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Dark Knight is a job in Final Fantasy XIV, introduced in the first expansion pack, Final Fantasy XIV: Heavensward. Dark Knight requires no base class and begins at level 30, unlocked by completing the quest "Our End" offered by an Ishgardian Citizen at The Pillars (13, 8).

ProfileEdit

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights".

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.
—Lodestone

Dark Knight is a tank job, with similar abilities as Paladins and Warriors. The job wields greatswords. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. Most of their abilities involve draining HP from enemies.

StoryEdit

HeavenswardEdit

After the citizen tells the Adventurer about Dark Knights, they eventually discover Fray. Confident that the Adventurer has the potential to become a great Dark Knight using the darkness within them, Fray instructs them to go on various heroic tasks and bring out the darkness within them and with every meeting, Fray asks them to commune with the voices they've been listening to to further strengthen their darkness. Later on, after helping innocents from the Amalj'aa in Eastern Thanalan, Fray tells the Adventurer that while they are close, they are not fit for the job, although they do not completely give up.

Eventually, cracks within Fray's mind become more visible over time and his body starting to wear, becoming disappointed with the Adventurer's sporadic communions with voices, along with the frustration over helping others with little to no compensation for their trouble. After slaying a gang of Qiqirn bandits at La Noscea and retrieving stolen goods, the adventurer is berated by the distressed original owner and demands compensation, causing Fray to have an emotional outburst over their deeds being unrewarded or worse, criticized.

Eventually, the darkness and frustration within Fray reaches an apex as he is later seen attacking the Whitebrim Front. The adventurer is alerted by Drillemont to attend to the scene. Fray eventually reveals his true identity as the physical manifestation of the Adventurer's own dark side, of everything the Adventurer has been wanting to say deep down inside. Fray's body falling to the ground lifeless as the dark aura around him coalesces into the form of the Adventurer, but wearing a dark suit of armor and a sword unlike theirs. The Esteem brandishes their sword with the intent of cutting down the Adventurer and becoming their own person, beholden to no one. The adventurer defeats the doppelganger, but tells them that they've now seen them for what they really are. However, Drillemont and the inhabitants at Whitebrim raise their voices, proclaiming that they would never forsake them for all they had done or even what they are, restoring the Adventurer's confidence and trust in those around him. the Esteem merely scoffs it off as mere willful ignorance, claiming that the Adventurer is more akin to Weapon of Light if they could be so easily controlled and hailed a a hero. The shade claims it's not too late to change now and free themselves, but the Adventurer, having come to an understanding, embraces the darkness and casts aside their doubt. Though the darkness leaves the Adventurer in peace, it claims it will be waiting still for when they finally tire of the "charade".

Some time after Fray's passing, the Adventurer meets an Auri Dark Knight named Sidurgu, an old friend of Fray who protects a female Ishgardian youth, Rielle, from devout Temple Knights who are on the hunt for her. Rielle eventually reveals that the Temple Knights are hunting her as she is the daughter of a heretic who drank the blood of a dragon. Moreover, the one leading the charge is her own mother Ystride de Caulignont of House Caulignont, which bears strong ties to the Ishgardian Orthodox Church. Ystride challenges the Dark Knights to a duel to determine Rielle's fate, per Ishgardian tradition. Faced with the possibility of having to fight the higher ranking Temple Knights from an influential House of Ishgard, Sidurgu seeks out more power. Their journey brings them to the Mourn in Dravania where, from a Dravanian acquaintance of Rielle's, discovers that the dark knights have ancient ties to Moghome.

Upon journeying to Moghome, Rielle is kidnapped by a group of mischievous Moogles who threaten to keep her to themselves. This causes Sidurgu to fly into a blind, murderous rage as the Moogles taunt Sidurgu of her fate. With the adventurer's help he manages to push them into defeat where they then release Rielle. Through this farce, the Moogles taught Sid that the true power of the dark knight stems from love of those close to them. As a dark knight's power is tempered by pure emotion, an especially powerful one like love and the feelings that emerge from wanting to save and protect those closest to them, can draw out their true potential. Sidurgu initially denies this, but cannot deny that there is a hint of truth to it.

