Intangir Bot (talk | contribs) m (Robot: Automated text replacement (-Esuna +Esuna (Ability)); cosmetic changes) |
No edit summary |
||
(48 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{sideicon|FFII|FFIV|IVCCI|IVTAY|VIICC|FFVIII|FFX|X2|X2LM|FFXI|FFXIII|XIII2|LR|FFXV|FFCC|CCRoF|FFL|FFL2|FFL3|T4HoL|FFD|PFF|FFE}} |
||
− | {{Images}} |
||
+ | {{Image needed|FFCC|T4HoL|FFD|PFF}} |
||
[[File:FFVIII Curse Status.png|right|thumb|250px|Selphie and Rinoa in Curse status in ''[[Final Fantasy VIII]]''.]] |
[[File:FFVIII Curse Status.png|right|thumb|250px|Selphie and Rinoa in Curse status in ''[[Final Fantasy VIII]]''.]] |
||
− | '''Curse''' {{J|のろい|Noroi}}, |
+ | '''Curse''' {{J|のろい|Noroi}}, sometimes abbreviated to '''Curs''', is a recurring [[status effect]]. It has various consequences, typically involving lowering stats or preventing characters from performing a [[Limit Break (ability)|Limit Break]]. |
− | ==Appearances== |
+ | == Appearances == |
− | ===''[[Final Fantasy II]]''=== |
+ | === ''[[Final Fantasy II]]'' === |
⚫ | |||
− | {{sideicon|FFII}} |
||
⚫ | |||
− | The Ancient |
+ | The [[Ancient Sword#Final Fantasy II|Ancient Sword]] can inflict this status on an enemy, although it has a low chance of being inflicted on enemies with high [[Magic Defense (stat)|Magic Defense]]. |
− | ===''[[Final Fantasy IV]]''=== |
+ | === ''[[Final Fantasy IV]]'' === |
− | {{sideicon|FFIV}} |
||
[[File:FFIVDS Curse Status Icon.png|right]] |
[[File:FFIVDS Curse Status Icon.png|right]] |
||
− | The Curse status |
+ | The Curse status halves base strength and defense attributes. It can be cured by using a Cross or Esuna. Players can also inflict the Curse status through the Curse [[Augment (Final Fantasy IV)|Augment]]. |
− | ====''[[Final Fantasy IV -Interlude-]]''==== |
+ | ==== ''[[Final Fantasy IV -Interlude-]]'' ==== |
+ | The Curse status halves base strength and defense attributes. It can be cured by using Esuna. |
||
− | {{sideicon|IVCCI}} |
||
− | The Curse status returns as a status effect in the sequel of ''Final Fantasy IV'', and it functions the same way as its predecessor. |
||
− | ====''[[Final Fantasy IV: The After Years]]''==== |
+ | ==== ''[[Final Fantasy IV: The After Years]]'' ==== |
⚫ | |||
− | {{sideicon|IVTAY}} |
||
⚫ | |||
− | ===''[[Crisis Core -Final Fantasy VII-]]''=== |
+ | === ''[[Crisis Core -Final Fantasy VII-]]'' === |
⚫ | When [[Zack Fair/Gameplay|Zack]] is afflicted with Curse, the [[Digital Mind Wave|DMW]] will stop spinning. The [[Crisis Core -Final Fantasy VII- accessories#Cursed Ring|Cursed Ring]] accessory grants a stat increase while inflicting a permanent Curse status, while the [[Crisis Core -Final Fantasy VII- accessories#Heike Soul|Heike Soul]] accessory "unleashes all kinds of powers, but with a curse". It is won after completing every [[Missions (Crisis Core)|mission]]. |
||
− | {{sideicon|VIICC}} |
||
⚫ | When [[Zack Fair|Zack]] is afflicted with Curse, the [[Digital Mind Wave|DMW]] will stop spinning. The [[Cursed Ring]] accessory grants a stat increase while inflicting a permanent Curse status, while |
||
− | ===''[[Final Fantasy VIII]]''=== |
+ | === ''[[Final Fantasy VIII]]'' === |
− | {{sideicon|FFVIII}} |
||
[[File:FFVIII Curse Symbol.PNG|right]] |
[[File:FFVIII Curse Symbol.PNG|right]] |
||
− | A cursed character is incapable of performing a Limit Break. It can be cured with a [[ |
