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Dark Knight is a job in Final Fantasy XIV, introduced in the first expansion pack, Final Fantasy XIV: Heavensward. Dark Knight requires no base class and begins at level 30, unlocked by completing the quest "Our End" offered by an Ishgardian Citizen at The Pillars (13, 8).

Profile[]

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "Dark Knights".

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

Lodestone

Dark Knight is a tank job, with similar abilities as Paladins and Warriors. The job wields greatswords. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. Most of their abilities involve draining HP from enemies.

Story[]

Final Fantasy XIV: Heavensward[]

After the citizen tells the Warrior of Light about Dark Knights, they discover Fray. Confident that the Warrior has the potential to become a great Dark Knight using the darkness within them, Fray instructs them to complete various heroic tasks and asks the Warrior of Light to commune with the voices they've been hearing to further strengthen their darkness. After helping innocents from the Amalj'aa in Eastern Thanalan, Fray tells the Warrior of Light that while they are close, they are not fit for the job, although they do not completely give up.

Cracks within Fray's mind become more visible over time and his body starts to wear. He is disappointed with the Warrior's sporadic communion with voices, and frustrated over them helping others with little to no compensation for their trouble. After slaying a gang of Qiqirn bandits at La Noscea and retrieving stolen goods, the distressed original owner berates the Warrior of Light and demands compensation. Fray has an emotional outburst over their deeds being unrewarded or worse, criticized.

The darkness and frustration within Fray reaches an apex as he attacks the Whitebrim Front. Drillemont alerts the Warrior of Light. Fray eventually reveals his true identity as the physical manifestation of the Warrior's own dark side, of everything they have been wanting to say deep down. Fray's body falls to the ground lifeless as the dark aura around him coalesces into the form of the Warrior of Light, but wearing a dark suit of armor and a sword unlike theirs. The Esteem brandishes their sword with the intent of cutting down the Warrior of Light and becoming their own person, beholden to no one. The Warrior defeats the doppelganger, but tells them that they've now seen them for what they really are. Drillemont and the inhabitants at Whitebrim raise their voices, proclaiming that they would never forsake the Warrior of Light for all they had done or even what they are, restoring the Warrior's confidence and trust in those around him. The Esteem scoffs it off as mere willful ignorance, claiming that the adventurer is more akin to "Weapon of Light" if they could be so easily controlled and hailed a hero. The shade claims it's not too late to change and free themselves, but the Warrior of Light, having come to an understanding, embraces the darkness and casts aside their doubt. Though the darkness leaves the Warrior in peace, it claims it will be waiting still for when they finally tire of the "charade".

Some time after Fray's passing, the Warrior of Light meets an Auri Dark Knight named Sidurgu, an old friend of Fray who protects a female Ishgardian youth, Rielle, from devout Temple Knights who are on the hunt for her as she is the daughter of a heretic who drank dragon blood. The one leading the charge is her own mother, Ystride de Caulignont of House Caulignont, which bears strong ties to the Ishgardian Orthodox Church. Ystride challenges the Dark Knights to a duel to determine Rielle's fate, as per Ishgardian tradition. Faced with the possibility of having to fight the higher ranking Temple Knights from an influential House of Ishgard, Sidurgu seeks out more power. Their journey brings them to the Mourn in Dravania where, from a Dravanian acquaintance of Rielle's, discovers that the Dark Knights have ancient ties to Moghome.

Upon journeying to Moghome, a group of mischievous Moogles kidnap Rielle and threaten to keep her to themselves. Sidurgu flies into a blind rage but with the Warrior of Light's help he defeats the Moogles who release Rielle. Sid learns that the true power of the Dark Knight stems from love of those close to them; as a Dark Knight's power is tempered by pure emotion, an especially powerful one—like love and the feelings that emerge from wanting to save and protect those closest to them—can draw out their true potential. Sidurgu initially rejects this, but cannot deny that there is a hint of truth to it.

