Final Fantasy Wiki
Register
m (Robot: Automated text replacement (-Esuna +Esuna (Ability)); cosmetic changes)
No edit summary
(48 intermediate revisions by 13 users not shown)
Line 1: Line 1:
  +
{{sideicon|FFII|FFIV|IVCCI|IVTAY|VIICC|FFVIII|FFX|X2|X2LM|FFXI|FFXIII|XIII2|LR|FFXV|FFCC|CCRoF|FFL|FFL2|FFL3|T4HoL|FFD|PFF|FFE}}
{{Images}}
 
  +
{{Image needed|FFCC|T4HoL|FFD|PFF}}
 
[[File:FFVIII Curse Status.png|right|thumb|250px|Selphie and Rinoa in Curse status in ''[[Final Fantasy VIII]]''.]]
 
[[File:FFVIII Curse Status.png|right|thumb|250px|Selphie and Rinoa in Curse status in ''[[Final Fantasy VIII]]''.]]
'''Curse''' {{J|のろい|Noroi}}, also known as '''Curs''', is a recurring [[Status Effect|status ailment]]. It has various consequences, typically involving lowering stats or preventing characters from performing a [[Limit Break (Ability)|Limit Break]].
+
'''Curse''' {{J|のろい|Noroi}}, sometimes abbreviated to '''Curs''', is a recurring [[status effect]]. It has various consequences, typically involving lowering stats or preventing characters from performing a [[Limit Break (ability)|Limit Break]].
   
==Appearances==
+
== Appearances ==
===''[[Final Fantasy II]]''===
+
=== ''[[Final Fantasy II]]'' ===
 
Curse status halves the afflicted target's Attack, Defense, and Magic Power, making them weaker and easier to defeat. Curse lasts after battle until cured with a [[Final Fantasy II items#Restorative Items|Cross]] or Lv.2+ [[Esuna (ability)|Esuna]].
{{sideicon|FFII}}
 
Curse is a status effect which lowers all stats on the afflicted target, making them weaker and easier to defeat. Curse lasts after battle until cured. It can be cured with a [[List of Final Fantasy II Items#Restorative Items|Cross]] or [[Esuna (Ability)|Esuna]] at level 2 or higher.
 
   
The Ancient Swords can inflict this status on an enemy, although it has a low chance of being inflicted on enemies.
+
The [[Ancient Sword#Final Fantasy II|Ancient Sword]] can inflict this status on an enemy, although it has a low chance of being inflicted on enemies with high [[Magic Defense (stat)|Magic Defense]].
   
===''[[Final Fantasy IV]]''===
+
=== ''[[Final Fantasy IV]]'' ===
{{sideicon|FFIV}}
 
 
[[File:FFIVDS Curse Status Icon.png|right]]
 
[[File:FFIVDS Curse Status Icon.png|right]]
The Curse status cuts base strength and defense attributes on afflicted characters in half. It can be cured using a Cross, or Esuna. Players can also inflict the Curse status through the Curse [[Augment (Final Fantasy IV)|Augment]].
+
The Curse status halves base strength and defense attributes. It can be cured by using a Cross or Esuna. Players can also inflict the Curse status through the Curse [[Augment (Final Fantasy IV)|Augment]].
   
====''[[Final Fantasy IV -Interlude-]]''====
+
==== ''[[Final Fantasy IV -Interlude-]]'' ====
  +
The Curse status halves base strength and defense attributes. It can be cured by using Esuna.
{{sideicon|IVCCI}}
 
The Curse status returns as a status effect in the sequel of ''Final Fantasy IV'', and it functions the same way as its predecessor.
 
   
====''[[Final Fantasy IV: The After Years]]''====
+
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
{{Status section|Final Fantasy IV: The After Years}}
{{sideicon|IVTAY}}
 
{{Status-stub|Final Fantasy IV: The After Years}}
 
   
===''[[Crisis Core -Final Fantasy VII-]]''===
+
=== ''[[Crisis Core -Final Fantasy VII-]]'' ===
 
When [[Zack Fair/Gameplay|Zack]] is afflicted with Curse, the [[Digital Mind Wave|DMW]] will stop spinning. The [[Crisis Core -Final Fantasy VII- accessories#Cursed Ring|Cursed Ring]] accessory grants a stat increase while inflicting a permanent Curse status, while the [[Crisis Core -Final Fantasy VII- accessories#Heike Soul|Heike Soul]] accessory "unleashes all kinds of powers, but with a curse". It is won after completing every [[Missions (Crisis Core)|mission]].
{{sideicon|VIICC}}
 
When [[Zack Fair|Zack]] is afflicted with Curse, the [[Digital Mind Wave|DMW]] will stop spinning. The [[Cursed Ring]] accessory grants a stat increase while inflicting a permanent Curse status, while The Heike Soul accessory "unleashes all kinds of powers, but with a curse". It is won after completing every [[Missions (Crisis Core)|mission]].
 