+ | A cursed character is incapable of performing a [[Limit Break (Final Fantasy VIII)|Limit Break]]. It can be cured with a [[Final Fantasy VIII items#Remedy|Remedy]], [[Final Fantasy VIII items#Remedy+|Remedy+]], [[Tent]], [[Esuna (Final Fantasy VIII)|Esuna]], an [[Final Fantasy VIII items#Aura Stone|Aura Stone]], [[Aura (Final Fantasy VIII)|Aura]], or the [[Treatment]] command. The player can also protect against it with ST-Def [[Junction system|junctions]] and the [[Final Fantasy VIII support abilities#Ribbon|Ribbon]]. |
+ | The status lasts around 21.3 seconds. If a character has chosen their Limit Break before Curse is in effect, the Limit Break is still used. Cursed characters have a dark glow to them. |
||
⚫ | |||
− | {{sideicon|FFX}} |
||
⚫ | Curse prevents characters from using their [[Overdrive (Final Fantasy X)|Overdrives]], and stops their Overdrive |
||
⚫ | |||
⚫ | [[ |
||
⚫ | Curse prevents characters from using their [[Overdrive (Final Fantasy X)|Overdrives]], and stops their Overdrive gauge from filling. Curse is one of the few status ailments that [[Aeon (Final Fantasy X)|aeons]] are not protected against. It can be cured by using [[Dispel]] or a [[Final Fantasy X items#Holy Water|Holy Water]]. |
||
⚫ | [[Final Fantasy X auto-abilities#Curseproof|Curseproof]] protects a unit against Curse. Curse Ward is a [[Dummied content|dummied ability]] that works the same as Curseproof; the reason for this is that, unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates—much like most of the positive statuses—on a basis of either being immune or not; there is no in-between. |
||
⚫ | |||
+ | |||
− | {{sideicon|X2}} |
||
⚫ | |||
+ | [[File:FFX-2 Curse Icon.png|right]] |
||
Curse prohibits the party from changing their [[dressphere]]s. |
Curse prohibits the party from changing their [[dressphere]]s. |
||
− | ====''[[Final Fantasy X-2: Last Mission]]''==== |
+ | ==== ''[[Final Fantasy X-2: Last Mission]]'' ==== |
⚫ | |||
− | {{sideicon|X2LM}} |
||
⚫ | |||
− | ===''[[Final Fantasy XI]]''=== |
+ | === ''[[Final Fantasy XI]]'' === |
− | {{sideicon|XI}} |
||
[[File:FFXI Curse Status.png|right]] |
[[File:FFXI Curse Status.png|right]] |
||
− | Curse {{J|呪い|Noroi}} combines a general drop in abilities, a temporary reduction in maximum HP and MP, and also slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in [[Burning Circle]] battles, can reduce players' max HP and MP by as much as 75%. Curse can be removed by [[Cursna]] or [[Holy Water]]. |
+ | Curse {{J|呪い|Noroi}} combines a general drop in abilities, a temporary reduction in maximum HP and MP, and also slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in [[Battlefield (Final Fantasy XI)|Burning Circle]] battles, can reduce players' max HP and MP by as much as 75%. Curse can be removed by [[Cursna]] or [[Holy Water]]. |
− | [[Doom ( |
+ | [[Doom (status)|Doom]] {{J|死の宣告|shi no senkoku|death sentence}} is also categorized as a curse and while it can be cured by Cursna or Holy Water, the likelihood of this succeeding is low. |
A few rare monsters use a special, more powerful form of curse once known as "ST20" (because this was displayed instead of an actual effect name in the game's log window when the effect was first introduced) and now often referred to as "Zombie", which prevents the affected character from recovering any HP or MP by any means until the effect is removed. Officially, the status effect is still called Curse but the help text distinguishes it as a "powerful" curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses. |
A few rare monsters use a special, more powerful form of curse once known as "ST20" (because this was displayed instead of an actual effect name in the game's log window when the effect was first introduced) and now often referred to as "Zombie", which prevents the affected character from recovering any HP or MP by any means until the effect is removed. Officially, the status effect is still called Curse but the help text distinguishes it as a "powerful" curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses. |
