The Dancer is a job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at Level 60 and can be unlocked by completing the quest "Shall We Dance", offered by an Eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).
Profile
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From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A Dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequeential order. Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner"
Story
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Stormblood
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Shadowbringers
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Equipment
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Dancers are a ranged DPS class and thus share the Aiming armor sets with those of Archers/Bards and Machinists. Their own exclusive relic gear uniquely differs on gender as the females gain a bustier of Thanavarian design with a red theme and four long tassels that flow around their hips. The males get a blue colored shirt for their chest piece with similar coattails.
Job Gauge
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At Level 15, Dancers have access to the Dance ability. When in use, two icons will appear and flash in the order from left to right in which the user must input a sequential command of dance steps to successfully execute a Double Standard Finish. Using Technical Step learned at Level 70 expands this to four. At Level 30 upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after executing Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.
Abilities
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Ability | Level | Type | Cast | Recast | Cost | Range | Radius |
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Cascade 48px | 1 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 25y | — |
Delivers an attack with a potency of 250. Additional Effect: 50% chance of granting Flourishing Cascade Duration: 20s ※Action changes to Emboite while dancing. | |||||||
Fountain 48px | 2 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 25y | — |
Delivers an attack with a potency of 100. Combo Action: Cascade Combo Potency: 300 Combo Bonus: 50% chance of granting Flourishing Fountain Duration: 20s ※Action changes to Entrechat while dancing. | |||||||
Windmill 48px | 15 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | — | 5y circle |
Delivers an attack with a potency of 150 to all nearby enemies. Additional Effect: 50% chance of granting Flourishing Windmill Duration: 20s | |||||||
Standard Step 48px | 15 | Ability | Instant | 30s | — | — | — |
Begin dancing, granting yourself Standard Step. Duration: 15s Action changes to Standard Finish while dancing. Only Standard Finish, En Avant, step actions, and role actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | |||||||
Standard Finish 48px | 15 | Ability | Instant | 1.5s | — | — | 15y circle |
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 500 1 step: 750 2 steps: 1,000 Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner Damage bonus of Standard Finish varies with number of successful steps. 1 step: 2% 2 steps: 5% Duration: 60s Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||||||
Reverse Cascade 48px | 20 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 25y | — |
Delivers an attack with a potency of 300. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Flourishing Cascade. ※Action changes to Jete while dancing. | |||||||
Bladeshower 48px | 25 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | — | 5y circle |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 200 Combo Bonus: 50% chance of granting Flourishing Shower Duration: 20s | |||||||
Fan Dance 48px | 30 | Ability | Instant | 1s | 1 Feather | 25y | — |
Delivers an attack with a potency of 150. Additional Effect: 50% chance of granting Flourishing Fan Dance Duration: 20s Can only be executed while in possession of Fourfold Feathers. | |||||||
Rising Windmill 48px | 35 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | — | 5y circle |
Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Flourishing Windmill. | |||||||
Fountainfall 48px | 40 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 25y | — |
Delivers an attack with a potency of 350. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Flourishing Fountain. ※Action changes to Pirouette while dancing. | |||||||
Bloodshower 48px | 45 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | — | 5y circle |
Delivers an attack to all nearby enemies with a potency of 350 for the first enemy, and 50% less for all remaining enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Flourishing Shower. | |||||||
Fan Dance II 48px | 50 | Ability | Instant | 1s | 1 Feather | — | 5y circle |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Flourishing Fan Dance Duration: 20s Can only be executed while in possession of Fourfold Feathers. | |||||||
En Avant 48px | 50 | Ability | Instant | 30s | — | — | — |
Quickly dash 10 yalms forward. Maximum Charges: 3 Cannot be executed while bound. | |||||||
Curing Waltz 48px | 52 | Ability | Instant | 60s | — | — | 3y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members | |||||||
Shield Samba 48px | 56 | Ability | Instant | 120s | — | — | 20y circle |
Reduces damage taken by self and nearby party members by 10%. Duration: 15s Effect cannot be stacked with bard's Troubadour or machinist's Tactician. | |||||||
Closed Position 48px | 60 | Ability | Instant | 30s | — | 30y | — |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member. Effect ends upon reuse. | |||||||
Ending 48px | 60 | Ability | Instant | 1s | — | — | — |
Ends dance with your partner. | |||||||
Devilment 48px | 62 | Ability | Instant | 120s | — | — | — |
Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment | |||||||
Fan Dance III 48px | 66 | Ability | Instant | 1s | — | 25y | 5y circle |
Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Flourishing Fan Dance. | |||||||
Technical Step 48px | 70 Complete the quest "Save the Last Dance for Me" | Ability | Instant | 120s | — | — | — |
Begin dancing, granting yourself Technical Step. Duration: 15s Action changes to Technical Finish while dancing. Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | |||||||
Standard Finish 48px | 70 | Ability | Instant | 1.5s | — | — | 15y circle |
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 500 1 step: 750 2 steps: 1,000 3 steps: 1,250 4 steps: 1,500 Step Bonus: Grants Technical Finish and Esprit to self and party members Damage bonus of Technical Finish varies with number of successful steps. 1 step: 1% 2 steps: 2% 3 steps: 3% 4 steps: 5% Duration: 20s Additional Effect: Activates the Esprit Gauge Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||||||
Flourish 48px | 72 | Ability | Instant | 60s | — | — | — |
Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance. | |||||||
Saber Dance 48px | 76 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 50 Esprit | 25y | 5y circle |
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50 | |||||||
Improvisation 48px | 80 | Ability | Instant | 120s | — | — | 6y circle |
Dance to the beat of your own drum, granting Improvisation to self. Improvisation Effect: Continuously increases Esprit Gauge while in combat Duration: 15s The speed at which the gauge increases varies with the number of nearby party members. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%. Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. |
Step Actions
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Step actions are all Abilities with an instant cast and 1 second recast.