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Final Fantasy XIV: Stormblood[]

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Final Fantasy XIV: Shadowbringers[]

Returning from the First, the Warrior of Light reprises their adventures to Sidurgu and Rielle. Sidurgu presents a letter given to him by a Brume citizen named Lunnie, the first person the Warrior saved as a Dark Knight. The letter was not written by her, but she was given it to pass onto the Warrior. Meeting with several individuals that the letter passed through leads the Warrior of Light to Lower La Noscea. The letter was written by the merchant that berated the Warrior for bloodying his merchandise during their time with Fray disguised Esteem. The merchant explains the trials and difficulties he experienced after meeting the Warrior of Light, and how for a period of time they had blamed them for his predicament. However, when going through the few belongings left to him the merchant found the bloodied bag of seeds that the Warrior had returned to them, allowing the merchant a second chance at life and spurred him on to thank the Warrior of Light, not simply for rescuing the seeds, but also for changing the merchant's outlook on life.

As thanks the merchant requests the Warrior of Light take one of the flowers he has grown, this particular species being closely related to funerals and goodbyes. The Warrior reflects on Fray, both the person they had met only through their soul crystal, and also the manifestation of their inner darkness. The Warrior travels to Central Coerthas and calls out to Fray, but a thought from their inner darkness, Esteem, comes to them; "[Yet] there can be no answer but this, can there? So let us wait for a time, you and I. In the cold and in the snow. In the dark..."

Placing the flower at the edge of the Sea of Clouds, the flower is blown towards Whitebrim by the winds. Esteem manifests behind the Warrior, mirroring their pose akin to their first meeting at Whitebrim. Esteem muses over their growth, making peace with the Warrior's contradictory nature, stating that "We are stories we tell ourselves ... They will tell you who they see, but you and you alone know who you are." Musing on the answer the Warrior of Light gave on the day Esteem manifested in Whitebrim, the inner darkness returns to the Warrior's heart.

Equipment[]

A roegadyn dark knight with the Caladbolg and Abyss artifact armor.

Dark knights predominantly wield greatswords as their weapon. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses amongst all armors. At lower levels they also have access to lighter armors used by DPS disciplines. While the bonus attributes of these items may be of use, it is important to weigh their benefits against the defenses lost.

The primary attributes for dark knights are strength and vitality, which boost their attack power and HP respectively, and should always be prioritized over other attributes. As a tanking discipline, they have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.

Lists of dark knight equipment

Dark Knight's Arms Dark Knight's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

Blood Gauge

The Job Gauge was introduced in 4.0 Stormblood. The Dark Knight uses the Blood Gauge that features a heart-shaped blood-red gem set on a base covered with blue spikes. The gauge indicates whether the Dark Knight is in a defensive stance (Grit). When Grit is in effect, the Dark Knight's ability to repel damage increases but their ability to deal damage decreases.

The Blood Gauge incorporates a sword shaped gauge that displays how much Blackblood the knight has accumulated. The gauge is refilled by certain weaponskills, such as Souleater, and is spent by other weaponskills, including Delirium and Bloodspiller, for higher damage.

Darkside Gauge

In 5.0, the Dark Knight received a second Job Gauge in the form of Darkside, originally the DPS stance for Dark Knights. Represented by a Dark Knight helmet, it glows and fills when using the new abilities Edge of Darkness and Flood of Darkness, increasing the user's potency for all attacks as long as it's active. When The Blackest Night has absorbed enough damage, it is converted into a Dark Arts state indicated by a symbol which allows the use of Edge and Flood of Darkness without MP cost. When Living Shadow is used, a second timer will appear alongside the Darkside gauge.

Abilities[]

