Cure (ケアル, Kearu?, lit. Care), also called Cure1, Cure 1, or Healcast, is a recurring spell from the Final Fantasy series. Cure is the most basic of White Magic spells and restores a small amount of HP.
Since its appearance at the start of the series, Cure has appeared in almost every series title as a magic ability. It is generally the first spell a White Mage learns in titles. In addition, jobs such as the Red Mage, Knight, Paladin, and Devout can utilize Cure.
White Magick that soothes injuries, restoring HP.Description
Cure serves as the base form of healing magics, restoring a small amount of HP to targets. It is often considered a holy or light-elemental ability in most titles, but some titles give it the unique restorative element. Cure and its stronger variants can be used to inflict damage on the undead.
In all titles featuring the spell, Cure includes upgraded forms with their names deriving from the series's recurring Magic tier system. The following are some of the recurring upgraded tiers:
- Cura (ケアルラ, Kaerura?, lit. Carera) - Serves as the second tier of Cure, often being double the potency of its predecessor. In later titles, Cura restores HP to multiple targets within an area of effect.
- Curada (ケアルダ, Kaeruda?, lit. Careda) - Serves as the third tier of Cure in titles featuring four tiers. It restores more than both its predecessors. Starting from Final Fantasy V, Curada would be excluded. Later titles that include the spell would often have it act as a single target version of Curaga, or give it the unique property of restoring HP based on the amount of health missing. Some localizations of titles have referred to this spell as Curaga.
- Curaga (ケアルガ, Kaeruga?, lit. Carega) - Serves as the third or fourth tier, it is often the strongest form of potency influenced Cure magics, restoring a large amount of HP to targets. Starting from Final Fantasy V, Curaga would often serve as the third tier of Cure magic, with only a handful of titles featuring an upgraded tier. Some localizations have referred to this spell as Curaja.
- Curaja (ケアルジャ, Kaeruja?, lit. Careja) - Serves as the fourth or fifth tier of Cure magic. It was first introduced in Final Fantasy Tactics as the upgraded form of Curaga. Curaja often restores a massive amount of HP to multiple targets, while occasionally also bestowing extra beneficial effects.
- Curasa (ケアルア, Kearua?, lit. Carea) (Cura in some titles) - Originally served as the second tier of Cure in the first Final Fantasy, being replaced by the recurring Cura spell starting from Final Fantasy III. The spell would reemerge as an entirely unique form of Cure in the Final Fantasy XIII subseries of games. Curasa restores HP to a single target proportional to the amount of damage they have taken. Its upgraded area-of-effect version is Curaja.
- Full Cure (フルケア, Furu Kea?, lit. Full Care) - Serves as the ultimate form of Cure magic. It was first introduced in Final Fantasy VII. As its name suggest, the spell fully restores a single ally to 100% HP. Full Cure also includes some of the additional properties in later titles - targeting multiple party members, removing negative statuses, reviving fallen party members, or serving as a Limit Break-esque move.
In addition, several titles have featured unique or alternate upgraded forms for Cure. These spells include unique properties, or are used by specific jobs:
- Choco Cure (チョコケアル, Choko Kearu?, lit. Choco Care) - A unique version of Cure used exclusively by Chocobos in several titles. It often restores a moderate amount of HP to a target.
- Cure I - XVI (ケアルLv.1 - ケアルLv.16, Kearu Lv.1 - Kearu Lv.16?, lit. Care Lv.1 - Care Lv.16) - Due to the unique progression system of Final Fantasy II, Cure levels up like all other magics. There are sixteen versions of Cure, having increased potency with each level, while also having unique animations every four levels.
- Moogle Cure (モグケアル, Mogu Kearu?, lit. Mog Care) - An upgraded Cure spell that exclusively appears in Final Fantasy X-2 as a Kupo! spell for Yuna's Mascot dressphere. This version of Cure restores a percentage based amount, while also removing negative status effects. Its upgraded form is Moogle Cureja (モグケアルジャ, Mogu Kearuja?, lit. Mog Careja).
- Cure II - Cure VI (ケアルII - ケアルVI, Kearu II - Kearu VI?, lit. Care II - Care VI)- Upgraded forms of Cure that exclusively appear in Final Fantasy XI. Due to the -ra and -ga tiers in the title being used exclusively for area-of-effect versions, Cure serves as a single target healing spell, with its upgraded version using Roman numerals to signify their enhanced rank.
