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| Common Drop = Tetradic Tiara
 
| Common Drop = Tetradic Tiara
 
| Rare Drop = None
 
| Rare Drop = None
| Abilities = Fulminous Firestorm, Foul Utterance, Dilluvial Plague, Bone-chilling Breaker, [[Fire (Ability)|Fire]], [[Blizzard]], [[Thunder]], [[Firaga]], [[Aeroga]], [[Doom (Ability)|Doom]], [[Haste (Ability)|Haste]], [[Faith (Ability)|Faith]]<!-- others -->
+
| Abilities = Fulminous Firestorm, Foul Utterance, Dilluvial Plague, Bone-chilling Breaker, [[Fire (Ability)|Fire]], [[Blizzard (Ability)|Blizzard]], [[Thunder]], [[Firaga]], [[Aeroga]], [[Doom (Ability)|Doom]], [[Haste (Ability)|Haste]], [[Faith (Ability)|Faith]]<!-- others -->
 
| Notes = - Executes powerful magic attacks.<br>- Capable of inflicting Imperil.<br>- Capable of bestowing Faith.<br>- Susceptible to Imperil.
 
| Notes = - Executes powerful magic attacks.<br>- Capable of inflicting Imperil.<br>- Capable of bestowing Faith.<br>- Susceptible to Imperil.
 
}}
 
}}
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===Strategy Three===
 
===Strategy Three===
 
[[File:XIII dahaka staggered.PNG|thumb|right|Dahaka staggered.]]
 
[[File:XIII dahaka staggered.PNG|thumb|right|Dahaka staggered.]]
This strategy uses the party of Hope/Lightning/Fang, with Hope as party leader. The player should have at least 4 TP. Fang should have learned Blizzard in her Ravager role, Hope should have learned Ruin in his Commando role, and both should be equipped with a [[List of Final Fantasy XIII Accessories#Sorcerer's Mark|Sorcerer's Mark]]. Hope should have at least 2000 HP, so HP raising accessories should be equipped if needed.
+
This strategy uses the party of Hope/Lightning/Fang, with Hope as party leader. The player should have at least 4 TP. Fang should have learned [[Blizzard (Ability)|Blizzard]] in her Ravager role, Hope should have learned Ruin in his Commando role, and both should be equipped with a [[List of Final Fantasy XIII Accessories#Sorcerer's Mark|Sorcerer's Mark]]. Hope should have at least 2000 HP, so HP raising accessories should be equipped if needed.
   
 
*Evened Odds (SYN/MED/SAB) (default)
 
*Evened Odds (SYN/MED/SAB) (default)

Revision as of 04:59, 2 November 2012

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He's bluffing to scare us off. Let's just go with that, all right? Come on! We can do this!

Hope

Dahaka is a boss in Final Fantasy XIII. It is a flying Pulse fal'Cie the party spots soon after their arrival in the said land. It frequently flies by the party during their journey to Oerba, until it returns to its roost atop Taejin's Tower. As the party completes the Cie'th Stone missions throughout the tower, Dahaka appears and is struck down by the Menhirrim. At the top of the tower Dahaka appears to challenge the group; turning into a dragon-esque form atop a giant orb.

Battle Strategy

Strategy One

This strategy includes the following Paradigms. Although a respective party of Fang/Hope/Lightning is recommended, it should work for any party configuration:

  • Relentless Assault (COM/RAV/RAV)
  • Combat Clinic (SEN/MED/MED)
  • Aggression (COM/RAV/COM)
  • Evened Odds (SAB/SYN/MED)
  • Diversity (COM/MED/RAV)
  • Bully (SAB/SYN/COM)

The party should start out with Relentless Assault to drive up the chain gauge as much as possible and Dahaka should be quickly staggered. If he uses one of his weather changing attacks (Firestorm or Bone-chilling Breaker), the party should either continue with Relentless Assault, but only if he is close to getting staggered (as being staggered will cancel the attack); if he is not, the party should switch to Combat Clinic so the Sentinel can reduce the damage and the Medics can heal right after. One can also shift to Evened Odds or Bully to have the Synergist cast buffs (at least Haste) while the Saboteur throws some debuffs on Dahaka while either a Medic heals (in Evened Odds) or the Commando attacks to keep up the chain gauge (in Bully). The party should aim to stagger him with Relentless Assault and drive up the chain gauge until half the gauge is depleted, then switch to Aggression to deal damage and Dahaka should be defeated in two to four staggers. One should beware of his Foul Utterance attack, which has a 3x Dispel effect. Dahaka casts Doom after 20 minutes of battle time and can also cast Faith or Haste on himself, in which case the party should Dispel it as soon as possible.

