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ā | *[[Black Waltz |
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Revision as of 15:29, 14 July 2016
Template:Sideicon
Template:Location Dali is a small village near the geographical center of the Mist Continent, in the world of Gaia in Final Fantasy IX. It is located in the territory of Alexandria, near South Gate and above the Mist.
Story
Dali was primarily a farming community, but after Queen Brahne began manufacturing black mages, the villagers abandoned farming in favor of the more profitable black mage production. The children and elders are responsible for running the town and keeping the secret.
Zidane, Steiner, Garnet, and Vivi arrive in Dali to rest and find a way to travel to Lindblum. They stay the night at the inn, but the innkeeper notices Vivi, and how he is similar in appearance to the black mages being produced.
The next day, Garnet and Vivi explore the town, and Steiner tries to find a way to get back to Alexandria. Garnet tries to blend in with the villagers as "Dagger", a common girl, while Vivi becomes fascinated with the windmill. Zidane talks to them, and returns to the inn. When Vivi does not return, Zidane and Garnet go out to look for him. They hear him crying, and find a secret entrance to a base below the windmill. Garnet notices a symbol, which she saw in Alexandria Castle on a crate, and becomes suspicious. They find Vivi kidnapped and rescue him and discover machines producing black mages, distressing Vivi.
Zidane, Vivi and Garnet sneak into a crate so they wouldn't be seen and are almost accidentally loaded onto the cargo ship. Steiner scares off the villagers and halts them from loading the ship. The four of them are attacked by Black Waltz 2 and after defeating him, the group decides to board the airship, Steiner hoping to return to Alexandria while Zidane plans to divert the airship to Lindblum.
If the party returns to Dali later they find the people working in the farms again.
Locations
Dali is a small village and most areas can be accessed from the Village Road. Underneath the village is an underground factory, a linear cavern system, which can be entered only once in the game from the inside of the Windmill.
Dali features two exits to the world map, one from the Village Road and the other from the Field. The player will not be able to exit the world map on their first visit until Garnet rejoins the party as Zidane opts not to.
Village Road
The Village Road is Dali's main area and is the central location for all other areas of the village. It it one of the areas that leads out onto the world map and the area where the player will arrive at when entering.
The road starts south of the screen. The first area on the left leads into the Weapon Shop. Next on the left is an entrance to the Mayor's House, and at the top-left is the entrance to the Windmill. In the south-right is the entrance to the Inn, while the north-right leads to the Field. At the top of the screen is the entrance to the Pub.
The Village Road has a number of other features: near the back area of the inn is a small pond; a path over the pond leads to the window facing the inn's room. The player can listen and peer into from the outside.
Beside the weapon shop (left of its door) the player can find 120 Gil. Next to this area is a wheel that can be inspected, and Zidane will comment on how it is big enough to be used for an airship engine, and questions its pertinence on a farm. In the center of the town is a well.
Upon first arrival in Dali, the player will be taken to the Village Road, perceived at a different angle from the norm. A scene takes place here, and the game will take the player into the Inn.
After the events of the inn, the player can view an Active Time Event, Vivi, Confused. The Active Time Event shows the children of Dali reacting fearfully to Vivi. Regardless of whether this was watched, the player can find Vivi in the north of the town by a wall. Moving toward him will start a scene (taking place on the beside the windmill) where Vivi hears chocobo noises.
After Zidane exits the scene, Vivi is taken away by a worker. The same area is revisited later by Zidane and Garnet when searching for Vivi when they hear his cries through a hole leading to the underground. After this scene, Zidane can interact with the hole to talk to Vivi.
Inn
The inn is entered from the Village Road. It is split into two areasāthe reception area and the guest room. The inn is owned by Innkeeper Hal, and he is one of the few adults who work and stay in the village. He is often found sleeping at his desk and the player cannot rest at the inn during the Dali events due to this. The innkeeper does not appear here when the player can return to Dali later in the game. Instead, he is replaced by Snot-nosed Gudo, his son, who can be found in the rooms where he will charge 100 Gil to rest.
- Reception area
This is the entrance to the inn. The door at the top of the screen leads to the rooms, while the door in the bottom-left exits back out onto the Village Road.