- Vercure (ヴァルケアル, Varukearu?, lit. Vercare) - A unique version of Cure that appears as a Red Mage spell action in Final Fantasy XIV.
- Pom Cure (ポンポンケアル, Ponpon Kearu?, lit. Pompom Care)- A unique version of Cure for the Blue Mage job in Final Fantasy XIV, being a Moogle version of the White Mage's Cure spell.
Restores a little HP to one ally.Description
Cure (CURE on the NES and Cure1 in Final Fantasy Origins) is a level 1 White Magic spell that restores a small amount of HP to a single party member. In the NES and Origins releases, it restores between 16 and 32 HP, while in subsequent releases it restores HP depending on the caster's Intelligence. The enemy Rakshasa also casts this spell.
The spell can be bought at Cornelia and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight job classes. In the Dawn of Souls, 20th Anniversary Edition and mobile releases it costs 3 MP to cast.
Cure is a White Magic spell which restores HP to one or all allies. The amount of HP it restores increases with the spell's level. Any character can learn Cure by having them use the Cure Tome (Cure Scroll in Origins).
|Effect||Allows the target to learn Cure when used outside of battle. Casts Cure VIII on all allies when used in battle.|
|Buy||Altair, Paloom, Poft, Mysidia, Machanon|
|Find||Kashuan, Castle Deist|
|Cost||200 gil (Origins)|
|100 gil (Dawn of Souls, 20th Anniversary Edition)|
Cure VI is exclusively cast by Green Soul.
Cure is a level 1 White Magic that can be used by White Mages, Devouts, Knights, Red Mages, and Sages. It can also be used by Freelancers, Onion Knights, and Scholars in the 3D version. Princess Sara can use Cure when she joins the party as guest.
Cure (Cure 1 in Easy Type) is a basic White Magic spell that restores minor HP to one or all allies and can also damage undead. It can be learned by Rosa (default), Porom (default), Cecil (default; as a Paladin), and Rydia (child). It has a casting time of 1, costs 3 MP to cast in all versions. It has a power of 16 in the 2D versions, and 24 in the 3D versions, and never misses.
In the Easy Type version, the casting time was reduced to 0.
Cure is a White Magic spell. It is learned by Cecil, Rosa, and Porom by default. It restores minor HP to one or all allies, and it can also be use to damage the undead. It costs 3 MP to cast.
Cure is a level 1 White Magic spell used by White Mages and Red Mages. It can be bought for 180 gil at Tule, Karnak, Carwen, and Jachol, and costs 4 MP to cast. It has a spell power of 15. It is one of the spells that can be cast from the Wonder Wand for free.
Cure is a healing spell Terra and Celes have learned initially. Cure can also be taught by the espers, Shiva at a x4 rate, Kirin at a x5 rate, Seraph at a x20 rate, and Lakshmi at a x25 rate. It costs 5 MP to cast, has a power of 10, and is vulnerable to Runic. Cure can be cast by Level 80 Magic, Desert Hare, Number 024, and Soul Saver.
Cure is a skill in the Restore Materia. It can first be found at Mako Reactor 1, on the bridge to where AVALANCHE plant the bomb. Cure costs 5 MP to cast and has a spell power equal to the base magic damage plus 110. In the 1996 BETA demo release, Cloud and Aerith come readily equipped with the spell, and there is no Restore Materia found on the bridge.
Cure is the first ability of Healing Materia, which restores a minor amount of HP to one party member. It costs 4 MP to cast. An AI-controlled party member can use it automatically with the Auto-Cure Materia.
Cure was a curative Magic Materia, serving as a ranged target type. The ability restored HP to the target with no MP cost. Cure's materia in the Materia Generation System was Light Blue.
Cure is a White Magic spell learned by the White Mage dressphere for 20 AP in the original version, and it is already learned on the dressphere in the International and HD Remaster versions. It costs 4 MP to cast. It can also be used while equipped with the Healing Light, Healing Wind, Heart Reborn, or Immortal Soul Garment Grids, or be used in Lady Luck's Random Reels by lining up two Flowers.
Final Fantasy XI spellCure
|Effect||Restores target's HP by a very small amount. Afflatus Solace: Bestows a very weak Stoneskin effect.|
|Duration||25 for Stoneskin effect when cast under Afflatus Solace|
|Casting Time||2 Seconds|
|Recast Time||5 Seconds|
|Magic Type||Healing Magic|
|Jobs||WHM 1 - RDM 3 - PLD 5 - SCH 5 - Automaton 26|
Cure is the lowest level White Magic spell. It heals a single target by a very small amount amount. It can be purchased from a vendor for 70 gil or less depending on fame. Players who start as a White Mage automatically start with this scroll in their inventory.
