Restore a small amount of HP.
Cure is a magic spell in Final Fantasy VII Remake. It is the basic curative spell provided by Healing Materia. It restores HP at a rate below Cura and Curaga, but has the shortest cast time and the lowest MP cost. In addition to being used through healing materia, Auto-Cure Materia allows it to be used by characters not currently controlled by the player. The effect can be boosted if the target being healed has the Salvation Badge.
Use[edit | edit source]
Cure costs 4 MP to cast, and can be used by characters with healing materia at level 1, or with the Auto-Cure materia. At lower levels, Cure can restore more HP than a Potion, and is one of the most effective ways to heal a character. However, it heals for less than a Hi-Potion early on, and its MP cost restricts characters from casting it too frequently.
As characters' MP pool and MP regeneration increase, Cure provides a very effective way to provide a short burst of healing and can be used more frequently, especially with its short cast time. Though it heals for a lower rate than Cura, it may provide sufficient healing on a small MP budget. Its main restriction is that it is ATB-inefficient when more powerful healing spells are available, and that Regen can render it redundant. As alternatives to Cure, both Chakra and Pray can heal for similar or greater amounts at later levels with no MP cost, though they have limitations of their own.
Using Cure with Auto-Cure can be an effective way to stay healthy without having to micromanage other characters. Giving it to a character with a high Magic attribute, who the player does not use often, can be useful to allow the player to focus on one character. However, this materia is outclassed later as more powerful curative spells become available, and it is a better use of materia slots to give the slot to a different materia in the hands of a player who is effective at micromanaging.
Cure can be amplified by pairing the healing materia with Magnify Materia. This allows a character to heal all allies at once for only a single ATB cost, able to rescue the party from difficult situations. Doing this is more ATB-efficient than Pray, at the cost of an MP charge. Additionally, the Healing Carcanet will improve the amount being healed, and many weapons include unlocks that improve the healing amount when the spell is cast on others or on oneself.