This area has a moogle named Gumo standing in the top-left. As part of the Mognet sidequest, if Zidane receives a letter from Mois in the Ice Cavern he can give it to Gumo.
A cat resides in this area and sits on the heater. There are two Active Time Events that take place in this roomāCat's Eye and Cat's Eye 2āthat show the innkeeper planning to have Vivi "returned" to the factory to please his brother, Mayor Kapu. In these scenes, the cat starts on the heater and walks over the desk. This correlates to the two locations of items in the Mayor's House, which are only accessible later in the game.
In the bottom-right area of the screen is an indicator showing a message on the table:
A delicious breakfast for 20 Gil!
-Cold water, fresh from the well
-Fresh scrambled eggs
-Vegetables, fresh from the farm
ļ¼ This is a sample menu. ļ¼
The first time the party rests at the inn, an event takes place here where Zidane wakes the innkeeper who looks up and stares at Vivi. Zidane makes a comment about staring at Garnet which the innkeeper defends before allowing the party use the room. After the events of Dali, the player can choose to either board the cargo ship or return to rest. If the player chooses to rest at the inn, then upon returning to the inn, the scene will play out again almost identically as before.
- Rooms
The room where the party rests has only one exit towards the bottom, back out to the reception area. While the reception area can be accessed only from that entrance, Zidane can "view the room" from the village road by looking through the window. This allows Zidane to see who is in the room, such as when Garnet spends time here later on. From this perspective, it is seen at a different angle (the same angle used in an event when the player first enters) and shows off the location of one of the chests more clearly.
This area has two chests. In the bottom-left is a well-hidden chest behind a plant that contains a Potion. In the bottom-right of the area is a more clearly visible Antidote.
In the top-right the player can inspect a bookshelf:
ļ¼ For your reading pleasure ļ¼
How to Save One Million Gil
Earn Money the Easy Way
Makin' Crazy Money! Vol. 2
Zidane comments, "These books suck". The book titles reference the innkeeper's desperate desire to make money, which is mentioned in the Active Time Events.
On the left-hand side of the room is a question-mark indicator about Color Fortunes. Zidane comments on how it was a fad in Lindblum a few years ago. The player can spend 10 Gil per "Divination". This is a reference to Cait Sith's faulty fortunes in Final Fantasy VII. Another reference to previous Final Fantasy games in this area is the position of the beds in the room, which mirrors the inn layout from Nintendo era Final Fantasy games.
When the party first enters the room, a scene plays out, and Zidane awakens the next morning as the sole party member.
Weapon Shop
The Weapon Shop, Known as Wpn. Shop in the menu, is a small weapon shop and the place for a minor storyline event. The player can buy weapons and armor from Shopkeeper Eve's shop. The shop is entered from the Village Road and the aforementioned place is exited out onto through the exit to the right of the screen.
This shop is the player's first accessible weapon shop and there is information that can be read from an indicator found at the bottom of the screen. It also gives information about playing cards, relevant as Shopkeeper Eve is the only person who plays Tetra Master in Dali.
Depending on the conversation choice Dagger picks during the "Dagger tries harder" ATE, later in the game when the player goes to Treno controlling Dagger and has an option of stopping by Dali, the shopkeeper Eve's reaction to Dagger may become more friendly. To get the friendlier reaction the player must ask Eve to show her wares.
Think before equipping your new weapon
and armor!
learn a new ability.
It's up to you whether you equip the
new item right away or wait until
you've learned the abilities, but if
you are short of money, please remember
that we also buy items!
Press to see detailed
information on our products.
For example, you'll see that our famous
Mage Masher has an
added silence effect.
You need an 'Add Status' ability to
use added status effects.
Do you play cards?
My theory is that the first number
written on the card represents the
card's attack power.
The third and fourth numbers are
probably defense power. I still don't
know what the second character means.
Please press to play a game with me.
The Weapon Shop is the location of the Active Time Event, Dagger Tries Harder where Garnet listens in on a discussion between two characters to try to pick up on mannerisms to hide the way she speaks.
Pub
The pub is tended by a young girl, Dutiful Daughter Slai. The location does not act as a pub until late at night when adults are in the village. Until then, it is used as Dutiful Daughter Slai's medicine shop. If the player attempts to move the character behind the bar, the tender will tell them they are not allowed.
