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The Dancer is a job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at Level 60 and can be unlocked by completing the quest "Shall We Dance", offered by an Eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).

Profile[]

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.

Lodestone

Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A Dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequential order. Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner". As caveat to those, Dancers tend to have the lowest damage amongst their DPS peers.

Story[]

Shadowbringers[]

The Warrior of Light hears that a performance by the famous Trope Falsiam is being held in Limsa Lominsa. Arriving on the stage, they witness the performance of Dancers, led by Ranaa Mhigo. After that, the leader of the Troupe, Nashmeira approaches the Warrior. She senses that the Warrior is an accomplished fighter, and explains that to be a Dancer, one needs high physical capabilities like the Warrior has. Thus, she invites the Warrior to learn the ways of Kriegstanz, an ancient dance of war. The Warrior agrees and receives the Dancer soul crystal. Nashmeira then proposes the Warrior accompany her Troupe performing in major cities of Eorzea.

Equipment[]

An auri dancer with the Krishna and Dancer's artifact armor.

Dancers wield chakrams and other throwing weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.

The primary attribute for dancers is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of dancer equipment

Dancer's Arms Dancer's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

Step Gauge

At Level 15, Dancers have access to the Standard Step ability. When the Dancer starts a Standard Step, their weaponskills will change into corresponding Steps and two icons will appear in the Step Gauge and flash in the order from left to right in which the player must input a sequential command of dance steps to successfully execute a Double Standard Finish, dealing huge burst of AoE damage while buffing their allies. Using Technical Step learned at Level 70 expands this to four, allowing a Technical Finish to be done.

The Step Gauge when under the effects of Technical Step

At Level 30, upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after the Dancer executed Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.

Fourfold Feather Gauge Esprit Gauge below the Fourfold Feathers

Abilities[]

Job actions[]

Ability Level Type Cast Recast MP Cost Range Radius
Cascade
Cascade from Final Fantasy XIV icon.png
1 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 220.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

※Action changes to Emboite while dancing.

Fountain
Fountain from Final Fantasy XIV icon.png
2 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100.
Combo Action: Cascade
Combo Potency: 280
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

※Action changes to Entrechat while dancing.

Windmill
Windmill from Final Fantasy XIV icon.png
15 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

※Action changes to Emboite while dancing.

Standard Step
Standard Step from Final Fantasy XIV icon.png
15 Weaponskill Instant 30s
Begin dancing, granting yourself Standard Step.
Duration: 15s

Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
Recast timer cannot be affected by status effects or gear attributes.

Standard Finish
Standard Finish from Final Fantasy XIV icon.png
15 Weaponskill Instant 1.5s 15y radius
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 360
1 Step: 540
2 Steps: 720
Step Bonus: Grants Standard Finish (Esprit and Esprit) to self and party member designated as your Dance Partner

Damage bonus of Standard Finish varies with number of successful steps.

1 Step: 2%
2 Steps: 5%
Duration: 60s

Recast timer cannot be affected by status effects or gear attributes.
※This action cannot be assigned to a hotbar.

Reverse Cascade
Reverse Cascade from Final Fantasy XIV icon.png
20 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 280.
Fourfold Fantasy Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
※Action changes to Jete while dancing.

Bladeshower
Bladeshower from Final Fantasy XIV icon.png
25 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 140
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

※Action changes to Entrechat while dancing.

Fan Dance
Fan Dance from Final Fantasy XIV icon.png
30 Ability Instant 1s 25y
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s

Can only be executed while in possession of Fourfold Feathers.

Rising Windmill
Rising Windmill from Final Fantasy XIV icon.png
35 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
※Action changes to Jete while dancing.

Fountainfall
Fountainfall from Final Fantasy XIV icon.png
40 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 340.
Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Flow or Flourishing Flow.
※Action changes to Pirouette while dancing.

Bloodshower
Bloodshower from Final Fantasy XIV icon.png
45 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 180 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Flow or Flourishing Flow.
※Action changes to Pirouette while dancing.

Fan Dance II
Fan Dance II from Final Fantasy XIV icon.png
50 Ability Instant 1s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s

Can only be executed while in possession of Fourfold Feathers.

En Avant
En Avant from Final Fantasy XIV icon.png
50 Ability Instant 30s
Quickly dash 10 yalms forward.
Enhanced En Avant Maximum Charges: 2 (Enhanced En Avant II 3)

Cannot be executed while bound.