   
===''[[Final Fantasy VIII]]''===
+
=== ''[[Final Fantasy VIII]]'' ===
{{sideicon|FFVIII}}
 
 
[[File:FFVIII Curse Symbol.PNG|right]]
 
[[File:FFVIII Curse Symbol.PNG|right]]
A cursed character is incapable of performing a Limit Break. It can be cured with a [[Remedy (Item)|Remedy]], a Remedy+, a [[Tent]], Esuna, an Aura Stone, [[Aura (Ability)|Aura]], or the [[Treatment]] command. The status lasts around 21.3 seconds. If a character has chosen their Limit Break before Curse is in effect, the Limit Break will still be used.
+
A cursed character is incapable of performing a [[Limit Break (Final Fantasy VIII)|Limit Break]]. It can be cured with a [[Final Fantasy VIII items#Remedy|Remedy]], [[Final Fantasy VIII items#Remedy+|Remedy+]], [[Tent]], [[Esuna (Final Fantasy VIII)|Esuna]], an [[Final Fantasy VIII items#Aura Stone|Aura Stone]], [[Aura (Final Fantasy VIII)|Aura]], or the [[Treatment]] command. The player can also protect against it with ST-Def [[Junction system|junctions]] and the [[Final Fantasy VIII support abilities#Ribbon|Ribbon]].
   
  +
The status lasts around 21.3 seconds. If a character has chosen their Limit Break before Curse is in effect, the Limit Break is still used. Cursed characters have a dark glow to them.
===''[[Final Fantasy X]]''===
 
{{sideicon|FFX}}
 
Curse prevents characters from using their [[Overdrive (Final Fantasy X)|Overdrives]], and stops their Overdrive meter from filling. Curse is the only affliction the [[Aeon (Final Fantasy X)|aeons]] are not protected against. It can be cured by using [[Dispel]] or a [[List of Final Fantasy X Items#Holy Water|Holy Water]].
 
   
 
=== ''[[Final Fantasy X]]'' ===
[[List of Final Fantasy X Auto-Abilities#Curseproof|Curseproof]] protects a unit against Curse. Curse Ward is a [[Dummied Content|dummied ability]] that works the same as Curseproof; the reason for this is that, unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates — much like most of the positive statuses — on a basis of either being immune or not; there is no in-between.
 
 
Curse prevents characters from using their [[Overdrive (Final Fantasy X)|Overdrives]], and stops their Overdrive gauge from filling. Curse is one of the few status ailments that [[Aeon (Final Fantasy X)|aeons]] are not protected against. It can be cured by using [[Dispel]] or a [[Final Fantasy X items#Holy Water|Holy Water]].
   
 
[[Final Fantasy X auto-abilities#Curseproof|Curseproof]] protects a unit against Curse. Curse Ward is a [[Dummied content|dummied ability]] that works the same as Curseproof; the reason for this is that, unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates—much like most of the positive statuses—on a basis of either being immune or not; there is no in-between.
====''[[Final Fantasy X-2]]''====
 
  +
{{sideicon|X2}}
 
 
==== ''[[Final Fantasy X-2]]'' ====
  +
[[File:FFX-2 Curse Icon.png|right]]
 
Curse prohibits the party from changing their [[dressphere]]s.
 
Curse prohibits the party from changing their [[dressphere]]s.
   
====''[[Final Fantasy X-2: Last Mission]]''====
+
==== ''[[Final Fantasy X-2: Last Mission]]'' ====
 
Curse affects items, not characters. Cursed items cannot be used and equipped items that become cursed cannot be removed. It does not wear off on its own. It can be cured by reading the Cursebreaking folio, or by the [[Alchemist (Final Fantasy X-2)|Alchemist's]] ability Item Esuna.
{{sideicon|X2LM}}
 
Curse affects items, not characters. Cursed items cannot be used and equipped items that become cursed cannot be removed. It does not wear off on its own. It can be cured by reading the Cursebreaking folio, or by the [[Alchemist (Final Fantasy X-2)|Alchemist]]'s ability Item Esuna.
 
   
===''[[Final Fantasy XI]]''===
+
=== ''[[Final Fantasy XI]]'' ===
{{sideicon|XI}}
 
 
[[File:FFXI Curse Status.png|right]]
 
[[File:FFXI Curse Status.png|right]]
Curse {{J|呪い|Noroi}} combines a general drop in abilities, a temporary reduction in maximum HP and MP, and also slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in [[Burning Circle]] battles, can reduce players' max HP and MP by as much as 75%. Curse can be removed by [[Cursna]] or [[Holy Water]].
+
Curse {{J|呪い|Noroi}} combines a general drop in abilities, a temporary reduction in maximum HP and MP, and also slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in [[Battlefield (Final Fantasy XI)|Burning Circle]] battles, can reduce players' max HP and MP by as much as 75%. Curse can be removed by [[Cursna]] or [[Holy Water]].
   