Zidane will ask Slai if Garnet entered if he does not request the medicine and has not yet found her. Doing the same again will have Zidane question the field patterns outside Dali but she responds she is busy, and when Zidane offers to help, the tender comments and asks whether it was a trend because another man was helping her. This is later revealed to be Steiner in a forced Active Time Event, Queen Brahne's Steiner.
A menu on the left side of the bar:
2. Vegetables stir-fry: Out of stock
3. Pumpkin salad: Out of stock
4. Dried potatoes: 4 Gil
5. Kebabs: 10 Gil
6. Lindblum pickles: 9 Gil
Cash only
ļ¼ We sell medicine
A menu on the right side of the bar:
2. White ale: 8 Gil
3. Red wine: 7 Gil
4. White wine: 9 Gil
5. Water: 1 Gil
6. Gysahl liqueur: 11 Gil
No underage drinking allowed!
Cash only
ļ¼ We sell medicine
Field
The Field can be entered from the Village Road, and the exit in the bottom-right of the Field will lead the player back to it. There is an exit on the right that leads on to the world map at most points in the game. When Zidane first visits he will not be able to leave until Garnet joins the party. If the player chooses to rest at the inn and not go on the cargo ship immediately, the player will be taken to this gate. Exiting through the gate at this point will take the player back to the cargo ship loading area.
A chest is found here containing an Elixir. Despite the chest's presence at all points in the game, the chest can not be accessed on the first visit and is only accessible at one opportunity on disc 2. A woman will be blocking access to the chest at all other times. The opportunity is when controlling Dagger after defeating Black Waltz 3: instead of heading to Treno, the player must visit Dali and the old woman is moved to a different position. At this point the player can talk to the old woman who will ask the player if she thinks Queen Brahne's changes are too drastic.
The Active Time Event, Dagger Tries, takes place here.
Windmill
The Windmill is a structure in the top-right of the town. It can be entered from the Village Road or through the Mayor's House which is structurally linked to the Windmill. The Windmill harbors the entrance to the underground factory where the adults of Dali work at.
- Windmill 1F
The Windmill 1F is the area first entered inside the windmill. It leads back out into the Village Road via the exit in the bottom-right, and to the Mayor's House via the exit at the bottom.
There is an exit to another area through a door in the top-right. This door can only be opened if the player has the Mayor's Key. The entrance to Dali's Underground is found here via a liftable lid. When the player is first here, a man named Yaff leans on and guards the entrance. Later when Dagger is in the party Yaff will not be there and the player can enter. After the events underground the player will opt not to venture in because they do not need to, and later in the game when the factory has been closed down it will be sealed shut.
The player can climb the ladder on the left to get to Windmill 2F.
The player can find the Aries item behind the rotor.
If the player has obtained the Mayor's Key item they can exit through the door in the top-right to explore the area beside the windmill.
- Windmill 2F
The second floor of the Windmill is lead up to from the first floor, Windmill 1F, from the ladder. The same ladder (found on the right of the screen) will logically take the player back down.
There are two chests found here, however on the first visit neither of them are accessible due to the turning windmill. The uppermost chest contains Cachusha add-on, while the other chest contains the Elixir. The windmill stops turning on Disc 3, so the player will be able to pick up the Elixir and Cachusha items from the chests, at earliest with Vivi and Zidane if they leave Treno in the event on disc 3.
- Beside the Windmill
There is a small area beside the Windmill. There is a wall that separates the two sides. On the bottom-side of the wall is the area found also in the Village Road and where the Vivi events take place on the first visit to Dali. This side of the wall is used only in events.
Later in the game the player can get on the other side of the wall by entering through the door on Windmill 1F. On the right hand side of this screen is a chest containing 30,000 Gil. If the player makes contact with this chest again they can look underneath it to find the Burman Coffee.
A chocobo is found in this area. The exit on the left leads back to Windmill 1F.
Mayor's House
The Mayor's House can be entered from two locations. The Village Road leads into it from the bottom-right exit, and the Windmill leads into it from the top exit.
On the player's first visit the player can enter it many times but be told to leave by the mayor. When Dagger joins the party the player can go in once for an extended scene, but are then not allowed to reenter until later in the game.