Curing Waltz
Curing Waltz from Final Fantasy XIV icon.png
52 Ability Instant 60s 3y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Shield Samba
Shield Samba from Final Fantasy XIV icon.png
56 Ability Instant 120s (Enhanced Shield Samba 90s) 20y radius
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s

Effect cannot be stacked with bard's Troubadour or machinist's Tactician.

Closed Position
Closed Position from Final Fantasy XIV icon.png
60 Ability Instant 30s 30y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member.
Effect ends upon reuse.
Ending
Ending from Final Fantasy XIV icon.png
60 Ability Instant 1s
Ends dance with your partner.
Devilment
Devilment from Final Fantasy XIV icon.png
62 Ability Instant 120s
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Enhanced Devilment Additional Effect: Grants Flourishing Starfall
Enhanced Devilment Duration: 20s
Fan Dance III
Fan Dance III from Final Fantasy XIV icon.png
66 Ability Instant 1s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Threefold Fan Dance.
Technical Step
Technical Step from Final Fantasy XIV icon.png
70 Complete quest "Save the Last Dance for Me" Weaponskill Instant 120s
Begin dancing, granting yourself Technical Step.
Duration: 15s

Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing.
Recast timer cannot be affected by status effects or gear attributes.

Technical Finish
Technical Finish from Final Fantasy XIV icon.png
70 Weaponskill Instant 1.5s 15y radius
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,200
Step Bonus: Grants Technical Finish (Esprit and Esprit) to self and party members

Damage bonus of Technical Finish varies with number of successful steps.

1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Enhanced Technical Finish Additional Effect: Grants Flourishing Finish
Enhanced Technical Finish Duration: 30s

Recast timer cannot be affected by status effects or gear attributes.
Enhanced Technical Finish ※Action changes to Tillana upon execution.
※This action cannot be assigned to a hotbar.

Flourish
Flourish from Final Fantasy XIV icon.png
72 Ability Instant 60s
Grants you the effects of Flourishing Symmetry, Flourishing Flow, and Threefold Fan Dance (Enhanced Flourish Threefold Fan Dance, and Fourfold Fan Dance).
Duration: 30s

Can only be executed while in combat.

Saber Dance
Saber Dance from Final Fantasy XIV icon.png
76 Weaponskill Instant 2.5s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
Improvisation
Improvisation from Final Fantasy XIV icon.png
80 Ability Instant 120s 8y radius
Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.
Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s

Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
※Action changes to Improvised Finish upon execution.

Improvised Finish
Improvised Finish from Final Fantasy XIV icon.png
80 Ability Instant 1.5s 8y radius
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
0 Stacks: 5% of maximum HP
1 Stack: 6% of maximum HP
2 Stacks: 7% of maximum HP
3 Stacks: 8% of maximum HP
4 Stacks: 10% of maximum HP
Duration: 30s

Can only be executed while Improvisation is active.
※This action cannot be assigned to a hotbar.

Tillana
Tillana from Final Fantasy XIV icon.png
82 Weaponskill Instant 1.5s 15y radius
Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Standard Finish Effect: Increases damage dealt by 5%
Duration: 60s

Can only be executed while under the effect of Flourishing Finish.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.

Fan Dance IV
Fan Dance IV from Final Fantasy XIV icon.png
86 Ability Instant 1s 15y 15y cone
Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Fourfold Fan Dance.
Starfall Dance
Starfall Dance from Final Fantasy XIV icon.png
90 Weaponskill Instant 2.5s 25y 25y line
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Starfall.

Step Actions[]

Step actions are all Weaponskills with an instant cast and 1 second recast.

Name Level Description
Emboite
Emboite from Final Fantasy XIV icon.png
15 Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Entrechat
Entrechat from Final Fantasy XIV icon.png
15 Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Jete
Jete from Final Fantasy XIV icon.png
15 Perform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Pirouette
Pirouette from Final Fantasy XIV icon.png
15 Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.

Role Actions[]

Ability Level Type Cast Recast MP Cost Range Area
Leg Graze
Leg Graze Role from Final Fantasy XIV icon.png
Physical Ranged DPS 6 Ability Instant 30s 25y
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind
Second Wind Role from Final Fantasy XIV icon.png
Physical Ranged DPSMelee DPS 8 Ability Instant 120s
Instantly restores own HP.
Cure Potency: 500
Foot Graze
Foot Graze Role from Final Fantasy XIV icon.png
Physical Ranged DPS 10 Ability Instant 30s 25y
Binds target.
Duration: 10s

Cancels auto-attack upon execution.
Target unbound if damage taken.

Peloton
Peloton from Final Fantasy XIV icon.png
Physical Ranged DPS 20 Ability Instant 5s 20y radius
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s

Effect ends when enmity is generated. Cannot be used in battle.