[[Doom (Status)|Doom]] {{J|死の宣告|shi no senkoku|death sentence}} is also categorized as a curse in ''Final Fantasy XI'', and while it also can be cured by Cursna or Holy Water, the likelihood of this succeeding is low.
+
[[Doom (status)|Doom]] {{J|死の宣告|shi no senkoku|death sentence}} is also categorized as a curse and while it can be cured by Cursna or Holy Water, the likelihood of this succeeding is low.
   
 
A few rare monsters use a special, more powerful form of curse once known as "ST20" (because this was displayed instead of an actual effect name in the game's log window when the effect was first introduced) and now often referred to as "Zombie", which prevents the affected character from recovering any HP or MP by any means until the effect is removed. Officially, the status effect is still called Curse but the help text distinguishes it as a "powerful" curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses.
 
A few rare monsters use a special, more powerful form of curse once known as "ST20" (because this was displayed instead of an actual effect name in the game's log window when the effect was first introduced) and now often referred to as "Zombie", which prevents the affected character from recovering any HP or MP by any means until the effect is removed. Officially, the status effect is still called Curse but the help text distinguishes it as a "powerful" curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses.
   
Finally, there is an extremely rare form of Curse status, called Bane {{J|呪詛|juso|curse}}, which is somewhat stronger than most normal curses but is removed the same way. It can only be acquired from the normal attacks of [[Skeleton (Final Fantasy XI)|Lost Souls]] in [[The Eldieme Necropolis]], or from the Bane attack of the [[Notorious Monster]] [[Ghost (Final Fantasy XI)|Fear Gorta]] in [[Abyssea]]. It exists seemingly for the sole purpose of being collected by the player for a quest, 'Catch It If You Can!' which involves a [[tarutaru]] mage seeking to treat extremely rare status ailments.
+
Finally, there is an extremely rare form of Curse status, called Bane {{J|呪詛|juso|curse}}, which reduces the afflicted characters maximum [[HP (stat)|HP]] and [[MP (stat)|MP]] by a large percentage, and gives the effect of [[Weight (status)|weight]]. It can be acquired from the normal attacks of [[Skeleton (Final Fantasy XI)|Lost Souls]] in [[The Eldieme Necropolis]], or from the Bane attack of the [[Notorious Monster]] [[Ghost (Final Fantasy XI)|Fear Gorta]] in [[Abyssea]]. It exists seemingly for the sole purpose of being collected by the player for a quest, 'Catch It If You Can!' which involves a [[tarutaru]] mage seeking to treat extremely rare status ailments.
   
===''[[Final Fantasy XIII]]''===
+
=== ''[[Final Fantasy XIII]]'' ===
{{sideicon|FFXIII}}
 
 
[[File:Curse-ffxiii-icon.png|right]]
 
[[File:Curse-ffxiii-icon.png|right]]
A cursed character's attacks are interrupted more often by enemy attacks, while the affected character's own ability to interrupt an opponent's attacks is halved. It can be removed by Esuna or the Holy Water item, and can be cancelled out with the [[Vigilance (Status)|Vigilance]] status.
+
A cursed character's attacks are interrupted more often by enemy attacks, while the affected character's own ability to interrupt an opponent's attacks is halved. It can be removed by Esuna or Holy Water, and can be cancelled out with the [[Vigilance (status)|Vigilance]] status.
   
====''[[Final Fantasy XIII-2]]''====
+
==== ''[[Final Fantasy XIII-2]]'' ====
 
Curse causes 33% more [[Wound (term)|Wound damage]] to be inflicted to the target, and makes the target more vulnerable to interruptions. It can be removed with a [[Final Fantasy XIII-2 items#Unicorn Horn|Unicorn Horn]], [[Esuna (ability)|Esuna]], Holy Water, or [[Final Fantasy XIII-2 items#Remedy|Remedy]], and cancelled out with the Vigilance status.
{{sideicon|XIII2}}
 
Curse causes 33% more [[Wound (Term)|Wound damage]] to be inflicted to the target, and makes the target more vulnerable to interruptions. It can be removed with a [[List of Final Fantasy XIII-2 Items#Unicorn Horn|Unicorn Horn]], [[Esuna (Ability)|Esuna]], Holy Water, or [[List of Final Fantasy XIII-2 Items#Remedy|Remedy]], and cancelled out with the Vigilance status.
 