Ability Level Type Cast Recast MP Cost Range Radius
Hard Slash
Hard Slash from Final Fantasy XIV icon.png
1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.
Syphon Strike
Syphon Strike from Final Fantasy XIV icon.png
2 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Hard Slash
Combo Potency: 300
Combo Bonus: Restores MP
Unleash
Unleash from Final Fantasy XIV icon.png
6 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 5y circle
Deals unaspected damage with a potency of 150 to all nearby enemies.
Grit
Grit from Final Fantasy XIV icon.png
10 Ability Instant 10s
Significantly increases enmity generation.
Effect ends upon reuse.
Unmend
Unmend from Final Fantasy XIV icon.png
15 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 15y
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity.
Souleater
Souleater from Final Fantasy XIV icon.png
26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike
Combo Potency: 400
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20
Flood of Darkness
Flood of Darkness from Final Fantasy XIV icon.png
30 (Complete the quest "Ishguardian Justice") Ability Instant 2s 3000 MP 10y 10y line
Deals unaspected damage with a potency of 250 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Darkness.
Blood Weapon
Blood Weapon from Final Fantasy XIV icon.png
35 (Complete the quest "The voice in the Abyss") Ability Instant 60s
Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
Effect does not stack when hitting multiple targets with a single attack.
Duration: 10s
Shadow Wall
Shadow Wall from Final Fantasy XIV icon.png
38 Ability Instant 120s
Reduces damage taken by 30%.
Duration: 15s
Edge of Darkness
Edge of Darkness from Final Fantasy XIV icon.png
40 (Complete the quest "Heroic Reprise") Ability Instant 2s 3000 MP 3y
Deals unaspected damage with a potency of 350.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Darkness.
Dark Mind
Dark Mind from Final Fantasy XIV icon.png
45 Ability Instant 60s
Reduces magic vulnerability by 20%.
Duration: 10s
Living Dead
Living Dead from Final Fantasy XIV icon.png
50 (Complete the quest "Our Answer") Ability Instant 300s
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Salted Earth
Salted Earth from Final Fantasy XIV icon.png
52 (Complete the quest "The Knight and the Maiden Fair") Ability Instant 90s 15y 5y circle
Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
Duration: 15s
Plunge
Plunge from Final Fantasy XIV icon.png
54 (Complete the quest "Kindred Spirits") Ability Instant 30s 15y
Delivers a jumping attack with a potency of 200.
Maximum Charges: 2
Cannot be executed while bound.
Abyssal Drain
Abyssal Drain from Final Fantasy XIV icon.png
56 (Complete the quest "Original Sins") Ability Instant 60s 15y 5y circle
Deals unaspected damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 200
Carve and Spit
Carve and Spit from Final Fantasy XIV icon.png
60 (Complete the quest "Absolution") Ability Instant 60s 3y
Delivers a threefold attack with a potency of 450.
Additional Effect: Restores MP
Bloodspiller
Bloodspiller from Final Fantasy XIV icon.png
62 Weaponskill Instant 2.5s (Base value; the higher the character's SkillSpeed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 600
Blood Gauge Cost: 50
Quietus
Quietus from Final Fantasy XIV icon.png
64 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 210 to all nearby enemies.
Blood Gauge Cost: 50
Delirium
Delirium from Final Fantasy XIV icon.png
68 Ability Instant 90s
Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill.
Duration: 10s
The Blackest Night
The Blackest Night from Final Fantasy XIV icon.png
70 (Complete the quest "Our Compromise") Ability Instant 15s 3000 MP 30y
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
Stalwart Soul
Stalwart Soul from Final Fantasy XIV icon.png
72 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 5y circle
Deals unaspected damage with a potency of 100 to all nearby enemies.
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20
Flood of Shadow
Flood of Shadow from Final Fantasy XIV icon.png
74 Ability Instant 2s 3000 MP 10y 10y line
Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Shadow.
Edge of Shadow
Edge of Shadow from Final Fantasy XIV icon.png
74 Ability Instant 2s 3000 MP 3y
Deals unaspected damage with a potency of 500.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Shadow.
Dark Missionary
Dark Missionary from Final Fantasy XIV icon.png
76 Ability Instant 90s 15y circle
Reduces magic damage taken by self and nearby party members by 10%.
Duration: 15s
Living Shadow
Living Shadow from Final Fantasy XIV icon.png
80 Ability Instant 120s
Conjure a simulacrum of your darkside to fight alongside you.
Duration: 24s
Blood Gauge Cost: 50

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area Role Affinity
Rampart
Rampart Role from Final Fantasy XIV icon.png
8 Ability Instant 90s Tank
Reduces damage taken by 20%.
Duration: 20s
Low Blow
Low Blow Role from Final Fantasy XIV icon.png
12 Ability Instant 25s 3y Tank
Stuns target.
Duration: 5s
Provoke
Provoke Role from Final Fantasy XIV icon.png
15 Ability Instant 30s 25y Tank
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
Interject from Final Fantasy XIV icon.png
18 Ability Instant 30s 3y Tank
Interrupts the use of a target's action.
Reprisal
Reprisal Role from Final Fantasy XIV icon.png
22 Ability Instant 60s 5y radius Tank
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
32 Ability Instant 120s TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
Shirk from Final Fantasy XIV icon.png
48 Ability Instant 120s 25y Tank
Diverts 25% of enmity to target party member.