Head Graze
Head Graze Role from Final Fantasy XIV icon.png
Physical Ranged DPS 24 Ability Instant 30s 25y
Interrupts the use of a target's action.
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Traits[]

Name Level Description
Fourfold Fantasy
Fourfold Fantasy from Final Fantasy XIV icon.png
30 Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4
Increased Action Damage
Increased DNC Action Damage from Final Fantasy XIV icon.png
50 Increases base action damage by 10%.
Increased Action Damage II
Increased DNC Action Damage II from Final Fantasy XIV icon.png
60 Increases base action damage by 20%.
Enhanced En Avant
Enhanced En Avant from Final Fantasy XIV icon.png
68 Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2
Esprit
Esprit from Final Fantasy XIV icon.png
76 Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.

Chance of triggering party member effect differs according to job.

Enhanced En Avant II
Enhanced En Avant II from Final Fantasy XIV icon.png
78 Allows a third charge of En Avant.
Enhanced Technical Finish
Enhanced Technical Finish from Final Fantasy XIV icon.png
82 Grants Flourishing Finish after executing Technical Finish.
Duration: 30s

Technical Finish becomes Tillana while under this effect.

Enhanced Esprit
Enhanced Esprit from Final Fantasy XIV icon.png
84 Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
Enhanced Flourish
Enhanced Flourish from Final Fantasy XIV icon.png
86 Grants Fourfold Fan Dance upon executing Flourish.
Duration: 30s
Enhanced Shield Samba
Enhanced Shield Samba from Final Fantasy XIV icon.png
88 Reduces Shield Samba recast time to 90 seconds.
Enhanced Devilment
Enhanced Devilment from Final Fantasy XIV icon.png
90 Grants Flourishing Starfall upon executing Devilment.
Duration: 20s

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Cascade
Cascade PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 3,000.
※Action changes to Reverse Cascade while under the effect of En Avant.
※This action cannot be assigned to a hotbar.
Fountain
Fountain PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 5,000.
Combo Action: Cascade or Reverse Cascade

※Action changes to Fountainfall while under the effect of En Avant.
※This action cannot be assigned to a hotbar.

Starfall Dance
Starfall Dance PvP from Final Fantasy XIV icon.png
Weaponskill Instant 20s 25y 25y line
Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
Duration: 10s

This weaponskill does not share a recast timer with any other actions.

Honing Dance
Honing Dance PvP from Final Fantasy XIV icon.png
Weaponskill Instant 20s
Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 3,000.
Duration: 3s

Executes Honing Ovation when effect duration expires.

Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
Acclaim Effect: Increases the damage and effect potency of Honing Ovation
Duration: 5s

Can be executed while moving.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Honing Ovation upon execution.

Fan Dance
Fan Dance PvP from Final Fantasy XIV icon.png
Ability Instant 20s 15y 15y cone
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
Duration: 10s
Curing Waltz
Curing Waltz PvP from Final Fantasy XIV icon.png
Ability Instant 20s 3y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 8,000
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
En Avant
En Avant PvP from Final Fantasy XIV icon.png
Ability Instant 10s
Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant
Duration: 10s
Maximum Charges: 4

Cannot be executed while bound.

Closed Position
Closed Position PvP from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.
Effect ends upon reuse.
Reverse Cascade
Reverse Cascade PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 5,000.
Additional Effect: Grants Bladecatcher

If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.

Duration: 15s

Can only be executed while under the effect of En Avant.
※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.

Fountainfall
Fountainfall PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 7,000.
Combo Action: Cascade or Reverse Cascade
Additional Effect: Grants Bladecatcher

If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.

Duration: 15s

Can only be executed while under the effect of En Avant.
※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.

Saber Dance
Saber Dance PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 15y 5y radius
Delivers an attack with a potency of 10,000 to target and all enemies nearby it.
Potency is increased by 50% when attacking only a single target.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
Duration: 10s

Can only be executed while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.

Honing Ovation
Honing Ovation PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 15y radius
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 5 yalms.
0 Stacks: 1,000 attack potency, and barrier equivalent to a heal of 1,000 potency
1 Stack: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
2 Stacks: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
3 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
4 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
Duration: 10s

Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar.

Contradance
Contradance PvP from Final Fantasy XIV icon.png
Limit Break Instant 10s 15y radius
Charms nearby enemies.
Duration: 2s

Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.
Can only be executed when the limit gauge is full.

Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon.png
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon.png
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Gallery[]

Actions

External links[]

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