   
====''[[Lightning Returns: Final Fantasy XIII]]''====
+
==== ''[[Lightning Returns: Final Fantasy XIII]]'' ====
  +
Curse makes the target more likely to have attacks interrupted and deal magic damage. Cursega affects all enemies.
{{sideicon|LR}}
 
Lightning can inflict Curse upon her opponents with the Curse and Cursega spells, and if afflicted herself, can heal it with [[List of Lightning Returns: Final Fantasy XIII Abilities#Remedy|Remedy]] or [[List of Lightning Returns: Final Fantasy XIII Items#Mega Remedy|Mega Remedy]]. It expires on its own after a time.
 
   
 
Lightning can inflict Curse upon her opponents with the Curse and Cursega spells, and if afflicted herself, can heal it with [[Lightning Returns: Final Fantasy XIII abilities#Remedy|Remedy]] or [[Lightning Returns: Final Fantasy XIII items#Mega Remedy|Mega Remedy]]. It expires on its own after a time.
[[Oerba Yun Fang]] uses Curse Hunter on enemies afflicted with Curse dealing increased damage.
 
   
 
[[Oerba Yun Fang/Gameplay|Fang]] uses Curse Hunter on enemies afflicted with Curse dealing increased damage.
[[List of Lightning Returns: Final Fantasy XIII Accessories#Warding Talisman|Warding Talisman]] makes Lightning immune to Curse.
 
{{Status-stub|Lightning Returns: Final Fantasy XIII}}<!--what does Curse do?-->
 
   
 
[[Lightning Returns: Final Fantasy XIII accessories#Warding Talisman|Warding Talisman]] makes Lightning immune to Curse.
===''[[Final Fantasy Crystal Chronicles]]''===
 
Curse causes the affected character's stats to be cut in half. It is removed by the use of the [[Esuna|Clear]] [[Magicite#Crystal Chronicles|Magicite]] or when it wears off.
 
   
====''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''====
+
===''[[Final Fantasy XV]]''===
  +
Cursed reduces Spirit (magic defense).
{{Status-stub|Final Fantasy Crystal Chronicles: Ring of Fates}}
 
   
===''[[The Final Fantasy Legend]]''===
+
=== ''[[Final Fantasy Crystal Chronicles]]'' ===
 
Curse causes the affected character's stats to be cut in half. It is removed by the use of the [[Esuna (ability)|Clear]] [[Magicite#Crystal Chronicles|Magicite]] or when it wears off.
{{sideicon|FFL}}
 
  +
{|class="full-width table" style="text-align:center"
 
 
==== ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' ====
!width="15%" class="FFLa"|Game Element
 
 
{{Status section|Final Fantasy Crystal Chronicles: Ring of Fates}}
!width="15%" class="FFLa"|Type
 
  +
!width="15%" class="FFLa"|Effect
 
  +
=== ''[[The Final Fantasy Legend]]'' ===
  +
Units in Curs status suffer the penalty of having their stats reduced. It can be removed with the Symbol item.
  +
 
{|class="full-width FFL article-table" style="text-align:center"
  +
|-class="a"
 
!width="10%"|Game Element
 
!width="10%"|Type
 
!width="30%"|Effect
 
|-
 
|-
!class="FFLb"|{{A|King}}
+
!class="b"|{{A|King}}
 
|Armor
 
|Armor
 
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake.
 
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake.
 
|-
 
|-
!class="FFLb"|{{A|Arthur}}
+
!class="b"|{{A|Arthur}}
 
|Armor
 
|Armor
 
|Grants resistance to [[File:FFL Strength Icon.png]]Stone and [[File:FFL Strength Icon.png]]Para.
 
|Grants resistance to [[File:FFL Strength Icon.png]]Stone and [[File:FFL Strength Icon.png]]Para.
 
|-
 
|-
!class="FFLb"|{{LA|Dragon Equipment|Dragon}}
+
!class="b"|{{LA|Dragon equipment|Dragon}}
 
|Helmet
 
|Helmet
 
|Grants resistance to [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake.
 
|Grants resistance to [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake.
 
|-
 
|-
!class="FFLb"|{{A|Band}}
+
!class="b"|{{A|Band}}
 
|Helmet
 
|Helmet
 
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake.
 
|Grants resistance to [[File:FFL Strength Icon.png]]Fire, [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Elec, [[File:FFL Strength Icon.png]]Poison, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake.
 
|-
 
|-
!class="FFLb"|{{LA|Aegis Shield|Aezis}}
+
!class="b"|{{LA|Aegis Shield|Aezis}}
 
|Shield
 
|Shield
 
|Grants the party [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake resistance with 100% success.
 
|Grants the party [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para, [[File:FFL Strength Icon.png]]Weapon, and [[File:FFL Strength Icon.png]]Quake resistance with 100% success.
 