Traits[]

Name Level Description
Tank Mastery
Tank Mastery from Final Fantasy XIV icon.png
1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Blackblood
Blackblood from Final Fantasy XIV icon.png
62 Allows for Blood Gauge accumulation upon the landing of certain actions.
Enhanced Blackblood
Enhanced Blackblood from Final Fantasy XIV icon.png
66 Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
Darkside Mastery
Darkside Mastery from Final Fantasy XIV icon.png
74 Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
Enhanced Plunge
Enhanced Plunge from Final Fantasy XIV icon.png
78 Allows the accumulation of charges for consecutive uses of Plunge.
Maximum Charges: 2

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Hard Slash
Hard Slash PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,000.
※This action cannot be assigned to a hotbar.
Syphon Strike
Syphon Strike PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,200
Combo Bonus: Restores 500 MP
※This action cannot be assigned to a hotbar.
Souleater
Souleater PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,400
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25
※This action cannot be assigned to a hotbar.
Unleash
Unleash PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 5y circle
Deals unaspected damage with a potency of 600 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit
※This action cannot be assigned to a hotbar.
Stalwart Soul
Stalwart Soul PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 5y circle
Deals unaspected damage to all nearby enemies.
Combo Action: Unleash
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25
※This action cannot be assigned to a hotbar.
Unmend
Unmend PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 15y
Deals unaspected damage with a potency of 800.
Additional Effect: Increases Blood Gauge by 10
Bloodspiller
Bloodspiller PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,800.
Additional Effect: Restores 500 MP
Blood Gauge Cost: 50
Quietus
Quietus PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y circle
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit
Blood Gauge Cost: 50
Edge of Shadow
Edge of Shadow PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP 5y
Deals unaspected damage with a potency of 1,000.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.
Flood of Shadow
Flood of Shadow PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP 10y 10y line
Deals unaspected damage with a potency of 600 to all enemies in a straight line.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.
Plunge
Plunge PvP from Final Fantasy XIV icon.png
Ability Instant 30s 15y
Rushes target and delivers an attack with a potency of 600.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.
Delirium
Delirium PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Allows the execution of Quietus and Bloodspiller without cost.
Duration: 6s
The Blackest Night
The Blackest Night PvP from Final Fantasy XIV icon.png
Ability Instant 15s 30y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 3,000 potency.
Duration: 6s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
Dark Missionary
Dark Missionary PvP from Final Fantasy XIV icon.png
Ability Instant 45s 15y circle
Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.
Duration: 10s

Common Actions[]

Common Actions have no cost.

Action Type Cast Recast Range Radius
Low Blow
Low Blow PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png|Ability
Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions[]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Full Swing
Full Swing PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 1,200.
Additional Effect: 15-yalm knockback
Weapon Throw
Weapon Throw PvP from Final Fantasy XIV icon.png
Ability Instant 30s 15y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in
Reprisal
Reprisal PvP from Final Fantasy XIV icon.png
Ability Instant 45s 5y circle
Reduces damage dealt by nearby enemies by 20%.
Duration: 10s
Rampart
Rampart PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Reduces damage taken by 20%.
Duration: 10s
Retaliation
Retaliation PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Limit Break[]

Dark Knights' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. Dark Knight has the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 20% for a period of 10 seconds. FFXIV Tank Shieldwall.png
Mighty Wall 2 Reduces damage taken by all party members by 40% for a period of 15 seconds. FFXIV Tank Mighty Guard.png
Dark Force 3 Reduces damage taken by all party members by 80% for a period of 8 seconds. Dark Force.png

Other appearances[]

Final Fantasy Trading Card Game[]

Dark Knight [2-073C] Opus series card.

Dark Knight appears in Final Fantasy Trading Card Game as an Earth-elemental Forward card.


Behind the scenes[]

The Dark Knight's journal entries are much more personal in nature and only become increasingly more aggressive over time, extending to even the in-game objectives. This appears to be the power of the soul crystal itself, heavily implying a level a sentience as well as Fray's real identity.

At Fan Fest 2018 Las Vegas, Dark Knight was revealed to be the default job for the Warrior of Light in Final Fantasy XIV: Shadowbringers

The Dark Knight class has some allusions to Cloud Strife. The male idle pose when their weapon is drawn is based on Cloud's iconic pose with his sword slung over his shoulder. Similarly, the victory pose emote is identical to Cloud's. The second mentor of the Dark Knight job, Sidurgu, wields a large two-handed sword, has a spiked hairstyle, and has a brooding personality.

Gallery[]

Actions
Removed Actions
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