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A warrior who dances across the battlefield, garbed in colorful raiments.


Dancer is a female-exclusive job in Final Fantasy Tactics, unlocked by training a female unit in physical jobs. The Dancer inflicts several status changes on all enemies on the field via her dances. Dancers ideally have high Brave, because it directly affects the Dancer's abilities. The Dancer's sprite is identical to the Assassin job. In the original version, it requires 3950 JP to master. In The War of the Lions, it requires 8000 JP.


Prerequisite Weapons Helmet Armor Equip Shields?
WotL(War of the Lions): Lv. 5 Geomancer, Lv. 5 Dragoon
PlayStation: Lv. 4 Geomancer, Lv. 4 Lancer
Knives, Cloth Hats Clothes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 5% Low Low Low Very Low



Dancer job command. Perform mysterious dances to create unusual effects.


The Dance ability consists of attacks that sap enemy stats, with one exception that inflicts status ailments on enemies.

Name Range Effect Speed JP Needed
Witch Hunt 1 All enemies 17 100
A dance whose esoteric moves reduce enemies' MP.
Reduce MP: PA + [(PA * Br) / 100]
Mincing Minuet
1 All enemies 17 100
A dance whose fervent steps damage enemies' HP.
Reduce HP: PA + [(PA * Br) / 100]
Slow Dance 1 All enemies 13 100
A dance whose sedate pace reduces enemies' Speed.
Amount: -1 Speed
Success Rate: 50% Accuracy Per Target
(Polka Polka)
1 All enemies 13 100
A quick, vivacious dance that reduces enemies' physical attack power.
Amount: -1 Physical Attack
Success Rate: 50% Accuracy Per Target
Heathen Frolick
1 All enemies 10 100
An exotic dance that clouds the mind, reducing enemies' magickal attack power.
Amount: -1 Magic Attack
Success Rate: 50% Accuracy Per Target
Forbidden Dance
(Nameless Dance)
1 All enemies 10 100
A mesmerizing dance that inflicts status effects.
Effect: Blind, Confuse, Silence, Toad, Poison, Slow, Stop, Sleep.
Success Rate: 50% Accuracy Per Target
Last Waltz
(Last Dance)
1 All enemies 5 100
The ultimate dance. Drops the CT of all enemies to zero.
Success Rate: 34% Accuracy Per Target

Reaction abilities[]

Name Description Trigger JP Needed
(A Save)
Increase physical attack power. HP Loss 550/600
Bravery Boost
(Brave UP)
Increase Bravery. Physical Attack 500/700

Movement abilities[]

Name Description JP Needed
Jump +3 Increase Jump by 3. 1000
Fly Fly over enemies as well as any other obstacles. 1200/5000


Witch Hunt.

The Dancer is a support-oriented job that can cripple the opposition with global abilities that affect all enemies regardless of range. Witch Hunt is particularly effective when the enemy team features many spellcasters since it can reduce their MP, while Mincing Minuet is useful for its damage to HP. The Dancer is offset by her minimal stats all across the board except for her average speed. Her debuffs and ailments have poorer accuracy the more enemies are on screen.

The Dancer is a useful job for gathering JP, because once selected, the ability will repeat, earning the same amount of EXP and JP. For example, if the player has selected Mincing Minuet and the CT is 10 turns, 10 turns after the initial dance it will repeat, provided the player has not selected another ability to be performed.

Overall, while providing powerful effects to disable enemies, the Dancer lacks the fight presence, and because she is forced to focus on dancing, she cannot do anything else, essentially meaning the player fights with one fewer party member. Her effectiveness mainly manifests in extended fights.

Other appearances[]

Final Fantasy Trading Card Game[]

Dancer appears in Final Fantasy Trading Card Game as Wind-elemental backup cards.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

KotC Dancer.png

Dancer appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.