It bestows a weak Stoneskin if cast while under the effect of Afflatus Solace. It can be used to damage undead monsters and wake sleeping allies. If cast on a non-undead monster, it will have no effect, and will not gain any enmity (unless the enemy is aggressive to magic) or claim the target.
In all versions, Cure is a Level 1 White Magicks available on the License Board for 15 LP. The spell restores a small amount of HP to a single target. In addition, Cure can also deal damage to undead enemies. In the Zodiac versions, Cure can be used by those assigned to the White Mage job class, as well as Ashe, Penelo, and Fran, who join the party knowing the spell and can use it naturally, and Larsa, who joins as a guest.
It can be bought in Rabanastre, Giza Plains, Nalbina, the Barheim Passage, Bhujerba, the Dreadnought Leviathan, and the Dalmasca Westersand for 200 gil. It is also available in the Trial Mode Stage 3 treasure with the Diamond Armlet equipped.
Exclusive to the Zodiac Job System release, Cure heals all allies within an area of effect. This change was not kept for The Zodiac Age version.
Restore target's HP.Description
Cure is a Medic ability that heals one target with a small amount of HP. It can be learned by Hope (stage 1), Vanille (stage 1), Lightning (stage 3), Snow (stage 7), Sazh (stage 7), and Fang (stage 7). Cure restores 33% less HP on Easy Mode.
It is also an enemy ability used by Cid Raines.
Certain enemies can also use cure and variations of it, it can normally be silenced via the actions interject, headgraze or a stun.
Healcast (ケアル, Kearu?, lit. Care) is an additional spell effect of Elemancy spells when any Potion-type item is added into the crafting process. When used, it causes the selected spell to deal damage and heal the caster.
In addition, Cure exclusively appears as a player curative spell in the Final Fantasy XV: Comrades multiplayer mode. The spell restores a small amount of HP to all allies within range.
In Final Fantasy XV Episode Duscae, Cure was the sole traditional magic ability used exclusively by Ignis. It restored a small amount of HP to one party member on the field. As Ignis was not player-controlled, it was not possible to dictate when it is cast.
Life's refreshing breeze, blow in energy! Cure!Upon casting (PlayStation)
Cure is an action ability that can be learned by White Mages for 50 JP. It uses 6 MP and has a speed of 25.
Eases pain and heals HP. Deals damage to zombies.Description
It is considered a Holy-elemental spell, as casting it while the Holy law is enforced will attract a card. It costs 6 MP to cast, has a Magic Power of 40, and has a range of 4. The ability can be stolen by using Steal: Ability.
Cure is a White Mage and Red Mage ability that restores HP and deals damage to undead. It is learned for 100 AP from the White Staff for the White Mage and the Fleuret for the Red Mage. It costs 8 to cast.
Cure was an ability known by specific lower ranked White Mage units. It restored a small amount of HP to a single ally when used.
Cure is a defensive spell that restores HP to the user. Charging this spell lets it heal more and target additional party members. When used by party members, it will prioritize the leader. It is available by default and requires a Defense Magic stat of 50.
Cure Magicite can be found in dungeons. Once found, the player can cast it until they leave that dungeon. The spell can also be cast from a Cure Ring that can be carried between dungeons. It restores minor HP.
Cure Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Cure Magicite can only be used once, so players can carry from 10 to 99 Cure Magicite. Cure Pockets can be found or purchased from the Mog Mart so players can carry more. It restores a small amount of health to nearby allies.
Cure is a level 1 Restoration ability for the White Mage class, and caps at level 100. It restores only one ally's HP, can be used up to three times per battle and only up to five times a day.
Cure is one of the six basic spells that any character can cast, and is indicated by the green icon. In addition to recovering ally HP, Cure is also used to reveal ethereal undead enemies, who will take less damage unless targeted with Cure, Cura, or Curaga.
Cure is the basic healing spell it fully heals a single character, or recovers roughly half of two characters' total HP. Attacking an undead monster with the spell will deal Zombie-elemental damage. It can be repelled, but it will have no effect on the party. Only Benjamin, Kaeli, and Phoebe can cast it.
The final boss, the Dark King, is highly weak to Cure, due to an Overflow glitch. It breaks the damage limit, dealing well over ten thousand damage, but only from Benjamin's Cure spell; since Phoebe has nearly twice Benjamin's magic power, her Cure will overflow twice and have its normal effect.