Name | Level | Description |
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Emboite 48px | 15 | Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. |
Entrechat 48px | 15 | Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. |
Jete 48px | 15 | Perform an jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. |
Pirouette 48px | 15 | Perform an pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. |
Role Actions
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Traits
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Name | Level | Description |
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Fourfold Fantasy 48px | 30 | Grants a Fourfold Feather upon landing certain actions. Maximum Stacks: 4 |
Increased Action Damage 48px | 50 | Increases base action damage by 10%. |
Increased Action Damage II 48px | 60 | Increases base action damage by 20%. |
Enhanced En Avant 48px | 68 | Allows the accumulation of charges for consecutive uses of En Avant. Maximum Charges: 2 |
Esprit 48px | 76 | Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. The Esprit Gauge will accumulate when you or party members under the effect of Esprit land a weaponskill or cast a spell. |
Enhanced En Avant II 48px | 78 | Allows a third charge of En Avant. |
PvP Actions
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Ability | Type | Cast | Recast | Cost | Range | Radius |
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Cascade | Weaponskill | Instant | 2.4s | — | 25y | — |
Delivers an attack with a potency of 1,000. Additional Effect: Increases Esprit Gauge by 10 ※Action changes to Reverse Cascade while under the effect of En Avant. ※Action changes to Emboite while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Fountain | Weaponskill | Instant | 2.4s | — | 25y | — |
Delivers an attack to target. Combo Action: Cascade or Reverse Cascade Combo Potency: 1,200 Combo Bonus: Grants a Fourfold Feather Combo Bonus: Increases Esprit Gauge by 10 ※Action changes to Fountainfall while under the effect of En Avant ※Action changes to Emboite while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Windmill | Weaponskill | Instant | 2.4s | — | — | 5y circle |
Delivers an attack with a potency of 600 to all nearby enemies. Additional Effect: Increases Esprit Gauge by 5 for each enemy hit ※Action changes to Rising Windmill while under the effect of En Avant. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Bladeshower | Weaponskill | Instant | 2.4s | — | — | 5y circle |
Delivers an attack to all nearby enemies. Combo Action: Windmill or Rising Windmill Combo Potency: 800 Combo Bonus: Grants a Fourfold Feather Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit ※Action changes to Bloodshower while under the effect of En Avant. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Saber Dance | Weaponskill | Instant | 2.4s | 50 Esprit | 25y | 5y circle |
Delivers an attack with a potency of 1,800 to target and all enemies nearby it. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Duration: 30s Esprit Gauge Cost: 50 | ||||||
Fan Dance | Ability | Instant | 1s | 1 Feather | 25y | — |
Delivers an attack with a potency of 1,000. Additional Effect: Grants Flourishing Fan Dance Duration: 15s Can only be executed while in possession of Fourfold Feathers. ※Action changes to Jete while dancing. | ||||||
Fan Dance II | Ability | Instant | 1s | 1 Feather | — | 5y circle |
Delivers an attack with a potency of 600 to all nearby enemies. Additional Effect: Grants Flourishing Fan Dance Duration: 15s Can only be executed while in possession of Fourfold Feathers. ※Action changes to Pirouette while dancing. | ||||||
Fan Dance III | Ability | Instant | 30s | — | 25y | 5y circle |
Delivers an attack with a potency of 1,200 to target and all enemies nearby it. Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10% Duration: 30s Maximum Charges: 2 Can only be executed while under the effect of Flourishing Fan Dance. Effect fades upon execution. | ||||||
Standard Step | Ability | Instant | 30s | — | — | — |
Begin dancing, granting yourself Standard Step. Duration: 10s Action changes to Standard Finish while dancing. Only Standard Finish, En Avant, step actions, and additional actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | ||||||
Technical Step | Ability | Instant | 60s | — | — | — |
Begin dancing, granting yourself Technical Step. Duration: 10s Action changes to Technical Finish while dancing. Only Technical Finish, En Avant, step actions, and additional actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | ||||||
Curing Waltz | Ability | Instant | 30s | — | — | 3y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 2,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members | ||||||