||
− | Finally, there is an extremely rare form of Curse status, called Bane {{J|呪詛|juso|curse}}, which |
+ | Finally, there is an extremely rare form of Curse status, called Bane {{J|呪詛|juso|curse}}, which reduces the afflicted characters maximum [[HP (stat)|HP]] and [[MP (stat)|MP]] by a large percentage, and gives the effect of [[Weight (status)|weight]]. It can be acquired from the normal attacks of [[Skeleton (Final Fantasy XI)|Lost Souls]] in [[The Eldieme Necropolis]], or from the Bane attack of the [[Notorious Monster]] [[Ghost (Final Fantasy XI)|Fear Gorta]] in [[Abyssea]]. It exists seemingly for the sole purpose of being collected by the player for a quest, 'Catch It If You Can!' which involves a [[tarutaru]] mage seeking to treat extremely rare status ailments. |
− | ===''[[Final Fantasy XIII]]''=== |
+ | === ''[[Final Fantasy XIII]]'' === |
− | {{sideicon|FFXIII}} |
||
[[File:Curse-ffxiii-icon.png|right]] |
[[File:Curse-ffxiii-icon.png|right]] |
||
− | A cursed character's attacks are interrupted more often by enemy attacks, while the affected character's own ability to interrupt an opponent's attacks is halved. It can be removed by Esuna or |
+ | A cursed character's attacks are interrupted more often by enemy attacks, while the affected character's own ability to interrupt an opponent's attacks is halved. It can be removed by Esuna or Holy Water, and can be cancelled out with the [[Vigilance (status)|Vigilance]] status. |
− | ====''[[Final Fantasy XIII-2]]''==== |
+ | ==== ''[[Final Fantasy XIII-2]]'' ==== |
⚫ | Curse causes 33% more [[Wound (term)|Wound damage]] to be inflicted to the target, and makes the target more vulnerable to interruptions. It can be removed with a [[Final Fantasy XIII-2 items#Unicorn Horn|Unicorn Horn]], [[Esuna (ability)|Esuna]], Holy Water, or [[Final Fantasy XIII-2 items#Remedy|Remedy]], and cancelled out with the Vigilance status. |
||
− | {{sideicon|XIII2}} |
||
⚫ | Curse causes 33% more [[Wound ( |
||
− | ====''[[Lightning Returns: Final Fantasy XIII]]''==== |
+ | ==== ''[[Lightning Returns: Final Fantasy XIII]]'' ==== |
+ | Curse makes the target more likely to have attacks interrupted and deal magic damage. Cursega affects all enemies. |
||
− | {{sideicon|LR}} |
||
⚫ | Lightning can inflict Curse upon her opponents with the Curse and Cursega spells, and if afflicted herself, can heal it with [[ |
||
⚫ | Lightning can inflict Curse upon her opponents with the Curse and Cursega spells, and if afflicted herself, can heal it with [[Lightning Returns: Final Fantasy XIII abilities#Remedy|Remedy]] or [[Lightning Returns: Final Fantasy XIII items#Mega Remedy|Mega Remedy]]. It expires on its own after a time. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{Status-stub|Lightning Returns: Final Fantasy XIII}}<!--what does Curse do?--> |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | + | ===''[[Final Fantasy XV]]''=== |
|
+ | Cursed reduces Spirit (magic defense). |
||
⚫ | |||
− | ===''[[ |
+ | === ''[[Final Fantasy Crystal Chronicles]]'' === |
⚫ | |||
− | {{sideicon|FFL}} |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | === ''[[The Final Fantasy Legend]]'' === |
||
+ | Units in Curs status suffer the penalty of having their stats reduced. It can be removed with the Symbol item. |
||
+ | |||
⚫ | |||
+ | |-class="a" |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{A|King}} |
|Armor |
|Armor |
||
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake. |