If the player returns here before starting the card competition in Treno in disc 3, the player can enter here while the mayor is not in, however the child still is. The player is given a list of four locations, the Desk, Ladder, Heater, or Shelf.
On the first inspection all locations will yield no item except the Desk which will score the player the Mini-Brahne key item. The player must explore the Desk again. A further two times and the child will say "ZZZ". On this opportunity the player can check the heater to receive the Mayor's Key. Once Zidane has completed the tournament in Treno this key is no longer accessible.
The key gives the player access to the area behind the Windmill.
Cargo Ship Loading Area
The cargo ship loading area is where the cargo ship lands in the fields of Dali. The area of field is only visited on the world map during the events on disc 1.
Theoretically, the packaging room of the production area leads here, however in the game such a transition is never seen and instead the game will make the player take control of the other party, Steiner, at this point.
This area includes numerous field screens. When the player exits Observatory Mountain with Steiner as party leader on disc 1, they are not taken to the world map as the usual circumstance would be, but are taken to a field with the cargo ship in view. This event plays on and Steiner will meet the rest of the party in the area just below the cargo ship.
After the next event, Black Waltz 2 will be fought by the four and afterward the player is given the option to rest at the inn or board the cargo ship. Boarding the cargo ship will take them onto the Cargo Ship while resting at the inn will take the player to the Field (from the exit that would usually lead to the world map). The player can roam the town, but they can get back via the Field which will take them back this area and immediately start the scene that will take the player to the cargo ship.
Dali's Underground
Dali's Underground (ććŖć®å°äø, Dari no Chika?) is a system beneath the village entered from a hidden passage covered by a lid in the Windmill. Queen Brahne ordered that Dali become a factory for creating black mages, which are delivered to Alexandria Castle by cargo ship. Most of the adults in the town work in this factory.
The factory can only be visited once. After the player exits at the end the player character will never choose to go down here again. Later the entrance to the factory is sealed when Dali returns to being a farming town.
Entrance
The entrance connects to the Windmill 1F via a ladder in the top-left of the screen. The area has two levels which are traversed between by a lift. The path on the right-hand side of the screen leads to the Production Area.
There is a chest by the lift containing 156 Gil.
Underground (1)
The first Underground area is an area without a designated purpose. It appears to be the entrance to the factory and possibly an office or staff room for workers. The exit at the bottom leads back to the Entrance, while the exit at the top leads to the Storage Area.
Inside the hut is a chest containing a Potion. Across from the hut, slightly obscured by the fence, is a chest containing Eye Drops.
When the player first enters here they find two workers discussing Vivi with Vivi in the room. The player is taken back into the Entrance area briefly as part of the scene.
During the scene Garnet states she has seen a logo on a barrel in the area in Alexandria Castle. When the player is in control they can inspect the barrel and Zidane will question why they need one.
Storage Area
The Storage Area is where all the containers are found. The player first enters into the Path.
- Path
The path is a small room where containers can be found. The exit at the bottom of the screen leads to the first Underground area, while the exit at the top of the screen leads to an open room of the Storage Area.
A barrel on the left of the path contains a moogle named Kumop. As part of the Mognet sidequest the player can pick up a letter from Kumop in the Ice Cavern the player can give to Mogki in Lindblum.
Behind the barrel the player can jump on a crate, which will then allow them to jump on to another crate where a chest containing an Ether item is.
By the north exit there is a wheel pulley-system. If Zidane inspects it they can kick it to drop a chest previously suspended above the player and out of reach to the ground. This chest contains a Potion.
The player can inspect a container and Zidane will comment its shape resembles a coffin.
- Open Room
The open room is a large storage site with many crates. Despite the area being open there is still a path down the middle. The exit in the bottom-left side of the screen leads to the Storage Area path while the exit in the top-right of the screen leads to the Production Area.
On the right of the central path is a chest containing a Leather Wrist armor. If the player is to climb on the crates on the left of the path (which can be climbed from either end) the player can reach a chest containing the Iron Helm.
Production Area
The production area are areas pertaining to the creation of black mages.