A Magic Book called Cure appears with a book icon before its name. It cast Cure, and can be bought in Hidden Town and Undersea Castle for 1,000 GP. It only has 30 uses and has a power of 4. Its healing formula is base on Mana and recovers HP.
Cure is an ability that has 15 uses, it also increases a Robot's HP by 9. The amount healed for Cure is Mana (Caster + Target) x4. This ability recovers HP to a single target. This ability can be used by Anubis, Athtalot, Fairy, Ghost, Giant, Kirin, Naga, Nymph, Rakshasa, Scarab, Spector, Sphinx, Sprite, Sylph, Titania, Unicorn, and Odin.
A Magic Book called Cure appears with a book icon before its name. It cast Cure, and can be bought in numerous towns across the various worlds for 6800 GP or found in chests. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. It recovers the HP of one target, and the amount healed is equal to Mana (Caster + Target) x4.
Cure is a White Magic spell and cost 2 AP to cast. The spell can be given to any character by having a Cure Tome in the character's inventory. The spell can be purchased for 500 gil in Guera, Liberte, Urbeth at night, Arbor, and in Spelvia. Aire, Torte, Rekoteh, and Rolan are automatically equipped with this spell when they join the party. A Cure Tome can also be found in a chest inside the the Witch's Mansion.
Cure is a spell that can be bought in the low level magic shops. It requires a Level 1 White Magic and 4 MP. It can be cast with White Mages, Red Mages, or if the character has the required White Magic/Red Magic ability set.
In the original free-to-play versions, Cure could be used by all playable party members. Like the premium version, it was exclusively learned by Chocobo signets.
Cure is a Story Mode skill. It recovers 30% of the character's HP.
I can fix that!Lightning
Cure is a Bravery attack usable by Lightning while in her Medic Paradigm. It does not harm the opponent, but restores a small amount of Lightning's Bravery. Lightning is able to use Cure on the ground initially and learns to use it in the air at Level 13. It costs 30 CP to equip and needs 100 AP to master. Cure also appears as a spell selectable during Onion Knight's Spellbook EX Burst, but it does nothing at all.
Be strong!Aerith Gainsborough
Cure is an ability for Rem. It recovers a small amount of HP and additional HP based on the caster's ATK for a target.
Cure is an ability that activates automatically when the character's HP falls below 75%, and restores 10% of the character's max HP. It only works once per stage, however. Minwu, Cecil, Terra, Yuna, Shantotto, Prishe, Ashe and Lightning can all learn Cure.
Cure is a reactive ability that costs 5 CP to equip. It is activated when HP gauge drops below 75%. It recovers 10% of the HP gauge and will only trigger once during a stage. It is learned by Minwu (default), Onion Knight (level 20), Cecil (default), Rosa (default), Lenna (default), Terra (default), Celes (level 15), Eiko (default), Ashe (default), Y'shtola (default), Benjamin (level 25), Agrias (level 20), and Rem (default).
Cure is a White Magic ability with a Rarity of 1☆. It restores a small amount of HP to one target, it can initially be used four times and it can be honed to Rank 5. It can be made by using Minor White Orb x3, Minor Holy Orb x3, and 1000 gil.
Several other Cure abilities also appear as White Magic, including Renewing Cure (セラピーケアル, Serapī Kearu?, lit. Therapy Care), and Tycoon Cure (タイクーン・ケアル, Taikūn Kearu?, lit. Tycoon Care). Cure X (ケアル10, Kearu 10?, lit. Care 10) also appears as a Burst Mode White Magic ability for Minwu to use after performing his Seal of Heaven Burst Soul Break. When used, it instantly restores a very large amount of HP to one ally.
Default Soul Breaks based on Cure from specific series entries also appear - White Magic Cure (しろまほう・ケアル, Shiro Mahō Kearu?, lit. White Magic Care) for Ceodore, Blessed Cure (聖白魔法・ケアル, Sei Shiro Mahō Kearu?, lit. Holy White Magic Cure) for Beatrix, and Cure (XII) (ケアル (XII), Kearu (XII)?, lit. Care (XII)) for Reks.
Restore a small amount of HP to a locked ally, or yourself if no ally is locked.Description
Cure is a craftable White Magic ability for players to obtain, while also being an ability naturally learned by specific Visions. It is a level 1 ability that restores HP to a single target with the following formula: 150 HP x 3. In order to craft Cure, players are required to have several materials - Light Cryst x3, Life Orb x1, Alcryst x1. Its crafting recipe can be obtained for finishing the "For My Eyes Only" quest.