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StormbloodEdit

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Shadowbringers Edit

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EquipmentEdit

Dark Knights wield two-handed greatswords in battle. They share "Fending" armor and accessories with Gladiators and Marauders, but obtain their own artifacts. At level 50 a Dark Knight is given an equivalent in the form of high-quality Heavy Wolfram gear (the item used to obtain it describing it as armor issued to apprentice Dark Knights), but this can be equipped by any tank-role job. At level 60 a Dark Knight obtains a Chaos set, a spiky, black, and thick-plated suit of armor with a tattered chainmail skirt and cloth over-skirt, and accompanying face-obscuring helm. At level 70 a Dark Knight obtains an Abyssal set, a smoother and thinner suit of plate-armor more directly modeled off of Cecil Harvey's appearance, including a white-eyed and fully-enclosed helm. At level 80, a Dark Knight can obtain a Bale set, resembling Cecil's armor the most in its helmet, though leaving the mouth exposed. The rest of the ensemble is a smoother armored open coat with a striped sash around the waist.

Job GaugeEdit

FFXIV Dark Knight Blood Gauge

Blood Gauge

The Job Gauge was introduced in 4.0 Stormblood. The Dark Knight uses the Blood Gauge. The Blood Gauge features a heart-shaped blood-red gem set on a base covered with blue spikes. The gauge indicates whether the Dark Knight is in a defensive stance (Grit). When Grit is in effect, the Dark Knight's ability to repel damage increases but their ability to deal damage decreases.

The Blood Gauge also incorporates a sword shaped gauge that displays how much Blackblood the knight has accumulated. The gauge is refilled by certain weaponskills, such as Souleater, and is spent by other weaponskills, inclulding Delirium and Bloodspiller, for higher damage.

In 5.0, the Dark Knight received a second Job Gauge in the form of Darkside, originally the DPS stance for Dark Knights. Represented by a dark knight helmet, it glows and fills when using the new abilities Edge of Darkness and Flood of Darkness, increasing the user's potency for all attacks as long as it's active. When The Blackest Night has absorbed enough damage, it is converted into a Dark Arts state indicated by a symbol which allows the use of Edge and Flood of Darkness without MP cost. When Living Shadow is used, a second timer will appear alongside the Darkside gauge.