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{A|Arthur}} |
|Armor |
|Armor |
||
|Grants resistance to [[File:FFL Strength Icon.png]]Stone and [[File:FFL Strength Icon.png]]Para. |
|Grants resistance to [[File:FFL Strength Icon.png]]Stone and [[File:FFL Strength Icon.png]]Para. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{LA|Dragon equipment|Dragon}} |
|Helmet |
|Helmet |
||
|Grants resistance to [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake. |
|Grants resistance to [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{A|Band}} |
|Helmet |
|Helmet |
||
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake. |
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{LA|Aegis Shield|Aezis}} |
|Shield |
|Shield |
||
|Grants the party [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake resistance with 100% success. |
|Grants the party [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake resistance with 100% success. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{A|King}} |
|Shield |
|Shield |
||
|Grants the party [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para resistance with 255% success. |
|Grants the party [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para resistance with 255% success. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{A|Gaze}} |
|Enemy Ability |
|Enemy Ability |
||
|Inflicts Curs on enemy group. |
|Inflicts Curs on enemy group. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|[[File:FFL Strength Icon.png]]{{A|All}} |
|Enemy Ability |
|Enemy Ability |
||
− | |Resists [[Fire ( |
+ | |Resists [[Fire (element)|Fire]], [[Ice (element)|Ice]], [[Lightning (element)|Elec]], [[Poison (element)|Pois]], [[Petrify (status)|Ston]], Para, [[Physical (element)|Weapon]], and [[Earth (element)|Quake]]. |
|- |
|- |
||
− | !class=" |
+ | !class="b"|[[File:FFL Strength Icon.png]]{{A|Change}} |
|Enemy Ability |
|Enemy Ability |
||
− | |Resists [[Petrify ( |
+ | |Resists [[Petrify (status)|Ston]], Para, and [[Physical (element)|Weapon]]. |
|- |
|- |
||
− | !class=" |
+ | !class="b"|[[File:FFL Strength Icon.png]]{{A|Par/Wp}} |
|Enemy Ability |
|Enemy Ability |
||
− | |Resists Para and [[Physical ( |
+ | |Resists Para and [[Physical (element)|Weapon]]. |
|- |
|- |
||
− | !class=" |
+ | !class="b"|[[File:FFL Strength Icon.png]]{{A|Para}} |
|Enemy Ability |
|Enemy Ability |
||
− | |Resists [[Instant Death|Dead]], [[Blind ( |
+ | |Resists [[Instant Death|Dead]], [[Blind (status)|Blin]], [[Sleep (status)|Slep]], [[Confuse (status)|Conf]], Curs, and [[Paralysis|Para]]. |
|- |
|- |
||
|} |
|} |
||
− | ===''[[Final Fantasy Legend II]]''=== |
+ | === ''[[Final Fantasy Legend II]]'' === |
− | A unit that is cursed will suffer by having a reduce attack power and defense, cure with [[Holy Water|Curse]] potion or the [[Esuna|Heal]] ability. This status last even after battle. |
+ | A unit that is cursed will suffer by having a reduce attack power and defense, cure with [[Holy Water|Curse]] potion or the [[Esuna (ability)|Heal]] ability. This status last even after battle. |
− | {|class="full-width table" style="text-align:center" |
+ | {|class="full-width FFL2 article-table" style="text-align:center" |
− | + | |-class="a" |
|
− | !width=" |
+ | !width="10%"|Game Element |
− | !width=" |
+ | !width="10%"|Type |
+ | !width="30%"|Effect |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{A|CursSong}} |
|Enemy Ability |
|Enemy Ability |
||
|Inflicts Curs on all enemies. |
|Inflicts Curs on all enemies. |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{LA|Gaze (ability)|Gaze}} |
|Enemy Ability |
|Enemy Ability |
||