|-
 
|-
!class="FFLb"|{{A|King}}
+
!class="b"|{{A|King}}
 
|Shield
 
|Shield
 
|Grants the party [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para resistance with 255% success.
 
|Grants the party [[File:FFL Strength Icon.png]]Ice, [[File:FFL Strength Icon.png]]Stone, [[File:FFL Strength Icon.png]]Para resistance with 255% success.
 
|-
 
|-
!class="FFLb"|{{A|Gaze}}
+
!class="b"|{{A|Gaze}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Curs on enemy group.
 
|Inflicts Curs on enemy group.
 
|-
 
|-
!class="FFLb"|[[File:FFL Strength Icon.png]]{{A|All}}
+
!class="b"|[[File:FFL Strength Icon.png]]{{A|All}}
 
|Enemy Ability
 
|Enemy Ability
|Resists [[Fire (Element)|Fire]], [[Ice (Element)|Ice]], [[Lightning (Element)|Elec]], [[Poison (Element)|Pois]], [[Petrify (Status)|Ston]], Para, [[Physical (Element)|Weapon]], and [[Earth (Element)|Quake]].
+
|Resists [[Fire (element)|Fire]], [[Ice (element)|Ice]], [[Lightning (element)|Elec]], [[Poison (element)|Pois]], [[Petrify (status)|Ston]], Para, [[Physical (element)|Weapon]], and [[Earth (element)|Quake]].
 
|-
 
|-
!class="FFLb"|[[File:FFL Strength Icon.png]]{{A|Change}}
+
!class="b"|[[File:FFL Strength Icon.png]]{{A|Change}}
 
|Enemy Ability
 
|Enemy Ability
|Resists [[Petrify (Status)|Ston]], Para, and [[Physical (Element)|Weapon]].
+
|Resists [[Petrify (status)|Ston]], Para, and [[Physical (element)|Weapon]].
 
|-
 
|-
!class="FFLb"|[[File:FFL Strength Icon.png]]{{A|Par/Wp}}
+
!class="b"|[[File:FFL Strength Icon.png]]{{A|Par/Wp}}
 
|Enemy Ability
 
|Enemy Ability
|Resists Para and [[Physical (Element)|Weapon]].
+
|Resists Para and [[Physical (element)|Weapon]].
 
|-
 
|-
!class="FFLb"|[[File:FFL Strength Icon.png]]{{A|Para}}
+
!class="b"|[[File:FFL Strength Icon.png]]{{A|Para}}
 
|Enemy Ability
 
|Enemy Ability
|Resists [[Instant Death|Dead]], [[Blind (Status)|Blin]], [[Sleep (Status)|Slep]], [[Confuse (Status)|Conf]], Curs, and [[Paralysis|Para]].
+
|Resists [[Instant Death|Dead]], [[Blind (status)|Blin]], [[Sleep (status)|Slep]], [[Confuse (status)|Conf]], Curs, and [[Paralysis|Para]].
 
|-
 
|-
 
|}
 
|}
   
===''[[Final Fantasy Legend II]]''===
+
=== ''[[Final Fantasy Legend II]]'' ===
A unit that is cursed will suffer by having a reduce attack power and defense, cure with [[Holy Water|Curse]] potion or the [[Esuna|Heal]] ability. This status last even after battle.
+
A unit that is cursed will suffer by having a reduce attack power and defense, cure with [[Holy Water|Curse]] potion or the [[Esuna (ability)|Heal]] ability. This status last even after battle.
   
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
+
|-class="a"
!width="15%" class="FFL2a"|Type
+
!width="10%"|Game Element
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{A|CursSong}}
+
!class="b"|{{A|CursSong}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Curs on all enemies.
 
|Inflicts Curs on all enemies.
 
|-
 
|-
!class="FFL2b"|{{LA|Gaze}}
+
!class="b"|{{LA|Gaze (ability)|Gaze}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Curs; one group.
 
|Inflicts Curs; one group.
Line 152: Line 150:
 
|}
 
|}
   
===''[[Final Fantasy Legend III]]''===
+
=== ''[[Final Fantasy Legend III]]'' ===
A character inflicted with curse will be reduced to half defense and half magic defense. This can be removed by [[Esuna|Heal]], Pure, and Cycle. There is also another kind of curse found on the [[Muramasa (Weapon)|Muramas]], when the equipped character attacks with it, 50% of the total damage dealt is inflicted back on the cursed character.
+
A character inflicted with curse will be reduced to half defense and half magic defense. This can be removed by [[Esuna (ability)|Heal]], Pure, Cycle, and [[Elixir (item)|Elixir]]. There is also another kind of curse found on the [[Muramasa (weapon)|Muramas]], when the equipped character attacks with it, 50% of the total damage dealt is inflicted back on the cursed character.
   