Cure can also be used by characters equipped with the Siren, Carbuncle, Lakshmi, and Shiva espers.
Cure is a basic White Magic spell available to those with the White Mage, Red Mage, Cleric, and Devout jobs. It restores a small amount of HP to a single target. The spell costs 12 TP to perform, has a height range of 2, and can only be used 8 times in battle.
In addition, Height-Based Cure also exists for characters with the Arithmetician job. It restores a small amount of HP to targets, with its potency being based on the target's Height. The spell costs 14 TP to perform, has a height range of 5, and can only be used 6 times in battle.
Cure is an active ability that restores HP on a single target for 3 AP. It can be used by Chocochick, Ponini, Searcher, Sylphine, Tama, White Chocobo, and Yuguru.
It is also an enemy ability use by Valefor.
Cure is a level 1 White Mage spell and costs 1 SP to use. It restores a minor amount of HP to Chocobo.
Non-Final Fantasy guest appearances
Other Square Enix titles
While Cure is a common name for healing spells among the RPG genre, the Final Fantasy version of the spell has appeared outside the series as a magic ability in several other Square Enix titles.
Cure's first appearance outside of the series would be in the first three entries of the SaGa series (known as the Final Fantasy Legend trilogy in the west) as Cure/Cure 1. The third entry would also include Cure2 (ケアルラ, Kearura?, lit. Carera) and Cure3 (ケアルガ, Kearuga?, lit. Carega). The Japanese-exclusive 3D remake of the third title includes the aforementioned spells, but also adds Full Cure as the final tier.
Cure also appears in Chrono Trigger as the default healing magic tech for Marle, restoring a moderate amount of HP to a target. In addition, Marle and Frog learn its upgraded form, Cure II (ケアルガ, Kearuga?, lit. Carega). Both spells also appear in the Chrono series's spiritual successor, I Am Setsuna, as spritnite abilities for Setsuna, even carrying over the same tier suffixes in Japanese.
Cure is a technique used by Tifa in Ehrgeiz: God Bless the Ring, which can be done by pressing the Special button when the gauge is empty.
Cure, along with Cura and Curaga, appear as magic commands in the Kingdom Hearts series. Cure is often a single target restorative spell in most entries, but Kingdom Hearts II and III have the spell function as a group-wide heal. Kingdom Hearts: Birth by Sleep also features a unique version of Cure known as Group Cure (フレンドケアル, Furendo Kearu?, lit. Friend Care), which heals multiple party members for the purpose of multiplayer gameplay. In addition, Kingdom Hearts III features a more powerful form of Cure known as Curaza (ケアルガン, Kearugan?, lit. Caregun).
Cure is featured as a recurring White Magic spell in the Bravely series, serving as the basic healing spell. The spell is naturally usable by White Mages in all titles, but titles associated with the first Bravely Default have allowed the Red Mage and Spiritmaster jobs to have natural access to the spell. Cure is also joined by its upgraded forms - Cura, Curada, and Curaga.
Non-Square Enix titles
Cure has also made cameo appearances or has been referenced in some titles not associated with Square Enix. The Abyssean Horde uses the Final Fantasy XI version of Cure during its harder boss encounters in Granblue Fantasy, allowing it to restore its own HP.
Influences in other titles
Chrono Trigger's sequel, Chrono Cross, includes Cure as the first Blue Element healing tech, which restores a small amount of HP to a party member. Despite sharing the same name in English, the Japanese name for the ability is spelled as (ケア, Kea?, lit. Care), as opposed to the Final Fantasy (ケアル, Kearu?, lit. Care), however both spell names are inspired by the katakana for the English word of Care. The game also features two upgraded forms, Cure Plus (ケアラ, Keara?, lit. Carera) and Cure All (ケアレスト, Kearesuto?, lit. Care Rest).
Behind the scenes
Although called Cure in English, the Japanese name of the spell more likely derives from the English word Care. The English word "care" is standardly transliterated into Japanese as ケア (kea?).
The powered-up spell, Renew/Full Cure, is known as フルケア (Furu Kea?, lit. Full Care) in Japanese, choosing to drop the ル (ru?) to stick to the four-character Japanese naming scheme. Abilities that are derived from the English word "cure" (キュア, kyua?) appear in Mix commands and deal more with removing statuses at the same time (e.g. Cure Blind).