|Inflicts Curs; one group. |
|Inflicts Curs; one group. |
||
Line 152: | Line 150: | ||
|} |
|} |
||
− | ===''[[Final Fantasy Legend III]]''=== |
+ | === ''[[Final Fantasy Legend III]]'' === |
− | A character inflicted with curse will be reduced to half defense and half magic defense. This can be removed by [[Esuna|Heal]], Pure, and |
+ | A character inflicted with curse will be reduced to half defense and half magic defense. This can be removed by [[Esuna (ability)|Heal]], Pure, Cycle, and [[Elixir (item)|Elixir]]. There is also another kind of curse found on the [[Muramasa (weapon)|Muramas]], when the equipped character attacks with it, 50% of the total damage dealt is inflicted back on the cursed character. |
+ | {|class="full-width FFL3 article-table" style="text-align:center" |
||
− | {|border="1" cellspacing="0" cellpadding="2" width="100%" |
||
+ | |-class="a" |
||
− | |-bgcolor="#4E387E" style="color:white" |
||
!width="15%"|Game Element |
!width="15%"|Game Element |
||
!width="15%"|Type |
!width="15%"|Type |
||
Line 162: | Line 160: | ||
!width="40%"|Description |
!width="40%"|Description |
||
|- |
|- |
||
− | ! |
+ | !class="b"|{{A|Pure}} |
− | + | |Lost Magic |
|
− | + | |Inflicts Curse |
|
− | + | |Curses one enemy or cure Curse. |
|
|- |
|- |
||
− | ! |
+ | !class="b"|{{LA|Gaze (ability)|Gaze (2)}} |
− | + | |Enemy Ability |
|
− | + | |Inflicts Curse |
|
− | + | |Curses one enemy. |
|
|- |
|- |
||
− | ! |
+ | !class="b"|{{A|CursSong}} |
− | + | |Enemy Ability |
|
− | + | |Inflicts Curse |
|
− | + | |Curses one enemy or enemy group. |
|
|} |
|} |
||
− | ===''[[Final Fantasy: The 4 Heroes of Light]]''=== |
+ | === ''[[Final Fantasy: The 4 Heroes of Light]]'' === |
⚫ | |||
− | {{sideicon|T4HoL}} |
||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | === ''[[Dissidia Final Fantasy NT]]'' === |
||
+ | Curse is a status effect [[Exdeath/Dissidia NT|Exdeath]] can inflict on enemies while in his Hexer mode by simply hitting enemies with Bravery attacks, decreasing their offense, defense and mobility. |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | === ''[[Pictlogica Final Fantasy]]'' === |
||
+ | {{Status section|Pictlogica Final Fantasy}} |
||
− | ===''[[Final Fantasy |
+ | === ''[[Final Fantasy Explorers]]'' === |
+ | {{Section|Final Fantasy Explorers}} |
||
− | {{sideicon|FFD}} |
||
⚫ | |||
⚫ | |||
− | ==Gallery== |
+ | == Gallery == |
+ | <gallery> |
||
− | {{Gallery |
||
− | + | FFII NES Curse Status.png|''[[Final Fantasy II]]'' (NES). |
|
− | + | FFII Curse Status PS.png|''[[Final Fantasy II]]'' (PS). |
|
− | + | FFII Curse Status GBA.png|''[[Final Fantasy II]]'' (GBA). |
|
− | + | FFII PSP Curse Status.png|''[[Final Fantasy II]]'' (PSP). |
|
− | + | FFII iPod Curse Status.png|''[[Final Fantasy II]]'' (iOS). |
|
− | + | FFIV Curse Status.png|''[[Final Fantasy IV]]'' (GBA). |
|
− | + | FFIV PSP Curse Status.png|''[[Final Fantasy IV]]'' (PSP). |
|
− | + | TAY Curse Status.png|''[[Final Fantasy IV: The After Years]]'' (PSP). |
|
− | + | VIICC Curse Status.jpg|''[[Crisis Core -Final Fantasy VII-]]''. |
|
− | + | FFX Curse Status.png|''[[Final Fantasy X]]''. |
|
− | + | FFX-2 Curse Status.PNG|''[[Final Fantasy X-2]]''. |
|
− | + | FFLII Curs Status.png|''[[Final Fantasy Legend II]]''. |
|
− | + | RoF Curse Status.png|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''. |
|
− | + | FFT4HoL Curse Status.png|''[[Final Fantasy: The 4 Heroes of Light]]''. |
|
− | + | FFD Curse Status.PNG|''[[Final Fantasy Dimensions]]''. |
|
− | + | PFF Curse Status.png|''[[Pictlogica Final Fantasy]]''. |
|
− | | |