  +
{|class="full-width FFL3 article-table" style="text-align:center"
{|border="1" cellspacing="0" cellpadding="2" width="100%"
 
  +
|-class="a"
|-bgcolor="#4E387E" style="color:white"
 
 
!width="15%"|Game Element
 
!width="15%"|Game Element
 
!width="15%"|Type
 
!width="15%"|Type
Line 162: Line 160:
 
!width="40%"|Description
 
!width="40%"|Description
 
|-
 
|-
!bgcolor="#f5deb3"|{{A|Pure}}
+
!class="b"|{{A|Pure}}
|align="center"|Lost Magic
+
|Lost Magic
|align="center"|Inflicts Curse
+
|Inflicts Curse
|align="center"|Curses one enemy or cure Curse.
+
|Curses one enemy or cure Curse.
 
|-
 
|-
!bgcolor="#f5deb3"|{{LA|Gaze|Gaze (2)}}
+
!class="b"|{{LA|Gaze (ability)|Gaze (2)}}
|align="center"|Enemy Ability
+
|Enemy Ability
|align="center"|Inflicts Curse
+
|Inflicts Curse
|align="center"|Curses one enemy.
+
|Curses one enemy.
 
|-
 
|-
!bgcolor="#f5deb3"|{{A|CursSong}}
+
!class="b"|{{A|CursSong}}
|align="center"|Enemy Ability
+
|Enemy Ability
|align="center"|Inflicts Curse
+
|Inflicts Curse
|align="center"|Curses one enemy or enemy group.
+
|Curses one enemy or enemy group.
 
|}
 
|}
   
===''[[Final Fantasy: The 4 Heroes of Light]]''===
+
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
Curse prevents characters from using class abilities for the duration of the battle. It can be cured with a Cross, a Remedy, or Esuna.
{{sideicon|T4HoL}}
 
 
{{Status section|Final Fantasy: The 4 Heroes of Light}}
In this game, Curse prevents characters from using class abilities for the duration of the battle. It can be cured with a Cross, a Remedy, or the Esuna spell.
 
  +
{{Status-stub|Final Fantasy: The 4 Heroes of Light}}
 
  +
=== ''[[Dissidia Final Fantasy NT]]'' ===
  +
Curse is a status effect [[Exdeath/Dissidia NT|Exdeath]] can inflict on enemies while in his Hexer mode by simply hitting enemies with Bravery attacks, decreasing their offense, defense and mobility.
  +
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
Curse is a status effect that lowers base stats. It is cured with a Sacred Candle.
 
{{Status section|Final Fantasy Dimensions}}
  +
  +
=== ''[[Pictlogica Final Fantasy]]'' ===
  +
{{Status section|Pictlogica Final Fantasy}}
   
===''[[Final Fantasy Dimensions]]''===
+
=== ''[[Final Fantasy Explorers]]'' ===
  +
{{Section|Final Fantasy Explorers}}
{{sideicon|FFD}}
 
Curse is a status effect in ''Final Fantasy Dimensions''. It is cured with a Sacred Candle. It lowers base states.
 
{{Status-stub|Final Fantasy Dimensions}}
 
   
==Gallery==
+
== Gallery ==
  +
<gallery>
{{Gallery
 
|File:FFII NES Curse Status.png|''[[Final Fantasy II]]'' (NES).
+
FFII NES Curse Status.png|''[[Final Fantasy II]]'' (NES).
|File:FFII Curse Status PS.png|''[[Final Fantasy II]]'' (PS).
+
FFII Curse Status PS.png|''[[Final Fantasy II]]'' (PS).
|File:FFII Curse Status GBA.png|''[[Final Fantasy II]]'' (GBA).
+
FFII Curse Status GBA.png|''[[Final Fantasy II]]'' (GBA).
|File:FFII PSP Curse Status.png|''[[Final Fantasy II]]'' (PSP).
+
FFII PSP Curse Status.png|''[[Final Fantasy II]]'' (PSP).
|File:FFII iPod Curse Status.png|''[[Final Fantasy II]]'' (iPod).
+
FFII iPod Curse Status.png|''[[Final Fantasy II]]'' (iOS).
|File:FFIV Curse Status.png|''[[Final Fantasy IV]]'' (GBA).
+
FFIV Curse Status.png|''[[Final Fantasy IV]]'' (GBA).
|File:FFIV PSP Curse Status.png|''[[Final Fantasy IV]]'' (PSP).
+
FFIV PSP Curse Status.png|''[[Final Fantasy IV]]'' (PSP).
|File:TAY Curse Status.png|''[[Final Fantasy IV: The After Years]]'' (PSP).
+
TAY Curse Status.png|''[[Final Fantasy IV: The After Years]]'' (PSP).
|File:VIICC Curse Status.jpg|''[[Crisis Core -Final Fantasy VII-]]''.
+
VIICC Curse Status.jpg|''[[Crisis Core -Final Fantasy VII-]]''.
|X|''[[Final Fantasy X]]''.
+
FFX Curse Status.png|''[[Final Fantasy X]]''.
|File:FFX-2 Curse Status.PNG|''[[Final Fantasy X-2]]''.
+
FFX-2 Curse Status.PNG|''[[Final Fantasy X-2]]''.
|X|''[[Final Fantasy XI]]''.
+
FFLII Curs Status.png|''[[Final Fantasy Legend II]]''.
|X|''[[Final Fantasy XIII]]''.
+
RoF Curse Status.png|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''.
|X|''[[Final Fantasy XIII-2]]''.
+
FFT4HoL Curse Status.png|''[[Final Fantasy: The 4 Heroes of Light]]''.
|File:FFLII Curs Status.png|''[[Final Fantasy Legend II]]''.
+
FFD Curse Status.PNG|''[[Final Fantasy Dimensions]]''.
|X|''[[Final Fantasy Legend III]]''.
+
PFF Curse Status.png|''[[Pictlogica Final Fantasy]]''.
|X|''[[Final Fantasy Crystal Chronicles]]''.
+
</gallery>{{Gallery incomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy XIII]]''|''[[Final Fantasy XIII-2]]''|''[[Final Fantasy Legend III]]''|''[[Final Fantasy Crystal Chronicles]]''}}
|File:RoF Curse Status.png|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''.
 