- First Room
The exit on the left leads to the open room of the Storage Area. The exit across the bridge on the right leads to the conveyor belt area. The door at the top of the screen can be inspected. Zidane will note there is Mist coming from under the door and the player will get the option to open it. If the player opens it they will battle against two Ghost enemies, which will then allow access to an underground area.
When the player first enters this area a scene will play out where the player releases Vivi from a box. He then joins the party.
A chest by the door at the top of the screen contains 95 gil.
The player can inspect two coffins in this room, one in the bottom left below the exit and one on the bottom-right down a small set of stairs. These both contain nothing.
- Conveyor Belt
The conveyor belt is a short path that shows the production process continue into another processing machine. The exit at the bottom-left of the screen leads to the first room of the production area, while the exit on the top of the screen leads to the packaging room. There is a split in the path that goes right leading to something that resembles a boiler, however the player cannot inspect this.
On entering the area in the story, the player can inspect the machine and Zidane will say it is powered by a chocobo running on a wheel (tricked into doing so due to a Gysahl Green held on a stick in front of it). This can only be inspected once. The player can also inspect the machine at the north-end of the room, and Zidane comments on how it looks like the Mist engine of the Prima Vista. This can also be inspected only once.
When the player first tries to move to the next area a scene plays where Zidane tries to peer into the machine.
- Packaging Room
The packaging room is a small area. In this area the party discover the machine was producing black mages. Although the party do not know what they are at this time, they understand they resemble Vivi.
To hide from the workers the party hide in a box, which is put in a barrel and taken to the cargo ship loading area. The player party transfers over here to Steiner at Observatory Mountain.
This area is not explorable by the party.
Underground (2)
The second Underground area is an area full of Mist. A single exit at the bottom of the screen leads back into the first room of the Production Area.
Where the player first stands when entering the room is a spot that allows the player to inspect the machine. Zidane comments on how the machine sends Mist to the machine found in the previous room.
A chest to the left of this spot contains a Phoenix Down. On the right-side of the screen a chest slightly obscured by the machine is a Potion. To the right, completely hidden behind the machine, is a chest containing a Phoenix Pinion.
Quests
Village events
When the player first enters the village the party go to the inn and the party split up. The player controls Zidane. Before the player can advance with the story they must return Garnet to the inn and engage in the scene with Vivi. To do the former, the player must have watched the Dagger Tries Harder Active Time Event and then visit her at the weapon shop. The Vivi scene is more simple as he will always be standing to the north of the town.
To allow the Dagger Tries Harder scene to appear the player must terminate the Dagger Tries Active Time Event and then check in on the inn in one of two ways. The player can terminate the Dagger Tries event either by watching it or visiting the Field (where the Dagger Tries event takes place). Since terminating it the player must have zoned in or out of areas a number of times before the Dagger Tries Harder event can become available. The event can only become available in the reception area of the Inn or by peering through the window of the Inn from the Village Road. After watching the Active Time Event the player will be able to find Garnet in the Weapon Shop, and talking with her there will take her back to the Inn.
The quickest way to complete the village events is to either exit the Inn, go to the Field, return to Village Road and watch the Vivi scene, then zone in, out, and in of the Inn to get the Dagger Tries Harder event and watch it, or after watching the Vivi scene instead going through to the bed area of the Inn and then back into the reception to receive the event.
After watching the event the player can then run across into the weapon shop, watch the scene with Garnet, then head back to the rooms of the inn and watch the next scene, and then head into town to watch the next scene, and then head into the windmill to find the entrance to the underground.
Mognet
Dali features two moogles, Gumo who resides in the Inn and Kumop who resides in the one-time visit Storage Area beneath Dali. Both moogles are involved in the sidequest.
If the player earlier received the Trapped In Ice! letter they can give it to Gumo. When the player is in the factory beneath Dali the player can pick up a letter from Kumop, the Stiltzkin Visited Me! letter, which is destined for Mogki who is found in the Guest Room of Lindblum.
Active Time Events
There are six Active Time Events available to watch in Dali. One of these is watched forcibly as part of story progression, while another must be acquired and watched for story progression. The other four are optional, and offer no special benefits gameplay-wise.
Both Dagger Tries and Vivi, Confused are available after resting in the Inn after visiting Dali. The player can only view one at this point, however when the player moves into the next room of the inn the other will become available. Vivi, Confused becomes unavailable if the player exits the Inn, while Dagger Tries become unavailable if the player goes to the Field.