AbilitiesEdit

Ability Level Type Cast Recast Cost Range Radius
Hard Slash
FFXIV Hard Slash Icon
1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.
Syphon Strike
FFXIV Syphon Strike Icon
2 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Hard Slash
Combo Potency: 300
Combo Bonus: Restores MP
Unleash
FFXIV Unleash Icon
6 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 5y circle
Deals unaspected damage with a potency of 150 to all nearby enemies.
Grit
FFXIV Grit Icon
10 Ability Instant 10s
Significantly increases enmity generation.
Effect ends upon reuse.
Unmend
FFXIV Unmend Icon
15 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 15y
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity.
Souleater
FFXIV Souleater Icon
26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike
Combo Potency: 400
Grit Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20
Flood of Darkness
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30 (Complete the quest "Ishguardian Justice") Ability Instant 2s 3000 MP 10y 10y line
Deals unaspected damage with a potency of 250 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Darkness.
Blood Weapon
FFXIV Blood Weapon Icon
35 Ability Instant 60s
Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
Effect does not stack when hitting multiple targets with a single attack.
Duration: 10s
Shadow Wall
FFXIV Shadow Wall Icon
38 Ability Instant 120s
Reduces damage taken by 30%.
Duration: 15s
Edge of Darkness
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40 (Complete the quest "Heroic Reprise") Ability Instant 2s 3000 MP 3y
Deals unaspected damage with a potency of 350.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Darkness.
Dark Mind
FFXIV Dark Mind Icon
45 Ability Instant 60s
Reduces magic vulnerability by 20%.
Duration: 10s
Living Dead
FFXIV Living Dead Icon
50 (Complete the quest "Our Answer") Ability Instant 300s
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Salted Earth
FFXIV Salted Earth Icon
52 (Complete the quest "The Knight and the Maiden Fair") Ability Instant 90s 15y 5y circle
Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
Duration: 15s
Plunge
FFXIV Plunge Icon
54 (Complete the quest "Kindred Spirits") Ability Instant 30s 15y
Delivers a jumping attack with a potency of 200.
Maximum Charges: 2
Cannot be executed while bound.
Abyssal Drain
FFXIV Abyssal Drain Icon
56 (Complete the quest "Original Sins") Ability Instant 60s 15y 5y circle
Deals unaspected damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 200
Carve and Spit
FFXIV Carve and Spit Icon
60 (Complete the quest "Absolution") Ability Instant 60s 3y
Delivers a threefold attack with a potency of ' 450.
Additional Effect: Restores MP
Bloodspiller
FFXIV Bloodspiller Icon
62 Weaponskill Instant 2.5s (Base value; the higher the character's SkillSpeed stat, the lower the recast time will be) 50 Blackblood 3y
Delivers an attack with a potency of 600
Blood Gauge Cost: 50
Quietus
FFXIV Quietus Icon
64 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 Blackblood 5y circle
Delivers an attack with a potency of 210 to all nearby enemies.
Blood Gauge Cost: 50
Delirium
FFXIV Delirium Icon
68 Ability Instant 90s
Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill.
Duration: 10s
The Blackest Night
FFXIV The Blackest Night Icon
70 (Complete the quest "Our Compromise") Ability Instant 15s 3000 MP 30y
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Stalwart Soul
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72 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 5y circle
Deals unaspected damage with a potency of 100 to all nearby enemies.
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20
Flood of Shadow
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74 Ability Instant 2s 3000 MP 10y 10y line
Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Shadow.
Edge of Shadow
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74 Ability Instant 2s 3000 MP 3y
Deals unaspected damage with a potency of 500.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Shadow.
Dark Missionary
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76 Ability Instant 90s 15y circle
Reduces magic damage taken by self and nearby party members by 10%.
Duration: 15s
Living Shadow
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80 Ability Instant 120s 50 Blackblood
Conjure a simulacrum of your darkside to fight alongside you.
Duration: 24s
Blood Gauge Cost: 50

Role ActionsEdit

Action Level Type Cast Recast Range Radius Role Affinity
Rampart
FFXIV Rampart Icon
8 Ability Instant 90s FFXIV Tank Icon
Reduces damage taken by 20%.
Duration: 20s
Low Blow
FFXIV Low Blow Icon
12 Ability Instant 25s 3y FFXIV Tank Icon
Stuns target.
Duration: 5s
Provoke
FFXIV Provoke Icon
15 Ability Instant 30s 25y FFXIV Tank Icon
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
FFXIV Interject Icon
18 Ability Instant 30s 3y FFXIV Tank Icon
Interrupts the use of a target's action.
Reprisal
FFXIV Reprisal Icon
22 Ability Instant 60s 5y circle FFXIV Tank Icon
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
FFXIV Arms Length Icon
32 Ability Instant 120s FFXIV Tank IconFFXIV Melee Dps IconFFXIV Physical Ranged DPS Icon
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
FFXIV Shirk Icon
48 Ability Instant 120s 25y FFXIV Tank Icon
Diverts 25% of enmity to target party member.

TraitsEdit

Name Level Description
Tank Mastery
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1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Blackblood
FFXIV Blackblood Icon
62 Allows for Blood Gauge accumulation upon the landing of certain actions.
Enhanced Blackblood
FFXIV Enhanced Blackblood Icon
66 Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
Darkside Mastery
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74 Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
Enhanced Plunge
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78 Allows the accumulation of charges for consecutive uses of Plunge.
Maximum Charges: 2

