Cure (ケアル, Kearu?), also called Cure1 and Cure 1, is a recurring spell from the Final Fantasy series. Cure is the most basic of White Magic spells and restores a small amount of HP. In almost all Final Fantasy games, Cure and its stronger variants can be used to inflict damage on the undead.
Although called Cure in English, the Japanese name of the spell more likely derives from the English word Care. The English word "care" is standardly transliterated into Japanese as ケア (kea?). The powered-up spell, Renew/Full Cure, is known as フルケア (Furu Kea?, lit. Full Care) in Japanese, choosing to drop the ル (ru?) to stick to the four-character Japanese naming scheme. Abilities that are derived from the English word "cure" (キュア, kyua?) appear in Mix commands and deal more with removing statuses at the same time (e.g. Cure Blind).
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VII Remake
- 1.9 Final Fantasy VIII
- 1.10 Final Fantasy IX
- 1.11 Final Fantasy X
- 1.12 Final Fantasy XI
- 1.13 Final Fantasy XII
- 1.14 Final Fantasy XIII
- 1.15 Legacy Final Fantasy XIV
- 1.16 Final Fantasy XV
- 1.17 Final Fantasy Tactics
- 1.18 Final Fantasy Tactics Advance
- 1.19 Final Fantasy Tactics S
- 1.20 Final Fantasy Type-0
- 1.21 Final Fantasy Crystal Chronicles
- 1.22 Final Fantasy Mystic Quest
- 1.23 Final Fantasy Adventure
- 1.24 The Final Fantasy Legend
- 1.25 Final Fantasy Legend II
- 1.26 Final Fantasy Legend III
- 1.27 Final Fantasy: The 4 Heroes of Light
- 1.28 Final Fantasy Dimensions
- 1.29 Final Fantasy Dimensions II
- 1.30 Dissidia Final Fantasy
- 1.31 Theatrhythm Final Fantasy
- 1.32 Pictlogica Final Fantasy
- 1.33 Final Fantasy Artniks
- 1.34 Final Fantasy Record Keeper
- 1.35 Final Fantasy Explorers
- 1.36 Final Fantasy Brave Exvius
- 1.37 Final Fantasy World Wide Words
- 1.38 Mobius Final Fantasy
- 1.39 World of Final Fantasy
- 1.40 Chocobo's Dungeon 2
- 1.41 Final Fantasy Fables: Chocobo's Dungeon
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
Appearances[edit | edit source]
Restores a little HP to one ally.
Cure (CURE on the NES and Cure1 in Final Fantasy Origins) is a level 1 White Magic spell that restores a small amount of HP to a single party member. In the NES and Origins releases, it restores between 16 and 32 HP, while in subsequent releases it restores HP depending on the caster's Intelligence. The enemy Rakshasa also casts this spell.
The spell can be bought at Cornelia and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight job classes. In the Dawn of Souls, 20th Anniversary Edition and mobile releases it costs 3 MP to cast.
Cure is a White Magic spell which restores HP to one or all allies. The amount of HP it restores increases with the spell's level. Any character can learn Cure by having them use the Cure Tome (Cure Scroll in Origins).
|Effect||Allows the target to learn Cure when used outside of battle. Casts Cure VIII on all allies when used in battle.|
|Buy||Altair, Paloom, Poft, Mysidia, Machanon|
|Find||Kashuan, Castle Deist|
|Cost||200 gil (Origins)|
|100 gil (Dawn of Souls, 20th Anniversary Edition)|
Cure VI is exclusively cast by Green Soul.
Cure is a level 1 White Magic that can be used by White Mages, Devouts, Knights, Red Mages, and Sages. It can also be used by Freelancers, Onion Knights, and Scholars in the 3D version. Princess Sara can use Cure when she joins the party as guest.
Cure (Cure 1 in Easy Type) is a basic White Magic spell that restores minor HP to one or all allies and can also damage undead. It can be learned by Rosa (default), Porom (default), Cecil (default; as a Paladin), and Rydia (child). It has a casting time of 1, costs 3 MP to cast in all versions. It has a power of 16 in the 2D versions, and 24 in the 3D versions, and never misses.
In the Easy Type version, the casting time was reduced to 0.
Cure is a White Magic spell. It is learned by Cecil, Rosa, and Porom by default. It restores minor HP to one or all allies, and it can also be use to damage the undead. It costs 3 MP to cast.
