I couldn't miss the chance to practice my drawing!
Dark (ダーク, Dāku?), also known as Darkness, is a recurring, low-level spell in the series. It inflicts minor Dark-elemental damage and is a basic spell much like Fire, Blizzard, Thunder, and Water. It has three upgrades in the form of Darkra, Darkga, and a stronger version in the form of Darkja, which is usually an enemy ability.
Dark is an Arcane Magicks spell that deals minor Dark-elemental damage to all targets in range. Dark is available on the license Arcane Magick 1 for 25 LP and is the first Arcane spell made available to the party. The spell can be purchased in Rabanastre and Bhujerba for 500 gil.
In the Zodiac versions, the Arcane Magick licenses have been reduced to two. Dark and Darkra are both Arcane Magick 1 License which costs 40 LP. They remain Arcane Magick spells and can be used by the Red Battlemage. It still costs 500 gil and can be bought from magick shops after Vaan obtains the Shadestone. It is also found in a treasure in Stage 13 of Trial Mode with the Diamond Armlet equipped.
Dark is part of the Dark Magick skillset used by undead enemies. A variation of this spell can be used by nu mou Arcanists. Lv. 3 Dark deals Dark-elemental damage to all combatants with a level that is a multiple of three.
Dark is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. It can only be used if the Dark Tome item is in the character's inventory. The spell can only be purchased in Invidia for 500 gil.
A variation called Strong Dark can be used when two psyched up characters cast Dark during the same turn.
Dark is also a level 6 Sword Magic spell. It imbues a weapon with a high-power dark effect for ten turns. This will raise attack power by the amount of the magic effect. It costs 80 MP to use. It can be bought in Grandship (ch 5) for 6400 pg.
Deals dark damage to a single/all enemy(ies).
Dark is a Fusion Ability which deals dark-based damage to a target or all enemies. It is exclusive to the Warriors of Darkness and costs 32 MP to cast. It requires the character to have White Mage's Cura and Dark Knight's Curse learned.
Dark I-III are abilities available for Jornee and the Deathlord. Both characters learn Dark abilities from their respective Fenrir signets. The abilities deal dark-elemental magic damage to a single enemy. All versions cost 8 MP to cast.
Additionally, two more unique versions of Dark are usable by the Deathlord. Rapid Dark I-III are variants of Dark taught from the Wyght King signet, which deals small dark-elemental magic damage to a single enemy and hastens the user's next turn. All versions of the spell costs 32 MP to use. Lastly, Dark Rush I-III are the strongest Dark-type spells that deal dark-elemental magic damage to a single enemy six times. The spells are taught from the Dark Leviathan signet and cost 64 MP to cast.
Dark is a Black Magic ability with a Rarity of 3☆. It deals dark magic damage to one target, it can initially be used twice and it can be honed to Rank 5. It can be created by using Black Orb x5, Non-Elemental Orb x3, Dark Orb x3, and 5000 gil.
Concentrate chaotic force in front of you to create a massive sphere of darkness.
Dark is an active dark-elemental magic ability that inflicts magical dark damage and blindness on a single target for 4 AP. It can be used by Deathskull, Elefenrir, Flan Princess, Floating Eye, Magna Roader (Purple), Marilith, Mindflayer, Nightmare, Nightsqual, Odin★, Ultros★, Undead Princess★, and Yurugu.
It is also an enemy ability used by Imp and Kraken (Hidden Dungeon).