Strategy Two

This strategy requires the battle team of Lightning/Fang/Hope with Lightning as the leader. It is recommended to have a Doctor's Code equipped on Lightning and a full bar of TP. Fang should have Dispel from her Saboteur role and Lightning should have the technique Dispelga. It is recommended that Hope also knows Raise, but this is not necessary.

  • Relentless Assault (RAV/COM/RAV)
  • Solidarity (COM/SEN/MED)
  • Scouting Party (COM/SAB/MED)
  • Diversity (RAV/COM/MED)
  • Combat Clinic (MED/SEN/MED)

The party should enter the battle with Diversity and cast Libra on Dahaka so Fang won't waste her time physically attacking him. If Dahaka uses Foul Utterrance and the leader has yellow health, it's best to use a Potion before he attacks otherwise ignore it and Hope will heal immediately after. When Dahaka starts charging Fulminous Firestorm, or Bone-chilling Breaker, the party should switch to Solidarity and switch back to Diversity only if all characters are in green health and none are inflicted with Imperil. When Dahaka is staggered, the party should immediately switch to Relentless Assault. Near the end of the stagger the party should switch back to Diversity to heal a little while not being attacked. The moment Dahaka casts Haste or Faith the party should switch to Scouting Party and Fang will make sure to Dispel it.Stay in Scouting Party for approximately 2-3 seconds (that is the time Fang needs to Dispel it) When Dahaka starts charging the Diluvial Plague the party should stay in Diversity and when the debuffs show up use Dispelga to rid of them instantly. Most probably, he will yield before he casts Doom but even if he does, switch to Relentless Assault.

Strategy Three

XIII dahaka staggered

Dahaka staggered.

This strategy uses the party of Hope/Lightning/Fang, with Hope as party leader. The player should have at least 4 TP. Fang should have learned Blizzard in her Ravager role, Hope should have learned Ruin in his Commando role, and both should be equipped with a Sorcerer's Mark. Hope should have at least 2000 HP, so HP raising accessories should be equipped if needed.

  • Evened Odds (SYN/MED/SAB) (default)
  • Tri-disaster (RAV/RAV/RAV)
  • Thaumaturgy (RAV/MED/RAV)
  • Cerberus (COM/COM/COM)
  • Diversity (RAV/COM/MED)
  • Combat Clinic (MED/MED/SEN)

When buffing the party, the player should select the abilities manually, so that they will be cast quicker. The player should use Libra or Librascope on Dahaka so that Fang will immediately cast Slow. Once everyone has Protect, Shell, Veil and Barfire or Barfrost, the party should shift to Tri-disaster or Thaumaturgy (depending on health) and build Dahaka's stagger up. Right when he gets staggered the party should shift to Cerberus and start attacking. Dahaka should use Fulminous Firestorm right after the stagger. If so, the party should shift to Combat Clinic and get Cura ready. If Dahaka uses a -ga move, the player may have to go back to Combat Clinic to heal. If Dahaka uses Foul Utterance, the player should shift to Thaumaturgy and heal. The first time Dahaka uses Diluvial Plague, the player should summon Hope's Eidolon to clear rge party of the debuffs and deal damage to Dahaka. The party should switch to Evened Odds when Dahaka casts Faith or Haste to renew the party's buffs and remove Dahaka's buffs. If Fang dies the party should shift to Thaumaturgy and have Lightning revive her with Raise. If Lightning dies, Hope can use a Phoenix Down.

Related Enemies

  • Anima
  • Barthandelus
  • Orphan