|X|''[[Final Fantasy: The 4 Heroes of Light]]''.
 
|File:FFD Curse Status.PNG|''[[Final Fantasy Dimensions]]''.
 
}}
 
   
  +
==Etymology==
{{Status}}
 
  +
{{Etym|Curse}}
   
  +
{{navbox statuses}}
[[Category:Status Effects]]
 
[[Category:Crisis Core -Final Fantasy VII- Statuses]]
+
[[Category:Negative status effects]]

Revision as of 16:14, 9 February 2020

Template:Sideicon

FFVI Relm Arrowny Menu iOS
Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture.
FFVIII Curse Status

Selphie and Rinoa in Curse status in Final Fantasy VIII.

Curse (のろい, Noroi?), sometimes abbreviated to Curs, is a recurring status effect. It has various consequences, typically involving lowering stats or preventing characters from performing a Limit Break.

Appearances

Final Fantasy II

Curse status halves the afflicted target's Attack, Defense, and Magic Power, making them weaker and easier to defeat. Curse lasts after battle until cured with a Cross or Lv.2+ Esuna.

The Ancient Sword can inflict this status on an enemy, although it has a low chance of being inflicted on enemies with high Magic Defense.

Final Fantasy IV

FFIVDS Curse Status Icon

The Curse status halves base strength and defense attributes. It can be cured by using a Cross or Esuna. Players can also inflict the Curse status through the Curse Augment.

Final Fantasy IV -Interlude-

The Curse status halves base strength and defense attributes. It can be cured by using Esuna.

Final Fantasy IV: The After Years

Toad FFVThis section about a status effect in Final Fantasy IV: The After Years is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Crisis Core -Final Fantasy VII-

When Zack is afflicted with Curse, the DMW will stop spinning. The Cursed Ring accessory grants a stat increase while inflicting a permanent Curse status, while the Heike Soul accessory "unleashes all kinds of powers, but with a curse". It is won after completing every mission.

Final Fantasy VIII

FFVIII Curse Symbol

A cursed character is incapable of performing a Limit Break. It can be cured with a Remedy, Remedy+, Tent, Esuna, an Aura Stone, Aura, or the Treatment command. The player can also protect against it with ST-Def junctions and the Ribbon.

The status lasts around 21.3 seconds. If a character has chosen their Limit Break before Curse is in effect, the Limit Break is still used. Cursed characters have a dark glow to them.

Final Fantasy X

Curse prevents characters from using their Overdrives, and stops their Overdrive gauge from filling. Curse is one of the few status ailments that aeons are not protected against. It can be cured by using Dispel or a Holy Water.

Curseproof protects a unit against Curse. Curse Ward is a dummied ability that works the same as Curseproof; the reason for this is that, unlike the majority of statuses which have infliction chances and resistance amounts, Curse operates—much like most of the positive statuses—on a basis of either being immune or not; there is no in-between.

Final Fantasy X-2

FFX-2 Curse Icon

Curse prohibits the party from changing their dresspheres.

Final Fantasy X-2: Last Mission

Curse affects items, not characters. Cursed items cannot be used and equipped items that become cursed cannot be removed. It does not wear off on its own. It can be cured by reading the Cursebreaking folio, or by the Alchemist's ability Item Esuna.