Cure is a level 1 White Magic spell used by White Mages and Red Mages. It can be bought for 180 gil at Tule, Karnak, Carwen, and Jachol, and costs 4 MP to cast. It has a spell power of 15. It is one of the spells that can be cast from the Wonder Wand for free.
Cure is a healing spell Terra and Celes have learned initially. Cure can also be taught by the espers, Shiva at a x4 rate, Kirin at a x5 rate, Seraph at a x20 rate, and Lakshmi at a x25 rate. It costs 5 MP to cast, has a power of 10, and is vulnerable to Runic. Cure can be cast by Level 80 Magic, Desert Hare, Number 024, and Soul Saver.
Cure is a skill in the Restore Materia. It can first be found at Mako Reactor 1, on the bridge to where AVALANCHE plant the bomb. Cure costs 5 MP to cast and has a spell power equal to the base magic damage plus 110. In the 1996 BETA demo release, Cloud and Aerith come readily equipped with the spell, and there is no Restore Materia found on the bridge.
Cure is the first ability of Healing Materia, which restores a minor amount of HP to one party member. It costs 4 MP to cast. An AI-controlled party member can use it automatically with the Auto-Cure Materia.
Cure is a curative Magic Materia.
- MP Cost: N/A
- Target Type: Range
- Materia Generation System: Light Blue
- Level 1 - Default - Base Healing: N/A
Cure is a common spell that can be drawn from many low-level enemies. It restores a small amount of HP to one ally. Casting Cure in battle increases compatibility with Carbuncle by 0.2, but lowers compatibility with Eden by 0.2 as well. It can also be junctioned to boost stats, particularly HP.
Restores HP of single/multiple targets.
Cure is the basic White Magic HP-restoring spell learned by Dagger and Eiko via the Magic Racket or Silk Shirt. The former also learns it from her starting weapon, the Rod. The spell has a power of 16. It can be reflected and works with Return Magic.
The formula for Cure is as follows:
If the ability Concentrate is equipped, the final piece of the formula becomes HP Restored = Base * [Bonus + 50%] instead.
Beatrix does not possess the ability when the player takes control of her. During the second battle against her, however, she can use the Cure ability. The Serpion is the only other adherent of the spell.
Cure is a White Magic spell learned by the White Mage dressphere for 20 AP in the original version, and it is already learned on the dressphere in the International and HD Remaster versions. It costs 4 MP to cast. It can also be used while equipped with the Healing Light, Healing Wind, Heart Reborn, or Immortal Soul Garment Grids, or be used in Lady Luck's Random Reels by lining up two Flowers.
Final Fantasy XI spellCure
|Effect||Restores target's HP by a very small amount. Afflatus Solace: Bestows a very weak Stoneskin effect.|
|Duration||25 for Stoneskin effect when cast under Afflatus Solace|
|Casting Time||2 Seconds|
|Recast Time||5 Seconds|
|Magic Type||Healing Magic|
|Jobs||WHM 1 - RDM 3 - PLD 5 - SCH 5 - Automaton 26|
Cure is the lowest level White Magic spell. It heals a single target by a very small amount amount. It can be purchased from a vendor for 70 gil or less depending on fame. Players who start as a White Mage automatically start with this scroll in their inventory.
It bestows a weak Stoneskin if cast while under the effect of Afflatus Solace. It can be used to damage undead monsters and wake sleeping allies. If cast on a non-undead monster, it will have no effect, and will not gain any enmity (unless the enemy is aggressive to magic) or claim the target.
In all versions, Cure is a Level 1 White Magicks available on the License Board for 15 LP. The spell restores a small amount of HP to a single target. In addition, Cure can also deal damage to undead enemies.
In the Zodiac versions, Cure can be used by those assigned to the White Mage job class, as well as Ashe, Penelo, and Fran, who join the party knowing the spell and can use it naturally, and Larsa, who joins as a guest.
It can be bought in Rabanastre, Giza Plains, Nalbina, the Barheim Passage, Bhujerba, the Dreadnought Leviathan, and the Dalmasca Westersand for 200 gil. It is also available in the Trial Mode Stage 3 treasure with the Diamond Armlet equipped.
Exclusive to the Zodiac Job System release, Cure heals all allies within an area of effect. This change was not kept for The Zodiac Age version.
Restore target's HP.