+ | </gallery>{{Gallery incomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy XIII]]''|''[[Final Fantasy XIII-2]]''|''[[Final Fantasy Legend III]]''|''[[Final Fantasy Crystal Chronicles]]''}} |
− | |File:RoF Curse Status.png|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''. |
||
− | |X|''[[Final Fantasy: The 4 Heroes of Light]]''. |
||
⚫ | |||
− | }} |
||
+ | ==Etymology== |
||
− | {{Status}} |
||
+ | {{Etym|Curse}} |
||
+ | {{navbox statuses}} |
||
− | [[Category:Status Effects]] |
||
− | [[Category: |
+ | [[Category:Negative status effects]] |
Revision as of 16:14, 9 February 2020
Template:Sideicon
I couldn't miss the chance to practice my drawing!
Curse (のろい, Noroi?), sometimes abbreviated to Curs, is a recurring status effect. It has various consequences, typically involving lowering stats or preventing characters from performing a Limit Break.
Appearances
Final Fantasy II
Curse status halves the afflicted target's Attack, Defense, and Magic Power, making them weaker and easier to defeat. Curse lasts after battle until cured with a Cross or Lv.2+ Esuna.
The Ancient Sword can inflict this status on an enemy, although it has a low chance of being inflicted on enemies with high Magic Defense.
Final Fantasy IV
The Curse status halves base strength and defense attributes. It can be cured by using a Cross or Esuna. Players can also inflict the Curse status through the Curse Augment.
Final Fantasy IV -Interlude-
The Curse status halves base strength and defense attributes. It can be cured by using Esuna.
Final Fantasy IV: The After Years
Crisis Core -Final Fantasy VII-
When Zack is afflicted with Curse, the DMW will stop spinning. The Cursed Ring accessory grants a stat increase while inflicting a permanent Curse status, while the Heike Soul accessory "unleashes all kinds of powers, but with a curse". It is won after completing every mission.
Final Fantasy VIII
A cursed character is incapable of performing a Limit Break. It can be cured with a Remedy, Remedy+, Tent, Esuna, an Aura Stone, Aura, or the Treatment command. The player can also protect against it with ST-Def junctions and the Ribbon.
The status lasts around 21.3 seconds. If a character has chosen their Limit Break before Curse is in effect, the Limit Break is still used. Cursed characters have a dark glow to them.
Final Fantasy X
Curse prevents characters from using their Overdrives, and stops their Overdrive gauge from filling. Curse is one of the few status ailments that aeons are not protected against. It can be cured by using Dispel or a Holy Water.
Curseproof protects a unit against Curse. Curse Ward is a dummied ability that works the same as Curseproof; the reason for this is that, unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates—much like most of the positive statuses—on a basis of either being immune or not; there is no in-between.
Final Fantasy X-2
Curse prohibits the party from changing their dresspheres.
Final Fantasy X-2: Last Mission
Curse affects items, not characters. Cursed items cannot be used and equipped items that become cursed cannot be removed. It does not wear off on its own. It can be cured by reading the Cursebreaking folio, or by the Alchemist's ability Item Esuna.
Final Fantasy XI
Curse (呪い, Noroi?) combines a general drop in abilities, a temporary reduction in maximum HP and MP, and also slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in Burning Circle battles, can reduce players' max HP and MP by as much as 75%. Curse can be removed by Cursna or Holy Water.
Doom (死の宣告, shi no senkoku?, lit. death sentence) is also categorized as a curse and while it can be cured by Cursna or Holy Water, the likelihood of this succeeding is low.
