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The Dancer is a job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at Level 60 and can be unlocked by completing the quest "Shall We Dance", offered by an Eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).

ProfileEdit

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
—Lodestone

Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A Dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequeential order. Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner"

StoryEdit

StormbloodEdit

ShadowbringersEdit

EquipmentEdit

Dancers are a ranged DPS class and thus share the Aiming armor sets with those of Archers/Bards and Machinists. Their own exclusive relic gear uniquely differs on gender as the females gain a bustier of Thanavarian design with a red theme and four long tassels that flow around their hips. The males get a blue colored shirt for their chest piece with similar coattails.

Job GaugeEdit

At Level 15, Dancers have access to the Dance ability. When in use, two icons will appear and flash in the order from left to right in which the user must input a sequential command of dance steps to successfully execute a Double Standard Finish. Using Technical Step learned at Level 70 expands this to four. At Level 30 upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after executing Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.

AbilitiesEdit

Ability Level Type Cast Recast Cost Range Radius
Cascade
48px
1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 250.
Additional Effect: 50% chance of granting Flourishing Cascade
Duration: 20s
※Action changes to Emboite while dancing.
Fountain
48px
2 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 100.
Combo Action: Cascade
Combo Potency: 300
Combo Bonus: 50% chance of granting Flourishing Fountain
Duration: 20s
※Action changes to Entrechat while dancing.
Windmill
48px
15 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill
Duration: 20s
Standard Step
48px
15 Ability Instant 30s
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Standard Finish
48px
15 Ability Instant 1.5s 15y circle
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 2%
2 steps: 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Reverse Cascade
48px
20 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Cascade.
※Action changes to Jete while dancing.
Bladeshower
48px
25 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 200
Combo Bonus: 50% chance of granting Flourishing Shower
Duration: 20s
Fan Dance
48px
30 Ability Instant 1s 1 Feather 25y
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance
Duration: 20s
Can only be executed while in possession of Fourfold Feathers.
Rising Windmill
48px
35 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Windmill.
Fountainfall
48px
40 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Fountain.
※Action changes to Pirouette while dancing.
Bloodshower
48px
45 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack to all nearby enemies with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Shower.
Fan Dance II
48px
50 Ability Instant 1s 1 Feather 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance
Duration: 20s
Can only be executed while in possession of Fourfold Feathers.
En Avant
48px
50 Ability Instant 30s
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
Curing Waltz
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52 Ability Instant 60s 3y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Shield Samba
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56 Ability Instant 120s 20y circle
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Closed Position
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60 Ability Instant 30s 30y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
Ending
48px
60 Ability Instant 1s
Ends dance with your partner.
Devilment
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62 Ability Instant 120s
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Fan Dance III
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66 Ability Instant 1s 25y 5y circle
Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
Technical Step
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70 (Complete the quest "Save the Last Dance for Me") Ability Instant 120s
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and role actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Standard Finish
48px
70 Ability Instant 1.5s 15y circle
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
3 steps: 1,250
4 steps: 1,500
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 20s
Additional Effect: Activates the Esprit Gauge
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Flourish
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72 Ability Instant 60s
Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.
Saber Dance
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76 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 Esprit 25y 5y circle
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
Improvisation
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80 Ability Instant 120s 6y circle
Dance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously increases Esprit Gauge while in combat
Duration: 15s
The speed at which the gauge increases varies with the number of nearby party members. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Step ActionsEdit

Step actions are all Abilities with an instant cast and 1 second recast.

Name Level Description
Emboite
48px
15 Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Entrechat
48px
15 Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Jete
48px
15 Perform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Pirouette
48px
15 Perform an pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.

Role ActionsEdit

Action Level Type Cast Recast Range Radius Role Affinity
Leg Graze
FFXIV Leg Graze Icon
6 Ability Instant 30s 25y FFXIV Physical Ranged DPS Icon
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind
FFXIV Second Wind Icon
8 Ability Instant 120s FFXIV Physical Ranged DPS IconFFXIV Melee Dps Icon
Instantly restores own HP.
Cure Potency: 500
Foot Graze
FFXIV Foot Graze Icon
10 Ability Instant 30s 25y FFXIV Physical Ranged DPS Icon
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Peloton
FFXIV Peloton Icon
20 Ability Instant 5s 20y circle FFXIV Physical Ranged DPS Icon
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
Head Graze
FFXIV Head Graze Icon
24 Ability Instant 30s 25y FFXIV Physical Ranged DPS Icon
Interrupts the use of a target's action.
Arm's Length
FFXIV Arms Length Icon
32 Ability Instant 120s FFXIV Tank IconFFXIV Melee Dps IconFFXIV Physical Ranged DPS Icon
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

TraitsEdit

Name Level Description
Fourfold Fantasy
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30 Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4
Increased Action Damage
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50 Increases base action damage by 10%.
Increased Action Damage II
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60 Increases base action damage by 20%.
Enhanced En Avant
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68 Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2
Esprit
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76 Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. The Esprit Gauge will accumulate when you or party members under the effect of Esprit land a weaponskill or cast a spell.
Enhanced En Avant II
48px
78 Allows a third charge of En Avant.