Cure is a Medic ability that heals one target with a small amount of HP. It can be learned by Hope (stage 1), Vanille (stage 1), Lightning (stage 3), Snow (stage 7), Sazh (stage 7), and Fang (stage 7). Cure restores 33% less HP on Easy Mode.
It is also an enemy ability used by Cid Raines.
Restores a large portion of target's HP.
Cure is an ability in the original version. At the initial release, Cure was a spell learned by Conjurers at rank 4. The ability cost 2 action points to set and cost 12 MP to cast. The ability restored HP to all party members within an area of effect.
After patch 1.20, Cure remained a Conjurer spell available for use at level 2, but the spell only targeted a single ally instead. Cure could be used by all classes for cross class.
Players can learn three additional traits that allow their Cure casts to occasionally give additional effects. The first trait the player learns is the Freecure trait at Conjurer level 32, which allows the player to now have a 15% chance that after casting Cure, the MP cost for their next Cure II will be free. The second trait the player learns is the Secret of the Lily trait at White Mage level 52, which now allows the player's Cure casts to have a 100% chance of adding a Lily to their Healing Gauge while in combat. Lastly, once the player learns the Secret of the Lily II trait as a level 68 White Mage, they now have a 20% chance to lower the recast times of certain abilities by 5 seconds whenever they heal a party member critical HP with their Cure spells.
From the initial relaunch through Final Fantasy XIV: Heavensward, Cure had a healing potency of 400 and was available as a cross class spell for all default classes, the Scholar, and the Paladin. After the release of Final Fantasy XIV: Stormblood, the cross class system was removed and Cure became a Conjurer and White Mage exclusive ability.
Pom Cure is Blue Mage spell with a healing potency of 100 (the potency is increased to 500 when under the effect of Aetherial Mimicry: Healer), it costs 200 MP to use, and can be acquired on the level 50 trial Thornmarch.
Certain enemies can also use cure and variations of it, it can normally be silenced via the actions interject, headgraze or a stun.
In Final Fantasy XV Episode Duscae, Cure is the sole traditional magic ability used exclusively by Ignis. It restores a small amount of HP to one party member on the field. As Ignis is not player-controlled, it is not possible to dictate when it is cast.
There are no cure spells in the final game.
White Magick that soothes injuries, restoring HP.
Life's refreshing breeze, blow in energy! Cure!
Upon casting (PlayStation)
Cure is an action ability that can be learned by White Mages for 50 JP. It uses 6 MP and has a speed of 25.
Eases pain and heals HP. Deals damage to zombies.
It is considered a Holy-elemental spell, as casting it while the Holy law is enforced will attract a card. It costs 6 MP to cast, has a Magic Power of 40, and has a range of 4. The ability can be stolen by using Steal: Ability.
Cure is a White Mage and Red Mage ability that restores HP and deals damage to undead. It is learned for 100 AP from the White Staff for the White Mage and the Fleuret for the Red Mage. It costs 8 to cast.
Cure is a defensive spell that restores HP to the user. Charging this spell lets it heal more and target additional party members. When used by party members, it will prioritize the leader. It is available by default and requires a Defense Magic stat of 50.
Cure Magicite can be found in dungeons. Once found, the player can cast it until they leave that dungeon. The spell can also be cast from a Cure Ring that can be carried between dungeons. It restores minor HP.
Cure Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Cure Magicite can only be used once, so players can carry from 10 to 99 Cure Magicite. Cure Pockets can be found or purchased from the Mog Mart so players can carry more. It restores a small amount of health to nearby allies.
Cure is a level 1 Restoration ability for the White Mage class, and caps at level 100. It restores only one ally's HP, can be used up to three times per battle and only up to five times a day.
Cure is one of the six basic spells that any character can cast, and is indicated by the green icon. In addition to recovering ally HP, Cure is also used to reveal ethereal undead enemies, who will take less damage unless targeted with Cure, Cura, or Curaga.
Cure is the basic healing spell it fully heals a single character, or recovers roughly half of two characters' total HP. Attacking an undead monster with the spell will deal Zombie-elemental damage. It can be repelled, but it will have no effect on the party. Only Benjamin, Kaeli, and Phoebe can cast it.
The final boss, the Dark King, is highly weak to Cure, due to an Overflow glitch. It breaks the damage limit, dealing well over ten thousand damage, but only from Benjamin's Cure spell; since Phoebe has nearly twice Benjamin's magic power, her Cure will overflow twice and have its normal effect.
