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Revision as of 17:26, 2 July 2019

Template:Sideicon Template:Infobox job FFXIV Dancer is a job Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at Level 60 and can be unlocked by completing the quest "Shall We Dance", offered by an Eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).

Profile

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.

Lodestone

Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A Dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequeential order. Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner"

Story

Stormblood

Shadowbringers

Equipment

Dancers are a ranged DPS class and thus share the Aiming armor sets with those of Archers/Bards and Machinists. Their own exclusive relic gear uniquely differs on gender as the females gain a bustier of Thanavarian design with a red theme and four long tassels that flow around their hips. The males get a blue colored shirt for their chest piece with similar cottails.

Abilities

Ability Level Type Cast Recast Cost Range Radius
Cascade
File:FFXIV Cascade Icon.png
1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 200.
Additional Effect: 50% chance of granting Flourishing Cascade
Duration: 20s
※Action changes to Emboite while dancing.
Fountain
File:FFXIV Fountain Icon.png
2 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 100.
Combo Action: Cascade
Combo Potency: 250
Combo Bonus: 50% chance of granting Flourishing Fountain
Duration: 20s
※Action changes to Entrechat while dancing.
Windmill
File:FFXIV Windmill Icon.png
15 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill
Duration: 20s
Standard Step
File:FFXIV Standard Step Icon.png
15 Ability Instant 30s
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Standard Finish
File:FFXIV Standard Finish Icon.png
15 Ability Instant 1.5s 15y circle
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 2%
2 steps: 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Reverse Cascade
File:FFXIV Reverse Cascade Icon.png
20 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Cascade.
※Action changes to Jete while dancing.
Bladeshower
File:FFXIV Bladeshower Icon.png
25 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 200
Combo Bonus: 50% chance of granting Flourishing Shower
Duration: 20s
Fan Dance
File:FFXIV Fan Dance Icon.png
30 Ability Instant 1s 1 Feather 25y
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance
Duration: 20s
Can only be executed while in possession of Fourfold Feathers.
Rising Windmill
File:FFXIV Rising Windmill Icon.png
35 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack to all nearby enemies with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Windmill.
Fountainfall
File:FFXIV Fountainfall Icon.png
40 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Fountain.
※Action changes to Pirouette while dancing.
Bloodshower
File:FFXIV Bloodshower DNC Icon.png
45 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Shower.
Fan Dance II
File:FFXIV Fan Dance II Icon.png
50 Ability Instant 1s 1 Feather 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance
Duration: 20s
Can only be executed while in possession of Fourfold Feathers.
En Avant
File:FFXIV En Avant Icon.png
50 Ability Instant 30s
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
Curing Waltz
File:FFXIV Curing Waltz Icon.png
52 Ability Instant 60s 3y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Shield Samba
File:FFXIV Shield Samba Icon.png
56 Ability Instant 180s 20y circle
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Closed Position
File:FFXIV Closed Position Icon.png
60 Ability Instant 30s 30y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
Ending
File:FFXIV Ending Icon.png
60 Ability Instant 1s
Ends dance with your partner.
Devilment
File:FFXIV Devilment Icon.png
62 Ability Instant 120s
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Fan Dance III
File:FFXIV Fan Dance III Icon.png
66 Ability Instant 1s 25y 5y circle
Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
Technical Step
File:FFXIV Technical Step Icon.png
70 (Complete the quest "Save the Last Dance for Me") Ability Instant 120s
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Standard Finish
File:FFXIV Standard Finish Icon.png
70 Ability Instant 1.5s 15y circle
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
3 steps: 1,250
4 steps: 1,500
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 20s
Additional Effect: Activates the Esprit Gauge
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Flourish
File:FFXIV Flourish Icon.png
72 Ability Instant 60s
Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.
Saber Dance
File:FFXIV Saber Dance Icon.png
76 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 Esprit 25y 5y circle
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
Improvisation
File:FFXIV Improvisation Icon.png
80 Ability Instant 120s 6y circle
Dance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously increases Esprit Gauge while in combat
Duration: 15s
The speed at which the gauge increases varies with the number of nearby party members. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Step Actions

Step actions are all Abilities with an instant cast and 1 second recast.

Name Level Description
Embolite
File:FFXIV Embolite Icon.png
15 Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Entrechat
File:FFXIV Entrechat Icon.png
15 Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Jete
File:FFXIV Jete Icon.png
15 Perform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Pirouette
File:FFXIV Pirouette Icon.png
15 Perform an pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.

Role Actions

Action Level Type Cast Recast Range Radius Role Affinity
Leg Graze
6 Ability Instant 30s 25y Physical Ranged DPS
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind
8 Ability Instant 120s Physical Ranged DPSMelee DPS
Instantly restores own HP.
Cure Potency: 500
Foot Graze
10 Ability Instant 30s 25y Physical Ranged DPS
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Peloton
20 Ability Instant 5s 20y circle Physical Ranged DPS
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
Head Graze
24 Ability Instant 30s 25y Physical Ranged DPS
Interrupts the use of a target's action.
Arm's Length
File:FFXIV Arms Length Icon.png
32 Ability Instant 120s TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Traits

Name Level Description
Fourfold Fantasy
File:FFXIV Fourfold Fantasy Icon.png
30 Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4
Increased Action Damage
File:FFXIV Increased Action Damage DNC Icon.png
50 Increases base action damage by 10%.
Increased Action Damage II
File:FFXIV Increased Action Damage II DNC Icon.png
60 Increases base action damage by 20%.
Enhanced En Avant
File:FFXIV Enhanced En Avant Icon.png
68 Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2
Esprit
File:FFXIV Esprit Icon.png
76 Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. The Esprit Gauge will accumulate when you or party members under the effect of Esprit land a weaponskill or cast a spell.
Enhanced En Avant II
File:FFXIV Enhanced En Avant II Icon.png
78 Allows a third charge of En Avant.

Gallery

External links

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