Final Fantasy Wiki

Cut (斬る, Kiru?) is a recurring attribute in the Final Fantasy series.

Appearances[]

Final Fantasy VII[]

There is also an enemy ability called Cut (and it is not Cut-elemental).

Cut is an attribute associated with several physical attacks, as well as weapons such as Cloud's and one of Barret's weapons and one of Cid's, as well as various enemy attacks (mostly those that "cut", such as Aero Combatant's Propeller Sword).

The Ziedrich armor is the only way to reduce the damage dealt by this attribute, aside from the Enemy Skill Dragon Force and the item Hero Drink. Several of these attacks do not show the name when used by the enemy, since they are mostly used as physical attacks.

Lightning Saga[]

Cut is an attack property in Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns: Final Fantasy XIII related to the action of interrupting an opponent. It is the disruptive capability of an ability measured against the opponent's "Keep" value.

Each ability has a Cut and Keep value associated with it ranging from 0 to 100. Cut determines how likely an ability is to interrupt another, while Keep determines how difficult it is for an ability to be interrupted. All party members and enemies have a base Keep value when idle; party members have a Keep value of 5, and most enemy attacks have a Cut value greater than 5. If the ability used to hit a target has higher Cut than the their current Keep, the ability will interrupt the target. This can cancel their action or simply delay them from initiating the action during the hit. Physical abilities tend to have higher Cut and Keep than magical abilities.

For staggered opponents, their base Keep value and all of their actions with a Keep of 89 or less are reduced to 0, making them easily interruptible. Some enemies may have their base Keep reduced, but will maintain the Keep of some or all of their abilities. These enemies can be thwarted by keeping them stunlocked, either by constantly attacking them or keeping them launched in the air. Some bosses also retain their normal Keep values when staggered.

In Final Fantasy XIII, the Vigilance status increases the Cut and Keep of all actions by 10, while Curse reduces them by 20. Vigilance will not raise Keep above 89, and will not boost the Keep of a move that is already above 89. Curse will not reduce the values below 0, or affect any Keep values above 89. In Final Fantasy XIII-2, Vigilance and Curse merely increase and decrease Keep by 20. The Immovable and Pressure passive abilities increase Keep and Cut respectively by 5/10/15, depending on rank. In Lightning Returns, Vigilance increases Keep by 25, Curse reduces it by 15, and the stagger effect Cursed reduces it by 25. The Defender and Undaunted auto-abilities will also increase Keep by 5/10/15 depending on ability level, the latter when facing three or more enemies, while Hard Hitter increases Cut.

In Lightning Returns, Lightning's Keep while idle is 10, still low enough to be interrupted by most attacks. Keep when using items and EP abilities is 90 and 100 respectively, and she will take 90% less damage from attacks during the animation. Cut values of attacks are doubled when the damage numbers are a golden color (when net damage multipliers exceed 200%). By applying a combination of effects, such as Imperil, Deprotect, and Enfire, it is possible to max out the Cut value of attacks to 100. Because staggering enemies works differently than in the previous entries to the saga, they do not have reduced Keep after being staggered. Enemies inside Chaos infusions also have 20 more Keep.