Final Fantasy XI

FFXI Curse Status

Curse (呪い, Noroi?) combines a general drop in abilities, a temporary reduction in maximum HP and MP, and also slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in Burning Circle battles, can reduce players' max HP and MP by as much as 75%. Curse can be removed by Cursna or Holy Water.

Doom (死の宣告, shi no senkoku?, lit. death sentence) is also categorized as a curse and while it can be cured by Cursna or Holy Water, the likelihood of this succeeding is low.

A few rare monsters use a special, more powerful form of curse once known as "ST20" (because this was displayed instead of an actual effect name in the game's log window when the effect was first introduced) and now often referred to as "Zombie", which prevents the affected character from recovering any HP or MP by any means until the effect is removed. Officially, the status effect is still called Curse but the help text distinguishes it as a "powerful" curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses.

Finally, there is an extremely rare form of Curse status, called Bane (呪詛, juso?, lit. curse), which reduces the afflicted characters maximum HP and MP by a large percentage, and gives the effect of weight. It can be acquired from the normal attacks of Lost Souls in The Eldieme Necropolis, or from the Bane attack of the Notorious Monster Fear Gorta in Abyssea. It exists seemingly for the sole purpose of being collected by the player for a quest, 'Catch It If You Can!' which involves a tarutaru mage seeking to treat extremely rare status ailments.

Final Fantasy XIII

Curse-ffxiii-icon

A cursed character's attacks are interrupted more often by enemy attacks, while the affected character's own ability to interrupt an opponent's attacks is halved. It can be removed by Esuna or Holy Water, and can be cancelled out with the Vigilance status.

Final Fantasy XIII-2

Curse causes 33% more Wound damage to be inflicted to the target, and makes the target more vulnerable to interruptions. It can be removed with a Unicorn Horn, Esuna, Holy Water, or Remedy, and cancelled out with the Vigilance status.

Lightning Returns: Final Fantasy XIII

Curse makes the target more likely to have attacks interrupted and deal magic damage. Cursega affects all enemies.

Lightning can inflict Curse upon her opponents with the Curse and Cursega spells, and if afflicted herself, can heal it with Remedy or Mega Remedy. It expires on its own after a time.

Fang uses Curse Hunter on enemies afflicted with Curse dealing increased damage.

Warding Talisman makes Lightning immune to Curse.

Final Fantasy XV

Cursed reduces Spirit (magic defense).

Final Fantasy Crystal Chronicles

Curse causes the affected character's stats to be cut in half. It is removed by the use of the Clear Magicite or when it wears off.

Final Fantasy Crystal Chronicles: Ring of Fates

Toad FFVThis section about a status effect in Final Fantasy Crystal Chronicles: Ring of Fates is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

The Final Fantasy Legend

Units in Curs status suffer the penalty of having their stats reduced. It can be removed with the Symbol item.

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
Gaze Enemy Ability Inflicts Curs on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II

A unit that is cursed will suffer by having a reduce attack power and defense, cure with Curse potion or the Heal ability. This status last even after battle.

Game Element Type Effect
CursSong Enemy Ability Inflicts Curs on all enemies.
Gaze Enemy Ability Inflicts Curs; one group.

Final Fantasy Legend III

A character inflicted with curse will be reduced to half defense and half magic defense. This can be removed by Heal, Pure, Cycle, and Elixir. There is also another kind of curse found on the Muramas, when the equipped character attacks with it, 50% of the total damage dealt is inflicted back on the cursed character.

Game Element Type Effect Description
Pure Lost Magic Inflicts Curse Curses one enemy or cure Curse.
Gaze (2) Enemy Ability Inflicts Curse Curses one enemy.
CursSong Enemy Ability Inflicts Curse Curses one enemy or enemy group.

Final Fantasy: The 4 Heroes of Light

Curse prevents characters from using class abilities for the duration of the battle. It can be cured with a Cross, a Remedy, or Esuna.

Toad FFVThis section about a status effect in Final Fantasy: The 4 Heroes of Light is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy NT

Curse is a status effect Exdeath can inflict on enemies while in his Hexer mode by simply hitting enemies with Bravery attacks, decreasing their offense, defense and mobility.

Final Fantasy Dimensions

Curse is a status effect that lowers base stats. It is cured with a Sacred Candle.

Toad FFVThis section about a status effect in Final Fantasy Dimensions is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy

Toad FFVThis section about a status effect in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers

Impresario-ffvi-iosThis section in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy XI, Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy Legend III and Final Fantasy Crystal Chronicles added. You can help the Final Fantasy Wiki by uploading images.

Etymology

A curse is any expressed wish that some form of adversity or misfortune will befall or attach to some other entity: one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, or else as a kind of spell by magic or witchcraft; in the latter sense, a curse can also be called a hex or a jinx.