A few rare monsters use a special, more powerful form of curse once known as "ST20" (because this was displayed instead of an actual effect name in the game's log window when the effect was first introduced) and now often referred to as "Zombie", which prevents the affected character from recovering any HP or MP by any means until the effect is removed. Officially, the status effect is still called Curse but the help text distinguishes it as a "powerful" curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses.
Finally, there is an extremely rare form of Curse status, called Bane (呪詛, juso?, lit. curse), which reduces the afflicted characters maximum HP and MP by a large percentage, and gives the effect of weight. It can be acquired from the normal attacks of Lost Souls in The Eldieme Necropolis, or from the Bane attack of the Notorious Monster Fear Gorta in Abyssea. It exists seemingly for the sole purpose of being collected by the player for a quest, 'Catch It If You Can!' which involves a tarutaru mage seeking to treat extremely rare status ailments.
Final Fantasy XIII
A cursed character's attacks are interrupted more often by enemy attacks, while the affected character's own ability to interrupt an opponent's attacks is halved. It can be removed by Esuna or Holy Water, and can be cancelled out with the Vigilance status.
Final Fantasy XIII-2
Curse causes 33% more Wound damage to be inflicted to the target, and makes the target more vulnerable to interruptions. It can be removed with a Unicorn Horn, Esuna, Holy Water, or Remedy, and cancelled out with the Vigilance status.
Lightning Returns: Final Fantasy XIII
Curse makes the target more likely to have attacks interrupted and deal magic damage. Cursega affects all enemies.
Lightning can inflict Curse upon her opponents with the Curse and Cursega spells, and if afflicted herself, can heal it with Remedy or Mega Remedy. It expires on its own after a time.
Fang uses Curse Hunter on enemies afflicted with Curse dealing increased damage.
Warding Talisman makes Lightning immune to Curse.
Final Fantasy XV
Cursed reduces Spirit (magic defense).
Final Fantasy Crystal Chronicles
Curse causes the affected character's stats to be cut in half. It is removed by the use of the Clear Magicite or when it wears off.
Final Fantasy Crystal Chronicles: Ring of Fates
The Final Fantasy Legend
Units in Curs status suffer the penalty of having their stats reduced. It can be removed with the Symbol item.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Gaze | Enemy Ability | Inflicts Curs on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Final Fantasy Legend II
A unit that is cursed will suffer by having a reduce attack power and defense, cure with Curse potion or the Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
CursSong | Enemy Ability | Inflicts Curs on all enemies. |
Gaze | Enemy Ability | Inflicts Curs; one group. |
Final Fantasy Legend III
A character inflicted with curse will be reduced to half defense and half magic defense. This can be removed by Heal, Pure, Cycle, and Elixir. There is also another kind of curse found on the Muramas, when the equipped character attacks with it, 50% of the total damage dealt is inflicted back on the cursed character.
Game Element | Type | Effect | Description |
---|---|---|---|
Pure | Lost Magic | Inflicts Curse | Curses one enemy or cure Curse. |
Gaze (2) | Enemy Ability | Inflicts Curse | Curses one enemy. |
CursSong | Enemy Ability | Inflicts Curse | Curses one enemy or enemy group. |
Final Fantasy: The 4 Heroes of Light
Curse prevents characters from using class abilities for the duration of the battle. It can be cured with a Cross, a Remedy, or Esuna.
Dissidia Final Fantasy NT
Curse is a status effect Exdeath can inflict on enemies while in his Hexer mode by simply hitting enemies with Bravery attacks, decreasing their offense, defense and mobility.
Final Fantasy Dimensions
Curse is a status effect that lowers base stats. It is cured with a Sacred Candle.
Pictlogica Final Fantasy
Final Fantasy Explorers
Gallery
Etymology
curse is any expressed wish that some form of adversity or misfortune will befall or attach to some other entity: one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, or else as a kind of spell by magic or witchcraft; in the latter sense, a curse can also be called a hex or a jinx.
A