2.4s ā€” ā€” 5y circle
Deals unaspected damage to all nearby enemies.
Combo Action: Unleash
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25
ā€»This action cannot be assigned to a hotbar.
Unmend
File:FFXIV Unmend PVP Icon.png
Spell Instant 2.4s ā€” 15y ā€”
Deals unaspected damage with a potency of 800.
Additional Effect: Increases Blood Gauge by 10
Bloodspiller
File:FFXIV Bloodspiller PVP Icon.png
Weaponskill Instant 2.4s ā€” 5y ā€”
Delivers an attack with a potency of 1,800.
Additional Effect: Restores 500 MP
Blood Gauge Cost: 50
Quietus
File:FFXIV Quietus PVP Icon.png
Weaponskill Instant 2.4s ā€” ā€” 5y circle
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit
Blood Gauge Cost: 50
Edge of Shadow
File:FFXIV Edge of Shadow PVP Icon.png
Ability Instant 1s 2500 MP 5y ā€”
Deals unaspected damage with a potency of 1,000.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.
Flood of Shadow
File:FFXIV Flood of Shadow PVP Icon.png
Ability Instant 1s 2500 MP 10y 10y line
Deals unaspected damage with a potency of 600 to all enemies in a straight line.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.
Plunge
File:FFXIV Plunge PVP Icon.png
Ability Instant 30s ā€” 15y ā€”
Rushes target and delivers an attack with a potency of 600.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.
Delirium
File:FFXIV Delirium PVP Icon.png
Ability Instant 45s ā€” ā€” ā€”
Allows the execution of Quietus and Bloodspiller without cost.
Duration: 6s
The Blackest Night
File:FFXIV The Blackest Night PVP Icon.png
Ability Instant 15s ā€” 30y ā€”
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 3,000 potency.
Duration: 6s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
Dark Missionary
File:FFXIV Dark Missionary PVP Icon.png
Ability Instant 45s ā€” ā€” 15y circle
Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.
Duration: 10s

Common Actions

Common Actions have no cost.

Action Type Cast Recast Range Radius
Low Blow
File:FFXIV Low Blow PVP Icon.png
Ability Instant 30s 5y ā€”
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s
Bolt
File:FFXIV Bolt PVP Icon.png
Ability Instant 30s ā€” ā€”
Movement speed is increased.
Duration: 10s
Medical Kit
File:FFXIV Medical Kit PVP Icon.png
Ability Instant 15s ā€” ā€”
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Full Swing
File:FFXIV Full Swing PVP Icon.png
Ability Instant 30s 5y ā€”
Delivers an attack with a potency of 1,200.
Additional Effect: 15-yalm knockback
Weapon Throw
File:FFXIV Weapon Throw PVP Icon.png
Ability Instant 30s 15y ā€”
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in
Reprisal
File:FFXIV Reprisal PVP Icon.png
Ability Instant 45s ā€” 5y circle
Reduces damage dealt by nearby enemies by 20%.
Duration: 10s
Rampart
File:FFXIV Rampart PVP Icon.png
Ability Instant 45s ā€” ā€”
Reduces damage taken by 20%.
Duration: 10s
Retaliation
File:FFXIV Retaliation PVP Icon.png
Ability Instant 60s ā€” ā€”
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Limit Break

Dark Knights' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. Dark Knight has the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 10% for a period of 10 seconds. FFXIV Tank Shieldwall
Mighty Guard 2 Reduces damage taken by all party members by 20% for a period of 15 seconds. FFXIV Tank Mighty Guard
Dark Force 3 Reduces damage taken by all party members by 50% for a period of 12 seconds. Dark Force

Behind the scenes

The Dark Knight's journal entries are much more personal in nature and only become increasingly more aggressive over time, extending to even the in-game objectives. This appears to be the power of the soul crystal itself, heavily implying a level a sentience as well as Fray's real identity.

At Fan Fest 2018 Las Vegas, Dark Knight was revealed to be the default job for the Warrior of Light in Final Fantasy XIV: Shadowbringers

The Dark Knight class has some allusions to Cloud Strife. The male idle pose when their weapon is drawn is based on Cloud's iconic pose with his sword slung over his shoulder. Similarly, the victory pose emote is identical to Cloud's. The second mentor of the Dark Knight job, Sidurgu, wields a large two-handed sword, has a spiked hairstyle, and has a brooding personality.

Gallery

Actions
Removed Actions
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