Closed Position | Ability | Instant | 15s | — | 30y | — |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Saber Dance, Fan Dance III, and Curing Waltz with said party member. Effect ends upon reuse. | ||||||
En Avant | Ability | Instant | 30s | — | — | — |
Quickly dash 10 yalms forward. Additional Effect: Grants En Avant Duration: 5s Maximum Charges: 3 Effect fades upon execution of Reverse Cascade or Fountainfall. | ||||||
Reverse Cascade | Weaponskill | Instant | 2.4s | — | 25y | — |
Delivers an attack with a potency of 1,600. Additional Effect: Increases Esprit Gauge by 10 Can only be executed while under the effect of En Avant. Effect fades upon execution. ※Action changes to Emboite while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Fountainfall | Weaponskill | Instant | 2.4s | — | 25y | — |
Delivers an attack to target. Combo Action: Cascade or Reverse Cascade Combo Potency: 1,800 Combo Bonus: Grants a Fourfold Feather Combo Bonus: Increases Esprit Gauge by 10 Can only be executed while under the effect of En Avant. Effect fades upon execution. ※Action changes to Emboite while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Rising Windmill | Weaponskill | Instant | 2.4s | — | — | 5y circle |
Delivers an attack with a potency of 1,000 to all nearby enemies. Additional Effect: Increases Esprit Gauge by 5 for each enemy hit Can only be executed while under the effect of En Avant. Effect fades upon execution. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Bloodshower | Weaponskill | Instant | 2.4s | — | — | 5y circle |
Delivers an attack to all nearby enemies. Combo Action: Windmill or Rising Windmill Combo Potency: 1,200 Combo Bonus: Grants a Fourfold Feather Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit Can only be executed while under the effect of En Avant. Effect fades upon execution. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | ||||||
Emboite | Ability | Instant | 1s | — | — | — |
Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | ||||||
Entrechat | Ability | Instant | 1s | — | — | — |
Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | ||||||
Jete | Ability | Instant | 1s | — | — | — |
Perform a jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | ||||||
Pirouette | Ability | Instant | 1s | — | — | — |
Perform a pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | ||||||
Standard Finish | Ability | Instant | 1.5s | — | — | 15y circle |
Delivers an attack to all nearby enemies. Potency increases with proximity to enemies up to 200%. 0 steps: 400 1 step: 600 2 steps: 800 Additional Effect: Increases Esprit Gauge by 5 for each enemy hit Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 5% Duration: 60s Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | ||||||
Technical Finish | Ability | Instant | 1.5s | — | — | 15y circle |
Delivers an attack to all nearby enemies. Potency increases with proximity to enemies up to 200%. 0 steps: 400 1 step: 600 2 steps: 800 3 steps: 1,000 4 steps: 1,200 Additional Effect: Increases Esprit Gauge by 5 for each enemy hit Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and nearby party members by 5% Duration: 15s Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | ||||||
Ending | Ability | Instant | 1s | — | — | — |
Ends dance with your partner. |
Common Actions
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Common Actions have no cost
Action | Type | Cast | Recast | Range | Radius |
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Head Graze 48px | Ability | Instant | 30s | 25y | — |
Silences target. Duration: 2s | |||||
Bolt 48px | Ability | Instant | 60s | — | — |
Movement speed is increased. Duration: 10s | |||||
Rearward Potion 48px | Ability | Instant | 30s | — | — |
Restores own HP. Cure Potency: 2,000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 2 |
Additional PvP Actions
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Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
Action | Type | Cast | Recast | Range | Radius |
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Leg Graze![]() | Ability | Instant | 45s | 25y | — |
Afflicts target with Heavy +50%. Duration: 5s | |||||
Foot Graze 48px | Ability | Instant | 45s | 25y | — |
Binds target. Duration: 3s | |||||
Concentrate 48px | Ability | Instant | 30s | — | — |
Increases potency of next weaponskill by 20%. Duration: 5s | |||||
Recuperate 48px | Ability | Instant | 45s | — | — |
Restores own HP. Cure Potency: 3,000 Additional Effect: Removes Heavy, Bind, and Holmgang effects | |||||
Peloton 48px | Ability | Instant | 60s | — | 20y circle |
Increases movement speed of self and nearby party members. Duration: 10s |
Gallery
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- Actions
External links
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