PvP ActionsEdit

Ability Type Cast Recast Cost Range Radius
Hard Slash
FFXIV Hard Slash PVP Icon
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,000.
※This action cannot be assigned to a hotbar.
Syphon Strike
FFXIV Syphon Strike PVP Icon
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,200
Combo Bonus: Restores 500 MP
※This action cannot be assigned to a hotbar.
Souleater
FFXIV Souleater PVP Icon
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,400
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25
※This action cannot be assigned to a hotbar.
Unleash
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Spell Instant 2.4s 5y circle
Deals unaspected damage with a potency of 600 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit
※This action cannot be assigned to a hotbar.
Stalwart Soul
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Spell Instant 2.4s 5y circle
Deals unaspected damage to all nearby enemies.
Combo Action: Unleash
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25
※This action cannot be assigned to a hotbar.
Unmend
FFXIV Unmend PVP Icon
Spell Instant 2.4s 15y
Deals unaspected damage with a potency of 800.
Additional Effect: Increases Blood Gauge by 10
Bloodspiller
FFXIV Bloodspiller PVP Icon
Weaponskill Instant 2.4s 50 Blackblood 5y
Delivers an attack with a potency of 1,800.
Darkside Potency: 2,000
Additional Effect: Restores 500 MP
Blood Gauge Cost: 50
Quietus
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Weaponskill Instant 2.4s 50 Blackblood 5y circle
Delivers an attack with a potency of 1,000 to all nearby enemies.
Darkside Potency: 1,500
Additional Effect: Restores 250 MP for each enemy hit
Blood Gauge Cost: 50
Edge of Shadow
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Ability Instant 1s 2500 MP 5y
Deals unaspected damage with a potency of 1,000.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 20%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.
Flood of Shadow
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Ability Instant 1s 2500 MP 10y 10y line
Deals unaspected damage with a potency of 600 to all enemies in a straight line.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 20%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.
Plunge
FFXIV Plunge PVP Icon
Ability Instant 30s 15y
Rushes target and delivers an attack with a potency of 600.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.
Delirium
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Ability Instant 45s
Allows the execution of Quietus and Bloodspiller without cost.
Duration: 6s
The Blackest Night
FFXIV The Blackest Night PVP Icon
Ability Instant 15s 2500 MP 30y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 3,000 potency.
Duration: 6s
Grants Dark Arts when full 20% is absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
Dark Missionary
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Ability Instant 60s 15y circle
Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.
Duration: 10s

Common ActionsEdit

Common Actions have no cost.

Action Type Cast Recast Range Radius
Low Blow
FFXIV Low Blow PVP Icon
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s
Bolt
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Ability Instant 30s
Movement speed is increased.
Duration: 10s
Vanward Potion
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Ability Instant 15s
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP ActionsEdit

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Full Swing
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Ability Instant 30s 5y
Delivers an attack with a potency of 1,000.
Additional Effect: 15-yalm knockback
Weapon Throw
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Ability Instant 30s 15y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in
Reprisal
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Ability Instant 60s 5y circle
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Rampart
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Ability Instant 60s
Reduces damage taken by 20%.
Duration: 10s
Retaliation
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Ability Instant 60s
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Limit BreakEdit

Dark Knights' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. Dark Knight has the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 10% for a period of 10 seconds. FFXIV Tank Shieldwall
Mighty Guard 2 Reduces damage taken by all party members by 20% for a period of 15 seconds. FFXIV Tank Mighty Guard
Dark Force 3 Reduces damage taken by all party members by 50% for a period of 12 seconds. Dark Force

GalleryEdit

Actions
Removed Actions
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TriviaEdit

  • The journal entries for the Dark Knight are much more personal in nature and only become increasingly more aggressive over time, extending to even the in-game objectives themselves. This appears to be the power of the soul crystal itself at work, heavily implying a level a sentience as well as Fray's real identity.
  • At Fan Fest 2018 Las Vegas, Dark Knight was revealed to be the default job for the Warrior of Light in Final Fantasy XIV: Shadowbringers
  • The Dark Knight class has a few references to Cloud Strife:
    • The male idle pose when their weapon is drawn is based off of his iconic pose with his sword slung over his shoulder.
    • Similarly, the Victory Pose emote is identical to Cloud's.
    • The second mentor of the Dark Knight job, Sidurgu, wields a large two-handed sword, has a spiked hairstyle, and has a brooding personality.
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