A Magic Book called Cure appears with a book icon before its name. It cast Cure, and can be bought in Hidden Town and Undersea Castle for 1,000 GP. It only has 30 uses and has a power of 4. Its healing formula is base on Mana and recovers HP.
Cure is an ability that has 15 uses, it also increases a Robot's HP by 9. The amount healed for Cure is Mana (Caster + Target) x4. This ability recovers HP to a single target. This ability can be used by Anubis, Athtalot, Fairy, Ghost, Giant, Kirin, Naga, Nymph, Rakshasa, Scarab, Spector, Sphinx, Sprite, Sylph, Titania, Unicorn, and Odin.
A Magic Book called Cure appears with a book icon before its name. It cast Cure, and can be bought in numerous towns across the various worlds for 6800 GP or found in chests. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. It recovers the HP of one target, and the amount healed is equal to Mana (Caster + Target) x4.
Cure is a White Magic spell and cost 2 AP to cast. The spell can be given to any character by having a Cure Tome in the character's inventory. The spell can be purchased for 500 gil in Guera, Liberte, Urbeth at night, Arbor, and in Spelvia. Aire, Torte, Rekoteh, and Rolan are automatically equipped with this spell when they join the party. A Cure Tome can also be found in a chest inside the the Witch's Mansion.
Cure is a spell that can be bought in the low level magic shops. It requires a Level 1 White Magic and 4 MP. It can be cast with White Mages, Red Mages, or if the character has the required White Magic/Red Magic ability set.
Cure is a Story Mode skill. It recovers 30% of the character's HP.
I can fix that!
Cure is a Bravery attack usable by Lightning while in her Medic Paradigm. It does not harm the opponent, but restores a small amount of Lightning's Bravery. Lightning is able to use Cure on the ground initially and learns to use it in the air at Level 13. It costs 30 CP to equip and needs 100 AP to master. Cure also appears as a spell selectable during Onion Knight's Spellbook EX Burst, but it does nothing at all.
Cure is an ability for Rem. It recovers a small amount of HP and additional HP based on the caster's ATK for a target.
Cure is an ability that activates automatically when the character's HP falls below 75%, and restores 10% of the character's max HP. It only works once per stage, however. Minwu, Cecil, Terra, Yuna, Shantotto, Prishe, Ashe and Lightning can all learn Cure.
Cure is a reactive ability that costs 5 CP to equip. It is activated when HP gauge drops below 75%. It recovers 10% of the HP gauge and will only trigger once during a stage. It is learned by Minwu (default), Onion Knight (level 20), Cecil (default), Rosa (default), Lenna (default), Terra (default), Celes (level 15), Eiko (default), Ashe (default), Y'shtola (default), Benjamin (level 25), Agrias (level 20), and Rem (default).
Cure is a White Magic ability with a Rarity of 1☆. It restores a small amount of HP to one target, it can initially be used four times and it can be honed to Rank 5. It can be made by using Minor White Orb x3, Minor Holy Orb x3, and 1000 gil.
Restore a small amount of HP to a locked ally, or yourself if no ally is locked.
Cure is an active ability that restores HP on a single target for 3 AP. It can be used by Chocochick, Ponini, Searcher, Sylphine, Tama, White Chocobo, and Yuguru.
It is also an enemy ability use by Valefor.
Cure is a level 1 White Mage spell and costs 1 SP to use. It restores a minor amount of HP to Chocobo.
Non-Final Fantasy guest appearances[edit | edit source]
Cure is a single tech of Marle that cost 2 MP to cast. It restore a moderate amount of HP to a single ally.
Cure is an ability used by Tifa. This technique can be done by pressing the Special button when gauge is empty.
Kingdom Hearts series[edit | edit source]
Cure, along with its higher tier spells Cura and Curaga, appears as a spell in the Kingdom Hearts series. The spell recovers HP when used.
Cure is a level 1 White Magic. It restores a small amount of HP to one target. It can be group-cast and will damage undead enemies. It costs 4 MP to use. It can be bought in Caldisla, Yulyana Woods Needleworks, and Miasma Woods for 200 pg.
Cure is a level 1 White Magic for the White Mage. It restores a small amount of HP to one target and can be group-cast and will damage undead enemies. It costs 10 MP to use. It can be bought in Al-Khampis and Chompshire for 400 pg.
Cure is Heroine and Heroine of Mana's ability. At the start of the player turn, all Allied Humans gain 1 HP and restore 5 HP.