PvP ActionsEdit

Ability Type Cast Recast Cost Range Radius
Cascade
Weaponskill Instant 2.4s 25y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Esprit Gauge by 10
※Action changes to Reverse Cascade while under the effect of En Avant.
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar.
Fountain
Weaponskill Instant 2.4s 25y
Delivers an attack to target.
Combo Action: Cascade or Reverse Cascade
Combo Potency: 1,200
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 10
※Action changes to Fountainfall while under the effect of En Avant
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar.
Windmill
Weaponskill Instant 2.4s 5y circle
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
※Action changes to Rising Windmill while under the effect of En Avant.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar.
Bladeshower
Weaponskill Instant 2.4s 5y circle
Delivers an attack to all nearby enemies.
Combo Action: Windmill or Rising Windmill
Combo Potency: 800
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit
※Action changes to Bloodshower while under the effect of En Avant.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar.
Saber Dance
Weaponskill Instant 2.4s 50 Esprit 25y 5y circle
Delivers an attack with a potency of 1,800 to target and all enemies nearby it.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
Duration: 30s
Esprit Gauge Cost: 50
Fan Dance
Ability Instant 1s 1 Feather 25y
Delivers an attack with a potency of 1,000.
Additional Effect: Grants Flourishing Fan Dance
Duration: 15s
Can only be executed while in possession of Fourfold Feathers.
※Action changes to Jete while dancing.
Fan Dance II
Ability Instant 1s 1 Feather 5y circle
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Grants Flourishing Fan Dance
Duration: 15s
Can only be executed while in possession of Fourfold Feathers.
※Action changes to Pirouette while dancing.
Fan Dance III
Ability Instant 30s 25y 5y circle
Delivers an attack with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
Duration: 30s
Maximum Charges: 2
Can only be executed while under the effect of Flourishing Fan Dance. Effect fades upon execution.
Standard Step
Ability Instant 30s
Begin dancing, granting yourself Standard Step.
Duration: 10s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions, and additional actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Technical Step
Ability Instant 60s
Begin dancing, granting yourself Technical Step.
Duration: 10s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, and additional actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Curing Waltz
Ability Instant 30s 3y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 2,000
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Closed Position
Ability Instant 15s 30y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Saber Dance, Fan Dance III, and Curing Waltz with said party member.
Effect ends upon reuse.
En Avant
Ability Instant 30s
Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant
Duration: 5s
Maximum Charges: 3
Effect fades upon execution of Reverse Cascade or Fountainfall.
Reverse Cascade
Weaponskill Instant 2.4s 25y
Delivers an attack with a potency of 1,600.
Additional Effect: Increases Esprit Gauge by 10
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar.
Fountainfall
Weaponskill Instant 2.4s 25y
Delivers an attack to target.
Combo Action: Cascade or Reverse Cascade
Combo Potency: 1,800
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 10
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar.
Rising Windmill
Weaponskill Instant 2.4s 5y circle
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar.
Bloodshower
Weaponskill Instant 2.4s 5y circle
Delivers an attack to all nearby enemies.
Combo Action: Windmill or Rising Windmill
Combo Potency: 1,200
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar.
Emboite
Ability Instant 1s
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Entrechat
Ability Instant 1s
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Jete
Ability Instant 1s
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Pirouette
Ability Instant 1s
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Standard Finish
Ability Instant 1.5s 15y circle
Delivers an attack to all nearby enemies. Potency increases with proximity to enemies up to 200%.
0 steps: 400
1 step: 600
2 steps: 800
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Technical Finish
Ability Instant 1.5s 15y circle
Delivers an attack to all nearby enemies. Potency increases with proximity to enemies up to 200%.
0 steps: 400
1 step: 600
2 steps: 800
3 steps: 1,000
4 steps: 1,200
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and nearby party members by 5%
Duration: 15s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※This action cannot be assigned to a hotbar.
Ending
Ability Instant 1s
Ends dance with your partner.

Common ActionsEdit

Common Actions have no cost

Action Type Cast Recast Range Radius
Head Graze
48px
Ability Instant 30s 25y
Silences target.
Duration: 2s
Bolt
48px
Ability Instant 60s
Movement speed is increased.
Duration: 10s
Rearward Potion
48px
Ability Instant 30s
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 2

Additional PvP ActionsEdit

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Leg Graze
FFXIV Leg Graze PVP Icon
Ability Instant 45s 25y
Afflicts target with Heavy +50%.
Duration: 5s
Foot Graze
48px
Ability Instant 45s 25y
Binds target.
Duration: 3s
Concentrate
48px
Ability Instant 30s
Increases potency of next weaponskill by 20%.
Duration: 5s
Recuperate
48px
Ability Instant 45s
Restores own HP.
Cure Potency: 3,000
Additional Effect: Removes Heavy, Bind, and Holmgang effects
Peloton
48px
Ability Instant 60s 20y circle
Increases movement speed of self and nearby party members.
Duration: 10s

GalleryEdit

Actions

External linksEdit

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