The Cat's Eye Active Time Event appears when the player gets to the Village Road after exiting the Inn. The player cannot watch the ATE while in the Inn. The scene alludes to the locations of the key items found in the Mayor's House later in the game as the cat sits on the heater and the desk, the locations for the key items. This is made clear if the player views Mayor's Key in key items when they obtain it later in the game.
The Cat's Eye 2 Active Time Event appears after watching the Vivi scene in the Village Road.
The Dagger Tries Harder Active Time Event appears after dismissing the Dagger Tries Active Time Event and then exploring the village. After a while the Active Time Event will become available, but not if the player is in the Weapon Shop or the Village Road. The player must view this Active Time Event for Dagger to be found in the Weapon Shop which is necessary for continuing the story.
The Queen Brahne's Steiner Active Time Event is watched automatically after Dagger and Zidane reunite at the Inn.
Tetra Master
Only one person in Dali plays Tetra Master: the Weapon Shop's owner, Shopkeeper Eve. There is a note found in the shop that gives advice on weapons, armor, abilities, and also some information about Tetra Master cards.
Shopkeeper Eve | ||
---|---|---|
Location | Dali/Wpn. Shop | |
Cards | Goblin, Flan, Zaghnol, Lizard Man, Zombie, Yeti, Zuu, Cactuar, Stroper |
Friendly enemies
The Mu enemy can be encountered on the grass areas of the Nolrich Heights if it has not already been defeated.
Blu Mag
On the first visit to this area, Quina is not available to the party. If the party returns here later the player can eat a number of enemies in Nolrich Heights. The Python for the Pumpkin Head ability, and the Carve Spider for the LV3 Def-less ability.
Color fortunes
The player can "play" Color Fortunes in the rooms of the Inn. The player can spend 10 Gil per turn. Each time one of five "omens" will display, followed by the player's lucky color (randomized each play) followed by an advertisement for a shop in Lindblum.
Good Omen
— — — — — Today will be filled with deja vu. ā» You will see familiar sights and eat foods that you tasted long ago. You may find a long-lost friend. ā» Take a moment to recall good memories. |
Good Omen
— — — — — A good day filled with many of life's simple pleasures. ā» A nice breeze will greet you as you step out. You will make new friends and replace a lost item with a new one. ā» Be yourself and let good fortune come to you. |
Very Good Omen
— — — — — An auspicious day for you to go out and have fun! ā» You'll find lost money and lost items. You'll also eat lots of yummy food, and meet interesting people. ā» Go out and share your luck with the ones you love! |
Bad Omen
— — — — — There are good days, and there are bad days. ā» You may be prone to injury and sickness today. Be careful of losing items and meeting strangers. ā» You are better off staying home today. |
Good Omen
— — — — — A nice day to relax and put your mind at ease. ā» Lost things will be returned to you, and you will eat foods that are gentle to your body. ā» A good day to spend indoors or out! |
today is "{color}"!
Each time Color Fortunes is played the game randomizes the color of red, white, blue, green, or yellow.
We have all colors!
ā„ ā„ ā„ ā„
Come visit our store in Lindblum's
Theater District! We're located near
the air cab terminal. Look for the
big clock!
Elixir in the field
When the player is first in Dali, a chest in the Field can be seen, however a woman always stands in the way. There is only one opportunity to get the item. Near the start of disc 2 when the player controls Dagger, the player can head to Dali before they go to Treno. If the player ventures to Dali the old woman blocking the chest will have moved and the chest containing the Elixir will be available.
Entering the mayor's house
When the player is first in Dali, each time the player enters the Mayor's House, they will be turned away by the mayor. During the party's trips to Treno with Zidane and Vivi on Disc 3, the player can go to Dali with either of these characters where they can enter the house without being immediately told to exit. The player can choose to look in four locations. In the Desk the player will find Mini-Brahne. The player must then check the Desk twice to find nothing before searching the Heater for the Mayor's Key.
On the third time his son will say "ZZZ". On this opportunity the player can check the heater to receive the Mayor's Key. Once Zidane starts playing in the tournament in Treno this key is no longer accessible.
