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Makes the enemy weak against some elemental property.Final Fantasy IX description
Curse (カーズ, Kāzu? or 呪い, Noroi?) is a recurring spell that usually inflicts the status ailment of the same name, though sometimes it may inflict a whole host of status ailments. It is often made available to player characters and enemies alike.
- 1 Appearances
- 1.1 Final Fantasy II
- 1.2 Final Fantasy IV
- 1.3 Final Fantasy V
- 1.4 Final Fantasy VIII
- 1.5 Final Fantasy IX
- 1.6 Final Fantasy X
- 1.7 Final Fantasy XI
- 1.8 Final Fantasy XII
- 1.9 Final Fantasy XIII
- 1.10 Vagrant Story
- 1.11 Final Fantasy Crystal Chronicles
- 1.12 Final Fantasy: The 4 Heroes of Light
- 1.13 Bravely Default
- 1.14 Final Fantasy Dimensions
- 1.15 Dissidia Final Fantasy
- 1.16 Pictlogica Final Fantasy
- 1.17 Final Fantasy Airborne Brigade
- 1.18 Final Fantasy Record Keeper
- 1.19 Final Fantasy Brave Exvius
- 1.20 Mobius Final Fantasy
- 1.21 World of Final Fantasy
- 2 Gallery
- 3 Etymology
Curse (カーズ, Kāzu?) is a Black Magic spell which inflicts Curse on one or all enemies. The success rate increases with the level of the spell. Any character can learn Curse by having them use the Curse Tome (Curse Scroll in Origins).
|Effect||Allows the target to learn Curse when used outside of battle. Casts Curse VIII on all enemies when used in battle.|
|Drop||Captain, Mini Satana, Puroboros|
The signature move of Scarmiglione, Curse (のろい, Noroi?), inflicts the Curse status to all targets. Certain weapons can inflict Curse upon striking an enemy, and the 3D versions feature a Curse Augment.
Curse (カーズ, Kāzu?) is a Dark Art usable by Necromancers in the Advance version. It causes a random assortment of various status ailments to a single target. It is also used by the bosses Archeodemon and Neo Shinryu.
Curse (呪い, Noroi?) is a part of Amarant's Flair skillset, which makes the target weak against a random element for a cost of 12 MP. It can be learned from the Mythril Claws or Kaiser Knuckles for 20 AP.
There are two abilities translated as Curse. Curse (カーズ, Kāzu?) is a Black Magic that inflicts a strong Curse status on one target that cuts maximum HP and MP by 50%. It is cast by the undead hound Cwn Cyrff, and the Corse Raigegue R d'Oraguille (who is apparently the undead form of former San d'Orian king Raigegue the Lupine).
Curse (カーズ, Kāzu?) is an enemy ability used by more powerful forms of undead, especially ghosts such as the Bogey and Necrofiend. It affects every ally in range with Poison, Disease, Confuse, and Sap, effectively crippling the party.
Lower target's odds of interrupting actions and avoiding interruption of own.Description
Curse (カーズ, Kāzu?) is a Saboteur ability that deals magic damage to one target and may apply the Curse status, with a base chance of 20%. It has an ATB cost of 1. It is learned by Sazh (stage 8), Snow (stage 7), and Fang (stage 5).
Curse (カーズ, Kāzu?) is a Saboteur ability that deals magic damage to one target and may apply the Curse status. It has an ATB cost of 1 and has a modifier of 0.35. It can be learned by Ahriman (level 4), Pantopoda (34), Schrodinger (28), Silver Lobo (21), and Unsaganashi (49).
It is also an enemy ability used by Vampire.
Curse (カーズ, Kāzu?) appears as a Dark Magic spell and costs 2 AP to cast. Curse can be given to any character by having a Curse Tome in the character's inventory. The spell can only be purchased in Urbeth for 2000 gil.
Curse is a Genome ability learned from Magician or Specter. It lowers the physical attack and physical defense of one target by 25% for four turns. It costs 12 MP.
Inflicts Curse and Sap on a single target.Description
Reduce all elemental resistance for one enemyDescription
Curse is an active ability that inflict various status ailments on a single target for 10 AP. It can be used by Devil Wolf.
curse (also called an imprecation, malediction, execration, malison, anathema, or commination) is any expressed wish that some form of adversity or misfortune will befall or attach to some other entity: one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic or witchcraft; in the latter sense, a curse can also be called a hex or a jinx.A