Windmill items
When the player is first in Dali, the windmill is turning, preventing chests in Windmill 2F from being obtained. The windmill stops turning on disc 3, so the player will be able to pick up the Elixir and Cachusha items from the chests, at earliest with Vivi and Zidane if they leave Treno in the event on disc 3.
Morrid's coffee
One of the three varieties of coffee beans is located in Dali; after finding the Mayor's Key (see above) it is possible to open a locked room in the windmill where the player can find the Burman Coffee.
Shops
Weapons*weapons and armor despite the name Sells both
Found at Weapon Shop owned by Shopkeeper Eve.
Item | Price |
---|---|
Dagger | 320 |
Mage Masher | 500 |
Broadsword | 330 |
Iron Sword | 660 |
Rod | 260 |
Mage Staff | 320 |
Wrist | 130 |
Leather Wrist | 200 |
Bronze Gloves | 480 |
Leather Hat | 150 |
Feather Hat | 200 |
Rubber Helm | 250 |
Bronze Helm | 330 |
Leather Shirt | 270 |
Silk Shirt | 400 |
Bronze Armor | 650 |
Shop*items Sells basic
Pub owned by Dutiful Daughter Slai.
Item | Price |
---|---|
Potion | 50 |
Phoenix Down | 150 |
Antidote | 50 |
Eye Drops | 50 |
Tent | 800 |
Items
Item | Location |
---|---|
120 Gil | Village Road |
Potion | Inn / Rooms |
Antidote | Inn / Rooms |
Elixir | Field. Can only in subsequent events on disc 2. |
Aries | Windmill / Windmill 1F |
Cachusha | Windmill / Windmill 2F. On disc 2 onwards. |
Elixir | Windmill / Windmill 2F. On disc 2 onwards. |
30000 Gil | Windmill / Beside the Windmill |
Burman Coffee | Windmill / Beside the Windmill |
Mini-Brahne | Mayor's House. Only on disc 3 before starting card competition at Treno. |
Mayor's Key | Mayor's House. Only on disc 3 before starting card competition at Treno. |
156 Gil | Dali Underground / Entrance |
Potion | Dali Underground / Underground (1) |
Eye Drops | Dali Underground / Underground (1) |
Ether | Dali Underground / Storage Area / Path |
Potion | Dali Underground / Storage Area / Path |
Leather Wrist | Dali Underground / Storage Area / Open Room |
Iron Helm | Dali Underground / Storage Area / Open Room |
95 Gil | Dali Underground / Production Area / First Room |
Phoenix Down | Dali Underground / Underground (2) |
Potion | Dali Underground / Underground (2) |
Phoenix Pinion | Dali Underground / Underground (2) |
Enemies
Dali's Underground
Enemies appear in Dali's Underground if the door to the second Underground area is opened from the first room of the Production Area. The enemies can be fought in that area, all areas thereafter, and also in the open room of the Storage Area. When the player first attempts to open the door to the second Underground area, a pair of Ghost enemies will be fought in a fixed encounter.
Cargo Ship Loading Area
The Black Waltz 2 is fought as part of the events at the cargo ship loading area before the party board the cargo ship. The battle takes place after Steiner has rejoined with the rest of the party.
- Black Waltz 2 (Boss)
Nolrich Heights
The Mu friendly enemy is fought here as part of the friendly enemies sidequest. He can only be encountered in the Grass areas and will request an Ore. Once satisfied he will never be encountered again.
- Mu (Friendly)
- Python x2
- Python x3
- Carve Spider
- Carve Spider x2
- Carve Spider, Python
Other appearances
Final Fantasy Record Keeper
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After escaping pursuit and passing along the slippery paths of the Ice Cavern, Garnet takes the name Dagger to conceal her identity. The party arrives in the small village of Dali.
Musical themes
Template:Listen The music that plays in Dali is called "Frontier Village Dali" (č¾ŗå¢ć®ęćććŖ, HenkyÅ no Mura Dari?) A piano arrangement of the theme is found on the Piano Collections: Final Fantasy IX album.
"Beyond the Twilight" (é»ęć®å½¼ę¹ć«, Tasogare no Kanata ni?) plays in Dali's Underground.
Gallery
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